I played sudden shock in the board for a long time and always really liked it. I've now been playing magma jet in the main just because it typically does the same job and provides the added benefit of digging through your deck faster for the cards you need. However, if Mentor really sees a ton of play, A couple copies of sudden shock may find their way back into my 75 as well.
There are certainly MUs where slice & dice shines (eg D&T, elves and pyromancer decks) but I just get a little concerned against delver decks, which are going to become very popular again.
Firebolt, on the other hand, just seems way too narrow.
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Last edited by drude1; 10-10-2015 at 02:45 PM.
So I'm seeing a lot of show and tell variants online lately, such as the Eureka build or u/r with sneak, emrakul, grisel, omni, and cunning wish. These are proving to be difficult MUs. Our combo is dead game one. I feel like we need something earth shattering to put in with show and tell. Bridges are very good but they are only so-so against a griselbrand or omniscience. I guess it's more about countering the show and tell maybe. But then they just play sneak or Eureka. It's definitely worth having 8 blasts somewhere in the 75. Would running the RiP/Helm combo be worth it? Anyone else have any good ideas?
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As long as they're just cheating creatures into play, Containment Priest ruins that match up (I've moved 2 back into my sideboard since Sneak and Show is now the more prominent Show and Tell deck over Omni). Sneak and Show hardly run any bounce or removal game one, so if you have Jaya and Bridge in play, G1 becomes a lock in for you. Wipe away is really the only card post board that could stop our defenses.
I've actually still been running assemble main, it offers a very fast clock. You could run a Singleton kiki and village bell ringer. It's probably awful but looking at different options. (I probably shouldn't make posts this late for this reason).
http://www.mtgo-stats.com/decks/23204
who has been playing this variant? I am interested to hear how the black splash has been going. Also does anyone else stream some painter ? If so whats your twitch channel
2 Goblin Welder
1 Ethersworn Canonist
4 Painter's Servant
1 Spellskite
3 Imperial Recruiter
1 Jaya Ballard, Task Mage
Spells
4 Lotus Petal
2 Enlightened Tutor
4 Pyroblast
3 Red Elemental Blast
4 Grindstone
3 Sensei's Divining Top
3 Magma Jet
4 Blood Moon
1 Ensnaring Bridge
Lands
4 Ancient Tomb
4 Arid Mesa
1 Badlands
3 City of Traitors
1 Great Furnace
1 Marsh Flats
3 Mountain
1 Plains
2 Plateau
Sideboard
1 Enlightened Tutor
1 Containment Priest
1 Rest in Peace
1 Engineered Plague
1 Red Elemental Blast
1 Pia and Kiran Nalaar
1 Pyrokinesis
1 Duergar Hedge-Mage
2 Slaughter Games
1 Assemble the Legion
1 Engineered Explosives
1 Phyrexian Revoker
1 Thorn of Amethyst
1 Ensnaring Bridge
That was my list before the DTT ban. Not sure the black is necessary any more as it was mostly for slaughter games against Omnitell. Variants are still getting played but they have much more variant win cons (Eureka, sneak attack, etc) that slaughter games isn't that good any more. E.plague was good and the one kolaghans command I was playing in the main was sometimes nice but probably not worth the splash. Blood moon and ensnaring bridge have since gone up in value. Don't think I will be playing black for a little while.
I was streaming but it's not very often. My channel is rude.eternal.
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As for blasts taking care of show and tell, only as well as they did against Omnitell, which is to say not that good. Between opposing counterspells and Boseju, we can't count on blasts. Containment priest is decent but if they drop Omniscence then we are still screwed. I do think we have to do everything we can to counter show and tell. It might be worthwhile to keep some blood moons in to hit Boseju as well.
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I Just suffered a disappointing loss to burn and jund in a local GPT for Seattle. I cut sphere of law from my side just before the event because my scouting indicated no burn - I was wrong.
Jund. Man, kolagans command is a he'll of a card. He killed my welder and bridge in one go. The match up felt brutal, mind you I have always hated jund, all their cards are so live against you. And yes he beat my turn two moon because he had the mental fortitude to get a basic swamp on turn one.
I beat without much difficulty :
Sneak and show
Bug delver
Landstill
I ran a general rw build with one miser lightning bolt in main and extra artifact removal in the side for the local meta.
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I don't anticipate Omni-Tell being a presence in the meta for much longer. I beat it twice at Legacy Champs with the full suite of eight Blasts - it's really not that hard.
But you really can. You can Blast their Boseiju or Moon it out like you said; the card isn't doing anything. You run eight hard counters for one mana - you're not losing that battle if you set it up properly. Mono red variants have an easier time against this.Between opposing counterspells and Boseju, we can't count on blasts.
I run a set of Trinisphere in the board, and as I stated with eight Blasts plus those you just hammer that deck hard. Untap and Blast Omniscience while Trinisphere shuts them down.Containment priest is decent but if they drop Omniscence then we are still screwed.
Against Jund and BUG with Hymn and Liliana, has anyone considered Metrognome? I think we brought that up a while back. They drop Deathrite turn one and Liliana turn two - you drop four 1/1s into play and swing at it. Guerrilla Tactics is a thought, too.
I punted in the semis of 7 rd legacy event today trying to win a mox emerald. I'll post a few more details when I'm more awake.
Played a Legacy tournament yesterday. 37 people and a combo-infested meta. If I counted correctly, there were 6 ANT, 2 TES, 2 Painter, 2 Enchantress, 1 Reanimator, 1 Infect, 1 Lands and 2 Elves present.
R1 against ANT. 0-2
I lose the die-roll and mull to 6 (no lands) only to die T1. G2 mull to 6 in search of some hate. I find a hand with 2 Blasts, SSG, Plateau, Fetch and Recruiter. I counter his ponders T1 & T2, only to die T3.
R2 against Lands. 1-2
I win the die-roll and drop Moon T2. He scoops as soon as the moon hits the BF. G2 I mull to 5 (3 Tombs, 1 City, 1 welder, 1 crypt, 1 SSG in the first hand, the second hand had no lands) and keep a Tomb, Bridge, Mountain, Painter and Fetch. He has a T3 Marit into Grip for bridge and we're on to G3. G3 again mull to 6 (no lands). I drop T1 Bridge, draw T3 a Moon and drop that too. Next turns I only see land after land. He dropped a Sylvan Library T2 and it's the cardadvantage from library that gives him the game. He finds Decay and Grip to get rid of both Bridge and Moon and kills me with Marit.
R3 against Merfolk 2-0
I lose the die-roll and mull again to 5 (no lands, 5 lands). I drop T1 Grindstone, T2 Painter with Blast back-up into T3 win. G2 mull to 6 (no lands) and T2 Painter, T3 Bridge, T4 Moon, T5 Stone and GG.
R4 against ANT 2-0
I win the die-roll and T1 Moon is game. G2 mull to 5 (no hate both times) I drop a T2 Trini and he can't combo off.
R5 against TES 2-0
I win the die-roll and mull to 6 (no lands). I drop a T1 Moon and assemble the combo. G2 I mull to 5 (no hate both times) and keep a hand with Moon, trini, City, Tomb, Plateau. He opens with Swamp into Duress and takes the Trini. I draw REB and drop plateau. T2 he casts Cabal Therapy and takes Moon. I draw Thorn and drop City and Thorn. T3 he does a small combo turn and lands 8 goblins. I draw a SSG and drop that. He attacks me down to 13. I draw another SSG and drop that too. He attacks me down to 8. I then draw Explosives like a pro and drop it and blow it. Now it's my turn to attack him. I get him to 4 life before he can cast a Massacre through the Thorn. I only drew lands. I then draw a Magus and can again start the assault. He doesn't find an answer and dies.
R6 against Abzan Company 0-2
I lose the die-roll and mull to 5 (no lands and the next hand a full set of Tombs and a Blast). I keep Painter, Moon, Mountain, Fetch, Welder. Game 1 I'm hopelessly behind after T1 Vial into SFM into Jitte and Confidant. I can't get rid of the Jitte and he wipes my board with it. G2 I mull again to 6 (no lands) and keep: Slice, Recruiter, Tomb, Plateau, Magus and Pyroclasm. I drop T1 Tomb. He goes T1 Savanah, Vial. T2 I drop Plateau and recruiter and search for Painter. He ticks his vial up to 1 and drops another one and wastes my plateau. I don't see another colored land and die soon to SFM, Confidant, Jitte and Thalia.
So, 3-3 in the end and very unhappy with the number of times I had to mulligan and the poor draws I had. But yeah, that's Magic I guess...
I streamed Painter a few times on my channel but I am not a fan of playing against miracles 2-3 times per daily and unfortunately miracles is very popular online at the moment.
it's http://www.twitch.tv/romariovidal
but I am probably going to be playing Pox for the next week.
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