Hey fellow Reanimators!
Yesteday there was the yearly JKentertainment event in Germany with about 175 Legacy players. I endet up with 6:2 and position 12.
I played my beloved UBg Reanimator without tiny Jace or experimaltal things like red splash.
Storm 2:0
RB Goblins 2:1
Elfes 2:0
Shardles BUG 2:0
D&T 0:2
Reanimator 2:0 (On camera, see link below)
Lands 0:2
RUG Delver 2:0
In the End I got a Snpacaster mage and one of the most fun turnaments I have ever played.
Here is my list on tappedout where I try to make some kind of a blog thing about my deck: http://tappedout.net/mtg-decks/16-07-15-reanimator/
I also got to play a match on camera. Here is me playing the mirror match against Carl Meinung:http://player.twitch.tv/?volume=0.47...57&time=14896#
Congrats Damaku,
I played there at JK Entertainment, in Frankfurt Germany too. ;)
Went 6:2 too and placed 15 out of 175. I got a Vendilion Clique (MM15, chinese)
Played the same list (BUG) i posted before but did some changes on the sideboard.
It was my first big tournament and i was really happy with the start. Went 4:0
My matchups:
Aggro Loam 2:0 --> MWP: Grave Titan + his tokens
Dredge 2:0 --> MWP: Grave Titan + his tokens
Esper Stoneblade 2:0
RUG Delver 2:1 --> Griselbrand MWP
Then i had to play on camera and i didnt like it. I was really nervous and couldn't concetrate myself.
Death&Taxes 0:2 --> I failed on playing
Miracles 0:2 --> He got the Counter-Lock early and had the counters for my spells, Mentor did the rest.
Merfolk 2:1 --> Iona on blue on Turn 2 in Game 2 and 3 with counterbackup was the win.
Dredge 2:1 --> Reanimate on my Griselbrand, his Iona on black...GG. Dont know why he boarded G2 and G3 Iona in. I liked it because i reanimate always his Iona because i couldnt find mine fast enough
Cockatrice: Deckerator
(
) Reanimator
Shardless BUG
Death&Taxes
Congrats damaku! Just one thing, I was skimming your primer but on the tapped out page you linked and noticed an error. Keranos can be reanimated through priest as you say, however it can't be reanimated through grafdiggers cage.
In any case, well done.
I played @stryfo's 4C list at CardKingdom 12/14 and never dropped a game.
Round 1: Sultai Delver 2:0 : Close games. I really don't like playing against Sultai Delver. Izzet Charm kills delver and Deathrite nicely. Had to fight through double Deathrite Shaman game 1. Darkblast and Izzet Charm gave me room to work.
Round 2: Black Vice, Winter Orb, Stasis 2:0 : Game 1 I got turn two Iona on blue. He conceded having only seen basic island and Black Vice. Game two, it felt like he had unlimited counterspells. Played Jace, Vryn's Prodigy; it was countered. I eventually reanimated, flipped, and then used his ultimate. A number of turns later, I eventually landed a Griselbrand with The Tabernacle at Pendrell Vale, Winter Orb, Stasis, and two Black Vice in play. Drew 14, Brainstormed, double forced my brainstorm and passed the turn to mill out my opponent.
Round 3: Storm 2:0 : Griselbrand attacking and drawing counterspells. Didn't have a chance for Iona on black given my draws.
Round 4: Infect 2:0 : Intentional draw, but won two straight for fun. Entomb for Darkblast was so good on top of Izzet Charm. Misdirection was nice to move the pump spells onto his Noble Hierarch or my Hapless Researcher.
Being aware of the mana is the hardest thing so far. Leading on a Badlands has gotten me murdered in testing if you don't have more lands in hand. You absolutely need blue mana to function, and black to win. This deck's lines take a lot of practice if you are used to stock Sultai Reanimator.
Last edited by idavis; 01-08-2016 at 11:12 PM.
This is easily the most difficult thing to master. Being cognizant of your mana will provide you with the ability to execute deeper lines of play. Maintaining a greedy manabase is tough work, it requires constant attention. Don't think you can just jam red in there and play as usual. The payoff is there as these four color results are showing, but just don't think it's free.
Played at Card Kingdom's Legacy Preservation Series last night. Placed 9th of 67. Played against @Stryfo's crew games 1 & 4.
2-1 Infect : Dropped game one as I kept a hand that couldn't beat a good infect hand. IIRC Elesh Norn won game 2. Game three I think I binned Elesh, opponent crop rotated to Bajuka Bog, but Griselbrand brought it home. I should have written down details while it was fresh. Opponent drew nothing but elves instead of pump spells game three to finish.
1-2 Grixis Control: Never played this matchup before. Cabal therapy over and over. Went to turns game three and lost to young pyromancer. I drew darkblast far too late to control my opponents board and never saw an entomb.
2-0 Hypergenesis: Game one I saw a gemstone mine, followed by other lands I didn't recognize and then a city of brass. Not understanding what was going on, I just played draw/go for a while. Then the violent outburst into hypergenesis hit. I had misdirection plus force of will against a single force of will. I then combo and he concedes. Game two, he started with a leyline of the void in play. I opened on hapless researcher, turn two, another hapless researcher. I attacked every turn and killed him with hapless researcher. He tried to go off the turn before he died; I hard cast force of will against a show and tell, then had force of will plus misdirection against his hypergenesis plus force of will. I never drew an echoing truth to bounce the leyline. I wanted to get Jin-Gitaxias out, but I'll take the hapless kill.
2-1 4C Reanimator Mirror: He went off first game one and I didn't have counter magic. Game two I believe I won the counter war and got a griselbrand. Game three was dueling echoing truth, griselbrand, and I got lucky with my opponent drawing nothing to stop me at the end.
2-1 Burn: Game one I get a turn three Iona at five life through a eidolon of the great revel. He had beat me down with a turn 1 goblin guide. With Iona in play, we played draw/go until I discarded elesh to hand size and exhumed him going to three life. Game two I got a turn three iona at 13 life, with reanimate on the stack, opponent casts fireblast taking me to nine and I die to reanimate. Game three, I get Iona out again on turn three.
0-2 Goblins: Game one I exhume elesh norn four times. Opponent had turn one vial and opening hand stingscourger - counter magic was useless. I reanimated stringscourger to get it out of the graveyard. Then exhumed elesh norn. In response, my opponent cycled Gempalm Incinerator killing the stringscourger again bouncing elesh norn. Game two felt the same. This was the toughest matchup.
2-1 Esper Stoneblade: Opponent opens on deathrite shaman, but I get griselbrand in play with a sick deathrite. Game two, I open on a pithing needle which is countered. I am thoughtseized, dures'ed; double deathrite shamans kill me. Game three, opponent's opening thoughtseize is misdirected, following counter wars, my opponent has no hand going into turn three. EOT echoing truth bounces double deathrite shamen, I get Iona on blue, and attack twice for the kill.
So, 5-2 overall. My game five burn opponent was eighth on tiebreakers. My other loss to goblins was second place going into top eight.
Overall the deck played better than I did. Goblins. Goblins..
The Dread of Night was a meta call that failed.
2 Animate Dead
1 Archetype of Endurance
2 Badlands
4 Brainstorm
4 Careful Study
1 Elesh Norn, Grand Cenobite
4 Entomb
4 Exhume
4 Force of Will
3 Griselbrand
4 Hapless Researcher
1 Iona, Shield of Emeria
3 Izzet Charm
1 Jace, Vryn's Prodigy
2 Misdirection
4 Polluted Delta
4 Reanimate
1 Swamp
1 Tidespout Tyrant
2 Tropical Island
4 Underground Sea
4 Verdant Catacombs
Sideboard:
3 Abrupt Decay
1 Darkblast
2 Duress
2 Echoing Truth
1 Jin-Gitaxias, Core Augur
2 Pithing Needle
1 Dread of Night
1 Sphinx of the Steel Wind
2 Thoughtseize
I didn't miss the fourth charm. The Jace is amazing, the 1% of the time he hits the table and lives (He rarely gets to do anything). He is usually a great counterspell, lightning bolt, or sword target. So you have to take your pick, draw out a counter, or he hits the table and helps you cast your spells again, or, against delver, he keeps a delver from doing anything of importance with the +1. If he hits the table against miracles, you might get an ultimate as they have a lot of trouble removing planeswalkers.
I used to run Sultai Reanimator with Deathrite Shaman. Deathrite Shaman:
- Eats opposing creatures and gains life to makes Exhume better.
- Gives a leg up in the mirror to control their graveyard at instant speed.
- Eats dredge spells and creatures.
- Removes flashback targets and causes loss of life. Helpful to just kill the opponent as well as sneak passed damage prevention.
- Ramps and provides mana fixing.
- Provides protection from Liliana of the Veil when a reanimation target enters the battlefield without haste.
- Keeps Knight of the Reliquary in check by eating opponent's lands.
- Slows down Dig Through Time and Treasure Cruise. (not a big thing after the bannings)
Many times my opponents have asked why Deathrite Shaman, then I beat them to death with it. After moving to 4C Reanimator, I have found hiding a lot more difficult, but I have still killed with nothing but attacking Hapless Researchers.
Opening with Verdant Catacombs, fetching Underground Sea, and playing Deathrite Shaman put my build on Sultai Delver. Turn two there will be two or three mana available for Entomb + Exhume or Entomb + Reanimate (or the other combos of course including Show and Tell) with Daze protection. If your opponent thinks you are on Sultai Delver, they are not afraid of losing the game on the next turn and dramatically change the way they play.
Opening on Hapless Researcher puts you on Reanimator and your opponent is digging for counterspells and discard.
What hiding techniques are people using in their various builds, especially the 4C version?
Brainstorm, Badlands, and Jace, Vryn's Prodigy seem to be the only hiding cards for 4C.
Sultai can run Brainstorm, Ponder, Daze without giving away the game plan.
Hello all! I'm just getting into legacy after a long time of watching and reading and am excited to bounce around some ideas and such in this forum. This is my current build, I'd say version 1.5 or so, and I believe it to be quite good in theory at least. I won't be able to truly test it until Sunday, but I would love some advice or criticism on this list.
Creatures
3x Griselbrand
1x Elesh Norn, Grand Cenobite
1x Tidespout Tyrant
1x Iona, Shield of Emeria
1x Inkwell Leviathan
Spells
4x Brainstorm
4x Force of Will
4x Careful Study
4x Entomb
4x Reanimate
4x Exhume
4x Daze
3x Ponder
3x Thoughtseize
1x Animate Dead
Artifacts
3x Lotus Petal
Lands
4x Polluted Delta
2x Misty Rainforest
2x Verdant Catacombs
2x Underground Sea
1x Bayou
1x Tropical Island
2x Swamp
1x Island
Sideboard
3x Show and Tell
2x Pithing Needle
2x Abrupt Decay
2x Disfigure
1x Golgari Charm
1x Engineered Explosives
1x Massacre
1x Coffin Purge
1x Grave Titan
1x Keranos, God of Storms
My meta consists of 2 D&T, 2 Shardless BUG, Elves, Manaless Dredge, BUG Delver, Tezzerator, and MUD to note, and then a few odball decks, usually some sort of combo deck. The presence of 3 BUG decks and 2 D&T's has greatly influenced my build as those 5 players are quite good, so if some of my choices seem strange, it could be because of that. If theres anything I could be doing to help those matchups that I'm not doing, I would love to hear about it!
I also keep pretty good notes during play/remember vividly so I will try to post a small report once I get this to an event.
Show and tell has always been a bit odd for my taste. The card is good, but plays poorly with the strategy of the deck imo. However, I do like to run two Omniscience in the sb just to put it into play and then cast my creatures.
P.s. I think Grave Titan it's a must in the main deck, especially if BUG delver is expected.
I've been considering it, but what would you cut for it? And Show and Tell does feel weird but it also seems like a necessary evil when I'm playing a local tournament with the same dudes over and over. Seems harder to "just deal with" their grave hate when they are playing more than most would.
Yes, if I'm running Show is always a full set. I keep switching back to decays by time just because it only really works when people don't expect them. In a small environment this strategy pays when they start adding hate cards in the sideboard just for you. However this doesn't solve karakas or containment priest.
Showing in Omniscience helps , but I still think decay is better.
P.s.
Iona and leviathan aren't really necessary in the main 60.
You could try to move one of them in the SB.
Keep iona main, it's too good against too many single-color match-ups that identify themselves early to drop to the board, burn is the most notable, but also g1 against DnT, merfolk (a counter on their Vial and then plopping down Iona will generally get there), and solid against elves even if Elesh is better.
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@secretly.a.bee, I board out Iona against dnt every time, in my experience, it's extremely poor against the 3-4 karakas deck.
@Stryfo I agree with Iona coming out there.
@PirateKing Considering how bad the D&T matchup can be, I decided on Inkwell over Grave Titan since ol' Inky is so much harder for them to answer. I feel like, and please correct me if I'm wrong, but game 1 vs D&T without Inwell is significantly worse percentage wise for us than game 1 vs BUG flavors without Grave Titan.
Since I expect to see both decks frequently, probably at every local tournament, I went with what gives me more percentage points game 1. I guess it's possible to play both main, but that doesn't seem right at all. It seems like a one or the other kind of thing. Again, this is all just my theory crafting, and I'm quite possibly wrong.
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