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  1. #4121
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by warfordium View Post
    can anyone suggest how to push a UG list for a metagame with a bunch of stoneblade and merfolk? maindeck needle seems good...
    Play and resolve Ugin, All is Dust or Oblivion Stone. That should cleanup all their crap.

  2. #4122
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    Re: [Deck] Turbo Eldrazi

    I'm going to run ugin in place of emperions and a couple moments peace in the board. I'll also squeeze in the All is Dust as training wheels.

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  3. #4123

    Re: [Deck] Turbo Eldrazi

    ok guys, brainstorming time. I need to finish the sideboard for my ugw/terminus/10post. I will consider all the mathcup; I'd like to have the most general sideboard possible, let's say side at least 5/6 every match, maybe 4 with easy matchups. Let's start with the list:

    2 krosan grip
    1 pithing needle
    2 blue elemental blast
    2 surgical extraction
    1 relic of progenitus / rest in peace
    1 oblivion stone
    1 tabernacle
    1 maze of ith / swords to plowshares
    1 ugin
    1 flusterstorm
    2 sphere of resistance / trinisphere

    matchups side in:
    MIRACLE
    2 krosan
    1 tabernacle
    1 ugin
    1 flusterstorm
    1 oblivion stone

    ANT
    1 flusterstorm
    1 tabernacle
    1 relic of progenitus
    2 sphere of resistance

    ELVES
    1 ugin
    1 tabernacle
    2 sphere of resistance
    1 oblivion stone

    SNEAK AND SHOW
    1 pithing needle
    2 krosan grip
    2 blue elemental blast
    1 maze of ith

    BURN
    2 blue elemtal blast
    1 flusterstorm
    2 sphere of resistance

    BUG
    1 relic of progenitus
    2 surgical extraction
    1 ugin
    1 pithing needle
    1 oblivion stone

    LANDS
    2 surgical extraction
    1 maze of ith
    1 relic of progenitus
    1 pithing needle

    FAST COMBO BELCHER/ALL SPELLS
    2 surgical extraction
    2 sphere of resistance
    1 flusterstorm
    1 tabernacle
    1 pithing needle

    INFECT
    1 maze of ith
    1 pithing needle
    .............................HELP!

    REANIMATOR
    2 surgical extraction
    1 relic of progenitus
    1 maze of ith
    1 pithing needle
    1 flusterstorm

    DEATH AND TAXES
    1 pithing needle
    1 ugin
    1 tabernacle
    1 oblivion stone
    2 krosan grip

    MUD
    2 krosan grip
    1 pithing needle
    1 oblivion stone
    ........1 more?

  4. #4124

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post

    INFECT
    1 maze of ith
    1 pithing needle
    .............................HELP!
    Grip is solid. You can take out an Inkmoth and they can't Vines in response to save it.

    Sphere isn't terrible. It helps slow down their big all-in pump turns. Flusterstorm could serve a similar purpose. Downside is that it doesn't stop them from just attacking you over several turns.


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  5. #4125

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Grip is solid. You can take out an Inkmoth and they can't Vines in response to save it.

    Sphere isn't terrible. It helps slow down their big all-in pump turns. Flusterstorm could serve a similar purpose. Downside is that it doesn't stop them from just attacking you over several turns.


    Sent from my iPhone using Tapatalk
    Thanks Booze, I forgot Inkmoth was an artifact XD. Grip is a little slow, but it can really be usefull, it depends also on the side out.
    I forgot also sphere because originally there was trini ahahahahah, but I removed it, too slow, and usually I side in spheres against fast matchups. 3 vs 2 mana is a big difference in those cases.

  6. #4126

    Re: [Deck] Turbo Eldrazi

    So I've been testing this list with Veteran Explorer and I've been pretty happy with it

    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger
    1 Natural Order
    4 Sensei's Divining Top
    4 Crop Rotation
    3 Pyroclasm
    2 Relic of Progenitus
    1 Huntmaster of the Fells
    2 Veteran Explorer
    2 Ugin, the Spirit Dragon
    4 Green Sun's Zenith
    1 Oracle of Mul Daya
    2 Pithing Needle
    2 Trinisphere

    3 Wooded Foothills
    4 Cloudpost
    4 Glimmerpost
    1 Dark Depths
    1 Vesuva
    1 Eye of Ugin
    2 Cavern of Souls
    1 Thespian's Stage
    1 Snow-Covered Mountain
    4 Snow-Covered Forest
    1 Savannah
    1 Dryad Arbor
    1 Karakas
    1 Bojuka Bog

    Sideboard:
    1 The Tabernacle at Pendrell Vale
    4 Leyline of Sanctity
    1 Rest in Peace
    2 Thorn of Amethyst
    1 Reclamation Sage
    1 Gaddock Teeg
    1 Glacial Chasm
    1 Sphere of Resistance
    2 Circle of Protection: Red
    1 Dawnstrider

  7. #4127

    Re: [Deck] Turbo Eldrazi

    http://sales.starcitygames.com//deck...p?DeckID=93215

    What the hell is this? I can't even begin to imagine why someone would pilot this pile? Obviously every random selection caught his opponents off guard.

    Aside from food chain, this deck makes no sense to me what so ever.

  8. #4128

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    http://sales.starcitygames.com//deck...p?DeckID=93215

    What the hell is this? I can't even begin to imagine why someone would pilot this pile? Obviously every random selection caught his opponents off guard.

    Aside from food chain, this deck makes no sense to me what so ever.
    Maybe his plan was to cast his sideboard with Spawnsire of Ulamog, and the rest was just to find and ramp into it, with a few smaller plans? I dunno, I found it funny.

  9. #4129

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Dr. No Face View Post
    Maybe his plan was to cast his sideboard with Spawnsire of Ulamog, and the rest was just to find and ramp into it, with a few smaller plans? I dunno, I found it funny.
    I mean, I get that but it seems like most of the deck is just a random pile of cards your opponent has never seen and is confused about what to expect.

  10. #4130

    Re: [Deck] Turbo Eldrazi

    AlternativeEldrazi.deck.....
    very stilish, but very weak. A Pyroclasm and everything is gone. Also I don't like the sideboard at all, there are only tutorable cards for Spawnsire, nothing against combo or some particular matchups.

  11. #4131
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    http://sales.starcitygames.com//deck...p?DeckID=93215

    What the hell is this? I can't even begin to imagine why someone would pilot this pile? Obviously every random selection caught his opponents off guard.

    Aside from food chain, this deck makes no sense to me what so ever.
    Someone also messaged me about this as well. My take away is SCG Legacy IQ's always have random decklists and should be taken with a grain of salt. You haven't seen crazy/awesome until you look up BUG Affini-POD. Search on SCG for Birthing Pod and Myr Enforcer.

  12. #4132
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    http://sales.starcitygames.com//deck...p?DeckID=93215

    What the hell is this? I can't even begin to imagine why someone would pilot this pile? Obviously every random selection caught his opponents off guard.

    Aside from food chain, this deck makes no sense to me what so ever.

    This does look like a pile but look at the interactions, they are all pretty solid. The Eldrazi tokens serve two purposes, blockes for early game to get to late game, or ramp if he is racing. Even with a pyroclasm, you lose 0/1 that can sacrifice for mana. Additionally, cryptic gateway is reusable and interesting.


    Spawnsire is pretty much an auto win with the ult. Mana doesnt seem like it would be an issue with crop rotation and gaeas crade. 4 caverns allow it to just RAPE miracles and other control. Thinking of it now its possible he got paired with miracles for the majority of his matches.

    The deck has a lot of synergy but I'd expect the powerlevel to be more aligned with modern.

    Ill shuffle it up and get back to yall
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  13. #4133

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    This does look like a pile but look at the interactions, they are all pretty solid. The Eldrazi tokens serve two purposes, blockes for early game to get to late game, or ramp if he is racing. Even with a pyroclasm, you lose 0/1 that can sacrifice for mana. Additionally, cryptic gateway is reusable and interesting.


    Spawnsire is pretty much an auto win with the ult. Mana doesnt seem like it would be an issue with crop rotation and gaeas crade. 4 caverns allow it to just RAPE miracles and other control. Thinking of it now its possible he got paired with miracles for the majority of his matches.

    The deck has a lot of synergy but I'd expect the powerlevel to be more aligned with modern.

    Ill shuffle it up and get back to yall
    Thank you. i was contemplating sleeving it up and testing with proxies to see what it felt like. Just seems really off in general. He is definitely all over the ramp into eldrazi, but every piece of that seems fairly weak to sweepers whereas we usually don't care about a pyroclasm or a gorlgari charm.

  14. #4134
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    Re: [Deck] Turbo Eldrazi

    Didnt get much testing in with it but it plays like a fair deck even though it can do unfair things. Played against sneak and show and shardless bug. Won both matches in 3. Its appears favored against show and trll decksbecause tou het to attack before them. Sneak and show can beat it but didnt get the sneak into emrakul in time.

    Against bug he pretty much tore my hand apart but then i topdeck a fatty and swing. It plays like i described. The tokens just block / ramp depending on the situation. They served both purposes in my matches. The 1/5 is decent blocker till you get another eldrazi.

    I say it plays like a fair deck because you dont have any real way to get ahead. There isnt card draw outside of ancient stirrings which isnt card advantage, but rather just there so you dont get completely screwed. The game i lost against bug was because he saw 4 wastelands and a toxic deluge and just tempoed me.

    With very little testing You can tell the deck isnt optimized but its probably a viable option for people without alot of money. The sideboard posted was in omplete and overkill if they are just there for spawnsire. 4cavens is really nice and i can see it tearing through miracles even more than traditional 12 post.
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  15. #4135

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by apple713 View Post
    Didnt get much testing in with it but it plays like a fair deck even though it can do unfair things. Played against sneak and show and shardless bug. Won both matches in 3. Its appears favored against show and trll decksbecause tou het to attack before them. Sneak and show can beat it but didnt get the sneak into emrakul in time.

    Against bug he pretty much tore my hand apart but then i topdeck a fatty and swing. It plays like i described. The tokens just block / ramp depending on the situation. They served both purposes in my matches. The 1/5 is decent blocker till you get another eldrazi.

    I say it plays like a fair deck because you dont have any real way to get ahead. There isnt card draw outside of ancient stirrings which isnt card advantage, but rather just there so you dont get completely screwed. The game i lost against bug was because he saw 4 wastelands and a toxic deluge and just tempoed me.

    With very little testing You can tell the deck isnt optimized but its probably a viable option for people without alot of money. The sideboard posted was in omplete and overkill if they are just there for spawnsire. 4cavens is really nice and i can see it tearing through miracles even more than traditional 12 post.
    Indeed. It looks like a pile of junk, but it plays like a potent 'fair' deck. Remembert hat you can use Cryptic Gateway at end of turn. Gateway -> tap two Spawns ->Ulamog seems like a legit plan.

  16. #4136
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    Re: [Deck] Turbo Eldrazi

    Finally got to cast Nulamog yesterday and consume some permanents. That guy is the real deal. Looking forward to eating things this weekend @ EE3! See some of you there. :-)

  17. #4137

    Re: [Deck] Turbo Eldrazi

    Hello everyone. I've recently built U/G post, and am taking it up to the SCG Open this weekend. Was wondering if I could get a bit of advice/critique on the list - I've been following the thread for a bit, but I'm not sure what to do with the list in an unknown post-dig meta.

    List is as such right now:
    4x Sensei's Divining Top
    2x Pithing Needle
    2x Expedition Map
    2x Candelabra of Tawnos
    1x Relic of Progenitus
    3x Repeal
    4x Brainstorm
    3x Crop Rotation
    3x Trickbind
    3x Show and Tell
    4x Primeval Titan
    2x Platinum Emperion
    1x Emrakul, the Aeons Torn
    1x Ugin, the Spirit Dragon

    4x Tropical Island
    4x Misty Rainforest
    4x Cloudpost
    4x Glimmerpost
    2x Island
    1x Forest
    1x Eye of Ugin
    1x Glacial Chasm
    1x Karakas
    1x Vesuva
    1x Bojuka Bog
    1x Cavern of Souls

    Board:
    2x Engineered Explosives
    2x Moment's Peace
    1x Hydroblast
    3x Flusterstorm
    1x Arcane Laboratory
    1x Relic of Progenitus
    2x Surgical Extraction
    3x Krosan Grip

    Any advice would be greatly appreciated! Really no idea what meta will look like, and I don't have quite the experience with the deck to know what is optimal (Especially with the board)

  18. #4138
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Finally got to cast Nulamog yesterday and consume some permanents. That guy is the real deal. Looking forward to eating things this weekend @ EE3! See some of you there. :-)
    Same here. Nulamog was very good when I used him. Got him onto the battlefield against MUD, exiling lands. Two attacks later, my opponent had three cards left in his library, which turned out to be super bad for him.

    Quote Originally Posted by Kelv View Post
    Hello everyone. I've recently built U/G post, and am taking it up to the SCG Open this weekend. Was wondering if I could get a bit of advice/critique on the list - I've been following the thread for a bit, but I'm not sure what to do with the list in an unknown post-dig meta.
    Your basic concept is fine, and play what you're most comfortable with. Nonetheless, I'll throw out a few ideas for you.

    When in doubt, expect BUG. I hate Deathrite Shaman, so I rather enjoy running extra Relic of Progenitus to combat them. Looking at your main and sideboard, I think you could get value out of a Trinket Mage or two. I'm not sure you need all of Ugin, the Spirit Dragon, Moment's Peace and Engineered Explosives either. The latter two in particular mostly accomplish the same job: especially if you add in Trinket Mage, maybe Moment's Peace is a bit more expendable. I also really like Nulamog as I mentioned above.

    It's a minor difference, but you probably should replace your Hydroblast with a Blue Elemental Blast. Since we're not worried about building Storm, fueling Delve, or anything like that, at least BEB usually can't have its target changed. It will rarely matter, but you never know.

    It's a personal choice, but I like Trinisphere a lot more than I like Arcane Laboratory in general.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  19. #4139
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Kelv View Post
    Hello everyone. I've recently built U/G post, and am taking it up to the SCG Open this weekend. Was wondering if I could get a bit of advice/critique on the list - I've been following the thread for a bit, but I'm not sure what to do with the list in an unknown post-dig meta.
    I also gravitate towards dual vesuva's because you want to vesuva forest/island in a few matchups, dual vesuvas increases your chances of casting primeval titan under a bloodmoon.

    I agree with Zot, you want to squeeze a trinketmage in somehow. Also, I would squeeze 1 graffdiggers cage. It's a good hurdle for both storm and elves, both of which aren't easy matchups.

  20. #4140
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    Re: [Deck] Turbo Eldrazi

    Question what was your way to sacrifice Veteran Explorer ? Does Red is give you enough support, does black should be your second color to combine Veteran with Cabal Therapies ?

    You should look at this thread: http://www.mtgthesource.com/forums/s...Nic-Feat-8Post

    Quote Originally Posted by Ehhh View Post
    So I've been testing this list with Veteran Explorer and I've been pretty happy with it

    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger
    1 Natural Order
    4 Sensei's Divining Top
    4 Crop Rotation
    3 Pyroclasm
    2 Relic of Progenitus
    1 Huntmaster of the Fells
    2 Veteran Explorer
    2 Ugin, the Spirit Dragon
    4 Green Sun's Zenith
    1 Oracle of Mul Daya
    2 Pithing Needle
    2 Trinisphere

    3 Wooded Foothills
    4 Cloudpost
    4 Glimmerpost
    1 Dark Depths
    1 Vesuva
    1 Eye of Ugin
    2 Cavern of Souls
    1 Thespian's Stage
    1 Snow-Covered Mountain
    4 Snow-Covered Forest
    1 Savannah
    1 Dryad Arbor
    1 Karakas
    1 Bojuka Bog

    Sideboard:
    1 The Tabernacle at Pendrell Vale
    4 Leyline of Sanctity
    1 Rest in Peace
    2 Thorn of Amethyst
    1 Reclamation Sage
    1 Gaddock Teeg
    1 Glacial Chasm
    1 Sphere of Resistance
    2 Circle of Protection: Red
    1 Dawnstrider

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