Mizzix's Mastery is surely good enough right?
The copies don't add to your Storm count, though.
Magus of the Wheel
Creature - Human Wizard
, tap, sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
3/3
Damn shame he can't be fetched with Imperial Recruiter. I wonder which deck could utilize him. Dragon Stompy to refill your hand after you lock them out? Also comboes with Shallow Grave, but Grizzelbee should be better at that.
I wonder if we get another Magus cycle of broken Instant/Sorcery spells because that would be fucking sweet.
Edit: I wonder what those could be:
White: Magus of the Balance
Blue: Magus of the Time Walk? Magus of the Recall?
Black: Magus of the (Demonic) Tutor? Magus of the Will?
Green: Magus of the Green doesn't have shit (Magus of the Eureka would probably fit the bill for a huge Commander clusterfuck)
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Whoops. Nobody posted the picture yet, must've missed it.
702.39a Storm is a triggered ability that functions on the stack. “Storm” means “When you cast this spell, put a copy of it onto the stack for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies.”
"you may cast the copy without paying it's mana cost."
I think Ol' Dick Cheese is right.
Magus of the Ancestors? Or maybe, Magus of the Brainstorm?Magus of the Wheel
Creature - Human Wizard
, tap, sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
3/3
Damn shame he can't be fetched with Imperial Recruiter. I wonder which deck could utilize him. Dragon Stompy to refill your hand after you lock them out? Also comboes with Shallow Grave, but Grizzelbee should be better at that.
I wonder if we get another Magus cycle of broken Instant/Sorcery spells because that would be fucking sweet.
Edit: I wonder what those could be:
White: Magus of the Balance
Blue: Magus of the Time Walk? Magus of the Recall?
Black: Magus of the (Demonic) Tutor? Magus of the Will?
Green: Magus of the Green doesn't have shit (Magus of the Eureka would probably fit the bill for a huge Commander clusterfuck)
A Magus of the Green Sun would be kinda cool, but unlikely.
I think Balance and Eureka/Hypergenesis are spot on. The blue/black would have to be something that effects all players for it to really be fitting for a multiplayer cycle. Living Death is the obvious black one, but by that point we're just duplicating the Time Spiral suspend cycle. I can't think of anything else right now that fits though.
I dunno... PiF @4 or 5 + 1/2 mana to start flashbacking rituals seems like much easier to do then the overload card @8 mana. In the best case PiF lets you win @5 mana instead of 8, which is quite a difference.
http://i.imgur.com/TJGxd2u.jpg
Hey look, another boring R/W general that's only interested in getting into the red zone. Really disappointed in Wizard's inability to flesh out that color combination in the way practically every other pair has been.
Edit: Holy shit, that image is almost as big as she is uninteresting.
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Wizards can't print interesting R/W cards even if their life depended on it. Most of the playable red cards are two other cards mashed together or token producers:
Goblin Legionnaire (before the combat rule nerf): Shock + a nerfed Healing Salve
Lightning Helix: Lightning Bolt + Healing Salve
Wear // Tear: Shatter + Demystify
And Boros Charm is also just a bunch of modes slapped together.
Would it have killed them to make at least one utility commander instead of another two shitty, boring beatsticks?
Mizzix's Mastery seems easily strong enough to play in legacy, though I think it's going to primarily be paying 4 for individual payoff spells like Dragonstorm and Enter the Infinite or (more sensibly) stuff like Dark Petition, Ill-Gotten Gains, Gifts Ungiven and Intuition than about playing the entire graveyard for the overload cost.
Magus of the Wheel is intriguing, but you can already get Wheel of Fortune for 5 mana. Does anyone have an old Magus of the Jar list handy?
I agree completely. Basandra, Battle Seraph is the most interesting potential R/W commander by a long shot...but she's just so meh in a format that's largely without combat tricks. I really wish they'd explore that design space a little further...maybe make Powerstone Minefield the creature or stick something like Comeuppance on a body and give it flash or something. Instead we get yet another "uh, attack the opponent I guess?" commander with a similar body and some sort of damage-based effect. Boring.
We haven't seen the 2nd U/R commander yet...but the first one being yet another "spells matter" thing is also more than a little disappointing.
I don't think that's it; they do this all the time and have done for years, and they almost never use the "target ____ if it's an ______" wording.
I wonder if this verbiage opens it up to, like, Misdirection or something if it's cast in not-Overload mode? They target a Meditate in their graveyard, you Divert it to the Ghost Town in their graveyard, it doesn't do anything. Like the old Pyroblast trick.
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