For the record I don't dislike the GW idea, but there are strengths and weaknesses to be aware of, and always ways to tune the list. The point of that post was that someone was saying something to the effect of "GW tron is bad, stop trying to bring it over from modern" and then they implied things like DRS, Wasteland Strangler, and Relic are stronger than chalice on 1 in GW list. At that point I offered GW cards in the list that deserve a closer look before considering cutting chalice.
I don't think I'll ever be sold on the mana signet/Talisman of Unity slots the GW lists run, and this is probably the main place I'd look to improve the deck. The displacer feels more like a sideboard card, but we'd need someone to take notes on maindeck displacer's effect on a relevant sample size of G1 matches - something I've not seen is focusing on blinking TKS at end of opponent draw step, to limit what opponent can do in a main phase, and that feels like the real strength of this card. The yard hate is probably a little on the overkill side (I get what you're saying about RiP vs goyf/lands, but it feels like layers of redundancy if you're choosing what they can play at sorcery speed).
For all chalice'd Eldrazi lists [colored and colorless], I think I've been pretty consistent with advice to not use artifacts that require activation. I think the upside of 2-4 Null Rods is too high to pass up. Your opening threats (lock pieces) need to occupy the 2-drop slot; expect the first to be countered, and make the deck capable of repeating that play the next turn or slamming the TKS. If this aspect of chalice eldrazi decks is left intact, the rest is personal preference/meta-calls. Legacy Eldrazi doesn't net gain win % by focusing on consistently dropping a smasher turn 2.
@CovenantElite30:
1 Umezawa's Jitte
3 Ratchet Bomb
3 Thorn of Amethyst
1 All Is Dust
1 Karakas
3 Rest in Peace
2 Containment Priest
1 Krosan Grip
From the Ashes?^^ I still like my 1off Wastes at Sidealso glad to play Mox+Talisman to avoid some landdestruction, but yeah we will see more stuff like that, if Eldrazi conquer the meta, ironically it will also affect lands (which are favoured to us).
I also thought about a third priest, the combo is so good (and manawise easy), it wrecks a lot of matchups.
Wasn't it a problem to cast Grip with only 5 sources (under moon)?
Displacer is strictly maindeck stuff and the reason to play this build (he is stronger than World Breaker). My first step was 1 Displacer Main, 1 Displacer Side, but i quickly went to the full GW build. I won several game one Game on the back of the guy, i even tutored him with Eye of Ugin in some cases. I also faced one Death & Taxes player with Displacer Main!
Yard Hate Overkill - think about it, this deck can't play cantrips, so have more copies against important matchups is not bad. RiP will also work vs Lands, Storm, Gofy.decks, Aggro Loam (nice Knight) and it has enough impact to use it not only vs Graveyard Combo. Containment Priest is good vs Elves, Sneak & Show and will win you (if paired with Displacer) Matchups like MUD, Mirror and some other stuff with a lot of big dudes.
Talisman/Mox is needed for mana, you want to cast World Breaker, All is Dust and maybe Ulamog - all without Cloudpost (sometimes i miss the lands from my early build) and you want to be able to still do some stuff vs Wasteland/Port.
My is very similar, you can see it at my signature (and some other sideboard cards)
TEAM MtG Berlin
When you lose 4+ lands while they lose nothing, a single Waste isn't going to do it either way.
Grip comes in for various match-ups even without Blood Moon, like MUD or against equipment. I don't want to increase the numbers since 9 green are still not that much for multiple copies.
Displacer isn't SB stuff. It took me quite a bit of playtesting before seeing it's true potential and impact in various match-ups.
I don't know how 3 RiP is "Yard Hate Overkill" - that's pretty standard for white decks that don't run cantrips or tutors, e.g. D&T. Containment Priest serves a different function - hating on cheaty GY strategies is just an added bonus.
Edit: Sneak and Show quickly becomes my favorite match-up due to what ridiculous wins one can pull. Pure bliss:
Locked under Blood Moon with no outs? Better cast Metamorph to copy their Emrakul and wreck them!
That's second time Metamorph did me a favor by copying enemy fat (first time was Tidesprout Tyrant vs. Reanimator). Most of the time, it's just another Reality Smahser or TKS. Not the best thing ever, but I'm slowly warming up for it.
I really don't see Blood Moon as a problematic permanent for Eldrazi. Yes, it's a good card, but no it doesn't guarantee a win. Price of Progress is much more dangerous if you ask me.
@Barook: Can you share your thoughts about Conduit of Ruin? I boarded them out every single match and was never happy to see one but I see you're still running them. What are your targets beyond World Breaker and why wouldn't you just run extra World Breakers instead if it is your only target?
They're okay. They're castable under Blood Moon (unlike Endbringer, for example). World Breaker is still expensive, so I don't want to run too many copies. The ramp ability of Conduit is relevant sometimes.
If you feel like it, you can test something different, like Endbringer or whatever. Conduit isn't 100% set in stone unlike TKS, Smasher and Displacer.
Speaking of Displacer, he was MVP in the first Maverick match-up I just played. It's a trooper. Maverick doesn't seem like a good match-up, considering Knight fetching up multiple Wastelands wrecks us. Displacer can still hold back the onslaught like it's nothing. G3 my opponent had a board of Knight, Ooze, Mom and Jitte while I was clinging to my lands with Displacer and RiP on the board. I got wasted 4 times and my opponent still hit a brick was since his 1/1 and 2/2s couldn't do shit against my 3/3 and any attempt in attacking with Jitte resulted in flickering. I was close to brink of death before he timed out (he played at a glacial pace), just as I was about to stabilize at 1 life.
So, hopefully everyone's watched Mengucci's Legacy video series. He's playing a pretty typical Colourless Aggro (Thorns, SSG, Reshaper in main - which looks awful in his MU vs. Miracles, though he defeats Miracles with the late-game power of Eye which is pretty awesome, no Wastelands, Factories instead) and it seems to work pretty well overall.
http://www.channelfireball.com/video...rless-eldrazi/
Also, after MD.Ghost's suggestion and after seeing Displacer work amazingly for a few people this weekend in a Modern GPT (different format, but the card was still very impressive in their UW Eldrazi lists that both Top 8ed) I think MonoBlue is going to be shelved (although I think it can be reasonably strong) for a UW version with a more diverse sideboard. Here's where I'm at for now:
Creatures: (24)
4 Eldrazi Mimic
4 Endless One
4 Eldrazi Displacer
4 Eldrazi Skyspawner
4 Thought-Knot Seer
4 Reality Smasher
Non-Creature Spells: (12)
4 Chalice of the Void
3 Thorn of Amethyst
3 Mox Diamond
2 Warping Wail
Lands: (24)
4 Ancient Tomb
4 Eldrazi Temple
2 City of Traitors
3 Eye of Ugin
3 Cavern of Souls
4 Adarkar Wastes
3 Tundra
1 Karakas
Sideboard: (15)
2 Containment Priest
2 Disenchant
2 Rest in Peace
2 Drowner of Hope
2 Dismember
2 Warping Wail
1 Echoing Truth
1 Flusterstorm
1 Karakas
I love the sideboard options I've got here, though I do at times miss Revoker (semi-replaced by Disenchant, which I kind of want to be an ORing but instant speed is relevant vs. Moon), Jitte (could cut Dismembers for it, I guess, or even shave Flusterstorm). I also am tempted to cut one Displacer for one Dr. Owner, but I've heard it hyped so much by everyone that I'm cautious to do so. I also am considering putting basics over the Tundras - I was looking towards 2 Island 1 Plains over the three Tundras, since I beat Painter cleanly recently via Mox Diamond > Skyspawner > Smasher.
Also, Skyspawner has been generally excellent and I've never been sad to see it. I think it's the real key to the blue splash, along with Drowner (in my opinion) being greater than Endbringer.
Thoughts on this list?
EDIT:
Also Colourless Aggro 5-0ed a League. Notably has no acceleration, MD Endbringers and 3Balls, SB Leyline of the Void, Mindbreak Traps, Winter Orb (I know it's been mentioned, but yeah that's sweet), Contortion and has chosen Revoker over Reshapers in the main.
http://www.mtggoldfish.com/deck/376596#online
Last edited by ChemicalBurns; 02-21-2016 at 08:59 AM.
I think WU can be a viable alternative to the GW build (which main appeal is World Breaker). You lose the flexibility of World Breaker, but gain some better creatures in exchange.
I'll keep on testing and refining the GW version, but I see potential in the WU build as well. Rasputin Dreamweaver might become a consideration again, too.
Oh duh, the flicker is instant, not Eot.
But still, I'm struggling to see where the value is in setting up Displacer-Rasputin to go infinite without something to sink the mana into reliably - Rasputin doesn't benefit from all of our accelerators (and has dissynergy with the accelerator you want to have when you go infinite - Eye of Ugin). Once we do go infinite, wouldn't the best possible thing be Eye of Ugin --> Emrakul or something like a Trike in hand to kill them on the spot?
Aside from getting infinite tap downs for the opposing team, both Eldrazi Skyspawner and Drowner of Hope can generate infinite creatures to overrun your opponent next turn. Might be too cute, though.
Edit:
When I don't have to fight the shitty interface or play like a braindead idiot, I can 5-0 with my GW list, too. Matches were 2x Sneak & Show, Maverick, Grixis Delver and Oops! All Spells.
Last edited by Barook; 02-21-2016 at 05:18 PM.
I won a bye tournament today for a bye at the Swiss Legacy Championship (20 people).
The list was close to all the white lists:
4x Ancient Tomb
4x Cavern of Souls
4x Eldrazi Temple
2x Eye of Ugin
2x Karakas
4x Plains
4x Wasteland
4x Warping Wail
4x Eldrazi Displacer
4x Eldrazi Mimic
2x Endbringer
3x Phyrexian Revoker
4x Reality Smasher
4x Thought-Knot Seer
4x Chalice of the Void
3x Prismatic Lens
4x Thorn of Amethyst
Sideboard (15)
2x Containment Priest
2x Disenchant
2x Dismember
2x Ratchet Bomb
3x Rest in Peace
1x Stony Silence
1x Ulamog, the Ceaseless Hunger
2x Umezawa's Jitte
Prismatic Lens is due to not having any talismans...
The rounds:
Reanimator (Matej) 2-0 Chalice and Displacer help
Lands (Tobias) 2-0 Both games i have Displacers and I draw a Wasteland for his Glacial Chasm
ANT (Pascal) 2-1 Chalices and a Sphere and MVP hought-Knot Seer
I am paired down and have to play...
4Color Loam (Dominique) 2-0 Hi Thought-Knot him and see a hand of Liliana (which I take), 2 Chalices and 3 Abrupt Decays -> I then play a REality Smasher-> I got to Warping Wail his 1st turn Dryad Arbor and he never drew a land after i Watelanded his Bayou
At 4-0 I draw and get first place as the ones at 10 points also drew.
Quarter against BUG Delver (Raphael) 2-1
Semis against ANT (Pascal again) 2-1
Final against a Big Red -Monored Sneak Attack (Thierry) 2-1
Decklists are here: http://forum.swissmtg.ch/viewtopic.p...9&p=6179#p6179
Last edited by hofzge; 02-22-2016 at 03:40 AM.
Chalice on 1
Yup, that's a possibility too, but it's also a 3 creature combo for a bad Twin kill that requires you pass the turn. With the same 6 mana you can just cast Drowner of Hope, tap down some blockers, and then blink him to get more tap downs.
I think building a deck specifically around Rasputin Dreamweaver and Eldrazi Displacer has merits as they are both tough to kill creatures and all-but-immune to Abrupt Decay and Bolt, but if you go to all of the work to assemble it you want to pretty much end the game on the spot. Thinking of it from the perspective of 12Post, you would want to stay alive long enough to get the mana + Eye of Ugin to hardcast Emrakul. Otherwise, its just another 3 card combo in Legacy.
I am really bullish on the GW and W builds; Displacer-Priest is probably all the deck needs to clear the way.
How relevant was Displacer vs BUG Delver and Big Red?
Both the Mono C and White-based builds put up results. I'm firmly in the white camp since Displacer deals with so many problematic cards. Containment Priest and Karakas being highly synergistic hate pieces is just the icing on the cake.
We could do something like WUG midrange if we use corrupted crossroads. Toying around with barook's list and adding blue to it i got something like this:
Creatures: (19)
3 Eldrazi Skyspawner
4 Eldrazi Displacer
4 Thought-Knot Seer
4 Reality Smasher
2 drowner of hope
2 world breaker
Non-Creature Spells: (1)
4 Chalice of the Void
3 mox diamond
1 talisman of unity
1 talisman of dominance
2 all is dust
3 Warping Wail
1 umezawa's jitte
1 sword of light and shadow
Lands: (25)
4 Ancient Tomb
4 Eldrazi Temple
4 corrupted crossroads
1 City of Traitors
3 Eye of Ugin
4 Cavern of Souls
3 Adarkar Wastes
1 brushland
1 Karakas
Sideboard: (15)
3 Containment Priest
3 Rest in Peace
2 karakas
3 thorn of amethyst
1 all is dust
1 warping wail
2 dismember
You sacrifice some land utility for better creatures. Think it might be worth the tradeoff?
Test it. That's the only way we can learn. 12 white actual sources post-board to support both Priest and RiP, as I run the same amount.
Between Moxen, Crossroads and Cavern, I don't think colored mana should be an issue. My question is if dropping the Factories for blue Eldrazi is worth it. I like how they dodge sorcery speed removal.
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