Page 66 of 254 FirstFirst ... 165662636465666768697076116166 ... LastLast
Results 1,301 to 1,320 of 5079

Thread: [Primer] R/G Lands

  1. #1301
    Member
    Djehuti's Avatar
    Join Date

    Jun 2015
    Location

    New Jersey
    Posts

    115

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Admiral Nobeard View Post

    Rd 1: BR Reanimator 2-0
    Game 1 I dump half of my hand on turn 1 and have Marit Lage by turn 2.
    Game 2 I put Chalice on 1, he Decays it, and I put my second Chalice on 1 and Crop Rotation into Bojuka Bog; he concedes after I dredge into Dark Depths
    If this is the true order you played it, your rotation should have been countered by chalice. Anywho, congrats on the win!

  2. #1302
    Member
    Admiral Nobeard's Avatar
    Join Date

    Oct 2015
    Location

    Arkansas, United States
    Posts

    91

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    If this is the true order you played it, your rotation should have been countered by chalice. Anywho, congrats on the win!
    Oops, yeah, I Rotated before dropping Chalice; my bad. Thank you!
    Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.

  3. #1303

    Re: [Deck] R/G Combo Lands


  4. #1304

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    Is there any episodes you recommend to someone new to your series?

  5. #1305

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Varal View Post
    Is there any episodes you recommend to someone new to your series?
    If you're just interested in RG Lands, start at the beginning, or mix and match, or whatever. Some of my side comments might need to be heard in linear time to be understood, but mostly not.

    If you're interested in learning the basics of the deck, and how it is supposed to function, you could choose the fair creature matchups like the Delver decks, Shardless Bug, Merfolk, or otherwise. These probably give the best glimpse at the plan A of the deck, which is to prison the opponent out of the game with mana denial and creature destruction.

    We have to take other roles in other matchups, though. Against Miracles, for instance, we probably need to play like a fast combo deck game one and hope that it's good enough, since we could get locked out at any time. Games two and three we can take a more reactive role, but comboing out very quickly is still one of the most reasonable approaches to winning. You can check out those matches if you're specifically interested in how to approach Miracles.

    Against combo decks, we have to have an entirely different prison strategy that still lets us combo efficiently. Check out the Storm matches (and the one Reanimator match) for that stuff.

    Elves is another combo matchup, but I'd say we have fantastic odds against them. We can combo faster than they can usually, and if we have Grove-Fire on the back of Exploration we'll almost always win. We also have the single best trump card against them, The Tabernacle at Pendrell Vale, which just keeps them from doing anything but putting more creatures onto the battlefield to keep paying for their Tabernacle triggers. In conjunction with Wasteland recursion to keep them off Cradle mana, Tabernacle just seals the deal. Check out the Elves matches to see some epic shenanigans.

    If I've said more than I needed to about the deck, I apologize. In any case, watch them however you like.

  6. #1306
    Do you have a moment to talk about Primeval Titan?

    Join Date

    May 2013
    Location

    Canada, eh
    Posts

    704

    Re: [Deck] R/G Combo Lands

    SCG premium has a lands vs death & taxes video up today. I haven't watched it yet. I assume that the Lands player will crush.

    edit:
    http://www.starcitygames.com/article...And-Taxes.html

    oops totally goofed and forgot to post the link

  7. #1307
    Hey guys, let's do it! The blue yonder awaits! Yahoo!
    Chatto's Avatar
    Join Date

    Apr 2011
    Location

    The World
    Posts

    1,011

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    SCG premium has a lands vs death & taxes video up today. I haven't watched it yet. I assume that the Lands player will crush.

    edit:
    http://www.starcitygames.com/article...And-Taxes.html

    oops totally goofed and forgot to post the link
    It is premium, so I'll wait.
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  8. #1308

    Re: [Deck] R/G Combo Lands

    I'm searching for a sideboard card to bring in against Miracles cause in my opinion we need a different way to deal with the game...what about Worm Harvest? Could be a good choice? In what other MU it can be side-in?
    I see a recent list running Helm of Obedience in sideboard and bring it in against RIP to make the surprise effect on opponent and win on the spot, but I do not like it a lot cause it relies too much on RIP...can Worm the correct choice??

  9. #1309
    Member
    jarvisyu's Avatar
    Join Date

    Dec 2012
    Location

    Rockville, MD
    Posts

    247

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by meso94 View Post
    I'm searching for a sideboard card to bring in against Miracles cause in my opinion we need a different way to deal with the game...what about Worm Harvest? Could be a good choice? In what other MU it can be side-in?
    I see a recent list running Helm of Obedience in sideboard and bring it in against RIP to make the surprise effect on opponent and win on the spot, but I do not like it a lot cause it relies too much on RIP...can Worm the correct choice??
    Worm Harvest is weak versus Rest in Peace and (Blood Moon if you don't have Riftstone Portal). I'd vote against it personally.

  10. #1310

    Re: [Deck] R/G Combo Lands

    I run portal in main deck (list very similar to your of GP)...but I have some difficulties dealing with Miracles, usually the game ends with a draw or just after one game...so I'm thinking about something to help with this MU and can be used in other matches, so I thought about Worm Harvest

  11. #1311
    Member
    jarvisyu's Avatar
    Join Date

    Dec 2012
    Location

    Rockville, MD
    Posts

    247

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by meso94 View Post
    I run portal in main deck (list very similar to your of GP)...but I have some difficulties dealing with Miracles, usually the game ends with a draw or just after one game...so I'm thinking about something to help with this MU and can be used in other matches, so I thought about Worm Harvest
    if your match is ending after just one game, siding a card like worm harvest isn't really going to do very much good

  12. #1312
    Member

    Join Date

    Oct 2015
    Location

    Uhmrka
    Posts

    145

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by meso94 View Post
    I run portal in main deck (list very similar to your of GP)...but I have some difficulties dealing with Miracles, usually the game ends with a draw or just after one game...so I'm thinking about something to help with this MU and can be used in other matches, so I thought about Worm Harvest
    Your best bet is to early witch with a way to loop it, or port them off of red mana if you fear blood moon. Miracles is really good at the long game. I've been experimenting with aura fracture with excellent results. If you are running maindeck riftstone, give it a try.

  13. #1313
    Member
    jarvisyu's Avatar
    Join Date

    Dec 2012
    Location

    Rockville, MD
    Posts

    247

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    Your best bet is to early witch with a way to loop it, or port them off of red mana if you fear blood moon. Miracles is really good at the long game. I've been experimenting with aura fracture with excellent results. If you are running maindeck riftstone, give it a try.
    aura fracture was the card i was looking for. i ran across tranquil grove.

    I think fracture might be a bit too narrow though

  14. #1314
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    It is premium, so I'll wait.
    One of the locals was talking to me about this at Legacy last night. Said DnT won. I asked how skilled was the Lands polite and got a kind of shrug.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #1315
    Member

    Join Date

    Oct 2015
    Location

    Uhmrka
    Posts

    145

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jarvisyu View Post
    aura fracture was the card i was looking for. i ran across tranquil grove.

    I think fracture might be a bit too narrow though
    I'll preface that I have a heavy miracles meta. It's been good to me.

  16. #1316

    Re: [Deck] R/G Combo Lands

    On the Lands Vs. Taxes premium vid:

    Just wanted to add that (though I'm certainly guilty of making lots of mistakes for everyone to see), Anderson did make a lot of suboptimal plays, and while he did win the first game, he almost lost it, and it should have been a blow out. Had he known that Lands needs to take the control role versus Taxes, he could have opted to play P-Fire earlier instead of assuming he could just go for the combo win. While I don't think the Death and Taxes match up is highly, highly favored (say something like 60-40 or 65-35), I do think it is better than the video shows.

  17. #1317

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    I'll preface that I have a heavy miracles meta. It's been good to me.

    Do you have ever problems to cast Aura Fracture? It needs a Mox or Portal in grave to cast it, it can't be loamed away and discard it due to gamble in quite bad in my opinion...if it enters the game could change lot of things, but I'm not convinced about it...worth a test obviously

  18. #1318
    Member

    Join Date

    Oct 2015
    Location

    Uhmrka
    Posts

    145

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by meso94 View Post
    Do you have ever problems to cast Aura Fracture? It needs a Mox or Portal in grave to cast it, it can't be loamed away and discard it due to gamble in quite bad in my opinion...if it enters the game could change lot of things, but I'm not convinced about it...worth a test obviously
    I have not had problems.

    Just as bad as grip in terms of loam and gamble. Mox diamond, riftstone, karakas, thespians stage. Stays on the BF. Do you like loaming grip away? A 5th out to problematic enchantments. Grip 9x out of ten destroys an enchantment in my miracles matchup. Although, I do like blowing up some senseis d top. :8

  19. #1319

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    I have not had problems.



    Just as bad as grip in terms of loam and gamble. Mox diamond, riftstone, karakas, thespians stage. Stays on the BF. Do you like loaming grip away? A 5th out to problematic enchantments. Grip 9x out of ten destroys an enchantment in my miracles matchup. Although, I do like blowing up some senseis d top. :8

    And a part from Miracles and I suppose Painter, in which other MU could be sided in the Aura Fracture?

  20. #1320
    Member

    Join Date

    Oct 2015
    Location

    Uhmrka
    Posts

    145

    Re: [Deck] R/G Combo Lands

    [QUOTE=meso94;918214]And a part from Miracles and I suppose Painter, in which other MU could be sided in the Aura Fracture?[/QUOTE

    One slot for miracles. Against painter I would bring it in. I don't imagine seeing enchantress in my meta. I'm OK with one slot to hate miracles. I'd bring it in against uwr blade too

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)