Kithkin Witchcraft
Enchantment
Flash
No more than one land can enter the battlefield under each player's control each turn.
No more than one creature can enter the battlefield under each player's control each turn.
Brion, the Unarmed Warrior
Legendary Creature - Giant Warrior
All artifacts lose all abilities.
Artifact creatures have base power and toughness 1/1.
At the beginning of each player's upkeep, Brion, the Unarmed Warrior deals damage to that player equal to the number of artifacts he or she controls.
"Rely on your own skills rather than on clunky and disposable trinkets, and no battle will be impossible to win."
5/5
Shaking Clash
Instant
Cast Shaking Clash only during the declare blockers step.
Each player sacrifices a nonbasic land for each attacking or blocking creature he or she controls.
Mana Dissipation
Instant
Counter target permanent spell. Its controller may sacrifice an untapped land. If he or she doesn't, you draw a card.
Scrub's Land
Land - Plains Swamp
Scrub's Land comes into play tapped unless you started this game with 20 life.
Fuck you, EDH!
Goblin Revolutionary
Creature - Goblin Rebel
Sacrifice a creature: spells costmore to cast until end of turn.
"Give me your hand and I will give you victory. A foot would work just as well, though."
Cenn's Cheerleader
Creature - Kithkin Warrior
Whenever you cast a spell during combat, Kithkin you control get +1/+0.
2/3
White has this goofy habit of giving itself these "only during combat" spells that typically suck. This probably sucks too, but then again I like the idea of the combat phase making your existing spells better as opposed to just making spells that have the "only during combat" or "attacking or blocking creature" text, know what I mean? Like just because there's this "White is good at combat tricks" thing even though they really don't tend to be any better than most other colors with instants :/ but if they actually made it so that there was incentive to casting your usual spells during combat, that seems like a better way to go about it. This isn't the perfect example of that, but w/e
Fiery Soul WR
Enchantment
Whenver a instant, sorcery or creature source you control would deal damage, it deal 1 more damage instead.
I love this. It might have to be "sacrifice a goblin" though to not be too busted.
Goblin Patriarch 2RR
Creature - Goblin Shaman
Sacrifice two goblins: search your library for a goblin and put it into play. That creature gains haste until end of turn.
3/3
"I brought you into this world and I'll take you out. AND I'll make another one that looks just like you."
Ravage
RR
Sorcery
Destroy target nonbasic land.
Dark Covenant
BBB
Sorcery
Draw a card and lose 1 life.
Storm.
busted for goblins?? if you have 2 other goblins in play you can probably play a lot of goblins by fetching mogg war marshall and ambush commander?? (Or any goblin like mout that puts more than 2 goblins in play.
I guess Storm would love this card...
Totally, but please use better examples... Siege-Gang Commander, Krenko, Mob Boss, and Kiki-Jiki, Mirror Breaker / Lightning Crafter/Skirk Prospector combo.
Krenko's Mother-in-Law
Legendary Creature - Goblin Demon
Goblin spells you cast costless to cast.
Whenever an ability of another Goblin creature you control resolves, put a merit counter on that creature.
Whenever another Goblin creature you control attacks or blocks, put a merit counter on it.
At the beginning of you upkeep, destroy each other Goblin creature you control without a merit counter on it, then put a +1/+1 counter on each other Goblin creature you control with a merit counter on it, then remove all merit counters from all permanents you control.
"You stupid slackers, hanging around all day and being useless. Get the hell out of here and do something productive with your lives!"
1/3
Storm as a (partial) drawback is an interesting design. Good with Flusterstorm (and Angel's Grace).Dark Covenant
BBB
Sorcery
Draw a card and lose 1 life.
Storm.
A repeatable Sphere effect as an activated ability is pretty cool. Potentially a really strong combo hoser in combination with token-makers like Krenko.mgrinshpon
Goblin Revolutionary
Creature - Goblin Rebel
Sacrifice a creature: spells costmore to cast until end of turn.
"Give me your hand and I will give you victory. A foot would work just as well, though."
This is a hot mess. Five lines of text, references the rules term "resolve" (only six cards do this outside of reminder text, and one of them is Illusionary Mask---not a good sign!). Flavour is really good but I think this is too complicated to be a real card.Krenko's Mother-in-Law
Legendary Creature - Goblin Demon
Goblin spells you cast cost less to cast.
Whenever an ability of another Goblin creature you control resolves, put a merit counter on that creature.
Whenever another Goblin creature you control attacks or blocks, put a merit counter on it.
At the beginning of you upkeep, destroy each other Goblin creature you control without a merit counter on it, then put a +1/+1 counter on each other Goblin creature you control with a merit counter on it, then remove all merit counters from all permanents you control.
"You stupid slackers, hanging around all day and being useless. Get the hell out of here and do something productive with your lives!"
1/3
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
Ancient Cult . . . . . . . .
Sorcery
Miracle
Put nine green creature tokens otb:
a 5/5 Auroch, a 4/4 Bear with trample,
a 3/3 Boar with swampwalk, a 3/1 Cat
with ": regenerate", two 2/2 Wolves
(one with deathtouch and one with first
strike), and three 1/1 Birds with flying and
"when this etb, scry 2".
The illustration might sport some half-expected dark woodland scenery with the totemic animals of the respective tribes gathering for the gathering, ravens flying above and mesmerizing about future, lots of drama, etc., usual stuff.
However, I'd love something far less obvious, and I guess that a Terese Nielsen-like art depicting a kantharos with Sun hero riding a swans-drawn barge overlayed on a Sol disk, holding a spear in one hand and framed with meanders, spirals and swastikas might do.
A normal limited game -> Ok this green die is my deathtouch wolf the other has firststrike... this bottlecap is my Auroch... nono this my tapped scry bird, here is the untapped... no. you need red to regenerate your cat not green!
Also why 3x scry 2?
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Becasue I realized that making them "...and three 1/1 birds with flying, one with 'when this etb, scry1', one with 'when this etb, fateseal 2' and one with 'when this etb, brainstorm'"would be a bit too squanched.
So I decided that the three ravens will have the same ability. The idea is to represent three ravens that predict the future, and it's kinda crappy to do it with 3x scry1.
Also, I find it pretty amusing to use this very card to setup the miracle of the next copy of Ancient Cult.
Freedom of the Tribe
Instant
Gain control of target land creature. (This effect lasts indefinitely.)
Mirrored Lightning
Creature - Elemental
Flash
You may have Mirrored Lightning enter the battlefield as a copy of any creature on the battlefield, except it gets +3/+0 and it gains haste and trample and "At the beginning of the end step, sacrifice this creature."
0/0
Myth of the Nobilis
Enchantment
Sorcery and enchantment spells you control can't be countered by spells or abilities.
At the beginning of your upkeep, return target sorcery or enchantment card from your graveyard to your hand.
: Myth of the Nobilis becomes a 1/1 red and white Soldier enchantment creature until end of turn. It gets +3/+0 until end of turn for each red mana spent to activate this ability and +0/+3 until end of turn for each white mana spent. Activate this ability only once each turn.
Mogg Witch
Creature - Goblin Wizard
When Mogg Witch enters the battlefield, draw a card.
, T, Tap two untapped Goblin creatures you control, Sacrifice Mogg Witch: Reveal cards from the top of your library until you reveal a Goblin permanent card. Put that card onto the battlefield and exile all other cards revealed this way.
1/1
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