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Thread: [Primer] R/G Lands

  1. #1721
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    Lord_Mcdonalds's Avatar
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Croprot View Post
    Current side board is this. Thoughts?
    4 grips
    4 sphere
    2 chalice
    2 prime time
    1 bog
    2 choke

    Notes:
    Main board boseiju because it makes game 1 against miracles very favorable.
    Main board karakas
    Would move Boseijus and Karakas to the side, trimming the prime-times, unless all you are playing against are Emrakuls, Griselbrands and Counter-Top, but I'd probably recommend you play another deck if you're in that meta.

    Seems fine other then that, you have 4 Grips/Spheres which is mandatory imo.
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    I still have a strong suspicion that if 'Thalia, Heretic Cathar' had been named 'Frank, Heretic Cathar', people would be a lot more skeptical of it.
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    Ugh, there he goes again, talking about the girlfriend. We get it dude.

  2. #1722
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Lord_Mcdonalds View Post
    Would move Boseijus and Karakas to the side, trimming the prime-times, unless all you are playing against are Emrakuls, Griselbrands and Counter-Top, but I'd probably recommend you play another deck if you're in that meta.

    Seems fine other then that, you have 4 Grips/Spheres which is mandatory imo.
    I'm sick of miracles so I put it to the main also because it's just strong in my opinion against blue decks. Also I haven't really tested with prime time but I wanted to try it out.

  3. #1723

    Re: [Deck] R/G Combo Lands

    Just another video:

    Building a Fortress #92

  4. #1724

    Re: [Deck] R/G Combo Lands

    More videos for the interested:

    Building a Fortress #93

    Building a Fortress #94

  5. #1725
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    Re: [Deck] R/G Combo Lands

    I played in a 124 player tournament on Saturday and before the event a friend convinced me to play a worm harvest in the main. It was very good to me all day. Although to be perfectly honest it only won me 1 game that I would not have otherwise won, but in several games it became a quicker win condition because I was able to get it going quicker than I could find stage depths, and it was certainly quicker than punishing someone to death.

    It was meant to be main deck anti miracles tech although I (un)fortunately didn't play against miracles all day, so I never got to see how it did against that deck. In limited subsequent testing it proved quite versatile in an offensive and defensive capacity, and a fast and reliable alternate win condition. My list was pretty stock RGCL apart from the worm harvest.

    Has anyone else tried it in RGCL, or are people just playing it in RUG lands?

  6. #1726

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    More videos for the interested:

    Building a Fortress #93

    Building a Fortress #94
    seems like storm its a big portion of MTGO no? that gets the things harder to grind online.

  7. #1727

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Ancestral View Post
    seems like storm its a big portion of MTGO no? that gets the things harder to grind online.
    My experience has been mostly storm or miracles with some BUG/4C Delver.

  8. #1728

    Re: [Deck] R/G Combo Lands

    Yeah, I've been facing a lot of Storm recently. I started to record another video yesterday, but I didn't feel like sharing yet another Storm matchup (which I won, fortunately). At least, with Sphere effects, Storm is a beatable, if uninteresting, matchup. Haven't faced a Delver deck in a little while, which is too bad.

  9. #1729

    Re: [Deck] R/G Combo Lands

    Here are some more videos for the interested.

    Building a Fortress #95

    Building a Fortress #96 (Eight-Man Round One)

    Building a Fortress #97 (Eight-Man Round Two)

    Building a Fortress #98 (Eight-Man Finals)

    Upon rewatching #95, I noticed that I make a significant blunder at the end of game one, a simply boneheaded misplay that makes no sense. Oh well.

  10. #1730

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    Here are some more videos for the interested.

    Building a Fortress #95

    Building a Fortress #96 (Eight-Man Round One)

    Building a Fortress #97 (Eight-Man Round Two)

    Building a Fortress #98 (Eight-Man Finals)

    Upon rewatching #95, I noticed that I make a significant blunder at the end of game one, a simply boneheaded misplay that makes no sense. Oh well.

    nice, more videos to see, even against a lot of storm, i (personally) like a lot, because its a hard matchup for sure, and we have a clear plan, but navegate that plan requires a lot of dicisions in a very shor period of time, so its very interessting to see the lines you take

  11. #1731
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    Re: [Deck] R/G Combo Lands

    Got my foil Grove yesterday. It is the most beautiful card I have even seen. It makes foiling the deck alone worth it. Well that and the Judge Maze.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
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    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  12. #1732

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    Here are some more videos for the interested.

    Building a Fortress #95

    Building a Fortress #96 (Eight-Man Round One)

    Building a Fortress #97 (Eight-Man Round Two)

    Building a Fortress #98 (Eight-Man Finals)

    Upon rewatching #95, I noticed that I make a significant blunder at the end of game one, a simply boneheaded misplay that makes no sense. Oh well.
    Thanks for sharing and the commentary! I enjoy listening to the thinking that goes on in your head.

    The significant blunder you're referring to, is it not burning the insect and flying to victory a turn earlier?

  13. #1733

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Fordin View Post
    Thanks for sharing and the commentary! I enjoy listening to the thinking that goes on in your head.

    The significant blunder you're referring to, is it not burning the insect and flying to victory a turn earlier?
    Yep. I guess I just thought getting rid of both of his guys made victory certain, but I didn't even think about him not being able to block if he had no insect . . .

  14. #1734

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Got my foil Grove yesterday. It is the most beautiful card I have even seen. It makes foiling the deck alone worth it. Well that and the Judge Maze.
    What do you have left to foil out?

  15. #1735
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    Re: [Deck] R/G Combo Lands

    Ports, Depths, Fetches, get the Tagia's sent to poxy14 for altering, 2 Exploration, 3 Grove, 1 more Judge Maze and 2 Titan's.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  16. #1736
    Do you have a moment to talk about Primeval Titan?

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    and 2 Titan's.
    Oh yeah. ;)

  17. #1737

    Re: [Deck] R/G Combo Lands

    I've been wondering if Warping Wail would be an interesting sideboardcard, especially the countermode versus combo (Exhume/Reanimate, Infernal Tutor, Show And Tell, Burning Wish ...).
    The colorless mana doesn't seem a problem as we have 16 colorless sources.
    The creaturekill mode also nails some relevant creatures, like mom's, DRS, Painter's Servant, Infect creatures, Elves...
    And the tokenmode possibly accelerates the creation of Marit Lage a turn.

    It's reactive though, and we usually want to use mana like for port activations. On the other hand, in the crucial turn of creating Marit Lage versus combo, we are more vulnerable as we have to leave 3 mana open.
    What do you guys think?

  18. #1738
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    Re: [Deck] R/G Combo Lands

    What would you take out for it and what do you feel you gain with the trade?
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  19. #1739

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    What would you take out for it and what do you feel you gain with the trade?
    What I like about the card is that it gives interaction with the stack, which is something we hardly can (safe from croprotating in response). Spheres and Chalice are great against some matchups (Storm), but are somewhat lustlackers versus others (like Sneakshow).
    There's a scenario which happens quite often to me, landing spheres, porting versus combo, until you've got the combopieces together. But then there's the moment that you need to leave 3 mana open (not using port) to make Marit Lage EOT, which is the moment where I often still loose the game. Warping Wail would work here.

    I don't think WW is an amazing card. It's versatile, but it's especially the counterpart that's interesting, and countering a sorcery for 2 is probably not good enough. Still, a colorless counterspell is tempting, and I might test it along with 4 spheres (the spheres might avoid a counterwar too).

  20. #1740

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Rivfader View Post
    There's a scenario which happens quite often to me, landing spheres, porting versus combo, until you've got the combopieces together. But then there's the moment that you need to leave 3 mana open (not using port) to make Marit Lage EOT, which is the moment where I often still loose the game. Warping Wail would work here.
    I do hate that scenario...and do love the idea of having that as an out.

    Also great vs mother of runes because its colorless
    Also vs veteran explorer or painters servant because its exile

    And dont forget this sweet tech....make a 1/1 token in response to any "sac a creature you control" trigger

    that said, its on my list of things to test out

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