You know the last time this was my plan. But it ended up in a Troll which was a 1/1 without abilities and my forced Jitte rested in the grave...
Besides, LS won the German Champs against the Goblins (I mentioned above) in the finals but I know its not representative... its crazy...
Noobslayer can give credit as to how good this deck is.... laughs.. Noobslayer, please inform everyone as to your deep passion for this deck?
Team Unicorn- "I'm Horny."
"The Wandering One" of Legacy.
"Glimmervoid, Go."
Hi all!
Just wondering if anyone has tried blue as a third color like we veterans did in the past. (Sorry if there is a topic for that deck somewhere)
So 3cc Serendib Efreet to replace BSS
And here comes the gamebreaker:
4cc 2xBinding Grasp
Not to mention Impulse, Arcane Denial(or other 1U counterspell daze, memory lapse, mana leak)
I was bored last weekend. I cut the fat guys (ie 4cc), and splashed black for maindeck Bob's and stuffed in some Grim Lavamancers. Needlesss to say, I went 4-1, only losing to Burn, AND beating white weenie with an obscene number of pro: red dudes.
Sentiments, Call of the Herd is retardedly good.
Don't play Zilla Stompy, play 3c aggro.
And the dude on SCG is obviosly a fool if he dismisses AS as a deck to contend with. I personally do not enjoy sitting across from Phil and his monstrosity.
I think I'm going to stop playing Angel Stompy because I always think people are talking about me when they are actually referring to Stolze. That aside. AS is still good, and splashing black for Bob is debatable, but would be well-discussed in another thread with a clear decklist. Zilla Stompy is good, and, in true 20/20 hindsight, I wish I would have played it at Gencon due to its ability to ruthlessly punish random decks.
This deck utterly decimates 3c aggro. It's also better against Thresh and Goblins. That's the entire reason for the slightly higher mana curve and fatter beats; 2 of the most popular decks in the format have very real trouble answering them. The same goes for a ton of randomness (3c aggro included). Furthermore, Zilla Stompy's manabase is much much more stable against Goblins, as well as anything else packing Wasteland.
Last edited by Zilla; 08-17-2006 at 07:38 PM.
Actually, you might want to go with zilla stompy over 3ca... find my report and see why. If you have ANy questions about rgw aggro, IM me.
Thanks. The former patron saint, and current martyr of three deuce.
Last edited by Kenderleech; 08-17-2006 at 07:36 PM. Reason: caps.
~~~~~~~~~~~~~~~~~~~~~~~~~Originally Posted by peter_rotten
It is time now, my friends,
To take a stand,
To proudly proclaim what it is that you are fighting for.
Join with us, in the bonds of fellowship and proudly yell:
For Love.
For Peace.
For Honor.
For None of the Above.
For Pony.
~~~~~~~~~~~~~~~~~~~~~~~~~
Founder, Freshly Baked Crayons
Landstill is really a somewhat unfavorable matchup. I hope there can be some discussions on the boarding of Winter Orb for Landstill and Rifters(A Rifter told me he can win a plethora of games under Orb), Flashfires that simply wins Rifters, or Pyroblast for both Solidarity and Landstill(I am not sure if the card can vastly improve this matchup).
Then his opponents were playing Orb at all the wrong times. You need plenty of mana to get going with Rifter, and unless you play the Orb when they have all their mana untapped or something similarly stupid, you will take quite a few time walks with it. As a sideboard card for control that hinders you the least and control the most, Orb is probably the MVP for the price.Originally Posted by tsabo_tavoc
Truth. The best time to play an Orb is typically around turn 4 or 5, after they've tapped out to recur a dragon or cast a Wrath. By this time you should have 4 or 5 mana available to you, which you use to cast an orb and a threat (preferably something difficult to kill like Troll), and then use the 3-4 turns you've bought yourself to ride that threat to victory. It's been quite effective for me in testing.
Technically, Thres has no problem answering Iwamori. They do run 4 Swords you know.
This deck has posted good results in top 8s even after being dismissed as unviable due to combo.
It's a strong deck.
But at the same time, I can't help but wonder if perhaps a faster build utilizing more burn, fireblasts, more low cc cards (skyshrould elite) and the bloodthirst 2cc 3/3 trampler etc akin to the original deck might be better against combo.
I've been running a list that looks a little like this for the past few months.
Beaters
4 Kird Ape
4 Scab-Klan Mauler
4 Jungle Lion
4 Llanowar Elves
4 Wild Mongrel
4 Burning-Tree Shaman/ Some other beater.
Pump
4 Rancor
2 Umezawa's Jitte/Fireblast
Reach
4 Lightning Bolt
4 Chain Lightning
4 Magma Jet
Land
4 Taiga
4 Wooded Foothills
4 Wasteland
3 Mountain
3 Forest
It's essentially the list I used to run back when I actually used to play, except I play better cards over fanatic, jackal pup, and cursed scroll. Although scroll was very good and I might even suggest still playing it. I've found through playing mainly on the interweb and with my friends that this list is very strong. It has a good thresh and goblins match, haven't tested solidrarity much, but I assume it's bad.
In case anyone was wondering, my friends play thresh, goblins, ravanger, and Homebrew. We're not the best players, but we have anough good decks to test alot of match-ups.
Si, I like cereal.
I currently running the list with 2 Iwamori and 2 Silhana Ledgewalker in the "4 Iwamori slot". The -2x 4cc +2x 2cc proved to be real good for the curve and the Ledgewalker won me alot of games with Jitte or Rancor as my other creatures kept the ground busy or closed.
Being untargetable is the best ability a creature can have in this deck. Adding a decent evasion ability is just nuts with Jitte and Rancor.
He's also another first turn drop with ESG if you have nothing else reliable that can stop a Lackey.
I agree that Silhana Ledgewalker can be a good choice. It can carry and charge a Jitte to destroy those ... Silver Knights. It's incredible how Silver Knight wrecks this deck.
I am also wondering if the 2 Naturalize are worth a MD slot. I really hate loosing game 1 to Mongoose + Worship. OK, I still loose to Mongoose + Worship + FoW but this is less likely to happen because they need FoWs to slow me down.
- ERDjinn
With all that acceleration you better play Krosan Grip so counters are not a problem when destroying Needle on Troll or Worship or anything else.
The inclusion of MD disenchant effects is a meta call. You shouldn't weaken the deck by adding them MD in the most cases I think. Its true that there are alot of situations when I wished I have them but there are more situation when they are not necessary, dead or just a bad draw compared to other things.
What do you run in your side?
- ERDjinn
why dont you use cursed scroll in zilla stompy?? it can kill a mother of rune and a silver knight?? what do you think about the pyrite spellbomb?? you can sac it for dealing 2 damage to a silver knight or drawing a card?
why dont you play mana acceleration like chrome mox or mox diamond??
At the moment
4 Pyrostatic Pillars
3 Naturalize (these will most likely become 3 Krosan Grip)
3 Tormod's Crypt
3 Pyroclasm
2 Flashfires
Clasm is to smash Goblins because this deck sadly doesn't crush Goblins always and I face 1+ Goblin decks on tourneys.
Flashfires becasue of Rifter and also AS/BDW but this is the changing slot, depending on the meta and Needle availability.
I also ran Choke some time ago and it was really nice but too narrow.
I currently run:
-3 Pyroclasms -1 Naturalize -2 Flashfires
+2 Engineered Explosives +2 Rack and Ruin +2 Anarchy
E. Explosives against goblins and white weenie (Silver Knight + Priest or Mother + Isamaru + S. Lions), R&R for artifact heavy decks like Faerie Stompy.
I decided for R&R over other artifact hate because it cannot be misdirected, but I think I'll cut them for Krosan Grip.
Thanks.
- ERDjinn
Explosives is a nice SB card, indeed. I think I will test them in the Clasm slot.
Needles are definately needed in the side. I sided them in nearly every game in a tourney yesterday (I borrowed two which replaced the Flashfires).
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