Factories continue to impress me. They go very nicely with the plan and play offense and defense accordingly.
How can you say Jitte is nonsense? Haven is just something I'll try and there's no guarantee that it's good, but Jitte is definitely something that pulls its weight in creature match-ups. E.g. it was MVP vs. Infect today. Smasher --> equip Jitte is a sight to behold.
My impression so far is that the deck is very good against most blue-based decks, but struggles against other stuff. Experimenting with various cards to address these issues isn't a bad thing. The deck is still work-in-progress.
Do we know what lists they were on? Aggro/Ramp? Mono C/with colored splashes?
4 mana + tapping seems like a hefty price. Have ETB effects been a problem at some point? Maze triggers them, unlike Haven.
I can see it being better than Maze of Ith for this deck type since it taps for mana and doesn't leave blockers behind.
Just played another 2 matches against Lands, now with the 3 Karakas + 4 RiP total tech. Overall, the match still feels bad, especially pre-board. Mana denial remains a major bitch to deal with for us (especially Port - fuck Port) and so is fast Marit Lage. Karakas never showed up to the party (but would probably have been irrelevant due to Wasteland/Ports), and the one time I landed RiP it saved my ass since my opponent blew up Chalice on 2, preventing him to get the DD combo back next turn.
What really pulled some weight and downright won 1-2 games was Displacer. They can't Port it and the instant speed prevents any shady Marit Lage tricks EoT or in-combat. Given from what I've seen from various match-ups (Reanimator, Infect, D&T, Lands), upping the Displacer count might be the right thing to do. Matter Reshaper left rather unimpressed lately, especially with the introduction of Factory as back-up beaters. So I go
-2 Matter Reshaper
+2 Eldrazi Displacer
Not an amazing change, but it feels like one step further into the right direction as far as the GW version is concerned. With Cavern, I'm currently running 14 sources that could cast Displacer, which is more than plenty.
I just built the deck and have been goldfishing. Haven't been able to really playtest yet, but it seems Tangle Wire is pretty good in this deck. Has anyone else tried it? I have 4 Wire, 4 Chalice, and 4 Thorn in the deck right now.
This actually seems like a pretty decent idea since Eye is also a great target to tap down with Tangle Wire. I wonder if Tangle + 6-8 other spheres + Revokers is enough to keep combo under control without Warping Wail. The dream of playing a fatty or two and then winning by locking the opponent out for 1-2 turns seems worth trying to pursue.
it's been a while since i've played stompy lists, but my take on a brew here would be:
4 Mox Diamond
4 Chalice of the Void
4 Trinisphere
4 matter reshaper
4 thought-knot seer
4 reality smasher
4 Crucible of Worlds
1 endbringer
1 worldbreaker
3 smokestack
4 Eye of Ugin
4 Ancient Tomb
4 Wasteland
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
4 Eldrazi Temple
1 Ghost Quarter
4 cavern of souls
1 mishra's factory
sb:
4 thorn of amethyst
1 smokestack
1 all is dust
3 relic of progenitus (probably wrong due to poor interaction with crucible)
2 ratchet bomb
3 ensnaring bridge
1 tabernacle at pendrel vale
i used to play a u/b stax style deck, with a lot of anti creature hate and being reliant on planeswalkers for winning. i got bored with that deck after doing well in a few small tournaments with it and didn't keep up. this was around 5 years ago, so the format is much different. unsurprisingly, turn 1 trinisphere is probably still fine.
i still love playing with smokestack. eldrazi reshaper seems really great with smokestack.
but i feel this deck can run some more consistent draws after a turn 1 trinisphere (t2 tks or smasher will probably end most games)
lemme know if anyone tries this.
-rob
(even though i'll still work on this list, i think the thorn version is better. just adding some diversity)
Last edited by mistercakes; 02-14-2016 at 04:37 AM.
-rob
I don't really like the guy that's covering this match but it certainly shows off the potential power of the list.
http://www.twitch.tv/tuskvision/v/43753669
Team FireBrothers
Eldrazi is currently playing vs. D&T in the finals:
http://www.twitch.tv/southfloridamagic/v/45176236
Edit: And it won. Linked to the archive link for the people who missed it.
It was a good stream. Chalice for one, Mimic, TKS and Smasher did most of the heavy liftting. All the other cards felt less important.
List will get put up later on their website (?).
One thing worth noting is that he had 2 World Breaker in the sideboard.
Between Cavern and Mox Diamond, I feel there should be room for Displacers. They even mentioned on the stream how the list couldn't handle flyers. It took me a while to notice how Displacer solves quite a few issues the deck has. Getting Displacer active against my D&T opponent wrecked him pretty hard since flyers could get tapped down and the equipment plan went out of the window.
I only watched the first game so far, but the Eldrazi player had at least 1 Trinisphere in his hand the entire game and just didn't play it and kept passing the turn with mana up while his opponent kept playing 2-drops off 2 lands... That's one of the strangest games of Legacy I've seen; I just don't understand.
I like the name Eldrazi Shops, sounds awesome
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
The D&T player made some mistakes, too, like not ticking up his Vial. Remember that this isn't necessarily high level play.
What also catched my eye were the to Crucible in the sideboard. They seem pretty narrow in the MD, but it might be a cool SB for the right matches, especially if you run Wasteland AND Mishra's Factory.
For those who run Wasteland: How has it performed for you so far? As good as Wasteland is as a card in Legacy, I'm not exactly a fan of sacrificing mana development in this particular deck, at least in my build.
I tried exactly this. I trimmed them down to zero, but then immediately regretted it. I think 2-3 is a comfortable number, but I feel like the full four is semi-unecessary, unless you're doing some Crucible shenanigans. We mainly want it, as you said iostream, for random utility lands (especially Port, killing these has been incredibly useful at least for me, since this can really delay your threat deployment), but otherwise Factories have been a bit more useful to push those last points of aggression through. At the same time though, to fit all these utility lands in I've cut Urborg, which is kind of depressing, since it can be very strong at times. I might cut the Factories or Caverns down to three to fit at least a singleton in.
Also notable the list featured leaned heavily on Diamond, which is interesting. Really curious on what the full list looks like.
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