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Thread: [Deck] BUG "Shardless" Control

  1. #1321

    Re: [DTB] BUG "Shardless" Control

    The main reason to play this deck is its good Miracles matchup. The banning of DTT is great for this deck, as now Liliana and Hymn are both very good again.

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  2. #1322

    Re: [DTB] BUG "Shardless" Control

    I feel as if Shardless BUG got a big upgrade, and will be extremely popular. I can't picture any current match ups getting worse, but some have definitely gotten a lot better. Aside from the mirror, Burn, Jund, and Lands, I can't picture a fair deck giving this deck problems. Of course, this is coming from an inexperienced Shardless BUG player, feel free to correct if I'm wrong because I can use that information as well. I also prefer to have two Jaces to give the deck more win conditions instead of just having Goyf.

    My current list.
    4 Deathrite Shaman
    4 Tarmogoyf
    2 Baleful Strix
    4 Shardless Agent

    1 Jace, the Mind Sculptor (I want two, can't figure out what to switch)
    1 Liliana of the Veil

    4 Ancestral Visions
    4 Brainstorm
    2 Thoughtseize
    2 Hymn to Tourach
    4 Abrupt Decay
    1 Toxic Deluge
    1 Maelstrom Pulse
    4 Force of Will

    4 Polluted Delta
    4 Verdant Catacombs
    2 Misty Rainforest
    2 Wasteland
    1 Forest
    1 Swamp
    3 Underground Sea
    2 Bayou
    2 Tropical Island
    1 Creeping Tar-Pit

    Sideboard
    1 Pithing Needle
    2 Nihil Spellbomb
    1 Surgical Extraction
    1 Disfigure
    1 Thoughtseize
    1 Hymn to Tourach
    1 Sylvan Library
    1 Null Rod
    1 Umezawa's Jitte
    1 Golgari Charm
    1 Toxic Deluge
    1 Krosan Grip
    1 Arcane Laboratory
    1 Vendilion Clique
    Last edited by Krimson Viper; 10-04-2015 at 09:40 PM.

  3. #1323

    Re: [DTB] BUG "Shardless" Control

    So I'm not 100% on the meddling magen in the board. Does it take the place of hymn/seize in the board? Does it only come in against combo? What land usually comes out for the scrub/Savanah?

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  4. #1324

    Re: [DTB] BUG "Shardless" Control

    Drop a Visions for Jace #2. I'm pretty sure a wasteland comes out for the in-board land and I'm fairly certain that you swap out the Strix for the mages, at least in the storm matchup.

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  5. #1325
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Secretly.A.Bee View Post
    Drop a Visions for Jace #2. I'm pretty sure a wasteland comes out for the in-board land and I'm fairly certain that you swap out the Strix for the mages, at least in the storm matchup.

    From my phone. I do my best, dammit!
    Drop Forest or Swamp for the SB dual (cut the basic that makes the nonwhite color of the dual) if you want to go on the Meddling Mage plan. Wasteland is a card you want
    to use against combo if at all possible, so don't board one out.

    I'd also be more inclined to trim something for the second Liliana than for the second Jace. The 2/1 split has always treated me very well.

  6. #1326

    Re: [DTB] BUG "Shardless" Control

    So what would the other 10 sb cards look like aside from land+4 mages

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  7. #1327
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by jim111589 View Post
    So what would the other 10 sb cards look like aside from land+4 mages

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    It depends on your list and what you expect to play against. I can't find a list you've posted in the last few pages, so I can't really comment on how I would board in a given matchup. I've said this like five times now - I haven't found Meddling Mage to be markedly better than more discard or cards like Thorn of Amethyst. But if you're boarding hatebears in, I'd probably cut Goyfs for them against combo.

  8. #1328

    Re: [DTB] BUG "Shardless" Control

    What do we do against lands?

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  9. #1329

    Re: [DTB] BUG "Shardless" Control

    My only thought on Lands is Surgical Extraction and Nihil Spellbomb.

  10. #1330

    Re: [DTB] BUG "Shardless" Control

    Leyline of the Void is an option.

    From my phone. I do my best, dammit!

  11. #1331
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    Re: [DTB] BUG "Shardless" Control

    Hey guys I have seen this list on the mother ship any thoughts of the list


    STICKY53'S FOUR-COLOR SHARDLESS—1ST PLACE, MAGIC ONLINE DAILY EVENT

    DECKLIST
    STATS
    SAMPLE HAND
    SORT BY:
    Planeswalker (5)
    2 Jace, the Mind Sculptor
    3 Liliana of the Veil
    Creature (15)
    3 Bloodbraid Elf
    4 Deathrite Shaman
    4 Shardless Agent
    4 Tarmogoyf
    Sorcery (4)
    4 Ancestral Vision
    Instant (14)
    4 Brainstorm
    4 Abrupt Decay
    3 Force of Will
    3 Lightning Bolt
    Land (22)
    1 Badlands
    2 Bayou
    1 Creeping Tar Pit
    1 Forest
    1 Island
    2 Misty Rainforest
    1 Mountain
    4 Polluted Delta
    2 Scalding Tarn
    2 Tropical Island
    3 Underground Sea
    2 Verdant Catacombs
    60 Cards
    Sideboard (15)
    1 Force of Will
    2 Ancient Grudge
    1 Baleful Strix
    1 Duress
    2 Golgari Charm
    2 Hymn to Tourach
    3 Nihil Spellbomb
    3 Thoughtseize

  12. #1332
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jo4source View Post
    Hey guys I have seen this list on the mother ship any thoughts of the list


    STICKY53'S FOUR-COLOR SHARDLESS—1ST PLACE, MAGIC ONLINE DAILY EVENT

    DECKLIST
    STATS
    SAMPLE HAND
    SORT BY:
    Planeswalker (5)
    2 Jace, the Mind Sculptor
    3 Liliana of the Veil
    Creature (15)
    3 Bloodbraid Elf
    4 Deathrite Shaman
    4 Shardless Agent
    4 Tarmogoyf
    Sorcery (4)
    4 Ancestral Vision
    Instant (14)
    4 Brainstorm
    4 Abrupt Decay
    3 Force of Will
    3 Lightning Bolt
    Land (22)
    1 Badlands
    2 Bayou
    1 Creeping Tar Pit
    1 Forest
    1 Island
    2 Misty Rainforest
    1 Mountain
    4 Polluted Delta
    2 Scalding Tarn
    2 Tropical Island
    3 Underground Sea
    2 Verdant Catacombs
    60 Cards
    Sideboard (15)
    1 Force of Will
    2 Ancient Grudge
    1 Baleful Strix
    1 Duress
    2 Golgari Charm
    2 Hymn to Tourach
    3 Nihil Spellbomb
    3 Thoughtseize
    Yiiikes. That manabase. It hurts just to look at it. Honestly I feel like the deck is trying to Shardless-Jund and loses too much focus to be any good. Shardless is already strong against "fair" decks, so I don't think losing the discard can be a good thing. What do you have to fight combo with this list? 3 FoW? That is not enough, and unlike Delver, the clock is going to be too slow to be relevant. Obviously you pick it up Postboard, but I feel like the game 1 sacrifices being made here are too great.

  13. #1333
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Lord_Cyrus View Post
    Yiiikes. That manabase. It hurts just to look at it. Honestly I feel like the deck is trying to Shardless-Jund and loses too much focus to be any good. Shardless is already strong against "fair" decks, so I don't think losing the discard can be a good thing. What do you have to fight combo with this list? 3 FoW? That is not enough, and unlike Delver, the clock is going to be too slow to be relevant. Obviously you pick it up Postboard, but I feel like the game 1 sacrifices being made here are too great.

    I just found the list on magics main site. I noticed the mana seemed to be BOAB.

    I have never played shard less bug before. What are shard less bugs good and poor match ups.

    Also his dose the Normal shard less fight combo the deck plays no counter magic.

  14. #1334
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jo4source View Post
    I just found the list on magics main site. I noticed the mana seemed to be BOAB.

    I have never played shard less bug before. What are shard less bugs good and poor match ups.

    Also his dose the Normal shard less fight combo the deck plays no counter magic.
    I don't think the budget is the problem. It's just... 4 colors and still trying to play Creeping Tar Pit and basic Mountain? I can't stand losing to color screw, personally.

    "Normal" Shardless has the following cards against Combo in the maindeck:

    3 Force of Will
    3 Thoughtseize
    2-3 Hymn to Tourach

    So that is 8-9 relevant pieces of disruption. And the discard has good synergy with Lilliana to keep their hand empty. Preventing ANT from being able to achieve critical mass is a realistic goal given that you can disrupt their GY tricks with DrShaman. I would NOT say it is a good matchup, but I would say it is at least 40% winnable game one, and that is saying something given that Shardless is easily favored, 55-60% against a lot of "fair" decks like Death and Taxes, Delver, etc. The Miracles matchup is quite strong too. I couldn't give you a percentage, but the versions playing Null Rod out of the SB look like a nightmare for Miracles. You can jump over to their thread and witness the agitation for yourself.

  15. #1335
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    Re: [DTB] BUG "Shardless" Control

    1st Place at SCG Indy:

    http://sales.starcitygames.com//deck...p?DeckID=58122

    Maindeck:

    Artifact Creatures
    3 Baleful Strix
    4 Shardless Agent

    Creatures
    4 Deathrite Shaman
    4 Tarmogoyf

    Instants
    4 Abrupt Decay
    4 Brainstorm
    4 Force of Will

    Planeswalkers
    1 Jace, the Mind Sculptor
    2 Liliana of the Veil

    Sorceries
    4 Ancestral Vision
    2 Hymn to Tourach
    1 Maelstrom Pulse
    1 Toxic Deluge

    Basic Lands
    1 Forest
    1 Swamp

    Lands
    2 Bayou
    1 Creeping Tar Pit
    1 Misty Rainforest
    4 Polluted Delta
    1 Tropical Island
    4 Underground Sea
    4 Verdant Catacombs
    3 Wasteland

    Sideboard:
    1 Grafdigger's Cage
    2 Null Rod
    3 Meddling Mage
    2 Disfigure
    1 Night of Souls' Betrayal
    1 Hymn to Tourach
    3 Thoughtseize
    1 Toxic Deluge
    1 Scrubland

    I have to say, I really, really like this list. The only thing that strikes me as a possible mistake is the lack of Thoughtseize in the mainboard. But it could be a meta call. Obviously it was right for the tournament. I like the consistent plan and numbers. I also think 2 basics and one Tar Pit are the correct numbers for the manabase.

  16. #1336

    Re: [DTB] BUG "Shardless" Control

    Trying to fit in 1 Creeping Tar Pit. What land do you recommend do remove to make space?

    4Verdant Catacombs
    2Misty Rainforest
    3Underground Sea
    4Wasteland
    2Bayou
    4Polluted Delta
    1Tropical Island
    1Swamp
    1Forest

  17. #1337

    Re: [DTB] BUG "Shardless" Control

    I'be been told that Wasteland isn't there to mans screw people, but to destroy key lands. With wasteland becoming a thing in opposing decks, I'm not entirely sure what else you'll need four for, other than to target Tar Pit and Inkmoth. I think cutting one for a Tar Pit is the appropriate move.

    My two cents.

  18. #1338

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Krimson Viper View Post
    I'be been told that Wasteland isn't there to mans screw people, but to destroy key lands. With wasteland becoming a thing in opposing decks, I'm not entirely sure what else you'll need four for, other than to target Tar Pit and Inkmoth. I think cutting one for a Tar Pit is the appropriate move.

    My two cents.

    a lot of players don't play wasteland properly in this deck. our goal is to win the late game and if you go for the mana screw plan you are screwing yourself instead. When I play shardless I play maximum 2 wastelands. They are there mostly for dark depths

  19. #1339
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    Re: [DTB] BUG "Shardless" Control

    I'm a fan of 3 Wastes in the deck. The previous two posts are correct, you aren't playing them for the "mana screw your opponent" plan because you don't have the clock to back that up usually. You almost never want to see multiples early unless you open with Deathrite so you still have the mana to develop your threats while slowing them down. Wastes in Shardless are there for the utility lands you otherwise struggle with. Karakas, Dark Depths, Port, and all the manlands. That being said, you pretty much always want to see one in the matchups you need them in. Three feels like the correct number to me in that situation.

  20. #1340

    Re: [DTB] BUG "Shardless" Control

    Thanks for the help! 3 Wastelands and one tar pit it is!

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