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Thread: [Deck] MonoU OmniTell

  1. #2181

    Re: [DTB] MonoU OmniTell

    Playing a card that requires 3 different colours (different duals) in a 3 card combo is a bit too risky. Now that stifle/waste duo will play a lot more we should reduce splashing as much as we can. Imo it's better to stay mono u and try to use snapcaster/s&t flashback rather than trying to play 3 colours in this deck. I suggested this idea a long time ago but now when DTT is banned this might now be a bad idea at all. Plus you can still play D.Halls. Just my opinion I'll gladly hear your responses

  2. #2182

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by emidln View Post
    Bright To Light has the same problem that Enter the Infinite does w.r.t. not winning at instant speed. I'm also unconvinced that paying 3UG to draw 3 is good. Bright to Light does double up your Show and Tells for the same price as Burning Wish cast the same turn, so that's at least worth thinking about.
    B.Wish will make you cut md SnT 4->3, and if the SnT you take from wishboard gets countered, the remaining B.Wishes are duds. Bring to light does not have the same problems. It has different problems: 2UGx (three colors) on one turn, not able to split 1R + 2U over two turns. However, Post-Omni, it's 0 mana draw three, not 3UG.

    But yes, turning a mono U manabase into UGx certainly carries a lot of risks.

  3. #2183
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    Re: [DTB] MonoU OmniTell

    Hi all!

    There was a UG list that make top 8 this week-end, packing 4 Eureka!
    Here is the link: http://sales.starcitygames.com//deck...p?DeckID=92457
    I was also thinking of using Bring to Light in addition to a Hypergenesis, but in the end Eureka seems better to me.

    Also, I found this card in a booster: http://gatherer.wizards.com/Pages/Ca...verseid=402078
    It seems that it could replace the Digs, but only when Omniscience is in play to help finding the kills.
    I'm not really convinced, since it is only a draw 3 without Omniscience. What do you think about it?
    [EDIT] This is probably a stupid remark, since in this case Enter the Infinite is strictly better :/
    Last edited by Layalouhamesh; 10-06-2015 at 07:44 AM.

  4. #2184

    Re: [DTB] MonoU OmniTell

    I know that I'm interested in Eureka Tell. The struggle that I had when I was play testing it is, without some sort of draw spell or spell that lets you go "deep" it feels that sometimes you just completely stall out.

    I'm also not sure how I feel about daze- it's a free counter spell but the tempo hit can be vicious.

    Cards that I've been thinking about trying are: Mini Jace, Fact or Fiction, or top.

    I'm not sure if 11 things to cheat into play, and 8 ways of cheating them into play, is correct either.

  5. #2185
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    Re: [DTB] MonoU OmniTell

    How about replacing DTT with Impulse?

  6. #2186

    Re: [DTB] MonoU OmniTell

    what made this deck great was its ability to Instant win from a resolved SnT which could be cast through Boseiju.

    If your goal is to play creatures with it, the format has already Containment Priest. If you have to dig for Omniscience, without DTT, I'm not sure you have the time to

  7. #2187
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by meite View Post
    How about replacing DTT with Impulse?
    You're joking, surely? Just...what.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  8. #2188

    Re: [DTB] MonoU OmniTell

    You can still win at instant speed with just one Cunning Wish in hand.

    Show and Tell -> Omniscience -> Cunning Wish -> Firemind's Foresight -> Cunning Wish, Split Decision, Brainstorm -> Play wish, copy it with decision, with one wish you take Release the Ants, with the other Eladamri's Call -> Emrakul, the Aeons Torn, put Emrakul top with Brainstorm -> win with Release the Ants.

  9. #2189

    Re: [DTB] MonoU OmniTell

    Just a thought, what about Lim-Dûl's Vault to replace dig? Doesn't draws us cards, but allows us to tutor for the exact card and leave it on top of our deck, protected from hand attack as well.

  10. #2190

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Brentane View Post
    Just a thought, what about Lim-Dûl's Vault to replace dig? Doesn't draws us cards, but allows us to tutor for the exact card and leave it on top of our deck, protected from hand attack as well.
    I don't think it's viable to replace a +1 CA card (DTT) with a -1 CA card (Lim Dul)...

  11. #2191

    Re: [DTB] MonoU OmniTell

    Burning WIsh.jpg

    I'm learning to play Omnitell, and I noticed the deck has become more fun after the banning of Dig Through Time. Now with my Burning Wish list, I can search up more hilarious kill conditions with Enter the Infinite into Laboratory Maniac. If they place Iona into play off the Show and Tell and name blue, I can still wish for Obliterate and leave Omniscience alone on the battlefield, shiny and chrome.

  12. #2192

    Re: [DTB] MonoU OmniTell

    Is there anyone using EtI and Dream Halls again? Anything new on the old lists?

  13. #2193

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by daniels View Post
    Is there anyone using EtI and Dream Halls again? Anything new on the old lists?
    I intend to take my old Ub list with EtI and Dream Halls to SCG St.Louis.

    4 Show and Tell
    4 Dream Halls
    4 Omniscience
    4 Enter the Infinite
    4 Cunning Wish
    1 Intuition
    3 Pact of Negation
    4 Flusterstorm
    1 Trickbind
    4 Brainstorm
    4 Ponder
    4 Preordain
    2 Ancient Tomb
    1 City of Traitors
    4 Polluted Delta
    2 Misty Rainforest
    2 Scalding Tarn
    1 Flooded Strand
    6 Island
    1 Underground Sea

    1 Wipe Away
    1 Slaughter Pact
    1 Pact of Negation
    1 Trickbind
    1 Research // Development
    1 Laboratory Maniac
    1 Firemind's Foresight
    3 Thoughtseize
    2 Toxic Deluge
    2 Dread of Night
    1 Swamp

    The only thing unclear to me is if I want to squeeze in another Wipe Away or two. If I had more time to test, I'd be looking to play white over black for 4 Mentor and access to STP and Disenchant in my wishboard. To do that, I'd likely want to play Force of Will and maybe Probe in U/w. It's unclear to me if I want to attempt to play 3+ Dream Halls on a full Esper manabase (more duals means more exposure to Wasteland and thus fewer chances to hit 5+ mana for dream halls), but that's a possibility (Force/Probe/Therapy would be ideal disruption with Mentors available).
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  14. #2194

    Re: [DTB] MonoU OmniTell

    Plenty of Show and Tell in the top eight in this SCG invitational qualifier, including an Omnitell list running seven wishes:
    http://sales.starcitygames.com//deck...p?DeckID=92548

  15. #2195

    Re: [DTB] MonoU OmniTell

    Two more Omnitell decks top-eight'd in a SCG Super IQ. I believe it's still a contender in the format. This list eschews anything like Dream Halls or Burning Wish and replaces Dig with a few more counters and Impulses:
    http://sales.starcitygames.com//deck...p?DeckID=92511

  16. #2196
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    Re: [DTB] MonoU OmniTell

    After a few weeks back on the Sneak and Show plan, I am not super thrilled with the loss of Omnitell. Are people still trying to make this work? I am considering the Burning Wish build, does anyone have any experience with it? Thoughts? Comments? Concerns?

  17. #2197

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Emrakul503 View Post
    After a few weeks back on the Sneak and Show plan, I am not super thrilled with the loss of Omnitell. Are people still trying to make this work? I am considering the Burning Wish build, does anyone have any experience with it? Thoughts? Comments? Concerns?
    I have seen a few lists that use all 4 Cunning Wishes and Twincast or Split Decision to go off from an Omnitell with just 1 Wish. Additionally, it replaced the DTT with Fact or Fiction. It is definitely worse, but it is instant speed card advantage.

    I played the Burning wish version before Dig was banned. It felt good and very consistent, but too slow to justify the splash (also with the more volcs you run the more susceptible you are to wasteland). Also, I enjoyed having a half wish-board half sideboard. with 6-8 wishes, you are all wish board.

  18. #2198

    Re: [DTB] MonoU OmniTell

    I won a small tournament yesterday with a 7-Wish build. The Burning wishes were fantastic, cunning felt clunky and were boarded out almost every game. The payoff of winning instant speed was not relevant enough, I will switch to Thoughtseize or Clique in board to handle problem cards instead. Met a grixis build playing top which seemed interesting. Also, 7 wishes clogs up the board :)

  19. #2199
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Holmen View Post
    I won a small tournament yesterday with a 7-Wish build. The Burning wishes were fantastic, cunning felt clunky and were boarded out almost every game. The payoff of winning instant speed was not relevant enough, I will switch to Thoughtseize or Clique in board to handle problem cards instead. Met a grixis build playing top which seemed interesting. Also, 7 wishes clogs up the board :)
    Would you mind posting a list?

  20. #2200

    Re: [DTB] MonoU OmniTell

    Yeah sure!
    First of all I would like to say that I'm new to this deck – all my thoughts are to therefore to be taken lightly if you are more experienced.
    I've been playing Food Chain with success before and switched to Hypergenesis before going into this.

    Main
    3 Show and Tell
    4 Burning Wish
    3 Cunning Wish
    4 Force of Will
    1 Flusterstorm
    3 Daze
    2 Gitaxian Probe
    4 Brainstorm
    4 Ponder
    2 Preordain
    1 Split Decision
    4 Omniscience
    2 Lotus Petal
    1 Emrakul, the Aeons Torn
    3 Griselbrand
    2 Boseiju, Who Shelters All
    2 City of Traitors
    1 Ancient Tomb
    3 Volcanic Island
    3 Island
    4 Polluted Delta
    4 Flooded Strand

    Board
    1 Firemind's Foresight
    1 Release the Ants
    1 Eladamri's Call
    1 Trickbind
    1 Flusterstorm
    1 Volcanic Fallout
    1 Show and Tell
    1 Enter the Infinite
    1 Pyroclasm
    2 Young Pyromancer
    4 Leyline of Sanctity

    As said, cunning was bad, I will switch them out and get Cliques in the board to handle problem cards.
    Today I will try a small green splash on a local tournament, for Simic Charm, Carpet of Flowers and Ancient Grudge.
    19 lands was tight as well, will up it to 20.

    Burning gave the deck a lot of outs, and in the mirror, siding out all SNT, you still hade access to them through the wishes.

    Most memorable play was in the mirror against grixis omni in the semifinals, he goes burning for Reanimate, targets his Griselbrand, I play Split Decision targeting Reanimate, getting the Griseldaddy on my side of the table :)

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