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Thread: [Deck] Dredge

  1. #3601

    Re: [Deck] Dredge

    Quote Originally Posted by jimmythegreek View Post
    I would love to play with street wraith in led dredge but what to cut? I'm not cutting the putrid imps as they are great against control and my one of dread return has been optimal. Grave hate comes down so quick that I don't believe moving to a grinder game plan really helps this deck whatsoever. Land loot is where this deck wants to be turn one more often than not, right?
    Yeah I agree fully. Kind of the reason why I've gotten bored of manaless given it's just autolose, at least here we can race them.

    Quote Originally Posted by potatodavid View Post
    I do a 2x2 split of Wraith & Imp. Talked to Que about it for a bit, Tried and tested. Never looking back. You'd be surprised how little the split matters and how often having a turn 1-2 wraith can just put you so far ahead. Especially with deathblade making a comeback.
    Yeah I've been playing with 3 Wraith & 2 Imps in the main myself, full sets of Study, Looting with 3 Breakthru.
    Given our fast starts, I usually find that my first couple of spells will cop counter if they have it. Having the extra food for Icky can really make the most of Bridges. I'm not running any reanimation targets in the main FYI, just one Dread Return.

  2. #3602
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    Re: [Deck] Dredge

    Quote Originally Posted by slave View Post
    I'm not running any reanimation targets in the main FYI, just one Dread Return.
    I wish I could do this. I have to run 1 main FKZ. There's a ton of storm players in my meta.

  3. #3603

    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    I wish I could do this. I have to run 1 main FKZ. There's a ton of storm players in my meta.
    I don't feel I need to rush against storm once I start hitting them with Therapies.

  4. #3604
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    Re: [Deck] Dredge

    Quote Originally Posted by slave View Post
    I don't feel I need to rush against storm once I start hitting them with Therapies.
    That's fair, I had someone think the FKZ was the win condition last week. That was funny when they surgical extracted that.

  5. #3605

    Re: [Deck] Dredge

    i I can't express how important mulligans get when playing dredge. After going 0-2 drop the other night I believe keeping the hands I did were at least part of my problem. At times this deck will crap on you but some of its opening hands are unbeatable. Mulligan aggressively to a hand with multiple draw spells or an imp plus loot. Don't settle for mediocre hands, remember this isn't manaless dredge and we rely on speed over threat density within our deck. Also, if your hand is bonkers don't be afraid to turn one therapy (naming force) to clear the way for a turn two blow out. I'm currently running 13 land, three imps and a single dread return (quad laser besides the prior). I think in my next weekly I'm gonna go quad laser with the two imp/wraith split. Question: how are people boarding against the DTB ?

  6. #3606

    Re: [Deck] Dredge

    Quote Originally Posted by jimmythegreek View Post
    Question: how are people boarding against the DTB ?
    Hard to answer... is there a few decks (besides the obvious UW-Miracles) you're thinking of mainly?

  7. #3607

    Re: [Deck] Dredge

    Guys, returning to Dredge, has a question: what for are Petals in SB?

  8. #3608
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    Re: [Deck] Dredge

    Quote Originally Posted by Dziga Murnau View Post
    Guys, returning to Dredge, has a question: what for are Petals in SB?
    Speeding up the game (ANT, Reanimator) and Abrupt Decays. You need more colored mana sources after board.
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    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

    Quote Originally Posted by phazonmutant View Post
    So dismissive.
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  9. #3609

    Re: [Deck] Dredge

    Tried the 2/2 split of wraith and imp last night. While I didn't run into any situations where I desired one over the other I did have openers with led, wraith, land, dredger, breakthrough, x and x. Talk about explosive;unbelievable turn ones with wraith. Currently I'm running the 13th and I'm considering cutting it for the fourth breakthrough, essentially quad laser with the split of wraith and imp. Game ones aren't a sure thing like they used to be. Street wraith not only protects us from Drs but can make for explosive turn ones, I'm on board with wraith for now.

  10. #3610
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    Re: [Deck] Dredge

    I have a lot of people that are looking at the new Zombie Dargon like he's gonna fit in somewhere in this deck. I am not sold one bit yet unless there's something that I'm not noticing or seeing.


    Link for those wondering

    http://media.wizards.com/2015/c15_9d...KVm4xroxCo.png

  11. #3611
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    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    I have a lot of people that are looking at the new Zombie Dargon like he's gonna fit in somewhere in this deck. I am not sold one bit yet unless there's something that I'm not noticing or seeing.


    Link for those wondering

    http://media.wizards.com/2015/c15_9d...KVm4xroxCo.png
    he's just a 6/6 body that doesn't have a synergetic ability. He is unlikely to end the game before you do via your normal strategy. Additionally he cost mana which is typically better spent powering draw.
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  12. #3612
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    Re: [Deck] Dredge

    Right? I thought he looked super sweet in like some form of modern dredgevine or something goofy like that, i don't see anything beyond that.

  13. #3613

    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    Right? I thought he looked super sweet in like some form of modern dredgevine or something goofy like that, i don't see anything beyond that.
    I don't mind it, but 2 mana is kinda hard for me to get on board. I find having 2 lands isn't where I'm normally at after a few turns.
    If I was going to run a card to bring back from the grave other than the obvious (grisel, Iona, Elesh) I'd probably go for for Flayer of the Hatebound (and a couple extra Dread returns to follow that with GGT) for a win on that turn.
    The card does look good for casual though.

  14. #3614

    Re: [Deck] Dredge

    I have dredge built in paper, though I never get to go play in any local events. I'm thinking of getting out of my standard deck online and getting dredge + a modern deck, does anyone else play this online? How do we fare against the miracles/ant/elves heavy metagame (according to Goldfish?

  15. #3615

    Re: [Deck] Dredge

    Hey Parcher, I saw in another thread you were participating at SeaTac. I'd be super interested in hearing how it went for you.

  16. #3616
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    Re: [Deck] Dredge

    Is it common to be 6-2 in a GP and still forget bridge triggers? Just wondering.


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  17. #3617

    Re: [Deck] Dredge

    He also forgot a narcomeba trigger. I'm going to guess it was a tired+LSV intimidation thing going on.

  18. #3618
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    Re: [Deck] Dredge

    9 rounds, win and in, against LSV, on camera. I might have stumbled, too.

    Miracles is tough for us, even when we're firing on all cylinders. To punt, and still get there? I ain't mad.

  19. #3619

    Re: [Deck] Dredge

    Quote Originally Posted by potatodavid View Post
    I have a lot of people that are looking at the new Zombie Dargon like he's gonna fit in somewhere in this deck. I am not sold one bit yet unless there's something that I'm not noticing or seeing.
    I wonder about the Zombie Wizard rather than the dragon.

    http://www.mtgsalvation.com/cards/co...6-corpse-augur


    When Corpse Augur dies draw X cards and lose X life where X is the number of creatures in your graveyard.

  20. #3620

    Re: [Deck] Dredge

    Quote Originally Posted by rufus View Post
    I wonder ... Corpse Augur
    Yeah I looked at that one too, and I will be buying a full set of them for casual decks.
    But;
    The effect needing a sac outlet to make it work really hurts it's flexibility, and there's always the possibility we're going to kill ourselves if we let it die due to the life-lost with each draw, given there's no *may* in the text. Of course this is highly match-opponent-dependant, but still, it's possible this card could become something we cannot reanimate.

    I'd prefer an "Enters the battlefield" style effect myself, or one we can use to respond to removal.
    Griselbrand has the whole 7life limitation, but I'm not sure there's many reasons to run this over the G-man.

    All that said, if you're looking for a creature specifically;
    There's always Whirlpool Rider?
    Not a good suggestion, and I wouldn't run it in LED-dredge, but it IS within reach of being hardcast. Which is something....

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