Very interesting idea. Will be trying that out.
On a similar note, I have been experimenting with Seal of Primordium a bit, and have had some success. Still too early to say if it's a good eldrazi solution just yet though.
For reference I am running the 14 land, 2 Dark Petition, 6 discard main build with a current sideboard of:
3-Abrupt Decay
2-Seal of Primordium
2-Empty the Warrens
2-Disfigure
2-Xantid Swarm
2-Chain of Vapor
1-Cabal Therapy
1-Tropical Island
Wrote a little bit about my initial experiences playing Storm here, back in 2013:
http://writtenbyjames.com/2016/02/22...cerpt-2-storm/
I'd love to get feedback on this writing project, in terms of how well I've described the deck. I'm hoping to describe Storm meaningfully to people who aren't very familiar with it. Some dramatic license included, for sure.
The 4x Serenity seems very exciting vs. Chalice decks. Finally, a use for my FBB Tundras!
A book about the dark side of Legacy: "Magic: The Addiction" // Conversations with Magic players: "Humans of Magic"
I rather play Trygon Predator than playing 5-color Dual/Fetch manabase
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I don't understand the use of Serenity. It delays them for a turn, but then it suicides and leaves us with nothing, and it doesn't stop our opponents from just waiting a turn to cast Chalice. So if we aim to play it early, we need two mana on turn 1 (assuming we're on the play or that our opponent doesn't have either Chalice for 0 and Thorn), then we need to power out a win before they get a second turn to just play more hate cards or beaters. If we wait, they'll just start beating and we'll have paid two mana during our main phase without stopping the beaters or freeing up cantrips, Infernal, etc.
Why Seal of Primordium? How is it any better than Echoing Ruin, for instance?
Hope I'm not being too harsh, but neither of those cards looks like it'll do the job to me. Neither handles a T1 Chalice on the right number, and it feels like we can be doing better things for two mana if they haven't locked us.
One thing I will say is that if Eldrazi are that big a problem, but people still want to try Storm, running a fourth color is probably our best option (gross as it is against Wasteland). I don't think white is the color for us, though, because it doesn't offer anything comparable to Abrupt Decay against Miracles. Again, there's a chance I'm missing something, and I'm all for keeping the discussion going, so I'd appreciate any additional info/strategy. I might be missing something, so please do explain if I'm being stupid.
I noticed some Eldrazi-deck discussion that seemed pretty concerned about land destruction. Is there anything that looks like it'd do well to hamstring their lands?
[EDIT: Internet's acting up again. I think the end of my post was cut off earlier.]
Last edited by Ronald Deuce; 02-23-2016 at 11:51 AM.
You can also play Ancient Grudge like in good ol' Vintage to fight the masses of Artifact Hate. There is no reason to Splash a color
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I'm going to start testing versus Eldrazi with 2x Rebuild, 1x Empty, 1x Hurkyl's Recall, 1x Abrupt Decay, 1x Tropical Island. Was thinking I'd cut 2x Preordain, 2x Duress, 1x Dark Petition OR Infernal Tutor, 1x Ponder.
The Ponder's the toughest card to cut, but I feel like we can't expect cantrips to get us there and I'd rather have Therapies to pick off their most problematic cards on the off chance they don't land a Chalice. If our opponent lands Chalices on 0 and 1 or Chalice on 0 and Thorn, that sets us back, but I'm hoping we can either push through really quickly if they DON'T have a lock (maybe off of gobbos) or hold on long enough to wreck their prison plan with Rebuild et al. Neither Chalice nor Thorn alone is likely to be enough to stop us if we either remove it or just push through.
The Tropical isn't so great, but I feel like hitting land drops is really important if they can Chalice or Thorn on turn 1 (N.B. I'm only playing 14 lands in the main). Abrupt Decay is there in case they can't make a full prison, and the fact that it can't be countered is pretty sweet. I decided against Echoing Truth because it won't help us much if they can land Chalice on 2. I AdN-ed through it Sunday in game 3, but I didn't find the gas to win.
So I've got a couple of questions/conundrums:
—Not sure whether I want to cut Petition or Infernal. I really don't want to cut Infernal Tutor and would prefer to keep it in over Petition (I'm running 2, for the record), but again, Chalice on 2 is a really strong play for Eldrazi. Might not be a problem if we can hit with Rebuild, but I'm not sure and I don't feel too optimistic.
—Would running two Empties and cutting AdN be a good idea?
I just remembered something else from the match I played Sunday that might be important to note: Thorn of Amethyst costs two mana, so if they've got one in hand and a Chalice in play on 2, they can't cast it. Keep this in mind if there's a Chalice on 1 and a Thorn on the field. If they want to hit you with a Chalice on 2, you can Recall their Thorn in response to their casting Chalice and get it stuck in their hand.
I generally board out most of my discard when playing against permanent hate. Especially Cabal Therapy I don't like when I need to cast discard early; you don't get the time to make reads (because you'd be casting it turn one) and relying on Probe is ambitious. Serenity is obviously the effect we want against Eldrazi, but I'm trying to cut down on colours, not run all of them. If you're on green anyway, I think Grudge is a reasonable suggestion, although I'm going to try Hurkyl's first.
Also disagree with the statement that we don't need our sideboard otherwise. That might have been true in 2013, but it no longer is.
Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com
deckstats.net archive
I'm still trying to wrap my head around the use for Serenity. I get that the effect is bonkers against pretty much any kind of prison deck, but losing the Serenity strikes me as a problem. Is the idea to time walk our opponents with it, or is there more to it that I'm not seeing? Also, we shouldn't forget that it is vulnerable to Chalice on 2 if we can't drop it quickly enough.
If you don't mind my asking, what's your current sideboard look like? You mentioned that you were running more discard effects and fewer/no green cards. I'd be interested to see what you had in mind.
I definitely concur that we need additional sideboard options. Lately I've been gravitating toward various forms of bounce/removal. Chain has been stellar in virtually every matchup I've played except for this one, Disfigure is a great card to have around against anybody running small creatures, and Abrupt Decay and KGrip are essential for that one other matchup I can't seem to win without them. I'm also running an Empty, a fifteenth land, and a couple of pieces of mass removal for artifacts at the moment.
Ok the stream got saved!
Here you go on the 1st recorded league.
http://www.twitch.tv/togorestcg/v/49667059
I spended the first minutes trying to get an empty. So It starts on min 24:00.
Thoughts?
Also for next time Im trying to hear like not copyright music so that it will not mute me.
----------------------
On the eldrazi thing.
Serenity is quite bad another color, Im sure hurkil is far better.
Also its a really hard matchup. I think is not worth the investment.
fast clock
counters
permanent hate
discard
mana denial
cantrip denial
That makes that for wining at a reasonable state we need:
combo 3-4 cards
hurkil
2-3 lands usual
and a discard for his counter
not get hit by thought not seer
that is more a utopia than a resonable thing. So I think hoping to beat them t1 or t2 is like the real only way. But Im not gonna invest anything only to beat eldrazi. Hurkil might be good, beats lands and other crap decks. not worth...
It can be in the death and taxes slots like this is also an almost non existing deck anymore (at least in europe).
Haven't seen many of the actual games but dunno if it's poor software or internet connection but higher resolution would make it much better, also the mic had weird echo while live (maybe you fixed it/different stream as the audio is fine now), so was both hard to watch and listen to
So I'm currently building this deck and I have a question.
Assume I'm running a stock list and my sideboard has:
2 Xantid Swarm
2 Carpet of Flowers
3 Abrupt Decay
Should I be running Tropical Island or Bayou? Why?
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
If you want to run that set (I'd personally cut Swarm and Carpet and max out on Decay), I'd try to find a way to fit both lands into your main/side. I think having access to multiple blue sources is a lot more important than having access to multiple black sources, so Tropical is definitely more useful. The fetchland suite you're running might impact which one you'd want to play (I run 4 Delta, 2 Tarn, 1 Mire, 1 Strand [only for budgetary reasons]).
With that having been said, I've been running Badlands instead of Volcanic (again, for budgetary reasons) for a while now and I've never felt squeezed.
And thanks, Dr_D!
Just got my second intentional draw to top 8 the bazar of moxen with storm.
There is stream
http://www.twitch.tv/bazaar_of_moxen/
Very well done Rodrigo! Very impressive. Can you post your list?
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