Page 206 of 338 FirstFirst ... 106156196202203204205206207208209210216256306 ... LastLast
Results 4,101 to 4,120 of 6756

Thread: [Deck] 12 Post

  1. #4101

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    Yayy, Repeal is good again! I think I want to go 2/2 with Trickbinds and Needles moving forward, and maybe move back towards having FoW in the sb. I'm seeing a lot of Death and Taxes. How does everyone feel about Moment's Peace? When that card is bad, it's really bad, but when it is good, it is Timewalk with flashback, which is absolutely a house. The miracles deck in the recent SCG IQ had no Mentors. Is this an omen in the sky that all Miracles players will fall in pace with? Monastery Mentor does seem a lot worse without the power of DTT. I'm very excited for our deck moving into this new meta. Glad to be back fighting traditional combo rather than having to bend over backwards to interact in a generally futile way with absurd combo pieces.
    I think mentor is going to be a big part of the meta moving forward. That said, call it what it is - blue/white (and sometimes splashing black or red) goblins. Remembering and building up the strategies that work against those types of decks should be considered. Bloodmoon is back in full too.
    Last edited by Ponders; 10-06-2015 at 12:46 AM.

  2. #4102

    Re: [Deck] Turbo Eldrazi

    I always liked repeal, and with the disappear of omnitell it's easier to find a slot for it. I hade 4 terminus, I moved to 3 terminus + 1 glacial chasm; but I always had too much terminus in hand, or drew it when it wan not necessary: I tried 2 terminus + 1 glacial + 1 repeal and I was very satisfied. All of them have the same defensive role (more or less), but they can answer more menaces. Repeal is never a dead card, it can be used on sensei on the worst situation.
    I know it seems a waste the white splash in this deck (just for 2 mainboard cards, and not sure about the sideboard....) but terminus is very powerful and synergic in this deck. I won several games only for that card: a lot of players don't expect that card, and play against you as against a "traditional" 12post; that means, try to close the game as soon as possible to avoid titans and eldrazi on the field. This strategy makes the opponent put a lot of menaces/creatures on the field, making a terminus devastating in this situation. Also if the opponent knows that we are playing terminus is good for us: in this situation the opponent is slowed in his aggro tactic, and we know that every slow game favors us.

    About the new meta: miracle is absolutely the only dominant deck now. With mentors it is devastanting, and the top8 at Ovino (one of the biggest european eternal tournament) shows this with no doubts.

    http://www.ovinotournament.com/legac...-ottobre-2015/

  3. #4103
    Member
    k_omega's Avatar
    Join Date

    Jun 2015
    Location

    North Carolina, US
    Posts

    121

    Re: [Deck] Turbo Eldrazi

    Interesting, how the Ovino Miracles lists have Mentors but no Blood Moons and the SCG Indianapolis Miracles lists all have Blood Moons but no Mentors. How likely is this to be just a metagame difference as opposed to an indicator of those cards' places in the archetype? Miracles players I've talked to have dismissed Blood Moon as being good against decks where they don't need much help, even after I steamroll them.
    a.k.a. Eddy Viscosity

  4. #4104

    Re: [Deck] Turbo Eldrazi

    I've definitely noticed a huge increase in the number of Sneak & Show decks in the MTGO practice room. So that meta prediction seems spot-on so far. Been crushing them consistently. :)

    I'm hoping to make it out to play in a local tonight, which will be my first tournament with Ceaseless Hunger replacing Infinite Gyre. I'll let y'all know how it goes.


    Sent from my iPhone using Tapatalk
    Enjoy drinking and drafting? Try the booze cube
    Follow me on Twitter: @theboozecube

  5. #4105
    Member
    Drixx's Avatar
    Join Date

    Jan 2014
    Location

    Prague
    Posts

    41

    Re: [Deck] Turbo Eldrazi

    I just won small tournament with this list against mentor miracle 2:0 ,Jund 2:1, canada 2:1,4c Shardless agent 2:0 unfortunely i didn't have chance to try new Ulamog just in opening hand with fallowing mulligan scry is great for us ;) trickbind and explosives was the best cards in all matches. i try this one more time and after maybe i remove Ulamog for explosives,another map or trickbind ..

    have a nice weekend

    Emrakul, the Aeons Torn 1
    Kozilek, Butcher of Truth 1
    Ulamog, the Ceaseless Hunger 1
    Primeval titan 4

    Brainstorm 4
    Crop rotation 3
    Flusterstorm 2
    Repeal 2
    Trickbind 1

    Ugin, the Spirit Dragon 1

    Show and Tell 3

    Candelabra of Tawnos 2
    Expedition Map 3
    Engineered Explosives 1
    Pithing Needle 2
    Sensei's Divining Top 4

    Forest 1
    Island 1
    Bojuka bog 1
    Cavern of Souls 1
    Eye of Ugin 1
    Glacial Chasm 1
    Cloudpost 4
    Glimmerpost 4
    Karakas 1
    Misty Rainforest 4
    Tropical Island 4
    Vesuva 2

    SB:
    Dismember 2
    Blue elem. Blast 2
    Force of will 2
    Krosan Grip 3
    Engineered Explosives 1
    Trickbind 1
    Ugin, the spirit Dragon 1
    Relic of Progenitus 2
    Flusterstorm 1
    Last edited by Drixx; 10-09-2015 at 06:19 PM.

  6. #4106

    Re: [Deck] Turbo Eldrazi

    Well, I was tired and played like garbage last night (1-3). Missed obvious lines, made stupid and reckless decisions, etc.. I did, however, get to play a bit with Ulamog 2.0, and he was magnificent. I'm pretty sure he's going to be permanently replacing Infinite Gyre in my list. He was easily the MVP of the two games I managed not to screw up.

    Against Miracles, he took out a Mentor and a land. Then he attacked, I bounced him and took out two more lands for the scoop.

    Against old-school RUG Delver, I was in the danger zone, facing down 2x Goyf, flipped Delver, and Nimble Mongoose with one Maze. I tutored up Ulamog at EOT, then cast him to take out both Goyfs. My opponent countered Ulamog, but the work he did bought me the turn I needed to make another land drop and cast Emrakul.

    I'm very impressed with him so far, especially in the Delver matchup where taking out one Goyf with a countered Ulamog 1.0 wouldn't have saved me, and I didn't have enough mana to cast Kozilek and try to find and resolve a sweeper.
    Enjoy drinking and drafting? Try the booze cube
    Follow me on Twitter: @theboozecube

  7. #4107
    Member
    Pdingo's Avatar
    Join Date

    Mar 2013
    Location

    Bern (Switzerland)
    Posts

    280

    Re: [Deck] Turbo Eldrazi

    Today i will play a BB Usea Tournament in Switzerland Lucerne.
    Wish me luck:) After the tournament i do write a report.

  8. #4108
    Member

    Join Date

    Dec 2013
    Location

    Europe
    Posts

    217

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Pdingo View Post
    Today i will play a BB Usea Tournament in Switzerland Lucerne.
    Wish me luck:) After the tournament i do write a report.
    Good luck^^

  9. #4109

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Pdingo View Post
    Today i will play a BB Usea Tournament in Switzerland Lucerne.
    Wish me luck:) After the tournament i do write a report.
    annihilate 'em all!!!

  10. #4110
    Member
    Pdingo's Avatar
    Join Date

    Mar 2013
    Location

    Bern (Switzerland)
    Posts

    280

    Re: [Deck] Turbo Eldrazi

    So back !

    Top 8ed with Mono G Post

    First here's the List:
    2 Ugin, the Spirit Dragon
    4 Crop Rotation
    4 Cloudpost
    4 Glimmerpost
    4 Expedition Map
    1 The Tabernacle at Pendrell Vale
    1 Glacial Chasm
    4 Vesuva
    1 Karakas
    1 Emrakul, the Aeons Torn
    1 Eye of Ugin
    3 Pithing Needle
    3 Candelabra of Tawnos
    2 All Is Dust
    1 Bojuka Bog
    1 Kozilek, Butcher of Truth
    4 Sensei's Divining Top
    3 Maze of Ith
    6 Forest
    4 Ancient Stirrings
    3 Explore
    1 Ulamog, the Ceaseless Hunger
    2 Verdant Catacombs

    SB: 3 Mindbreak Trap
    SB: 4 Sphere of Resistance
    SB: 2 Krosan Grip
    SB: 3 Obstinate Baloth
    SB: 2 Ensnaring Bridge
    SB: 1 Oblivion Stone

    In the SB i tried 2 Ensnaring Bridges instead of 2 Surgical Extraction.
    I'm very happy with the main.

    Sadly just 28 people find in the room.
    But well 5 Rounds and Top 8 is ok:)

    Round 1:

    BG Dephts(Bobs, Hexmage etc) 2:0

    Game 1: I won close after a hard Wasteland and a hard clock but with a Stirrings i found a Candelabra what i needed for emrakul:)
    Game 2: I needle his Wasteland and he's to greedy with the hand and finds not much lands and i win into ulamog;)

    Round 2 RUG Delver 2:0

    Game 1: He mulligan to 5. Nimbe T1 isn't a hard clock. He double wastelanded me but i have to much lands and i win:)
    Game 2: He mulligan again to 5 : Same like g1;)

    Round 3 Death and Taxes 2:1

    Game 1: A lot Posts and Needle on wasteland wins.
    Game 2: He had to much creatures..Thalia, revoker etc.
    Game 3: I play T 1 forest, he plays a land with vial then i play Post, he plays wast.. i play crop in rsp into cloud post again.. Play vesuva into krosan grip for he's vial. that was the important point;))) Turn 4 Kozilek:P

    Round 4 ID

    Round 5 ID

    Top 8

    quarter against reanimator: 1:2

    G1: He wins g1 after a bad misplay.. taped me out with forest>>crop in hand.. Bojuka bog would probably win.. Tidespout Tyrant get me:(
    G2: i had to much.. Bridge, needle, karakas, Bojuka bog, maze..
    G3: Not much to say.. mulligan to 6 with a ok hand.. also here a T2 Sire of Insanity surprised me and it was GG

    Funny Tournament and nice last Testings for Prague:)
    A friend played also a 12 Post List but with Green/White (4 StP Main) and a lot gy hate. He top 8ed and played for the Final but lost also against a other Reanimator List:(
    But two 12 Post players in top 8:P

    Just write down some come comments for questions.

    Greets Dingo

  11. #4111

    Re: [Deck] Turbo Eldrazi

    Seeing a surge in that shardless black thing, which hasn't been going well. I'm Back to playing B/G with a typical list. Not so much a problem with hymn, but t2 lili adn a bunch of creatures. Any advice?

  12. #4112

    Re: [Deck] Turbo Eldrazi

    Stream testing Mono G Post for GP Seattle next month if you guys want to watch. i'll be streaming whenever I get time.

    twitch.tv/ehhhhhhh

    i'll be on after work 5:30 - 6:00pm (PST)

  13. #4113

    Re: [Deck] Turbo Eldrazi

    Ive been pondering on what is the best brew of 12 post to be playing the conclusion im getting too is that you probably want a green with red splash due to match ups you can look at ehhh's list and i feel like its close to where we wanna be with this deck

  14. #4114
    Member
    maCHOOga's Avatar
    Join Date

    Jan 2014
    Location

    Baltimore, MD
    Posts

    330

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by fullmetal779 View Post
    Ive been pondering on what is the best brew of 12 post to be playing the conclusion im getting too is that you probably want a green with red splash due to match ups you can look at ehhh's list and i feel like its close to where we wanna be with this deck
    I have a preliminary list in my deck-building book but never tried it. If you're playing mono-green, there is a relatively low opportunity cost.

    I was looking forward to casting through the breach and bonfire of the damned. I think the play style would be vastly different, it would feel more like a glass cannon. Heck you could even try to squeeze in inferno titan somehow.

  15. #4115

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by fullmetal779 View Post
    Ive been pondering on what is the best brew of 12 post to be playing the conclusion im getting too is that you probably want a green with red splash due to match ups you can look at ehhh's list and i feel like its close to where we wanna be with this deck
    What are you suggesting a red splash for? Just curious as to what red gives us.

    Edit: Oh that is what you are going for?

  16. #4116
    When the going gets weird, the weird turn pro.
    TimHarding's Avatar
    Join Date

    Jul 2013
    Location

    CT
    Posts

    250

    Re: [Deck] Turbo Eldrazi

    Red has been tested here before. One of rock lee's top 8s had bonfire. You can see the discussion about it in the area of this post:

    http://www.mtgthesource.com/forums/s...l=1#post761885

    Punishing Fire Engine, Bonfire, Through the Breach, Sudden Shock, reb all tested well. However, it was ultimately concluded that the for UGr, options were not worth the inconsistency, and shaky mana. UG can cover those roles quite well with its current tools while keeping the redundancy and resiliency.

    Mono G might have some use for a red splash, but that's a question for BoozeCube to weigh in on.

    DRS black splash has always tested the best for me.

  17. #4117

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Red has been tested here before. One of rock lee's top 8s had bonfire. You can see the discussion about it in the area of this post:

    http://www.mtgthesource.com/forums/s...l=1#post761885

    Punishing Fire Engine, Bonfire, Through the Breach, Sudden Shock, reb all tested well. However, it was ultimately concluded that the for UGr, options were not worth the inconsistency, and shaky mana. UG can cover those roles quite well with its current tools while keeping the redundancy and resiliency.

    Mono G might have some use for a red splash, but that's a question for BoozeCube to weigh in on.

    DRS black splash has always tested the best for me.
    Way back when I first started playing mono green I tested with deathrite and deeds, some duress in the board. It seemed ok to me. Having the extra natural order fodder because I have always run that in my builds definitely worked out well.

  18. #4118
    Site Contributor
    warfordium's Avatar
    Join Date

    Feb 2011
    Location

    Vancouver
    Posts

    211

    Re: [Deck] Turbo Eldrazi

    can anyone suggest how to push a UG list for a metagame with a bunch of stoneblade and merfolk? maindeck needle seems good...
    Quote Originally Posted by TsumiBand View Post
    I'm not saying sugarcoat the tournament scene, that's impossible, but for God's sake just act like a damned grown-up. Be polite, play fast-ish but allow for a little thought now and then, represent the rules to the best of your ability and be a good sport.
    Quote Originally Posted by thecrav View Post
    WotC fucks up something computer related. Film @ 11.
    @warfordium on twitter.

  19. #4119

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    I have a preliminary list in my deck-building book but never tried it. If you're playing mono-green, there is a relatively low opportunity cost.

    I was looking forward to casting through the breach and bonfire of the damned. I think the play style would be vastly different, it would feel more like a glass cannon. Heck you could even try to squeeze in inferno titan somehow.
    Personally, I'm not a fan of splashing another color in Mono-G. I've always seen the deck as essentially colorless splashing green. One of the biggest problems with adding another color is that it requires you to play fetchlands and duals. While fetches are obviously strong with Top, they make you much more vulnerable to Blood Moon; playing more basic forests goes a long way in ensuring that you can consistently cast Krosan Grip, even through a T1 Blood Moon from Painter or Stompy. Fetches also open you up to Stifle, which is especially relevant with RUG making a comeback. Playing with duals also makes you that much weaker to Wasteland, since now you can get color screwed by it too. These downsides might not seem huge, but they get magnified because Mono-G begrudges every land drop that isn't a Locus. When you rarely want to see more than 1-2 green sources in a game, losing one to Stifle/Wasteland is a big deal.

    In other words, you need a pretty good reason to dilute the manabase with a "third" color. I don't see anything in red that I'd consider worth it. I've experimented a bit in the past with a blue splash for some countermagic to shore up the combo matchups. But I didn't find that the marginal postboard gains vs combo outweighed the preboard losses in the fair matchups that constitute a larger % of the metagame.


    Sent from my iPhone using Tapatalk
    Enjoy drinking and drafting? Try the booze cube
    Follow me on Twitter: @theboozecube

  20. #4120
    The real me is no match for the legend.
    Zotmaster's Avatar
    Join Date

    Oct 2013
    Location

    Cleveland, Ohio
    Posts

    295

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by warfordium View Post
    can anyone suggest how to push a UG list for a metagame with a bunch of stoneblade and merfolk? maindeck needle seems good...
    Trickbind is not a bad card against either: you can hit the Living Weapon trigger of Batterskull or just stop Stoneforge Mystic from tutoring. You can also stall out the deployment of anything Aether Vial would bring out. Moment's Peace is strong against Merfolk, as is Glacial Chasm. You could also look into even running maindeck Ensnaring Bridge. You can still win through it - optionally still taking all of the turns with Emrakul - by running a planeswalker (either Karn Liberated or Ugin, the Spirit Dragon) and just keeping your hand size down. Either incarnation of Ulamog can also give you an opportunity to remove your own Bridge when needed.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)