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Thread: Miracle Control

  1. #9021
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    Re: [DTB] Miracle Control

    I was playing against Merfolk last week with miracles. Cavern is rough because I don't run any land hate (a single blood moon sideboard that didn't show up, and isn't necessarily worth it anyways). I lost one game to a turn 2 chalice. When i found EE, they had a FOW of course and I couldn't stop the beatdowns. Game 3 they resolved TNN fast because of cavern, and when i terminused it away, they just played a second one and held up countermagic for any other terminus. It's pretty rough. Very very different than elves. Also islandwalk can hurt bad.

    It's not that the deck is impossible, but it's much harder than elves, which practically autofolds to a single terminus and countertop most of the time.

  2. #9022
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    Re: [DTB] Miracle Control

    To be fair, I don't think any of you took Poron's advice of running Null Rod in the sideboard. Maybe that significantly affects the Merfolk matchup.

  3. #9023

    Re: [DTB] Miracle Control

    Jesus Christ the miracle hate is strong on cockatrice. Just played against a jund dude packing chains, needle, sylvan, blasts, x2 choke. And that's seeing half the deck or something (but can't believe he got more). Still won via snapcaster and clique while choked out : D


    By the way, 4 snaps are totally the way to go, its the best creature in the mirror too.

  4. #9024

    Re: [DTB] Miracle Control

    honestly, If Merfolk is so strong why Sliver isn't a deck?

    3 colors are no issue in Legacy and they have 12 lords + Shrouder + Lifelinker + Flyer and any techy creatures we will ever think of...

  5. #9025
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    honestly, If Merfolk is so strong why Sliver isn't a deck?

    3 colors are no issue in Legacy and they have 12 lords + Shrouder + Lifelinker + Flyer and any techy creatures we will ever think of...
    I guess to start, lifelink and flying mean fuck all vs miracles, but drawing cards and countering spells does? And that whole unblockable thing, as well as every creature in the deck pitching to Force? Don't even know why I'm entering this conversation honestly, but there's some food for thought...
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  6. #9026

    Re: [DTB] Miracle Control

    vs Miracle Flying is as good as islandwalk.
    and Sliver has Shroud and resiloency ti Reb which is pretty relevant.
    If they can protect their Vial they can go off even faster and better.

    Yea, they can pack Disenchant and StP as well..

    If merfolk is so strong why aren't Sliver and Merfolk at least 5% of the meta?

    edit: ah yeah sorry! haha
    Syphon Sliver version also plays Abrupt Decay and Krosan Grip
    I try to sleeve a list...
    Last edited by Poron; 11-18-2015 at 12:32 PM.

  7. #9027

    Re: [DTB] Miracle Control

    Hello all,

    I am a DnT player that is branching out right now for other decks. I checked the last few pages to see if this idea was brought up, but I did not see it. I am looking to make miracles slightly different than what I see generally. Has anyone thought about a playset of Young Pyro and maybe 2 or 3 Mentor in the Counterbalance/Top shell? Would that be viable with a list something like this below?
    MB:
    21 Lands
    4 YP
    3 Mentor
    2 Snapcaster
    4 Top
    4 CB
    4 Brainstorm
    3 Ponder
    4 Swords
    2 Jace
    2 Bolt
    3 Probe
    4 FoW

    Thanks for you considerations!

  8. #9028
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Tristin183 View Post
    Hello all,

    I am a DnT player that is branching out right now for other decks. I checked the last few pages to see if this idea was brought up, but I did not see it. I am looking to make miracles slightly different than what I see generally. Has anyone thought about a playset of Young Pyro and maybe 2 or 3 Mentor in the Counterbalance/Top shell? Would that be viable with a list something like this below?
    MB:
    21 Lands
    4 YP
    3 Mentor
    2 Snapcaster
    4 Top
    4 CB
    4 Brainstorm
    3 Ponder
    4 Swords
    2 Jace
    2 Bolt
    3 Probe
    4 FoW

    Thanks for you considerations!
    That is a countertop deck, and it doesn't involve miracles cards at all. There are numerous other threads about potential countertop shells, exactly with the cards your considering, but I don't think that this is the place for such a discussion. Please feel free to correct me, anyone else who frequents this, but this is not a miracle shell.

  9. #9029
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    That is a countertop deck, and it doesn't involve miracles cards at all. There are numerous other threads about potential countertop shells, exactly with the cards your considering, but I don't think that this is the place for such a discussion. Please feel free to correct me, anyone else who frequents this, but this is not a miracle shell.
    Agreed, this is something else.

    And if you want to branch out and learn new decks, radically changing one probably isn't the best way to start.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  10. #9030

    Re: [DTB] Miracle Control

    Thank you all for your words. I suppose it isn't a Miracle shell, but it is countertop. I will look elsewhere for assistance!

  11. #9031

    Re: [DTB] Miracle Control

    Has anyone used the rest in peace version of Miracles?? In theory it seems like a great idea because I don't think we get much value out of our graveyard, outside of in comparison to decks like bug, dredge, lands, Loam, jund, etc. and it can either win via combo or entreat. I'm fairly new to the deck so I wouldn't be surprised if I am completely mistaken but tell me what yall think.

  12. #9032

    Re: [DTB] Miracle Control

    Quote Originally Posted by Black of all trades View Post
    Has anyone used the rest in peace version of Miracles?? In theory it seems like a great idea because I don't think we get much value out of our graveyard, outside of in comparison to decks like bug, dredge, lands, Loam, jund, etc. and it can either win via combo or entreat. I'm fairly new to the deck so I wouldn't be surprised if I am completely mistaken but tell me what yall think.

  13. #9033
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Tristin183 View Post
    Thank you all for your words. I suppose it isn't a Miracle shell, but it is countertop. I will look elsewhere for assistance!
    Shameless plug for a possible thread you might be interested in. Not a countertop shell, more like Mentor:http://www.mtgthesource.com/forums/showthread.php?29428-Punishing-Dack-Miracle and http://www.mtgthesource.com/forums/s...1-Esper-Mentor

    Quote Originally Posted by Black of all trades View Post
    Has anyone used the rest in peace version of Miracles?? In theory it seems like a great idea because I don't think we get much value out of our graveyard, outside of in comparison to decks like bug, dredge, lands, Loam, jund, etc. and it can either win via combo or entreat. I'm fairly new to the deck so I wouldn't be surprised if I am completely mistaken but tell me what yall think.
    I assume you mean the version that has Enlightened Tutor? That version is pretty powerful, and was quite popular a few years ago, initially, but it lacks consistency and Enlightened tutor is card disadvantage built in, which isn't something we necessarily want. 4Ponder variant is built around the idea of being smooth and consistent, which is why it's quite a bit more popular now. It's also a lot less clunky than the Etutor version can be. While you mention that it is powerful, it suffers from sometimes drawing the wrong side of the deck in matchups where they don't matter as much, and is significantly weaker in the mirror. An example of the mirror in question would be our own Einherjar playing against my good friend from the Chicago area, Nick Hess, who was on the Etutor version of the deck. The video is here: https://www.youtube.com/watch?v=2h9qnmvQhAo

    The video is short, but I was there at the event watching, and it wasn't even remotely close. The bombs were answered by cheap mana counterspells and removal, and having a clunky build isn't what we want overall, I don't think.

    Most of the above is simply from my personal experience with various builds of the deck, so anyone else is welcome to chime in as well :

    EDIT:
    Quote Originally Posted by AnziD View Post
    Also this. You underestimate the power of snapcaster mage if you don't think we gain much value from the graveyard ;)

  14. #9034

    Re: [DTB] Miracle Control

    Quote Originally Posted by Black of all trades View Post
    Has anyone used the rest in peace version of Miracles?? In theory it seems like a great idea because I don't think we get much value out of our graveyard, outside of in comparison to decks like bug, dredge, lands, Loam, jund, etc. and it can either win via combo or entreat. I'm fairly new to the deck so I wouldn't be surprised if I am completely mistaken but tell me what yall think.
    Biggest downside is not being able to run Snapcaster Mage. In a Meta that relies on its GY heavily I suppose its a worthwhile concession, but Snappy is a big source of consistency for the deck so be careful.

  15. #9035

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    vs Miracle Flying is as good as islandwalk.
    and Sliver has Shroud and resiloency ti Reb which is pretty relevant.
    If they can protect their Vial they can go off even faster and better.

    Yea, they can pack Disenchant and StP as well..

    If merfolk is so strong why aren't Sliver and Merfolk at least 5% of the meta?

    edit: ah yeah sorry! haha
    Syphon Sliver version also plays Abrupt Decay and Krosan Grip
    I try to sleeve a list...
    No one is saying Merfolk is strong, they're saying it's strong against Miracles. And yeah a nut draw from a Sliver deck might be strong against Miracles as well, but part of analyzing the matchup is thinking about how likely that nut draw is. If it's a bad matchup in 5% of the cases where they vomit their hand onto the board and have protection and you can't find a Terminus, but a good matchup in the other 95%, then that's a good matchup! Goblins is also strong against Miracles, but guess what, it's weak to lots of other decks and that's why the only people who play it are the people who really love Goblins.

    I understand that you're interested in the deck, but I think you should look at the fact that literally everyone here is disagreeing with you, and how likely it is that they're all wrong. This thread contains thoughts and opinions of people who've won and top 8'ed GPs, SCG events, and other big tournaments around the world, and you're giving advice to newer players based on your experiences running Null Rod (the card that OTHER decks bring in to turn off our Tops) to defeat all the MUD decks you encounter on Cockatrice. I really don't think your experiences can be extended to the entire format.

  16. #9036

    Re: [DTB] Miracle Control

    Ok thanks for the insight on that, I guess I'm just sorta hating how bad im getting owned when I run this deck. I went to two tourneys and only have won 1 round. I'm just trying to find someway to end games quicker but it seems I'll just have to get used to playing the deck.

  17. #9037
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Black of all trades View Post
    Ok thanks for the insight on that, I guess I'm just sorta hating how bad im getting owned when I run this deck. I went to two tourneys and only have won 1 round. I'm just trying to find someway to end games quicker but it seems I'll just have to get used to playing the deck.
    Miracles is a deck that absolutely requires numerous repetitions, vast knowledge of the format, and, overall, practice. Don't get discouraged, you'll lose a lot at first, but it's extremely rewarding to learn to play well.

  18. #9038
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Black of all trades View Post
    Ok thanks for the insight on that, I guess I'm just sorta hating how bad im getting owned when I run this deck. I went to two tourneys and only have won 1 round. I'm just trying to find someway to end games quicker but it seems I'll just have to get used to playing the deck.
    Usually it goes like this:

    >Lose for 6 months
    >Keep going
    >Start winning some
    >nearly there...
    >suddenly you understand what you're going to do, and you're somewhat golden

  19. #9039

    Re: [DTB] Miracle Control

    Quote Originally Posted by Black of all trades View Post
    Ok thanks for the insight on that, I guess I'm just sorta hating how bad im getting owned when I run this deck. I went to two tourneys and only have won 1 round. I'm just trying to find someway to end games quicker but it seems I'll just have to get used to playing the deck.
    It is a very tough deck to play, and an extremely tough deck to play quickly. It's also a known quantity and the ways for other decks to fight it are both well established (Null Rod, Wear//Tear, how to destroy Top, how to play around CB) and well practised by the people who pilot them. When you play the "best deck", you put a target on your back.

    Combine an inexperienced Miracles pilot with an experienced other-deck pilot and well-trodden anti-Miracles tech, and the result is that you'll lose a LOT for a while. Once you learn to play around the hate and know exactly what to dig for and what your outs are (when to shuffle, how to stack a Top, how to order spells to dig deep), you'll be able to play around the hate and win. But the only way to learn those is the hard way. Don't give up!

  20. #9040

    Re: [DTB] Miracle Control

    http://www.toplevelpodcast.com/the-p...nastery-mentor

    31:08

    "This card is insane, Karakas is crazy" - Patrick Chapin

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