Hello everyone,
I've always found Dredge to be a very interesting deck and decided that I might want to build it. If played well, how does it fair against tier 1/1.5?
Note: have many of the commons/uncommons, a couple bridges, all the lands and the LEDs. I'm missing Ichorids, dread return targets, firestorm, couple more bridges and trolls.
Generally G1 Dredge does quite well. G2/3, not so much. Decks often run either DRS, Containment Priest/Rest in Peace and/or Grafdiggers' Cage somewhere in the 75 and are usually quite succesful finding those (at least in my experience) or kill even quicker then Dredge.
You usually play games 2 and 3 with your fingers crossed and just hope for the best.
Went 3-1-1 good enough for 3rd/4th place in a twenty-five man local.
Bant with Kotr/combo 2-0
Bug delver 2-1
Counter balance with day's undoing/artifact deck 2-1
Lands I.d.
In the quarters I played against the same bant deck and had some weird hands that didn't pan out. By far the weirdest hand was wraith, wraith, led, faithless looting, breakthrough , stinkweed and bridge. I decided to go all in and cast led, cycle twice maintain priority and sac led. Going all in I kinda bricked, in hind sight I should have cycled to try and find a land.
You should have started the engine by dredging to hand size. Once you get a few dredgers in the yard, you cycle your Street Wraiths for some extra dredges. After cycling those, you play and crack LED, discard said dredgers and reuse them with a flashbacked Looting. Four dredges in one turn should be enough to pull ahead.
I forgot to mention I was on the play. Ya, there definitely were some safer lines of play and I think I let my emotions get the best of me. Especially it being game one; generally we have a grace period to win in comparison with game two. Im kinda missing dread return if for nothing else the amount of zombies it produces which can really speed things up. My sideboard I feel lacks the right cards.
For reference:
4 natures claim (have been fine.)
2 dread return (not sure when to bring these in besides with a sideboard target.)
1 iona (good card, havnt played against too many mono colored decks.)
4 lotv (im fine with theses as theres lots of land decks where I play.)
3 firestorm (never side this card in, maybe im doing it wrong?)
1 ashen rider (good against lands and prison stuff.)
My meta is lands, miracles,storm, bug decks and some random blade decks. The most common hate has been surgical and cage with a few random spell-bombs. Any advice is welcome. Still very happy with this deck as top fours have been plentiful over the past three months.
Went a disappointing 6-3 at the Grand Prix once again missing day 2. I was 6-1 going into round 8 so I just needed to clutch out 1 of the last 2 matches. Unfortunately some bad luck stopped my run. I would venture to say my losses were mainly due to the deck's variance rather than any obvious punts/misplays on my part. My losses came to Seth Manfield on Infect, Erich Frolich (efro) on ANT, both of which made top 32 and then some random Shardless BUG deck. I will say that some extra preparation would have served me well, but with so many archatypes who had the time.
I will fill in more with the matchups when I get home.
Also if I met you at the event it was nice meeting you guys! Its cool to hear when someone is also running your list and picking your brain about decklist decisions etc. Someone even had me sign one of their Dredge cards. :)
Last edited by Que; 11-10-2015 at 05:35 PM.
Similar experience for me Que... great to meet you BTW! Had some of the most explosive wins I've ever had, made one mistake that led to defeat on Round 2 and gained my other loses through variance mainly. Looking forward to your report, I didn't keep many notes but can attest that running mainboard Petals makes this Dredge more resilient to early counters and VERY scary to play against!
went to small 16 person tournament. 3-1 was enough to get second on breakers. Beat Esper Deathblade, Elves, and Merfolk. Only loss was to Reanimator. Hard to beat a triple Leyline start in game 2.
Que, 6-3 isn't bad, you managed to play to a win and in and thats always good. Starting in 2016 your consistent 6-3 should be enough to make day 2 according to the GP updates announcement. I think we may have me before at a tournament but I'm honestly not sure. I know I've met a few other Dredge players at tournaments but I've never really exchanged usernames or anything.
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
I finally purchased a playset of LEDs and found a Legacy playgroup, so I'm on my way to get serious about piloting this deck. I've got a few questions regarding card choices.
1.) Anyone know Parcher's reason for running 63 cards in his MD during this SCG IQ?
2.) Que, your lists generally run 8 rainbow lands + 4 coliseums. Do you, or people who run a similar configuration, find problems with keeping hands with 1 land, get that land wasteland'd t1, and then unable to play a t2 draw spell enabling fat dredging? In this scenario do you dredge at draw step, or keep drawing until you find another land?
Hello Everyone!
Small report from GP Seatac! Went 6-3 (6-2-1) and missed out on Day two by two points. The day started off with arriving to the event way too early which included way too mush standing around for no reason. Before round one, I met up with Parcher and discussed my deck list and switched some card choices around. This is the list that I used.
4 Ichorid
4 Golgari Grave Troll
4 Stinkweed Imp
3 Thug
3 Pimp
4 Jellyfish
4 Breakthrough
4 Faithless Looting
4 Careful Study
4 Lion's Eye Diamond
4 Bridge from Below
4 Cabal Therapy
1 Darkblast
4 Gemstone mine
4 Mana Confluence
4 Cephalid Coliseum
1 City of Brass
SB:
3 Firestorm
3 Abrupt Decay
2 Lotus Petal
2 Dread Return
2 Chain of Vapor
1 Iona
1 Ashen Rider
1 Memory's Journey
Round 1: Whitney on Death and Taxes!
Win:2-1
Highlights: None
Round 2: Ian on BUG Delver
Win: 2-1
Highlights: None
Round 3: Miracles
Lose: 2-0
Highlights: Mull to 4 G1 and playing like garbage G2
Round 4: Storm
Win: 2-1
Highlights: My opponent opened with Fetch->U.Sea->Ponder. My response Dredge into Jellyfish and Cabal Therapy. Cast Therapy Naming Infernal Tutor (Blind). Hit one. Game Three was something similar but I blind therapy'd a Cabal Ritual out of his hand this time.
Round 5: Ryan on Deathblade
Win: 2-1
Highlights: Game three, blind therapy'd away two SFM.
Round 6: Infect
Win: 2-0
Highlights: This is pretty funny what occurred game 2. My opponent starts things off with the blue infect guy on his turn two. My turn two, Blind therapy naming invigorate. DING DING DING. Hit Three.
Round 7: John on Food Chain
Lose: 2-1
Highlights: None. With the exception that John looked and sounded like Castiel from Supernatural. Great round even though I lost.
Round 8: Demon Stompy
Win: 2-1
Highlights: G1 I have a board full of Zombies on my turn 3. I have a Therapy but don't that great of an idea of what this guy was on. So, I thought of
what could kill me or hurt my current plan. Blind Therapy naming Toxic Deluge. HIT! Win on my next turn. G3 He has a dominant board position after I kept a no land hand with a Chain of Vapor for Leyline of the Void. He doesn't open with void which makes me feel extra stupid. The only usable cards I had in hand were two LED's, Careful Study and Troll. The turn before can kill me with Desecration Demon and another guy, I hit a Colisuem. LED, LED, Careful Study, Crack both LED's for red, Looting looting and hit three Jellyfish, DR and Iona naming black. Iona stole the show on this one.
Round 9: Miracles
Draw: 1-1-1 (I did something I never do and gave this guy the win due to his whining and his cheer leading squad throwing a fit. Just STFU already.)
Never again, If you can't kill me in turns because you slow play like a little D-Bag then you don't deserve the round.
Would you have gone to Day 2 if you had taken the draw instead of the loss?
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Chains was only relevant in one M/U and that was VS a LotV that I never saw game three vs Demon Stompy. That being said, I do not have them in my current board. Decay would have been more than enough. Decay and Firestorm are all you need against most current forms of hate. The reason i list both of those is most decks that run white (Which was everyone I came across) run both Containment Priest and Rest in Peace. The Miracles player I played against in the final round figured out real quick that Priest was not fire proof.
My current board that I am running is this.
4x Decay
3x Firestorm
3x Needle ( I freaking hate Relic with a passion) Works on DRS.
2x Gemstone Mine
1x Lotus Petal
1x DR
1x Ashen Rider
Needle is a weird call I'll admit. But it works on two of DRS's abilities, relic and has several other random uses. The singleton copy of petal in the board is to compliment the two I run in the main. Gemstone mine is in the board instead of City of Brass due to the situations where I need to use lands multiple times. A lot of my games were grinded out to late game where I had minimal dredgers and having a second permanent land would have been useful to cast a thug in order to refresh a narcomoeba. Decay itself is gold. My current testing has shown that having it as a four is imperative to opening with one and has a higher chance of hitting another one if digging is required. Just my personal thoughts on this and I'm sure Parcher will fry my opinion on this like he has in the past.
There are currently 1 users browsing this thread. (0 members and 1 guests)