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Thread: [Deck]BUx Reanimator

  1. #1721

    Re: [Deck] Reanimator

    Engineered Explosives > Ratchet Bomb
    Stormtide Leviathan > Blazing Archon
    Quote Originally Posted by GoblinSettler View Post
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  2. #1722
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    Re: [Deck] Reanimator

    Quote Originally Posted by death View Post
    Engineered Explosives > Ratchet Bomb
    Stormtide Leviathan > Blazing Archon
    Engineered Explosives isn't a bad idea at all. It works well through spheres and thorns and it hits a lot of things.

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  3. #1723
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    Re: [Deck] Reanimator

    Quote Originally Posted by DNSolver View Post
    Has anyone considered Ratchet Bomb in the sideboard? Helps against multiple hate cards. Specifically, 2 Deathrite Shamans or Rest in Peace + Counterbalance. Vulnerable to Abrupt Decay but its a proactive way of fighting multiple hate cards. Costs zero mana on the turn we go off, set to 2 can stop Containment Priest even if they flash it in.

    Edit: also helps fight Chalice on one or other taxing effects out of Eldrazi.
    I'm currently running the 4 color build, so I use a copy of EE in my side along with Pernicious Deed to help cover the situations you described. I used Ratchet Bomb when I was on the traditional UB build. They're both a good catchall with subtleties between them that benefit from specific situations, but I'd definitely support having something that can clear the board against multiple annoyances.
    Quote Originally Posted by GreatWhale View Post
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  4. #1724

    Re: [Deck] Reanimator

    Deed has been working well for me on the UB(g) build. Feels roughly the same speed of EE, at worst it's 3 mana to take out a chalice or tokens.

  5. #1725
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    Re: [Deck] Reanimator

    Deed, while being the slowest sweeper we have, you can't discount the "X or less" clause. I've turned more than a few games around by sticking Deed and then wiping both their hate and threats of the board in multiples to open a clear path for me.
    Only snag I've discovered is since it names the types of old, Planeswalkers enjoy immunity.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  6. #1726

    Re: [Deck] Reanimator

    Might anyone have a place to start for a UBr list with Young Pyromancer as a transformative sideboard option?

  7. #1727
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    Re: [Deck] Reanimator

    Once you realize you are facing Miracles game one, what becomes your game plan? I feel very comfortable after board, but game one balance, Karakas, Venser are brutal.

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    Re: [Deck] Reanimator

    Quote Originally Posted by itrytostorm View Post
    Once you realize you are facing Miracles game one, what becomes your game plan? I feel very comfortable after board, but game one balance, Karakas, Venser are brutal.
    They usually have to tap out for venser, giving you a window to find what would otherwise be a DRS removal spell. Pithing Needle in the main is also a solid choice. Although you should be getting grisel first, and before they get to Venser mana, hexproof targets could include: Archetype of Endurance, Narset, Enlightened Master, Sphinx of the Final Word, Inkwell Leviathan, and Silumgar, the Drifting Death.
    It should also be noted that Stifle is a fine card, and it stops Faerie Macabre.

  9. #1729
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    Re: [Deck] Reanimator

    Do you think that Jace Vryn's Prodigy is deserving of a main deck slot? Having a 2 Mana discard outlet seems like a good thing for games you can't force a turn one chalice.

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    Re: [Deck] Reanimator

    Quote Originally Posted by Fox View Post
    They usually have to tap out for venser, giving you a window to find what would otherwise be a DRS removal spell. Pithing Needle in the main is also a solid choice. Although you should be getting grisel first, and before they get to Venser mana, hexproof targets could include: Archetype of Endurance, Narset, Enlightened Master, Sphinx of the Final Word, Inkwell Leviathan, and Silumgar, the Drifting Death.
    It should also be noted that Stifle is a fine card, and it stops Faerie Macabre.
    instead of final word, why don't you just play vexing shusher. (of course you need to play the 4 color build)

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    Re: [Deck] Reanimator

    Quote Originally Posted by KobeBryan View Post
    instead of final word, why don't you just play vexing shusher. (of course you need to play the 4 color build)
    Hexproof. Miracles will always find a terminus or council's judgement [so it won't matter in the end], but you're looking for a threat immune to karakas and swords.

  12. #1732
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    Re: [Deck] Reanimator

    I played the BRg list again, to a 3-1 finish.

    Beat Omnishow (Dave), Miracles (Chavin) and Eldrazi (Pierce). Lost (again Josh) to Thought Lash - Lab Maniac (with plenty of Misdirections, MD Flusterstorms, Top/CB).

    The deck feels really awesome, I am having far more fun with this than traditional Reanimator. I miss Brainstorm, but Top, Liliana, Punishing Fire and Deathrite Shaman more than make up for it. Also Faithless Looting gets flashbacked a LOT. Mana is more stable, you have more game, stuff like that.

    I don't know if I can categorically say it is better, I don't have Lotus Petal so I am missing a lot of the turn 1 Entomb/Reanimate, but otherwise, I do actually think it's better. FWIW.

  13. #1733
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    Re: [Deck] Reanimator

    Quote Originally Posted by razvan View Post
    The deck feels really awesome, I am having far more fun with this than traditional Reanimator. I miss Brainstorm, but Top, Liliana, Punishing Fire and Deathrite Shaman more than make up for it. Also Faithless Looting gets flashbacked a LOT. Mana is more stable, you have more game, stuff like that.

    I don't know if I can categorically say it is better, I don't have Lotus Petal so I am missing a lot of the turn 1 Entomb/Reanimate, but otherwise, I do actually think it's better. FWIW.
    Could you elaborate more into "betterness" you feel for the deck?
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  14. #1734
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    Re: [Deck] Reanimator

    I sometimes find that especially games 2 and 3, we get buried by the hate, and the other angle you attack from is very helpful. Even game 1, you sometimes get stopped by random counterspells, and/or only draw one part of your combo and not the other.

    This obviously still happens with this deck (the amount of creatures/reanimates is roughly the same, you have slightly more ways to put it in the GY with this deck), but you have game with the fires and the Shamans and the Liliana outside it.

    I think maybe I am more cut for this type of midrange-y deck with a combo that can come out on top if necessary.

  15. #1735
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    Re: [Deck] Reanimator

    So speaking of a midrange variant, this is spoiled from Shadows:
    http://imgur.com/Ej4uX8y

    Two mana is asking a lot unless you're getting a 7/7 flying out of it, but as an aggro based discard outlet, you could draw up some comparisons to Hapless Researcher which I enjoy and does get run in a few lists.

    Both are creatures, dodging Spell Peirce.
    Both can discard cards at instant speed, at the end of your opponent's turn.

    Hapless Researcher comes down a turn faster and draws a card, but you lose the body in the process. This is primarily a con, but can be nice against lifelink creatures (beat MUD's Wurmcoil Engine this way). Hapless Researcher is also blue for pitching purposes.

    Heir of Falkenrath costs two mana for an sub-stellar body, but you keep your creature after discard, swinging Delvers with the best of them.

    If you're looking for a strategy to "go wide" while constantly threatening a massive creature, this might be something to keep an eye on.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  16. #1736
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    Re: [Deck] Reanimator

    I am excited about Heir of Falkenrath. I am not sure if it's "great" in this deck, but it's an exciting card for sure.

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    Re: [Deck] Reanimator

    Hey, y'all, sleeved up Reanimator for the first time last night and went 3-1, losing to Junk NicFit and beating Burning Reanimator, Shardless BUG and Storm. Here's what I played:


    4 Polluted Delta
    2 Misty Rainforest
    2 Verdant Catacombs
    3 Underground Sea
    1 Bayou
    1 Tropical Island
    1 Swamp
    1 Island

    3 Lotus Petal

    3 Griselbrand
    1 Iona, Shield of Emeria
    1 Grave Titan
    1 Tidespout Tyrant
    1 Elesh Norn, Grand Cenobite

    4 Brainstorm
    2 Ponder
    4 Careful Study
    2 Thoughtseize
    4 Entomb
    4 Reanimate
    4 Exhume
    1 Animate Dead
    2 Sickening Dreams
    4 Daze
    4 Force of Will

    // sideboard //

    2 Pithing Needle
    2 Duress
    1 Flusterstorm
    1 Spell Pierce
    1 Golgari Charm
    2 Echoing Truth
    3 Abrupt Decay
    1 Snapcaster Mage
    1 Inkwell Leviathan
    1 Sphinx of the Steel Wind


    I wanted to test Sickening Dreams, as there's a fair number of Deathrite Shamans and DnT in my meta. I don't own Jace, Vryn's Prodigy, so I thought having access to a -drop discard outlet in the maindeck in case of Chalice of the Void that also solves a problem for the deck could be good. The sideboard probably needs work, or I need more practice with the sideboard strategy.

    ---

    Round 1: Junk NicFit

    G1. I keep a pretty loose hand: Brainstorm, Force of Will, Reanimate, Exhume, three lands - do I ship this? When in doubt, I wanted to keep sketchy hands to get a sense of what the deck needs. I play U-Sea and pass. He casts Cabal Therapy. Since he'll probably name one of the blue cards in my hand in the dark, I respond by Brainstorming my FoW and Reanimate. He names Force, sure enough. I draw my Force, make my land drop and pass. He plays Veteran Explorer and takes my Exhume. I draw Reanimate and pass. He casts another Therapy. I flood out and die to Siege Rhino and Sigarda, Host of Herons.

    Out: 1 Elesh Norn, 2 Dreams, 1 Animate Dead, 1 Iona (a mistake - just name green, and all the creatures are gone)
    In: 1 Sphinx, 2 Decay, 1 Needle, 1 Truth

    I thought having targeted removal was better than the sweeper because I didn't want to enable Explorer. Maybe that's wrong. Echoing Truth seemed real bad in the matchup, but I was afraid of Leyline of the Void. I don't know his list well.

    G2. T2 Griselbrand feels so awesome.

    G3. I keep 2 FoW, Daze, Entomb, Reanimate, 2 lands. He plays Deathrite, and I Force it, pitching Force. I play land and pass. He casts Green Sun's Zenith for 1, which I Daze. I Entomv for Grizz EOT, Reanimate him on my turn and pass. He attempts to Path to Exile Griselbrand. I draw seven and only find a Daze, so it resolves. I then proceed to cast three more reanimation spells, and he has answers for all of them. We get into a draw-go stall. At one point I Entombed Grave Titan, which looks like a mistake in hindsight; I was at 1 life with Griselbrand in hand and seven mana. Had I binned him and drawn Titan, I had a shot to win. Eventually Rhino put me out of my misery. Mistakes were made, especially in sideboarding.

    Round 2: Burning Reanimator

    G1. I keep a T2 reanimation on the play. I die to T1 Tendrils of Agony. Shucks.

    Out: 1 Elesh Norn, 2 Thoughtseize, 2 Dreams, 1 Exhume
    In: 2 Truth, 2 Duress, 1 Flusterstorm, 1 Pierce

    G2. I Ponder and pass. He casts Faithless Looting and bins Grizz. I untap, Reanimate his and win.

    G3. We nuked each other's hands for the first two turns. I'm stuck on one land for a few turns with a Tidespout Tyrant in the 'yard. Exhume is super awkward. Eventually I Brainstorm into a Petal and Animate Dead. I have a Daze in hand in case I need to bounce a threat. I get him to 7 life, so he can't activate his own Griselbrand once he gets it in play. I bounce it, and two swings from Tyrant wins it.

    My sideboard plan was probably horrible. Feel free to let me know.

    Round 3: Shardless BUG

    G1. T2 Griselbrand. Good lord, this deck ...

    Out: 2 Thoughtseize, 1 Animate Dead, 1 Iona, 1 Daze, 1 Ponder
    In: 3 Decay, 1 Sphinx, 1 Duress, 1 Needle

    G2. T2 Grave Titan after Forcing his T1 Deathrite. I mean, I feel like I've had above average draws this tournament.

    Round 4: Storm

    G1. T2 Iona. Jeez.

    Out: 2 Dreams, 1 Tyrant, 1 Elesh Norn, 1 Animate Dead, 1 Careful Study, 1 Daze
    In: 2 Duress, 1 Flusterstorm, 1 Pierce, 1 Golgari Charm, 1 Snapcaster, 1 Inkwell

    G2. We trade hand disruption spells and cantrip for a while. Eventually I have three lands and two Petals in play with a Grave Titan in hand. He goes for it, and I hard-cast Force to counter his hellbent Infernal Tutor. I then Brainstorm into a Careful Study, which bins Titan and finds Exhume. Two-turn clock, too fast.

    ---
    This deck was a blast. I was definitely on the better side of variance, though. Again, still need to work on sideboarding. Are you guys ever boarding out Dazes on the draw, or are they necessary to force through our plays? Also, with two Sickening Dreams maindecked, I might be able to play only two Abrupt Decays. My round 1 opponent and I discussed a sideboard Unburial Rites for grindy games. In that case, I would probably play a miser's Scrubland and adjust my fetches. Worth it? With Petals, it shouldn't be too tough to get to to flash it back after, say, Entombing for it. Too deep?

    Would love feedback, especially regarding sideboarding. Thanks for reading!

  18. #1738
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    Re: [Deck] Reanimator

    Quote Originally Posted by PirateKing View Post
    So speaking of a midrange variant, this is spoiled from Shadows:
    http://imgur.com/Ej4uX8y
    Two mana is asking a lot unless you're getting a 7/7 flying out of it, but as an aggro based discard outlet, you could draw up some comparisons to
    It seems like an Oona's Prowler reloaded. If transform dodged removal I could see this being a much better choice. We haven't seen the madness cards yet so maybe Oona's symmetry would make it unplayable, but even with the power creep I don't think we'll be fortunate enough to see competitive reanimonster/madness decks in legacy.

    Theory-crafting for a moment though, there is a very strange combo I've seen in legacy cubes where griselbrand's draw 7 basically makes Psychatog instantly lethal (with summoning sick grisel). If this hidden synergy [drawing just to sluff cards from hand] is something you want to unlock, I think you still have to go with Oona's due to the "once per turn" clause on Hier of Falkenrath (totally not a copyright infringement from skyrim's Falkreath...and the werewolf mission there).

    If you're wanting to change zones of deployment post-board to dodge traditional hate I think Show and Tell is generally better - so this discard/madness/value idea is meant to play through both yard hate [RiP/cage/DRS/leyline] and Containment Priest, at the same time? It seems like too many moving pieces but the general idea seems to be:
    -Oona's Prowler in play.
    -brainstorm grisel under another card
    -next turn play Skill Borrower
    -hold priority, draw 14
    -discard outlet value somehow?

    It probably needs Lion's Eye Diamond playset, and is more likely to be a Tin-Fins style deck. It should be noted that LEDx3, discarded Grisel, and discarded Call to the Netherworld = hardcast grisel (but at this point I think you have what you need for the storm kill). Sounds tremendously fun and maybe more resilient, albeit more janky, than traditional Tin-Fins in g2-3.

  19. #1739

    Re: [Deck] Reanimator

    Played the "end of the year - top 16" tournament at our local store.
    We played 4 rounds and then played 2 rounds for the best four.
    My matches:
    2:0 BUG Delver
    2:0 Burn
    2:1 Grixis Delver
    1:2 MUD

    Top 4:
    2:1 Colorless Eldrazi (Endbringer was such a bomb against my one beater)
    The last match i exhumed Griselbrand, Elesh Norn and Archetype of Endurance for the win. ^^

    Final:
    1:2 MUD the same i lost before

    #2 place finish.
    Cockatrice: Deckerator
    () Reanimator
    Shardless BUG
    Death&Taxes

  20. #1740
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    Re: [Deck] Reanimator

    Regarding the reanimation targets, I am impressed with the single Sphinx of the Steel Wind in the main (local meta getting infected with Eldrazi and different flavors of tempo, so I gave it a shot) and a Blazing Archon in the side. I also remember seeing a sideboarded Void Winnower in some list on SCG. Do you have any ideas where it could shine? If it turned off odd mana costs, it would definitely be a staple, but what is it good against now?

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