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Thread: Miracle Control

  1. #8881

    Re: [DTB] Miracle Control

    Quote Originally Posted by Leoj View Post
    Appreciate the articles you linked. I will look through them and try to do something similar with the sideboard I am using/perhaps choose other sideboard cards.
    Phillip has great articles and you should definitely read them all. Most of my sideboarding follows Phillips plan. Don't let some stranger tell you that everything everyone else says is awful. You will do poorly if you do not include more cards that interact with the opponent before turn 3. Like I said, I own both of these decks and know the match up very well. You can make a few changes as you like and figure it out on your own eventually. Maybe you want an extra swords or terminus because you know that they run xantid (a lot of players don't like xantid, but oh well). Maybe you don't like 2 RIP or you think dropping 2 plains is stupid. Whatever. But don't just accept that everything that everyone else has told you is wrong, because I not only play storm, but I beat storm all the time with miracles. Though miracles is slow, it has many cards which are well equipped to win the match up and disrupt your opponent, but like I said, you will not win if you are keeping hands that have a bunch of jaces, terminuses, and council's judgments in them.

    I am just trying to help because the match up is a tricky one and I didn't see that anyone else was giving you tips that were worth a darn.

  2. #8882
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Entreat_the_Beedrills View Post
    Did you mean mine? I don't think it's fair to just give out a broad critique like that without pointing out at least one or two things in particular that you had a problem with. If I'm giving bad advice, I'd like to actually know what it is I'm doing that's wrong.
    Thank you in advance for your reply.
    I'm like 90% certain he wasn't referring to you specifically. The majority of the advice in this thread over the past few pages have been random and untested, and likewise proven subpar by articles that Philipp had written over a year ago. Bad information is what we are trying to avoid, not specific people. Your advice was perfectly fine.

  3. #8883
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    Re: [DTB] Miracle Control

    Philip, I am very intrigued by whatever change this is you are making for the mirror.

    For those reading Philips older articles for sideboard plans, it is important to understand the reasoning behind the choices, not just the actual choices themselves. This will let you adapt your plan to the modern meta, and when faced with unfamiliar cards/decks.


    Quote Originally Posted by Minniehajj View Post
    I'm like 90% certain he wasn't referring to you specifically. The majority of the advice in this thread over the past few pages have been random and untested, and likewise proven subpar by articles that Philipp had written over a year ago. Bad information is what we are trying to avoid, not specific people. Your advice was perfectly fine.
    This, I just meant in general a lot of the advice on this thread is bad. There seems be a lot of blind leading the blind (read anything poron or Cutthrouatcasual post for examples). Throwing out untested, unproven, theories when you do not have a very good understanding of the deck, or legacy/MTG in general is not helpful. And when it is in response to newer players questions, its not only unhelpful, it is misleading. If you are not quiet at the point on the learning curve where you can consistently put out results with the deck, do more observing and more asking, less answering. If you have some unconventional idea, try them out and get results to back up your claims before you recommend it anyone else.

    Entreat, your advice on the ANT matchup was actually good. I would recommend doing pretty much the exact same thing. Personally I cut all STP (game 2 at least) and will keep in 1-2 terminus if my sideboard allows for it. But if had more cards to bring in from the SB, I would cut terminus though.

  4. #8884

    Re: [DTB] Miracle Control

    Thanks for all the advice. I will try that board plan against Storm since I run into it a ton online. It definitely feels overwhelming trying to take in all the advice from all angles, especially given everyone seems to have their own take on the 75 and one minor thing feels like it can change quite a bit.

  5. #8885

    Re: [DTB] Miracle Control

    For people who like to keep CB in versus Shardless, can you provide an example of a 75 and sideboarding strategy? In theory I want to be doing this, but I always feel like I build a 75 that doesn't allow leaving CB in post-board. In particular, what do people cut beyond FoW? I usually shave a StP or two, but just about every other card in my 60 feels fine. And I often have plenty of cards that I want in post-board against Shardless. I always want some number of REB effects, at least one Disenchant effect, and my Cliques post-board. And this usually exhausts my 4 FoW and 1-2 StP coming out. How do people find room for Blood Moon, RiP, etc. without taking out CB?

  6. #8886
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    Re: [DTB] Miracle Control


  7. #8887

    Re: [DTB] Miracle Control

    lol, I can't help but notice Philipp's (Ein's) article,

    Mirror match: bring in the Cliques!
    Combo match: bring in the Cliques!
    BUG match: bring in the Cliques!

    at least he's consistent with his articles from last year.

    Here's the shortcut if you want to memorize the SB plan: just pay attention to the MUs you don't SB-in Cliques. Of course, some SCG results are already MD Cliques.

    ---------------------

    Also, that list suggests 3 Flusterstorm and 3 Red Blast effects in the SB. That's 6 cards don't interact with Sneak attack the card itself.

    ---------------------

    People here don't pay enough attention to Infect. A year ago we know what Tom did to Philipp at NJ. A year later, he's still winning trophy with the same deck.

  8. #8888
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    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    For people who like to keep CB in versus Shardless, can you provide an example of a 75 and sideboarding strategy? In theory I want to be doing this, but I always feel like I build a 75 that doesn't allow leaving CB in post-board. In particular, what do people cut beyond FoW? I usually shave a StP or two, but just about every other card in my 60 feels fine.
    I haven't really played Miracles in a while, but I do play Shardless, and I can't imagine shaving StPs is at all correct. The deck mainly kills you with creatures, and an experienced Shardless opponent is not going to run all their creatures into your Terminuses; nor do they have to, since Shardless Agent provides the card and material advantage to go long. They're gonna look to stick a threat or two, maybe get a free one off agent here and there, and force you to answer them. You want to remove their Deathrites as soon as possible, and you need to remove their goyfs (and eventually, tar pits) before they kill you.

    Counterbalance is just not as much of a threat to Shardless. It misses some important things, your tops are likely to get needled or rodded, and they play 4 decays, oftentimes for free, along with Maelstrom Pulse which can dodge CB triggers.

  9. #8889
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    Re: [DTB] Miracle Control

    My new article is up. :)

    Greetings

    EDIT: Oh, it's already been posted. Sorry.
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

  10. #8890
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    Re: [DTB] Miracle Control

    I still think a Legend hybrid version is better especially when Miracle is the number one deck...

    http://www.magic-ville.com/fr/decks/showdeck.php?438920

    1 Mountain
    1 Plains
    1 Volcanic Island
    2 Arid Mesa
    2 Karakas
    3 Tundra
    4 Flooded Strand
    4 Island
    4 Scalding Tarn
    1 Venser, Shaper Savant
    2 Snapcaster Mage
    2 Vendilion Clique
    3 Jace, the Mind Sculptor
    4 Sensei's Divining Top
    3 Counterbalance
    1 Pyroblast
    1 Red Elemental Blast
    2 Counterspell
    3 Swords to Plowshares
    4 Brainstorm
    4 Force of Will
    2 Entreat the Angels
    2 Ponder
    4 Terminus
    SB: 1 Wear / Tear
    SB: 1 Containment Priest
    SB: 1 Cavern of Souls
    SB: 1 Pithing Needle
    SB: 2 Rest in Peace
    SB: 2 Monastery Mentor
    SB: 2 Flusterstorm
    SB: 1 Venser, Shaper Savant
    SB: 1 Red Elemental Blast
    SB: 1 Pyroblast
    SB: 1 Swords to Plowshares
    SB: 1 Counterbalance

  11. #8891
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Shaka1333 View Post
    I still think a Legend hybrid version is better especially when Miracle is the number one deck...

    http://www.magic-ville.com/fr/decks/showdeck.php?438920

    1 Mountain
    1 Plains
    1 Volcanic Island
    2 Arid Mesa
    2 Karakas
    3 Tundra
    4 Flooded Strand
    4 Island
    4 Scalding Tarn
    1 Venser, Shaper Savant
    2 Snapcaster Mage
    2 Vendilion Clique
    3 Jace, the Mind Sculptor
    4 Sensei's Divining Top
    3 Counterbalance
    1 Pyroblast
    1 Red Elemental Blast
    2 Counterspell
    3 Swords to Plowshares
    4 Brainstorm
    4 Force of Will
    2 Entreat the Angels
    2 Ponder
    4 Terminus
    SB: 1 Wear / Tear
    SB: 1 Containment Priest
    SB: 1 Cavern of Souls
    SB: 1 Pithing Needle
    SB: 2 Rest in Peace
    SB: 2 Monastery Mentor
    SB: 2 Flusterstorm
    SB: 1 Venser, Shaper Savant
    SB: 1 Red Elemental Blast
    SB: 1 Pyroblast
    SB: 1 Swords to Plowshares
    SB: 1 Counterbalance
    You're going to struggle with U, considering your manabase consists of 1 mountain, 1 plains and 2 karakas. That's a lot of cards that doesn't help with counterspell as well as counterbalance early.

  12. #8892
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    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Philip, I am very intrigued by whatever change this is you are making for the mirror.

    For those reading Philips older articles for sideboard plans, it is important to understand the reasoning behind the choices, not just the actual choices themselves. This will let you adapt your plan to the modern meta, and when faced with unfamiliar cards/decks.




    This, I just meant in general a lot of the advice on this thread is bad. There seems be a lot of blind leading the blind (read anything poron or Cutthrouatcasual post for examples). Throwing out untested, unproven, theories when you do not have a very good understanding of the deck, or legacy/MTG in general is not helpful. And when it is in response to newer players questions, its not only unhelpful, it is misleading. If you are not quiet at the point on the learning curve where you can consistently put out results with the deck, do more observing and more asking, less answering. If you have some unconventional idea, try them out and get results to back up your claims before you recommend it anyone else.

    Entreat, your advice on the ANT matchup was actually good. I would recommend doing pretty much the exact same thing. Personally I cut all STP (game 2 at least) and will keep in 1-2 terminus if my sideboard allows for it. But if had more cards to bring in from the SB, I would cut terminus though.
    Appreciate the name call out without any evidence to back up your claims. Really do.

  13. #8893
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    Re: [DTB] Miracle Control

    @Quasim0ff : I agree that 18 blue sources is not ideal to be able to play very reliably CB and CS on Turn 2 (20 sources is needed to have >90% to have UU on Turn 2), but i think it's still fine. Moreover, while the 4-Ponder plays 19 blue sources (a whole one more blue source), some other lists (Joe Losset's) plays between 15 and 17 and doesn't get this kind of comment.

    In my opinion, playing a Mountain improves the stability of your manabase since it allows you to actually plays yours spells more reliably: REBs against Delver decks, BUG Shardless and Wear/Tear and Lands and Death and Taxes.

    While this manabase is slightly worse (less blue source as you pointed out), it's way more powerful. Karakas + Legends is great against most of the popular matchup. I still don't understand why people doesn't play more Legends. Reading Einherjer's article, we can see that he sides in Vendilion Clique in nearly every important matchup which looks like a inherent sideboard waste. Venser is amazing against Miracles (a much needed reset botton if your opponent resolves a CB, a pseudo-lock with Karakas, a complete lock with Cavern of Souls + Karakas etc...) and great against many popular decks.

    This kind of version deserves a little more credit than just a "you're playing 4 non-blue lands so it's unplayable" imo... especially since it's the best version in the mirror match.

  14. #8894
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Shaka1333 View Post
    This kind of version deserves a little more credit than just a "you're playing 4 non-blue lands so it's unplayable" imo... especially since it's the best version in the mirror match.
    How you got a "I think you'll struggle with U for counterbalance or counterspell" to "it's unplayable" is beyond me.

    Sure, it's better in the mirror - That's the primary reason for playing these lands over regular ABU duals. This manabase would, however, get eaten up by Delver-decks. Sure, Mountain casts REB, but it doesn't cast counterbalance - your best card in the matchup.

  15. #8895

    Re: [DTB] Miracle Control

    Honestly this is the 60 I am playing since more than a week.

    it's 90% the same of Philipp.

    -2 blue fetch
    +1 Mystic Gate
    -3 Jace
    -1 Council Judg
    +3 Pyroblast
    +2 Unexpecdtly Absent

    So:
    4 Sensei's Top
    4 Ponder
    4 Brainstorm
    4 Force of Will
    4 Counterbalance
    4 Swords to Plowshares
    3 Snapcaster Mage
    2 Monastery Mentor
    1 Entreat the Angels
    2 Counterspell
    2 Unexpectdly Absent
    3 Terminus
    3 Pyroblast

    Lands:
    Philipp's lands list
    -2 blue fetches
    +1 Mystic Gate (Choke proof and provides UU also with a Plains)

    The reason of my choices: Jace is still weak.
    Good decks nowadays play Rebs or, still, fetchlands and Stifle as well as Pierce and Daze

    Against DnT, Storm, Elves, Grixis, Jeskay Delver and so on, it is worse than a land.

    To play Pyroblast MD can be not as good as in the past, but it still kills the most common flying creature and it still counters Show and Tell and Counterbalance We have Ponder and Top to avoid it and we still have Brainstorm to shuffle it back.
    Still haven't regret it.

    Unexpectdly Absent in place of Judgment.
    Speed and flashbackability.
    Council is better, yes, but my choice 100% of the times can bounce back counterbalance because of the X in the cost. Also, it is Instant and to play it in response to a fetchland is so strong...

    I am still working on the SB, but having 3 free slots more than you guys is something really appreciated.
    Last edited by Poron; 10-28-2015 at 01:54 PM.

  16. #8896

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post

    -3 Jace
    Jace is still weak.
    Im sorry... what? Look i know i have limited experience and knowledge at this point in time. But seriously what? How? 60% of my wins have been off Jace. The other times if he sticks he stays. How is the most powerful blue card ever printed "still weak" and why cut all 3?

  17. #8897

    Re: [DTB] Miracle Control

    I think ancestral is stronger than jace

  18. #8898
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    Re: [DTB] Miracle Control

    Man, this thread has really gone to the dumps...
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  19. #8899

    Re: [DTB] Miracle Control

    Wrong, as well as irrelevant.

    From my phone. I do my best, dammit!

  20. #8900

    Re: [DTB] Miracle Control

    Quote Originally Posted by Son Alexander View Post
    Im sorry... what? Look i know i have limited experience and knowledge at this point in time. But seriously what? How? 60% of my wins have been off Jace. The other times if he sticks he stays. How is the most powerful blue card ever printed "still weak" and why cut all 3?
    Against "fair" decks we win anyway.

    Against DTB decks

    Bug: they have Stifle, Wasteland, Pierce and Dazes. If I can play around those, I just want to win through an Entreat the Angels for 2,3. It is also played as an Instant.
    And, anyway, some of them is still BURG for Bolts and Pyroblast anyway..

    Mirror 3 Blasts + Snapmage

    DnT: impossible to cast or just win more. Mentor or Entreat is again much better.

    SneakShow: too slow to matter. They play blasts anyway

    Any storm deck: too slow to matter. I would side it out all days and nights for Flusterstorm.

    So: mana denial strategies and Blasts are still too common for its come back. I would play 3 if the main.competitor decks weren't Miracle and Wasteland.dec

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