Page 24 of 43 FirstFirst ... 1420212223242526272834 ... LastLast
Results 461 to 480 of 858

Thread: [DECK] Eldrazi Stompy

  1. #461
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    First, i read all your posts about DnT/Batterskull, i clearly see it not as an issue (besides T1 Vial followed with Manadenial for several Turns). Second I can't understand, that you dislike the GW Idea, because it easily take care of Batterskull and other Equipment and is full with tools that will help vs DnT stuff. (Karakas, Manlands, Talisman/Mox, All is Dust!, World Breaker, Jitte, Displacer). I also won a game vs Smasher equipt with Batterskull (which is more scary than most DnT Creatures), cast World Breaker vs Skull and block/kill Smasher all day long...

    And why you don't understand that Displacer is so good and that Rest in Peace is not only here for Reanimator Hate (hint: Gofy, Lands etc.) There is no reason to discuss the idea behind the cards if you understand what matchups can be problematic for Eldrazi.

    I am glad that you also use this tech. I imagine a similar situation against MUD, they will have a hard time against this Combo (and All is Dust/Ugin is also pretty bad tech vs Eldrazi). Priest also take care of most forgemaster shenanigans.
    For the record I don't dislike the GW idea, but there are strengths and weaknesses to be aware of, and always ways to tune the list. The point of that post was that someone was saying something to the effect of "GW tron is bad, stop trying to bring it over from modern" and then they implied things like DRS, Wasteland Strangler, and Relic are stronger than chalice on 1 in GW list. At that point I offered GW cards in the list that deserve a closer look before considering cutting chalice.

    I don't think I'll ever be sold on the mana signet/Talisman of Unity slots the GW lists run, and this is probably the main place I'd look to improve the deck. The displacer feels more like a sideboard card, but we'd need someone to take notes on maindeck displacer's effect on a relevant sample size of G1 matches - something I've not seen is focusing on blinking TKS at end of opponent draw step, to limit what opponent can do in a main phase, and that feels like the real strength of this card. The yard hate is probably a little on the overkill side (I get what you're saying about RiP vs goyf/lands, but it feels like layers of redundancy if you're choosing what they can play at sorcery speed).

    For all chalice'd Eldrazi lists [colored and colorless], I think I've been pretty consistent with advice to not use artifacts that require activation. I think the upside of 2-4 Null Rods is too high to pass up. Your opening threats (lock pieces) need to occupy the 2-drop slot; expect the first to be countered, and make the deck capable of repeating that play the next turn or slamming the TKS. If this aspect of chalice eldrazi decks is left intact, the rest is personal preference/meta-calls. Legacy Eldrazi doesn't net gain win % by focusing on consistently dropping a smasher turn 2.

  2. #462

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    From the Ashes is a disgusting card against us. Almost won twice vs Miracles post-board before it wrecked my shit each game.

    Finally faced some S&T. G2 was really satisfying:

    Opponent plays T2 S&T into Griselbrand, I put in Displayer with activation mana up next turn. He draws 14 of Grisel and plays another S&T. Since I expect Sneak Attack shenanigans, I do the right thing:



    No sneaky noodle monsters, just a perma-exiled Griselbee and a dead opponent next turn. It's nice to see my opponent doing all the work for me.
    Krosen Grip has been solid so far. I'm thinking about adding a third Containment Priest due to its usefulness in various unfair match-ups or just going ham with Displacer in matches where you don't have anything else to board in. Not sure what to cut - maybe I'm going down to 2 Ratchet Bombs again.
    What's your sideboard look like?

  3. #463
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    @CovenantElite30:

    1 Umezawa's Jitte
    3 Ratchet Bomb
    3 Thorn of Amethyst
    1 All Is Dust
    1 Karakas
    3 Rest in Peace
    2 Containment Priest
    1 Krosan Grip

  4. #464
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    377

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    From the Ashes is a disgusting card against us. Almost won twice vs Miracles post-board before it wrecked my shit each game.

    Finally faced some S&T. G2 was really satisfying:

    Opponent plays T2 S&T into Griselbrand, I put in Displayer with activation mana up next turn. He draws 14 of Grisel and plays another S&T. Since I expect Sneak Attack shenanigans, I do the right thing:

    No sneaky noodle monsters, just a perma-exiled Griselbee and a dead opponent next turn. It's nice to see my opponent doing all the work for me.

    Krosen Grip has been solid so far. I'm thinking about adding a third Containment Priest due to its usefulness in various unfair match-ups or just going ham with Displacer in matches where you don't have anything else to board in. Not sure what to cut - maybe I'm going down to 2 Ratchet Bombs again.
    From the Ashes?^^ I still like my 1off Wastes at Side also glad to play Mox+Talisman to avoid some landdestruction, but yeah we will see more stuff like that, if Eldrazi conquer the meta, ironically it will also affect lands (which are favoured to us).

    I also thought about a third priest, the combo is so good (and manawise easy), it wrecks a lot of matchups.

    Wasn't it a problem to cast Grip with only 5 sources (under moon)?

    Quote Originally Posted by Fox View Post
    I don't think I'll ever be sold on the mana signet/Talisman of Unity slots the GW lists run, and this is probably the main place I'd look to improve the deck. The displacer feels more like a sideboard card, but we'd need someone to take notes on maindeck displacer's effect on a relevant sample size of G1 matches - something I've not seen is focusing on blinking TKS at end of opponent draw step, to limit what opponent can do in a main phase, and that feels like the real strength of this card. The yard hate is probably a little on the overkill side (I get what you're saying about RiP vs goyf/lands, but it feels like layers of redundancy if you're choosing what they can play at sorcery speed).
    Displacer is strictly maindeck stuff and the reason to play this build (he is stronger than World Breaker). My first step was 1 Displacer Main, 1 Displacer Side, but i quickly went to the full GW build. I won several game one Game on the back of the guy, i even tutored him with Eye of Ugin in some cases. I also faced one Death & Taxes player with Displacer Main!

    Yard Hate Overkill - think about it, this deck can't play cantrips, so have more copies against important matchups is not bad. RiP will also work vs Lands, Storm, Gofy.decks, Aggro Loam (nice Knight) and it has enough impact to use it not only vs Graveyard Combo. Containment Priest is good vs Elves, Sneak & Show and will win you (if paired with Displacer) Matchups like MUD, Mirror and some other stuff with a lot of big dudes.

    Talisman/Mox is needed for mana, you want to cast World Breaker, All is Dust and maybe Ulamog - all without Cloudpost (sometimes i miss the lands from my early build) and you want to be able to still do some stuff vs Wasteland/Port.

    Quote Originally Posted by Barook View Post
    @CovenantElite30:

    1 Umezawa's Jitte
    3 Ratchet Bomb
    3 Thorn of Amethyst
    1 All Is Dust
    1 Karakas
    3 Rest in Peace
    2 Containment Priest
    1 Krosan Grip
    My is very similar, you can see it at my signature (and some other sideboard cards)
    TEAM MtG Berlin

  5. #465
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by MD.Ghost View Post
    From the Ashes?^^ I still like my 1off Wastes at Side also glad to play Mox+Talisman to avoid some landdestruction, but yeah we will see more stuff like that, if Eldrazi conquer the meta, ironically it will also affect lands (which are favoured to us).

    I also thought about a third priest, the combo is so good (and manawise easy), it wrecks a lot of matchups.

    Wasn't it a problem to cast Grip with only 5 sources (under moon)?



    Displacer is strictly maindeck stuff and the reason to play this build (he is stronger than World Breaker). My first step was 1 Displacer Main, 1 Displacer Side, but i quickly went to the full GW build. I won several game one Game on the back of the guy, i even tutored him with Eye of Ugin in some cases. I also faced one Death & Taxes player with Displacer Main!

    Yard Hate Overkill - think about it, this deck can't play cantrips, so have more copies against important matchups is not bad. RiP will also work vs Lands, Storm, Gofy.decks, Aggro Loam (nice Knight) and it has enough impact to use it not only vs Graveyard Combo. Containment Priest is good vs Elves, Sneak & Show and will win you (if paired with Displacer) Matchups like MUD, Mirror and some other stuff with a lot of big dudes.

    Talisman/Mox is needed for mana, you want to cast World Breaker, All is Dust and maybe Ulamog - all without Cloudpost (sometimes i miss the lands from my early build) and you want to be able to still do some stuff vs Wasteland/Port.
    When you lose 4+ lands while they lose nothing, a single Waste isn't going to do it either way.

    Grip comes in for various match-ups even without Blood Moon, like MUD or against equipment. I don't want to increase the numbers since 9 green are still not that much for multiple copies.

    Displacer isn't SB stuff. It took me quite a bit of playtesting before seeing it's true potential and impact in various match-ups.

    I don't know how 3 RiP is "Yard Hate Overkill" - that's pretty standard for white decks that don't run cantrips or tutors, e.g. D&T. Containment Priest serves a different function - hating on cheaty GY strategies is just an added bonus.

    Edit: Sneak and Show quickly becomes my favorite match-up due to what ridiculous wins one can pull. Pure bliss:

    Locked under Blood Moon with no outs? Better cast Metamorph to copy their Emrakul and wreck them!

    That's second time Metamorph did me a favor by copying enemy fat (first time was Tidesprout Tyrant vs. Reanimator). Most of the time, it's just another Reality Smahser or TKS. Not the best thing ever, but I'm slowly warming up for it.

  6. #466
    bruizar
    Guest

    Re: [DECK] Eldrazi Stompy

    I really don't see Blood Moon as a problematic permanent for Eldrazi. Yes, it's a good card, but no it doesn't guarantee a win. Price of Progress is much more dangerous if you ask me.

    @Barook: Can you share your thoughts about Conduit of Ruin? I boarded them out every single match and was never happy to see one but I see you're still running them. What are your targets beyond World Breaker and why wouldn't you just run extra World Breakers instead if it is your only target?

  7. #467
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by bruizar View Post
    I really don't see Blood Moon as a problematic permanent for Eldrazi. Yes, it's a good card, but no it doesn't guarantee a win. Price of Progress is much more dangerous if you ask me.

    @Barook: Can you share your thoughts about Conduit of Ruin? I boarded them out every single match and was never happy to see one but I see you're still running them. What are your targets beyond World Breaker and why wouldn't you just run extra World Breakers instead if it is your only target?
    They're okay. They're castable under Blood Moon (unlike Endbringer, for example). World Breaker is still expensive, so I don't want to run too many copies. The ramp ability of Conduit is relevant sometimes.

    If you feel like it, you can test something different, like Endbringer or whatever. Conduit isn't 100% set in stone unlike TKS, Smasher and Displacer.

    Speaking of Displacer, he was MVP in the first Maverick match-up I just played. It's a trooper. Maverick doesn't seem like a good match-up, considering Knight fetching up multiple Wastelands wrecks us. Displacer can still hold back the onslaught like it's nothing. G3 my opponent had a board of Knight, Ooze, Mom and Jitte while I was clinging to my lands with Displacer and RiP on the board. I got wasted 4 times and my opponent still hit a brick was since his 1/1 and 2/2s couldn't do shit against my 3/3 and any attempt in attacking with Jitte resulted in flickering. I was close to brink of death before he timed out (he played at a glacial pace), just as I was about to stabilize at 1 life.

  8. #468

    [DECK] Eldrazi Stompy

    So, hopefully everyone's watched Mengucci's Legacy video series. He's playing a pretty typical Colourless Aggro (Thorns, SSG, Reshaper in main - which looks awful in his MU vs. Miracles, though he defeats Miracles with the late-game power of Eye which is pretty awesome, no Wastelands, Factories instead) and it seems to work pretty well overall.

    http://www.channelfireball.com/video...rless-eldrazi/

    Also, after MD.Ghost's suggestion and after seeing Displacer work amazingly for a few people this weekend in a Modern GPT (different format, but the card was still very impressive in their UW Eldrazi lists that both Top 8ed) I think MonoBlue is going to be shelved (although I think it can be reasonably strong) for a UW version with a more diverse sideboard. Here's where I'm at for now:

    Creatures: (24)
    4 Eldrazi Mimic
    4 Endless One
    4 Eldrazi Displacer
    4 Eldrazi Skyspawner
    4 Thought-Knot Seer
    4 Reality Smasher

    Non-Creature Spells: (12)
    4 Chalice of the Void
    3 Thorn of Amethyst
    3 Mox Diamond
    2 Warping Wail

    Lands: (24)
    4 Ancient Tomb
    4 Eldrazi Temple
    2 City of Traitors
    3 Eye of Ugin
    3 Cavern of Souls
    4 Adarkar Wastes
    3 Tundra
    1 Karakas

    Sideboard: (15)
    2 Containment Priest
    2 Disenchant
    2 Rest in Peace
    2 Drowner of Hope
    2 Dismember
    2 Warping Wail
    1 Echoing Truth
    1 Flusterstorm
    1 Karakas

    I love the sideboard options I've got here, though I do at times miss Revoker (semi-replaced by Disenchant, which I kind of want to be an ORing but instant speed is relevant vs. Moon), Jitte (could cut Dismembers for it, I guess, or even shave Flusterstorm). I also am tempted to cut one Displacer for one Dr. Owner, but I've heard it hyped so much by everyone that I'm cautious to do so. I also am considering putting basics over the Tundras - I was looking towards 2 Island 1 Plains over the three Tundras, since I beat Painter cleanly recently via Mox Diamond > Skyspawner > Smasher.

    Also, Skyspawner has been generally excellent and I've never been sad to see it. I think it's the real key to the blue splash, along with Drowner (in my opinion) being greater than Endbringer.

    Thoughts on this list?

    EDIT:

    Also Colourless Aggro 5-0ed a League. Notably has no acceleration, MD Endbringers and 3Balls, SB Leyline of the Void, Mindbreak Traps, Winter Orb (I know it's been mentioned, but yeah that's sweet), Contortion and has chosen Revoker over Reshapers in the main.

    http://www.mtggoldfish.com/deck/376596#online
    Last edited by ChemicalBurns; 02-21-2016 at 08:59 AM.

  9. #469
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    I think WU can be a viable alternative to the GW build (which main appeal is World Breaker). You lose the flexibility of World Breaker, but gain some better creatures in exchange.

    I'll keep on testing and refining the GW version, but I see potential in the WU build as well. Rasputin Dreamweaver might become a consideration again, too.

  10. #470

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    I think WU can be a viable alternative to the GW build (which main appeal is World Breaker). You lose the flexibility of World Breaker, but gain some better creatures in exchange.

    I'll keep on testing and refining the GW version, but I see potential in the WU build as well. Rasputin Dreamweaver might become a consideration again, too.
    Is the point of Rasputin to give you a Dark Ritual every turn? I must be missing something

  11. #471
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by civet five View Post
    Is the point of Rasputin to give you a Dark Ritual every turn? I must be missing something
    It generates infinite mana with Displacer.

  12. #472

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    It generates infinite mana with Displacer.
    Oh duh, the flicker is instant, not Eot.

    But still, I'm struggling to see where the value is in setting up Displacer-Rasputin to go infinite without something to sink the mana into reliably - Rasputin doesn't benefit from all of our accelerators (and has dissynergy with the accelerator you want to have when you go infinite - Eye of Ugin). Once we do go infinite, wouldn't the best possible thing be Eye of Ugin --> Emrakul or something like a Trike in hand to kill them on the spot?

  13. #473
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by civet five View Post
    Oh duh, the flicker is instant, not Eot.

    But still, I'm struggling to see where the value is in setting up Displacer-Rasputin to go infinite without something to sink the mana into reliably - Rasputin doesn't benefit from all of our accelerators (and has dissynergy with the accelerator you want to have when you go infinite - Eye of Ugin). Once we do go infinite, wouldn't the best possible thing be Eye of Ugin --> Emrakul or something like a Trike in hand to kill them on the spot?
    Aside from getting infinite tap downs for the opposing team, both Eldrazi Skyspawner and Drowner of Hope can generate infinite creatures to overrun your opponent next turn. Might be too cute, though.

    Edit:
    When I don't have to fight the shitty interface or play like a braindead idiot, I can 5-0 with my GW list, too. Matches were 2x Sneak & Show, Maverick, Grixis Delver and Oops! All Spells.
    Last edited by Barook; 02-21-2016 at 05:18 PM.

  14. #474
    In Response - Podcast
    hofzge's Avatar
    Join Date

    Jun 2007
    Location

    Berne, Switzerland
    Posts

    171

    Re: [DECK] Eldrazi Stompy

    I won a bye tournament today for a bye at the Swiss Legacy Championship (20 people).

    The list was close to all the white lists:
    4x Ancient Tomb
    4x Cavern of Souls
    4x Eldrazi Temple
    2x Eye of Ugin
    2x Karakas
    4x Plains
    4x Wasteland
    4x Warping Wail
    4x Eldrazi Displacer
    4x Eldrazi Mimic
    2x Endbringer
    3x Phyrexian Revoker
    4x Reality Smasher
    4x Thought-Knot Seer
    4x Chalice of the Void
    3x Prismatic Lens
    4x Thorn of Amethyst

    Sideboard (15)
    2x Containment Priest
    2x Disenchant
    2x Dismember
    2x Ratchet Bomb
    3x Rest in Peace
    1x Stony Silence
    1x Ulamog, the Ceaseless Hunger
    2x Umezawa's Jitte

    Prismatic Lens is due to not having any talismans...

    The rounds:
    Reanimator (Matej) 2-0 Chalice and Displacer help
    Lands (Tobias) 2-0 Both games i have Displacers and I draw a Wasteland for his Glacial Chasm
    ANT (Pascal) 2-1 Chalices and a Sphere and MVP hought-Knot Seer
    I am paired down and have to play...
    4Color Loam (Dominique) 2-0 Hi Thought-Knot him and see a hand of Liliana (which I take), 2 Chalices and 3 Abrupt Decays -> I then play a REality Smasher-> I got to Warping Wail his 1st turn Dryad Arbor and he never drew a land after i Watelanded his Bayou

    At 4-0 I draw and get first place as the ones at 10 points also drew.

    Quarter against BUG Delver (Raphael) 2-1
    Semis against ANT (Pascal again) 2-1
    Final against a Big Red -Monored Sneak Attack (Thierry) 2-1

    Decklists are here: http://forum.swissmtg.ch/viewtopic.p...9&p=6179#p6179
    Last edited by hofzge; 02-22-2016 at 03:40 AM.
    Chalice on 1

  15. #475

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    Aside from getting infinite tap downs for the opposing team, both Eldrazi Skyspawner and Drowner of Hope can generate infinite creatures to overrun your opponent next turn. Might be too cute, though.
    Yup, that's a possibility too, but it's also a 3 creature combo for a bad Twin kill that requires you pass the turn. With the same 6 mana you can just cast Drowner of Hope, tap down some blockers, and then blink him to get more tap downs.

    I think building a deck specifically around Rasputin Dreamweaver and Eldrazi Displacer has merits as they are both tough to kill creatures and all-but-immune to Abrupt Decay and Bolt, but if you go to all of the work to assemble it you want to pretty much end the game on the spot. Thinking of it from the perspective of 12Post, you would want to stay alive long enough to get the mana + Eye of Ugin to hardcast Emrakul. Otherwise, its just another 3 card combo in Legacy.

    I am really bullish on the GW and W builds; Displacer-Priest is probably all the deck needs to clear the way.

  16. #476
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by hofzge View Post

    The rounds:
    Reanimator (Matej) 2-0 Chalice and Displacer help
    Lands (Tobias) 2-0 Both games i have Displacers and I draw a Wasteland for his Glacial Chasm
    ANT (Pascal) 2-1 Chalices and a Sphere and MVP hought-Knot Seer
    I am paired down and have to play...
    4Color Loam (Dominique) 2-0 Hi Thought-Knot him and see a hand of Liliana (which I take), 2 Chalices and 3 Abrupt Decays -> I then play a REality Smasher-> I got to Warping Wail his 1st turn Dryad Arbor and he never drew a land after i Watelanded his Bayou

    At 4-0 I draw and get first place as the ones at 10 points also drew.

    Quarter against BUG Delver (Raphael) 2-1
    Semis against ANT (Pascal again) 2-1
    Final against a Big Red -Monored Sneak Attack (Thierry) 2-1

    Decklists are here: http://forum.swissmtg.ch/viewtopic.p...9&p=6179#p6179
    How relevant was Displacer vs BUG Delver and Big Red?

    Quote Originally Posted by civet five View Post
    I am really bullish on the GW and W builds; Displacer-Priest is probably all the deck needs to clear the way.
    Both the Mono C and White-based builds put up results. I'm firmly in the white camp since Displacer deals with so many problematic cards. Containment Priest and Karakas being highly synergistic hate pieces is just the icing on the cake.

  17. #477
    Global Moderator
    mistercakes's Avatar
    Join Date

    Nov 2009
    Location

    Copenhagen
    Posts

    2,279

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    How relevant was Displacer vs BUG Delver and Big Red?


    Both the Mono C and White-based builds put up results. I'm firmly in the white camp since Displacer deals with so many problematic cards. Containment Priest and Karakas being highly synergistic hate pieces is just the icing on the cake.
    how was it in general with 20 lands + only 3 mana rocks?

    i notice no ancient tombs and no city of traitors
    -rob

  18. #478

    Re: [DECK] Eldrazi Stompy

    We could do something like WUG midrange if we use corrupted crossroads. Toying around with barook's list and adding blue to it i got something like this:

    Creatures: (19)
    3 Eldrazi Skyspawner
    4 Eldrazi Displacer
    4 Thought-Knot Seer
    4 Reality Smasher
    2 drowner of hope
    2 world breaker

    Non-Creature Spells: (1)
    4 Chalice of the Void
    3 mox diamond
    1 talisman of unity
    1 talisman of dominance
    2 all is dust
    3 Warping Wail
    1 umezawa's jitte
    1 sword of light and shadow

    Lands: (25)
    4 Ancient Tomb
    4 Eldrazi Temple
    4 corrupted crossroads
    1 City of Traitors
    3 Eye of Ugin
    4 Cavern of Souls
    3 Adarkar Wastes
    1 brushland
    1 Karakas

    Sideboard: (15)
    3 Containment Priest
    3 Rest in Peace
    2 karakas
    3 thorn of amethyst
    1 all is dust
    1 warping wail
    2 dismember


    You sacrifice some land utility for better creatures. Think it might be worth the tradeoff?

  19. #479
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by zyren View Post
    You sacrifice some land utility for better creatures. Think it might be worth the tradeoff?
    Test it. That's the only way we can learn. 12 white actual sources post-board to support both Priest and RiP, as I run the same amount.

    Between Moxen, Crossroads and Cavern, I don't think colored mana should be an issue. My question is if dropping the Factories for blue Eldrazi is worth it. I like how they dodge sorcery speed removal.

  20. #480
    bruizar
    Guest

    Re: [DECK] Eldrazi Stompy

    Quote Originally Posted by civet five View Post
    Oh duh, the flicker is instant, not Eot.

    But still, I'm struggling to see where the value is in setting up Displacer-Rasputin to go infinite without something to sink the mana into reliably - Rasputin doesn't benefit from all of our accelerators (and has dissynergy with the accelerator you want to have when you go infinite - Eye of Ugin). Once we do go infinite, wouldn't the best possible thing be Eye of Ugin --> Emrakul or something like a Trike in hand to kill them on the spot?
    All you need is a thought knot seer and draw / exile their decks. Emrakul isn't required.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)