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Thread: [Deck]BUx Reanimator

  1. #1681
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    Re: [Deck] Reanimator

    Has anyone had a chance to try out the Punishing Fire list from Japan that was posted earlier in the thread? It looks very interesting but I don't know if it is actually good.
    Asylum EDH: Foil or go home.

  2. #1682
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    Re: [Deck] Reanimator

    Quote Originally Posted by Phaeraun View Post
    Hi i'm new to Reanimator, sorry if this question has already been asked but how do you handle DRS?
    My local meta is BUG heavy and it feels like i have to play around DRS all the time.
    Show and tell helps, haven't tried Izzet Charm yet but seems good.
    There is a limited time window in which it is effective, but you can also use Darkblast. It's a natural entomb target that can mill reanimation targets as you dredge. Going into your upkeep you can darkblast shaman which forces them to eat darkblast (or lose shaman, since you'll redraw it though the dredge mechanic, and then recast). It's a much more skill intensive card than something like disfigure as it has unique interactions with cantrips [especially brainstorm], and what it lacks in raw power it makes up for in finesse.

  3. #1683

    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    Note of interest: Blazing Archon is still good if your meta is full of merfolk like mine is.

    Sent from my SM-N920V using Tapatalk
    Curious on this one. Are you dealing with what kind of Merfolk Decks? I've only dealt with two of them at GPNJ and early Elesh Norns/Ionas were enough to get the scoops so I never gave the match up much thought.

  4. #1684

    Re: [Deck] Reanimator

    Quote Originally Posted by Phaeraun View Post
    Hi i'm new to Reanimator, sorry if this question has already been asked but how do you handle DRS?
    My local meta is BUG heavy and it feels like i have to play around DRS all the time.
    Show and tell helps, haven't tried Izzet Charm yet but seems good.
    DRS game 1 is a tremendous pain the the ass and its ubiquity in legacy is one of the biggest reasons Reanimator isn't a Tier 1 deck. Without maindeck izzet charm, it's very difficult to win G1 if they get to untap with DRS.

    Sideboarded games are a lot easier in this regard. Pithing Needle, Abrupt Decay, and Disfigure are all great answers.
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  5. #1685
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    Re: [Deck] Reanimator

    Quote Originally Posted by Bignasty197 View Post
    Has anyone had a chance to try out the Punishing Fire list from Japan that was posted earlier in the thread? It looks very interesting but I don't know if it is actually good.
    I have switched over. I will report results as they come in.

  6. #1686

    Re: [Deck] Reanimator

    Quote Originally Posted by Fox View Post
    There is a limited time window in which it is effective, but you can also use Darkblast
    .

    But in a scenario with darkblast, if it's in your hand, you have to cast darkblast during upkeep, dredge then cast darkblast again. But if your opponent uses DRS to exile darkblast before draw step, you then need to entomb plus reanimate that turn, costing 3 mana minimum. So without a brainstorm or something, wouldn't izzet charm be better? Just izzet charm end of turn, and next turn entomb plus reanimate costing 2 mana. So correct me if i'm wrong, but without a instant draw effect, darkblast seems less useful than Izzet charm?

  7. #1687

    Re: [Deck] Reanimator

    Call me oldschool, but i use S&T when I see a DRS

  8. #1688
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    Re: [Deck] Reanimator

    Quote Originally Posted by Phaeraun View Post
    .

    But in a scenario with darkblast, if it's in your hand, you have to cast darkblast during upkeep, dredge then cast darkblast again. But if your opponent uses DRS to exile darkblast before draw step, you then need to entomb plus reanimate that turn, costing 3 mana minimum. So without a brainstorm or something, wouldn't izzet charm be better? Just izzet charm end of turn, and next turn entomb plus reanimate costing 2 mana. So correct me if i'm wrong, but without a instant draw effect, darkblast seems less useful than Izzet charm?
    You're correct in your assessment of the possible lines of play, but you're losing in on valuing the outcomes. Darkblast on upkeep forces their hand, either they eat it leaving them with a tapped DRS on your main phase, or they let you dredge it back and lose the DRS forever. If you're comboing off this turn, both have the same outcome. If you're not comboing off, then casting Darkblast in the first place isn't a very strong play. Yes to combo off you'd need 3 mana, but it'd only need to be black at minimum, add blue depending on how we're getting a creature into the graveyard. Izzet Charm does a lot of things, but it is difficult to cast. Sure you could Shock the DRS end of turn and combo off on your turn, requiring only two lands, but that's two lands producing three colors minimum, which isn't always going to be available.

    In a broader sense of usefulness, Izzet Charm is a better game 1 card for sure, it just does more relevant things, despite casting difficulties. But as far as a matchup specific card, Darkblast is godly against D&T and Elves, sometimes Infect as well. I wouldn't necessarily side it in against DRS decks, but if you're not sold on the red splash yet, it'll serve the same purpose in the situation described.
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  9. #1689
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    Re: [Deck] Reanimator

    Hey, y'all, just traded for all the Reanimator stuff and am considering giving it a go.

    I've read lots on here about how cards like Deathrite Shaman are such a(n obvious) pain. I've seen maindeck Pithing Needles, the splash for Izzet Charm/Firestorm, Show and Tell in the maindeck, etc. But what about a card like Sickening Dreams? It's another discard outlet and deals with Shamans, practically all of DnT (except Karakas), Delver of Secrets, etc. It doesn't pair well with the Hapless Researcher plan, but the primary reason to play that card, it seems to me, was to have another discard outlet that can slow the game down a bit by, say, blocking a Tarmogoyf. And I guess it makes Griselbrand a little worse 'cuz it deals damage to us, too. But the utility seems solid, at least on paper. I'm sure you guys have already considered it, though, so I'm curious as to why most pilots opt not to sleeve it up.

    Thanks!

  10. #1690
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    Re: [Deck] Reanimator

    Has anyone ever tested Lion's Eye Diamond + Unburial Rites, likely in the spots of Reanimate and maybe Careful Study?

    I've shortly tested it and it still ran smoothly, especially because Entomb can find Rites, but I have no experience with the stock list.

    Burning Reanimator (RB) does run these two cards.

  11. #1691

    Re: [Deck] Reanimator

    Quote Originally Posted by sco0ter View Post
    Has anyone ever tested Lion's Eye Diamond + Unburial Rites, likely in the spots of Reanimate and maybe Careful Study?

    I've shortly tested it and it still ran smoothly, especially because Entomb can find Rites, but I have no experience with the stock list.

    Burning Reanimator (RB) does run these two cards.
    Yes, then you have burning reanimator

  12. #1692
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    Re: [Deck] Reanimator

    Quote Originally Posted by Damaku View Post
    Yes, then you have burning reanimator
    I found the BR list inconsistent. That's why I wanted to have U for Brainstorm and Ponder, but still have the speed of LED. I wonder if anybody had this thought. So basically UB Reanimator with LED + Rites.

  13. #1693
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    Re: [Deck] Reanimator

    Quote Originally Posted by sco0ter View Post
    I found the BR list inconsistent. That's why I wanted to have U for Brainstorm and Ponder, but still have the speed of LED. I wonder if anybody had this thought. So basically UB Reanimator with LED + Rites.
    I'd be careful about doubling-down on the graveyard post board. It might be fine for game 1, but post-board are you bringing out the LED package? (it looks like a huge liability vs cage or RiP)

  14. #1694

    Re: [Deck] Reanimator

    I played in this month's Legacy Preservation Series at Mox Boarding House last night going 5-2 for 14th place.

    Match 1: Sultai Delver 0-2. Game one I never resolved a spell or had a land in play for more than a moment. Stifle, wasteland, and counters kept me down. Opponent never even saw what deck I was playing. Game 2 More of the same.

    Match 2: Miracles 1-2. Game 1 I get a turn 2 Iona on white fighting through Force of Will. I sit back and sandbag that I have access to red. Turn 4, he casts Jace, the Mind Sculptor and I fetch and counter with Izzet Charm. He concedes. Game 2 he assembles counter/top, resolved jace, and I concede when he shows me a hand full of counter spells (to save time and try to get a full game three). Game 3 I never drew a second land and was beaten to death by double Monastery Mentor plus tokens.

    Match 3: Opponent doesn't show up.

    Match 4: 5C Eldrazi 2-0. Yes I know the cards are devoid, but he was using a colorful manabase and was casting Eldrazi of all 'colors'. Game 1 Turn 2 Griselbrand off of Exhume. I sat terrified each turn not known the deck. Killed him with Griselbrand and drew some cards to Force of Will anything he tried to resolve. Game 2 he mulligans to 4 and has a slow start. I get Griselbrand in play, he tried to play the Eldrazi that lets you take control of target create, I drew cards and found Force of Will.

    Match 5: Burn 2-0. Play Badlands past the turn. Opponent Bolted me, passed the turn. EOT I entomb for Iona and my opponent cringes. I draw for turn, play a land and exhume Iona naming red. He concedes. Game 2, I am bolted, Force of Wlll a Pyrostatic Pillar. I dump 4-5 creatures into my graveyard (playing around Faierie Macabre which he brought in 3x, but never drew). Reanimate Griselbrand. He attacks with Monastery Swiftspear, but I figured he was trying to bait me to block. He was tapped out, but a potential Fireblast in hand. I was correct, took the damage, and he conceded.

    (At this point I had a lot of time to kill so I had a couple drinks. I don't recommend this on an empty stomach. I was a bit buzzed going into this next match)

    Match 6: Infect 2-1. Game 1 I keep a slow hand relying on little Jace. I get Jace in play, still not showing Reanimator. I activate Jace and forget to flip. I should have called a judge, but the next turn he killed me. I would have lived had I been able to use the flipped Jace to make his only infect creature small. Game 2 I brought in Pithing needle, Abrupt Decay, Sphinx. Reanimated Griselbrand, drew cards as I wasn't afraid of my life total being low. Exhumed Elesh Norn and he conceded. Game 3 I open with a needle on Inkmoth Nexus. I abrupt Decay his infect creature, Reanimate Griselbrand, he casts Swords to Plowshares, I draw seven and miss a counter. He attacks with Blighted Agent, casts Vins of Vastwood with kicker, I respond with Izzet Charm killing it. I reanimate Elesh Norn which clears his board and then eats a Swords to Plowshares (yes, double StP). From there is was a race of top decks. I cast every loot spell I could find and eventually got Griselbrand in play to seal the game.

    Match 7: Temur Delver 2-0. My opening hand is something like entomb, three reanimation spells, land, land, Griselbrand. I entomb Griselbrand, eat two counters trying to reanimate. Third reanimation succeeds as I drew a FoW. He concedes. Game 2: He casts a turn 2 Gurmag Angler. Game two, I ate FoW, Flusterstorm, Daze, Spell Pierce emptying my opponents hand (I had Misdirection plus blue card when he cast Flusterstorm :/ ). With his resources depleted, I top decked an exhume, got Griselbrand in play, drew card until I could get Elesh Norn in play killing his flipped Delver, True Name, and Deathrite Shaman.

    I know there are a lot of missing details. I need to figure out a better way to track games.

    I played the usual 4C list but changed the sideboard to:

    3x Abrupt Decay
    2x Duress
    2x Echoing Truth
    1x Golgari Charm
    1x Jin-Gitaxias, Core Augur
    2x Pithing Needle
    1x Sphinx of the Steel Wind
    1x Sultai Charm
    2x Thoughtseize

    I never got to cast Golgari Charm and the one time I tried to cast Sultai Charm against Miracles to kill Counterbalance, he had a red blast in hand. I wished I had kept in Darkblast. Jace continues to eat Force of Will, Abrupt Decay, and Lightning Bolt. People really don't like him on the table.

  15. #1695
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    Re: [Deck] Reanimator

    Quote Originally Posted by theMonster View Post
    Hey, y'all, just traded for all the Reanimator stuff and am considering giving it a go.

    I've read lots on here about how cards like Deathrite Shaman are such a(n obvious) pain. I've seen maindeck Pithing Needles, the splash for Izzet Charm/Firestorm, Show and Tell in the maindeck, etc. But what about a card like Sickening Dreams? It's another discard outlet and deals with Shamans, practically all of DnT (except Karakas), Delver of Secrets, etc. It doesn't pair well with the Hapless Researcher plan, but the primary reason to play that card, it seems to me, was to have another discard outlet that can slow the game down a bit by, say, blocking a Tarmogoyf. And I guess it makes Griselbrand a little worse 'cuz it deals damage to us, too. But the utility seems solid, at least on paper. I'm sure you guys have already considered it, though, so I'm curious as to why most pilots opt not to sleeve it up.

    Thanks!
    Sickening Dreams, too, that the it's a very interesting card, it is better then Massacre because you can side in VS no-white MU (like TA for istance).
    It should be noted, too, that the "drawback" effect Vs counter-deck is good if he try to counter our discards effect (like Careful Study, Entomb...).
    Sickening Dreams must also be tested in any case...

  16. #1696

    Re: [Deck] Reanimator

    Out of a Burn Deck's Sideboard:
    Which cards would you consider the strongest/ the weakest and why?
    (Even though the matchup is so horrible that it might not even be worth the slots).

    Tormod's Crypt
    Relic of Progenitus
    Faerie Macabre (which you can't counter, but discard, but would you not side out thoughtseize against burn?)

    Grafdigger's Cage
    Surgical Extraction
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  17. #1697

    Re: [Deck] Reanimator

    Faerie Macabre anoys me the most, since all eldrazi decks seem tu run them. sut down with a needle.
    surgical hits hard and not only creatures.
    Crypt can be online when you play it t1 and is much harder then relic of progenitus

  18. #1698
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    Re: [Deck] Reanimator

    Quote Originally Posted by Nina View Post
    Out of a Burn Deck's Sideboard:
    Which cards would you consider the strongest/ the weakest and why?
    (Even though the matchup is so horrible that it might not even be worth the slots).

    Tormod's Crypt
    Relic of Progenitus
    Faerie Macabre (which you can't counter, but discard, but would you not side out thoughtseize against burn?)

    Grafdigger's Cage
    Surgical Extraction
    Faerie Macabre is the best card VS Reanimator, but it's only for this MU... Vs all other Tier1 (and 1.5) is very bad or useless.
    You have to consider use Tormod's Crypt, because you can side it VS all grave based MU and ANT.

  19. #1699

    Re: [Deck] Reanimator

    Quote Originally Posted by JohnBell View Post
    Faerie Macabre is the best card VS Reanimator, but it's only for this MU... Vs all other Tier1 (and 1.5) is very bad or useless.
    You have to consider use Tormod's Crypt, because you can side it VS all grave based MU and ANT.
    (I ran Crypt before but you having the ability to counter decay and bounce it made me reconsider.)
    Having 4 Eidolon of the Great Revel main and 2 Pyrostatic Pillars and a Mindbreak Trap on the board I am not sure I even want to bring in any more gravehate in the matchup. (Maybe a singleton Pyroblast before that even...).

    So if i want to target Reanimator primarily Macabre is the best choice? (Although it might still be wromg to devote Sideboard slots to such a horrible matchup. but I guess in a small tournament with some number of Reanimator decks expected it is the right thing to do.

    Amyway thanks for the help to an "outsider" and feel free to tell me more.
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  20. #1700
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    Re: [Deck] Reanimator

    Hey all,

    I have been acquiring the cards for reanimator because it looks like it is pretty broken and fast enough to get under Miracles a lot of the time, but I am a little confused about some of the options and what matchups they make better and worse?

    For the reanimation targets, why Jin-Gitaxious/Sire over additional Griselbrand? Why not or why to include Grave titan main and or tidespout tyrant? Is aetherling vs inkwell just preference out of the sideboard? Also for the maindeck, what does running or not running ponder say about how you expect the deck to work, likewise hapless researcher/JVP.

    Finally, why are some versions eschewing show and tell completely from the 75, it seems so important when you consider the kinds of hate that people can bring in against you.

    Thanks for the advice, I am mostly just looking to understand the pretty diverse versions of the deck that are out there, since there doesn't seem to be a consensus, mainstream build in top 8s.
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