Indeed. This change doesn't just affect new players; there's already a misuse of nomenclature when it comes to casting costs. There is a significant functional difference between the terms "colorless" and "generic" and even older players are so accustomed to interchanging the terms without realizing it.
Given the precedence established by hybrid mana symbols and Phyrexian mana symbols, I really don't find any compelling reason to have not done this in precisely this way.
Unfortunately you can't have opinions about facts. :) The Comp rules have long since called the :X: in a casting cost the "generic mana cost" of a spell or ability; calling it colorless is.... strictly inaccurate, especially now.
Underline mine. It never comes up, but Magic has always required a fine understanding of the explicitivity of its rules and corner cases - now, this is no longer a corner case, but a need-to-know fact about the game - 1 can be paid with D, but 1 != D.Originally Posted by Comp Rules
The precedence established by hybrid mana and phyrexian mana is that symbols that impact the casting cost of a card don't have to appear on lands or in mana sources.
I will point out that a noob friend of mine did originally think when Hybrid was introduced that you had to tap a dual land that produced both types of mana to pay the hybrid cost... but figured it out pretty quickly when it was explained to her.
No,can totally pay for D costs. D isn't a new type of mana right? It's not like you can produce "Generic Mana" still.
Isn't the fact that Mystic Gate saying Tap: Add D mean thatand D are actually just the same thing.
The fundimental problem here is is thinking that the symbols in a cards mana cost and the symbols for mana types mean the same thing... when they never really did.
Oh man. . . how much would this artifact have to cost to be remotely balanced.
?
Artifact
Spells cost D more to cast.
D mana in modern legacy mana bases is actually really hard to come by - wasteland is tricky since even though it provides D, half the time it will be sacrificed . . . .
As you noted . . . you can't ever produce 1 mana anymore, so this isn't really an issue![]()
IMO that's just your opinion.More specifically, if a generic mana cost is not colorless, then what color does it have?
AFAIK the spoilers aren't confirmed, so we don't know for sure, but we believe that the mana sources that produceNo,can totally pay for D costs. D isn't a new type of mana right?
will be retroactively changed to produce D.
This is my interpertation as well.
So D can pay, but
!= to D seems off to me. Since
is in fact being retroactively changed to be D.
Basically were back were we started, and going foward with this change it should be clear as mud thatand D both are and are not the same thing depending on if you are talking Mana Abilities on cards printed before the change, or Mana Costs. (People who play Paper Magic will have to think
= D sometimes, and
!= D othertimes.)
This brings me back to my question of: what is D's mechanical identity? So far with Mirrorpool and New Koz, it seems like it's taking away from blue and red (copying and counter). Will D even have a mechanical identity?
For example the card above - why would that be a D spell instead of a UD spell? Is countering part of D now?
This isn't a complaint - but I'm curious to see if there will be a rearrangement of the color pie in the future. For example it would be very interesting ifD is treated as a sixth color and if it would permanently get anything that touches on countering spells, copying or exile (with blue, red/blue and white/black losing their primary status of those effects)
Do artifacts currently have a mechanical identity?
Based on the Eldrazi themes BFZ I'd expect exile, processing, and color/colorless matters stuff to show up in D, but the two spoiled cards don't have any of that. Spoiler Kozilek has menace which is also part red's portfolio, rather than the more colorless super-menace on Pathrazer of Ulamog or Phyrexian Colossus.
No - but if they are going to have D be a new color, and if they want to distinguish D from artifacts they might give it an identity. This is me just brainstorming. For all we know they might never use D again, or they might just treat it as a way to balance artifacts or powerful abilities.
Tangent, but I wonder if we are less likely to see cards like Ancient ziggurat, or Caverns of Souls now that there is D mana that they can't produce.
In the case of Cavern of Souls it could make any creature that didn't have CMC 0 uncounterable up to now (Unless there is a creature with no creature types I am forgetting about). Because of how generic mana works. However Cavern of Souls would not be able to make a Creature with only D mana in it's cost uncounterable... but it can be tapped for D mana... I know this is a corner case, but if they give us a playable creature that cost D that fits into a deck with Cavern of Souls that's going to be pretty annoying.
No it doesn't:
Cavern will read:
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {D} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
The mana that makes the creature uncounterable only comes from the second ability. The second ability only produces mana of any color. D is colorless mana explicitly and so it will not be included in the "mana of any color." Granted this only means that you can't make a creature with the mana cost composed of only D uncounterable. If its D plus any generic or colored mana you can still make it uncounterable.
Granted. . . . wizards could define "mana of any color" as including "colorless mana" but that would be insanely dumb.
Edit: or Wizards could errata "mana of any color" to "mana of any color or lack thereof" which would also be really really dumb
This is incorrect. Moving forward,is only a cost, not mana you can produce, and it's not being changed where it is a cost. D is colorless mana you can produce, and can also be a cost.
and D will not the same, at least, not if the pattern of spoilers holds and if D mana actually lives beyond this block.
I agree, though I want to point out my actual point which you keep missing...
and D are not the same thing expect for when
and D are the same thing (on cards printed before to OGW.)
This "Fix" to ensure clarity ony works going foward... or on Magic Online, but adds confusion when you deal with mixed card pools....
This all becomes extremely crazy if Wizards ever decided to print a card that added generic mana to your mana pool. (I don't see this ever happening...)
I actually thought about this some, and came up with a case (actually multiple cases) where a creature can have both color and D mana symbols and not uncounterable...
Imagine the following Hypotheical Creature Card.
Name: Darmagoyf
Mana Cost: GD (or DG since I have no idea if D is before or after G on the template)
Creature Type: Lhurgoyf
Your opponent taps a Forest and Cavern of Souls (on Lhurgoyf) and then casts Darmagoyf, is it uncounterable?
No, because the Forest can't be used for the D part, Cavern of Souls first ability must have been used.
This would be true with any combitation of color mana costs and D costs where one of the sources of D has to come from Cavern of Souls. So if it was Wastes + Cavern of Souls it would be uncoutnerable, or Wasteland + Cavern of Souls etc.
It gets more likely that the D cost had to be paid with Cavern of Souls colorless ability the more D's the card has.
This is all hypothetical, but kind of intresting and why I don't think we are going to see many mana of any color + restriction (or benifit) type cards.
Also just throwing this out there, but Sundering Titan got a (small) power level boost.
The paper card pool is already a mess though :) functional errata, border changes, art replacement for old game symbols (tapping, mana symbols, color of text, etc), etc etc. This is also nothing new. All a player needs to do is look at an old card with "Summon Wall" or "not playing for ante" or "Waylay" on it to experience the discrepancies. I don't think D mana is ~particularly~ unique in this regard.
It does suck that it's another monkeypatch but that's the problem with physical product that isn't easily mass reproduced or replaced. Chess or checkers pieces can be anything; poker cards have a lot of variants; Super Mario Bros can be adapted to the Super NES for great justice. But old Magic cards are always exactly what the game was at the time they were printed. Quel dommage.
@Sundering Titan - since Wastes have no type I presume you mean they get a boost if you build around typeless land cards? Titan can't blow up Wastes.
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