I don't think there's anything wrong with Jund, not at all. But, the main reason you play that deck is Punishing Fires. But, really, what else do you have? Huntmaster is basically your red threat, but otherwise, you're back on Stormbreath or boring stuff like Thragtusk? Punishing Fire control decks are obviously going to be good against all the midrange decks, but recall that Rhino is going to give you a bunch of reach as well.
Post up your most recent Jund list, Richardo and let us take a look. Maybe we can improve :)
-Matt
My meta is flooded with Miracles; in the last two tournaments I played against it two rounds out of four. I've had some success against it with 4c Loam, but the matches keep going to time and I want something with more closing power. Is there a Nic Fit build you guys can recommend that tussles favorably with Miracles without being glacially slow?
Just try to speed up your own game a bit more, and mayhaps ask your Miracles opponent to pick up the pace a bit too. Some Miracles players are just so friggin' slow.
That being said, the standard cookie cutter Rhino-to-the-face list is about as aggressive as it gets. The plan basically is ramp some mana, disrupt some stuff, drop a threat and smash face while going over the top of all the smaller stuff your opponents drop. Deed is wonderful for clearing tokens, so that'll help vs. Miracles.
Well yes, but some matchups can take forever even when played at a decent pace, and I'd like to take control of as many variables as possible. Also, I usually judge the tournaments, and I really like to finish my rounds early when I judge. In any case, I've enjoyed playing Nic Fit earlier, and would like to take it for another spin, especially if someone could point me towards a build that can beat Miracles fairly consistently.
Aw heck, maybe I'll just go back to playing Dredge.
Manaless Dredge has a surprisingly good MU vs. Miracles.
With that being said, most decks (including Nic Fit) will probably be 50/50 vs. Miracles. That's exactly what makes Miracles such an incredibly powerful deck.
I went with a Bug nicfit deck last night. I went 3-0-1 the hard way (no intentional draw) which meant I had to stay at the shop pretty late but left with cash so oh well.
I played against enchantress rd 1 which I crushed because decay, snap decay and deed wreck house. Never found my notion thief in game 2 but I did end up deluging for 7 life because he played a Dromaka (sp?) which is some standard dragonlord that seemed beefy.
I then played against dnt on camera (the meadery for those that twitch) and royally fucked game 1 though I really just never found deed after all his cards were protected by a mom. Game 2/3 I just did what this deck should do against dnt and blew his board away a few times.
Round 3 I drew with miracles. I won game 1 super fast. Then I bricked on green for a long time in game 2 and should have scooped but I had 2 CTP and a hand full of decays and a grip. I ended up landing jace and then getting green so even though the entire game I was slightly behind I felt I had a chance. I ended up losing and we had 1 min left.
I played against another miracles player who was 2-1 while I was 2-0-1 so I just dreamcrushed. Early discard and then a Jace. They are very unprepared to deal with early jace. They basically have judgement and a few pyros (maybe not even game 1 now) so I brainstorm until I have 7 cards and then fateseal for the win both games.
I played 2 painful truths last night. I was impressed. I ran 2 thragtusk main along with a thrun and 3rd snap caster. I dropped lily from the main. Truth was VERY real. It is a 3 for 1 that is a lot less situational than visions. I do think you want rhino, bskull or other lifegain readily available but I think this is an actual playable draw engine. So draw 3 is a good effect who knew right? I ran 2 but have 3 snap casters.
Seems logical. AnyFit pretty much equals goodStuff.dec and drawing 3 cards of goodStuff never seems bad.
Maybe we can come up with a list that runs the full set in our standard colours. Would allow us to use DRS, Scavenging Ooze, Kitchen Finks, Siege Rhino, Thragtusk and mayhaps Dragonlord Dromoka as curve topper.
22 land, 4 GSZ, 4 CT and 4 Painful Truths is 34 cards.
4/5 spot removal & 2/3 Deeds equals 41 cards.
4 Vets and 3 DRS make 48.
Ooze makes 49. Kitchen Finks as 3 CMC life buffer is 50, Thragtusk 51, Sigarda is 52, Dromoka 53. Add in 3 Siege Rhino and 1 Eternal Witness and we've almost got a deck. 3 slots left for extra removal/land 23/whatever.
I am currently working on updating my jund list for the new meta as well. Punishing fire is just such a beating against so many decks that I feel it is a great reason to be playing jund.
As far as matchups go combo is our biggest weakness, however red does offer a real good card in ruric thar that no combo deck can beat. I have found that disrupting their early game and gsz for ruric thar is usually game.
I will post the list that I have so far when I get home.
As an Elves! pilot I can tell you that the Natural Order into Ruric Thar plan is too slow more often then not. How the hell can you think that GSZ'ing for 7 mana in total is a good and foolproof way of beating decks that try to win on turns 1-3 whilst you board out part of your ramp and don't run Cradles+20 mana dorks..?
I didn't say I would do it fast, or that it was foolproof. But most combo decks don't try turn 1/2 usually turn 3 is the earliest for competitive combo decks. And I can cast ruric thar as early as turn 3. Also having cabal therapy cast and flashbacked is very strong distribution. Any deck that tries to go off with the graveyard can be stopped by drs, which I pack 4 of now, otherwise just little luck game one with lots of sideboard hate game 2/3 because I set my sideboard to shore up those matchups
Play at least 2 Tsunami and 2 Krosan Grip in your sideboard. The more planeswalkers you run, the better you'll fare as well. Don't be afraid to Decay Tops in response to fetches, try to let a Deed sit in play, Slaughter Games on Jace TMS if you're either in //or splashing out of the board// red.
Probably the most important thing about miracles, as well as the most challenging, is knowing when you're actually just dead and conceding for time appropriately. Miracles generally kills you 4-5 turns before it can -actually- kill, and 4-5 lategame turns of Nic Fit vs Miracles can easily be 5-10 minutes off the clock -- basically the entire early phase of the next game.
The bug list I played:
2 underground sea
1 tropical island
2 bayou
2 island
2 swamp
1 forest
4 polluted delta
2 verdant catacombs
2 misty rainforest
1 volrath's stronghold
2 creeping tarpit
4 brainstorm
4 gitaxian probe
4 cabal therapy
4 force of will
3 abrupt decay
2 pernicious deed
2 painful truths
3 snapcaster mage
4 veteran explorer
1 thrun, the last troll
2 thragtusk
2 baleful strix
3 jace, the mind sculptor
I believe that is 60, if im off maybe another strix.
SB
2 Thoughtseize
2 surgical extraction
2 liliana of the veil
1 sensei divining top
1 scavenging ooze
1 notion thief
1 abrupt decay
1 toxic deluge
1 maelstrom pulse
1 krosan grip
1 grave titan
1 glen elendra archmage.
I am not totally happy with the list but painful truths was actually really good so I may tinker with this deck. I do not think I want thrun main. I am also considering putting a bug midrange deck together that runs Drs and truth because that also seems good. If you can overcome the lifeloss issue I think this card is underestimated right now. There is not a better rate for draw 3 than 3 mana. visions sort of but that incurs a large cost to doing so. standstill but I am not a fan of that card in todays legacy.
Here is the video feed, starts 15 minutes in. http://www.twitch.tv/themeadery/v/19616459 They labeled you as BUG Control
Holy crap I need to find time to get down there on a Wednesday night.
Current Build: Punishing Rhinos http://www.mtgthesource.com/forums/s...l=1#post927726
This is my current jund list, it's definitely a work in progress depending on what the expected meta will be at Gp Seattle. I do appreciate any comments and feedback as long as its constructive.
Creature (13)
1 Broodmate Dragon
4 Deathrite Shaman
1 Eternal Witness
1 Huntmaster of the Fells
1 Primeval Titan
1 Ruric Thar, the Unbowed
1 Scavenging Ooze
3 Veteran Explorer
Enchantment (1)
1 Pernicious Deed
Instant (7)
3 Abrupt Decay
4 Punishing Fire
Planeswalker (3)
3 Liliana of the Veil
Sorcery (13)
4 Cabal Therapy
4 Green Sun's Zenith
2 Innocent Blood
1 Maelstrom Pulse
2 Slaughter Games
Land (23)
1 Badlands
2 Bayou
3 Forest
4 Grove of the Burnwillows
1 Kessig Wolf Run
1 Mountain
1 Phyrexian Tower
2 Swamp
1 Taiga
3 Verdant Catacombs
1 Volrath's Stronghold
3 Wooded Foothills
Sideboard
3 Extirpate
1 Golgari Charm
3 Krosan Grip
2 Pyroblast
2 Sulfur Elemental
2 Thoughtseize
1 Thragtusk
1 Thrun, the Last Troll
Anyway, my current list :
3 Veteran Explorer
3 Deathrite Shaman
1 Dryad Arbor
4 Siege Rhino
4 Stoneforge Mystic
1 Scavenging Ooze
1 Sigarda, Host of Herons
1 Qasali Pridemage
1 Batterskull
1 Umezawa's Jitte
4 Cabal Therapy
3 Abrupt Decay
4 Path to Exile
1 Toxic Deluge
1 Sylvan Library
2 Sensei's Divining Top
4 Green Sun's Zenith
2 Forest
2 Plains
2 Swamp
4 Windswept Heath
2 Bayou
1 Scrubland
2 Savannah
1 Phyrexian Tower
1 Volrath's Stronghold
4 Verdant Catacombs
1 Taiga
SB: 3 Carpet of Flowers
SB: 3 Slaughter Games
SB: 3 Thoughtseize
SB: 1 Gaddock Teeg
SB: 1 Krosan Grip
SB: 1 Surgical Extraction
SB: 1 Golgari Charm
SB: 1 Extirpate
SB: 1 Containment Priest
I think Broodmate Dragon is better then Titan if you don't have kessig wolfrun. If you run Jund nic-fit.
Broodmate has
more power(8)
Has flying and can block fliped delver and vendlion
Are two creture so the oppment needs to have two removels or a sweeper to kill both.
The only pro with Titan it ramps and take out lands from the deck but if you can cast Titan you can't have mana issues.
There are currently 1 users browsing this thread. (0 members and 1 guests)