It's not bad but if there are already instants and sorceries in the graveyard it doesn't do anything. I think it's better to take the first turn with targeted discard/deathrite, then GSZ for Teeg which shuts down PiF, Empty the Warrens and Tendrils of Agony. Only reason I'd green sun that early is if I thought I couldn't last till turn 2-3.
This was literally covered a page ago. Short answer: Sort of? So does Cage.
Basically anything Militant does Cage and do better. If you can afford to GSZ for Dryad, you can probably GSZ for Scooze or Teeg to win instead of sort-of-maybe get there.
EDIT: This is also mostly true of Rest in Peace. The above is my view tainted by my love of Cage; also covered a page or two ago. Point is; if you want T1 Gravehate against Storm/Dredge you want Cage or something. Militant isn't good enough to fetch over the cards that are legitimate (and maindecked) hate.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Hello!
I'm a long time lurker, second time poster in this thread. I've been playing competitive legacy since -07 and mostly play fair, non-
blue decks like zoo, nic fit & the rock and have been playing maverick on and off since it's creation. Because I've been living in
the swedish outback for a year and a half now I don't get to play tourneys that often, my latest achievment was a win at the GP
Stockholm legacy side event last year, were I played maverick splashing black & DD/stage.
With Dig getting banned I thought that BUG shardless and other value decks would be back in full force so I assembled a grindy
punishing list that I felt would be good in the expected meta. (I posted the decklist a couple of posts up).
This is my report from the Scandinavian Open #7 legacy tournament, it's all from memory and as such some details or plays might be
described incorrectly. Anyway, 70 players showed up which meant 7 rounds + top 8.
Round 1, Egil with Grixis pyromancer/delver
G1: He gets double pyromancers early, i kill one with fire but he has a third one and creates a lot of tokens while I'm stuck on
three mana for a while. I try to turn the game around with jitte but he has the stifle for my counters trigger and I'm overrun by
his guys.
SB: +1 dismember, +1 EE, +1 Electrickery, +2 Thalia, -1 Gaddock, -2 Qasali Pridemage, -1 Wilt-Leaf Liege, -1 Sigarda
G2: He counters my sylvan library and KotR but hasn't got any pressure besides a DRS and with his resources depleted I resolve a
Courser of Kruphix who generates enough value to take over the game.
G3: There's about 10 minutes left in the round and I think this might go to time. Eventually, as expected, we end up in extra turns,
and at that point there's a Sulfuric Vortex, a Clique and 2 DRS on his side, but just one black mana source. I have a hierarch, a
bird and a Scryb Ranger that works both offense and defense. My life total is high enough that he won't be able to kill me unless he
finds some combination of bolt, removal and black mana. I try to connect with jitte in extra turn 1 and 3 but opp has Stifle both
times. As the last turn of the match approaches opp is at 5 life and I know my only out is SoFaI, either drawing naturally or via
Stoneforge. Lady luck is on my side and I draw the sword, opponent tries Spell Pierce but cradle and scryb ranger provides plenty of
mana to both pay and equip.
1-0 (2-1 in games)
Round 2, Lukas with burg delver
G1: I know this guy usually play RUG delver so my hand of maze, 3 lands, hierarch, zenith and Punishing Fire seem ok. Underground
sea into DRS meets fire and he has a follow up Sylvan Library into Nimble Mongoose which tells me his burg delver today. Another
mongoose joins the fight and they nibble away at my life total while I struggle to find a threat with Cavern of Souls at the ready
in hand. At 5 life I finally find a knight and spends a few turns growing her before I can make a lethal attack forcing his mongeese
to chump block duty. He doesn't find any bolts and scoops.
SB: +1 Dismember, +1 EE, +2 Thalia, -1 Gaddock Teeg, -1 Qasali Pridemage, -1 Wilt-Leaf Liege, -1 Sigarda
G2: I get an early mom to survive while he can't get any threat to stick around besides a DRS. Scryb ranger makes his life even
harder but at least he has removal for both my equipments. I land a KotR and opp makes some attempts to remove my guys but scoops
eventually.
2-0 (4-1 in games)
Round 3, Jonas with Jund
G1: He opens with Thoughtseize taking my Sylvan, I beat him down a bit with QP and hierarchs. At 10 life he stabilizes behind goyf
but I then zenith for Sigarda and he concedes.
SB: +1 Dismember, +1 EE, +1 Sword of Light and Shadow, -1 Gaddock, -2 Pridemage
G2: He get's his punishing fire going early and i never get into this game.
G3: I keep the questionable hand of fetch, dryad arbor, sylvan library, dismember, plow, EE and zenith, leading with Dryad. If he
bolts the Dryad this will go south really fast, but I reason that if I get to untap with the Dryad I'm in OK shape since I have
plenty of answers for goyf & bob. Dryad survives and we trade resources for a while and when he's stuck on 2 lands after a wasteland from me I land a
Wilt-Leaf Liege that he can't find an answer for in time.
3-0 (6-2 in games)
Round 4, Georgiy with BUG shardless
G1: Sigarda resolves with a suspended Ancestral Visions in waiting, he can't answer her and she goes the distance.
SB: +1 Dismember, +1 EE, +1 Sword of Light and Shadow, -1 Gaddock, -2 Pridemage
G2: I beat him down with manadorks until he deluges for 1, then i wasteland him a bit and resolve Domri rade who finds me both
Sylvan Safekeeper and KotR which I resolve over the next two turns. At this point I know I've pretty much got the game locked up
since he is just on 3 lands. He reads Safekeeper for a while and tries to Disfigure him, but it is not to be and he can't handle the
Knight / Safekeeper tag team.
4-0 (8-2 in games)
Round 5, Mathias with Esper thopter/sword control
G1: Mathias is a good guy and a skillfull wizard. I know I'm up against some controlling esper deck with thopter/sword, but I've got no idea what kind of sweepers he's running or how many. I manage to beat him down to 7 before he sweeps my board with Supreme Verdict. From there I try to finish the job with
p fires but before I can kill him he assembles his combo and turns the game around.
SB: -4 StP, -1 Maze of Ith, -2 Punishing Fire, +2 Pithing Needle, +2 Thalia, +1 Gaddock, +1 SoLaS, +1 Surgical Extraction
G2: He forces both turn 2 Sylvan Library and turn 3 Domri Rade but i manage to get SoFaI to stick and safekeeper picks it up and
goes to town. He tries to fight back with his thopter combo but this is trumped by my newfound jitte.
G3: I mulligan in to 2 lands, 2 Gaddock, 1 needle and Stoneforge, pretty much an ideal hand. He plays turn one top and i play needle
to which he responds with draw. I name top and he misses his land drop on his turn 2. He's got Spell Snare for my Gaddock though but
my second one resolves and he still struggles to develop his mana sufficiently. When SoFaI hits the board and he can't find answers
the game is over in short order.
5-0 (10-3 in games)
Round 6, John with ANT
G1: I was hoping to be able to ID into top 8 but my opponent is on 12 points and can't afford such luxury, alas we have to play it
out. He is from my old hometown Uppsala and I know he likes to play combo and is a proficient storm player, therefore I'm not
exactly thrilled over this turn of events. I win the dice roll and live to present a turn 2 Gaddock to which he scoops.
SB: -4 StP, -3 Pfire, -1 Maze of Ith, -1 Sigarda, -1 Domri, +1 Enlightened Tutor, +1 Canonist, +2 Thalia, +1 Gaddock, +1
Trinisphere, +1 EE, +1 Electrickery, +1 Surgical, +1 Crypt
G2: I mulligan to a hand with Thalia, and a bunch of lands. I once again survive turn 1 and Thalia comes down but he's making his
land drops and my clock is weak. A thoughtseize reveals my all land hand and he passes, I suspect he's not far from going off since
he's been sculpting his hand for some turns. Trinisphere comes off the top for me and I feel a bit safer. Some random creature joins
my side next turn and I can beat him down before he can answer my lock pieces.
6-0 (12-3 in games)
Round 7, ID
I can finally draw into top 8, this is my first longer break from playing magic during the day so I take a well needed opportunity
to relax and get some coffee and food.
When the top 8 is anounced I'm at the top of the standings and will get to go first in the playoffs. I'm paired vs RG lands and
unfortunately lose. The match is available to watch at http://www.twitch.tv/svmtv/v/20173492 it starts around the 6 hour mark. It
feels like I might had been able to do something diferently during the last game but I was pretty exhausted and can't exactly
remember. I don't feel the lands matchup is very bad so it was a pretty sour end to my run, but all in all I'm satisfied with the
deck and my performance. Peace!
@ oSeabass
Maze of Ith was probably the worst card in the deck. I always hate it when a delver is beating me down and my KotR can't do shit
about it, so I included it as a sort of hedge against this. But for all the reasons you listed I agree that it isn't very necessary, I
wouldn't include it in a future decklist.
Last edited by Pellefant; 10-15-2015 at 10:52 AM.
Not if they have chump blockers like tokens. Then Kotr hits a wall while Delver flies by.
I've tried 1 maze of ith for the exact same reason but I'm really thinking of letting it go since it sucks all other times when you're not playing a delver deck.
Pellefant, that was a great read. Congrats on doing so well.
Seems you guessed correct about the meta. If maze was the weakest card for you, what was the best (#1 and #2 you loved seeing all day)?
Also, did EE work well? I feel it would canabalize your table. Then again, I love toxic deluge (I guess the same argument could be made).
I've been interested in this for a while, I'll try it over Maze.
Thanks for the kind words! Sylvan Library usually is the best performing card in my decks but this time it got discarded/countered/destroyed imediately close to every time. Cards that outperformed themselves were Sword of Fire and Ice, Sigarda, Domri, Courser and Scryb Ranger, with SoFaI and Sigarda being particularly excellent.
EE worked fine, it's nice to have a tutorable sweeper vs elves and it's great vs flipped delvers. When you're not in black i feel it's a necessary tool to have. It's often possible to use other removal in conjunction with EE in such a way that you don't hit your own board as hard with the explosives.
This will sound heavy handed; but I used to use it over Plow IIRC, as Decays 5-7; then a singleton tutorable Academy Ruins powered by Deathrite and a 1-of USea lol. This wasn't a true Maverick or anything; but it was pretty nifty. The biggest issue was pouring mana into it and the fact that you have to design around it a bit IMO.
This is quite the exaggeration.
-Reanimator: Basically a free win
-Opposing Goyfs/KotRs/Batterskulls. Great way to hold them off.
-Opposing equipped dudes (since they can't swap the equip after swinging.)
-Attacking tricks to make your KotR have vigilance, threaten double-jitte counters, or just Gustcloak your opponent to see if they are willing to call your bluff.
-SneakShow when it doesn't find Emrakul and just expects Grisel to take it the rest of the way.
and I'm sure others. I think it gets better when paired with Dark Confidant and Sylvan Library as the time that it buys you means a lot more. Being able to buy a turn or two means you look at 3-6 cards instead of 1-2; giving you a good chance of pulling out of a problem. I can see it being something you don't keep in a deck due to it's limitations (Rishadan Port, eats a land drop, dead against worst MUs); but let's not call it useless when it's clearly quite good; good enough to be used in winning top 8s several times.
Good enough that years later after it's inclusion, it's still debated whether it should be in the 76 or not. It's quite clearly not a one-sided argument.
Yeah I exaggerated a little but my point was, as you said, when it's bad it's really bad.
My Dark Maverick is not complete yet so I'm still looking to improve it before I buy all the lands.
How does this list look?
1 Batterskull
1 Umezawa's Jitte
4 Deathrite Shaman
1 Dryad Arbor
1 Gaddock Teeg
3 Knight of the Reliquary
4 Mother of Runes
2 Qasali Pridemage
1 Scavenging Ooze
1 Siege Rhino
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
2 Sylvan Library
3 Abrupt Decay
4 Swords to Plowshares
4 Green Sun Zenith
2 Bayou
2 Forest
1 Karakas
1 Maze of Ith
1 Plains
4 Savannah
1 Scrubland
4 Wasteland
4 Windswept Heath
2 Wooded Foothill
4 Deathrite Shaman
4 Mother of Runes
1 Gaddock Teeg
2 Qasali Pridemage
1 Scavenging Ooze
2 Stoneforge Mystic
4 Thalia, Guardian of Thraben
3 Knight of the Reliquary
1 Siege Rhino <= singleton feels weak IMO. I'd rather have a Walker personally, or a bomb.
2 Sylvan Library
1 Batterskull <= Not as good in this deck as mentioned. Can be used in the side as an anti-
1 Umezawa's Jitte Empty The Warrens card.
3 Abrupt Decay
4 Swords to Plowshares
4 Green Sun Zenith
-23 Lands- <= This is probably fine with maze, but may be 1 too high.
1 Karakas
1 Maze of Ith
1 Dryad Arbor
2 Forest
1 Plains
2 Bayou
4 Savannah <= move 1-2 to fetches, move 0-1 to scrubs
1 Scrubland
4 Wasteland
4 Windswept Heath
2 Wooded Foothill <= switch to a relevant fetch as mentioned
Consider some utility lands. I enjoyed Cabal Pit a bit as a way to kill off Mom or similar. Being able to fetch a kill card is nifty. Bog is an alright card as well; but it's obnoxious to start with and is somewhat mediocre.
An aside; it's only "Dark Maverick" if it has Dark Confidant. It typically looks like a mashup of Maverick and Junk (GSZ package, KotR, Confidant, Discard)
It's not "double attacking" it's psuedo vigilance.
To understand you have to understand the combat steps:
Now, while damage has been done you're still an "attacking creature" until the end of the combat damage step (or possibly to the end of combat step. I don't quite remember at the moment as I haven't had to care.Main Phase
Pass Priority
Beginning of combat step [another step where stuff triggers and resolves and you pass priority - think Goblin Rabblemaster]
Pass Priority
Declare Attackers
Pass Priority
Declare Blockers
Pass Priority
Combat Damage <-you might pass priority here too.. can't remember
End of Combat step[another step where stuff triggers and resolves and you pass priority - think the old Basilisk ability]
Pass Priority
Main Phase
I may be mixing up
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