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  1. #4741
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Replay of one of the most awesome games I've played in a long time:
    http://youtu.be/COdPVWeWS1Q
    Thank you for perfectly capturing everything I love about this deck in one clip.

    To answer your question from earlier about Forcefield, the verdict is still out. The fact that they die to Abrupt Decay honestly doesn't worry me that much because it falls into the category of "well, so does every other artifact we run". Most of the stuff people bring in against us is artifact hate anyway, so it just is one more on the list. In the mean time, though, it shores up or otherwise reinforces us against basically every deck that relies on a combat step in order to win, with the exceptions of decks that win with Emrakul. So far I've played mostly combo decks in testing. The only fair decks I've played lately were RUG Delver and Deathblade, both of which I crushed. Landing a Forcefield did cause my Lands opponent to concede, however.

    In general, the core is pretty much set. I am back on Sensei's Divining Top and I'm happy. You're a good enough player to where I won't say you're wrong for not running it, but for me I can't imagine being without it. Right now there are just a handful of cards that are in question for me: the aforementioned Forcefield, Oblivion Stone, Ugin, the Spirit Dragon, and Ratchet Bomb in the sideboard. Perhaps I'm going too far and spreading myself too thin, but my goal is to address as many decks that win on the combat step as I can while also being able to deal with hate cards - particularly artifacts - that Ugin just can't handle. Forcefield addresses Infect, Monastery Mentor idiot swarms, and Inkwell Leviathan: taking one-point bug bites is infinitely preferable to taking chunks of 5 or more damage at one time. It's another answer to Elves if you don't have a Crop Rotation for whatever reason. O-Stone handles basically everything else, and Ratchet Bomb was a nod to the idiot swarms and Chalice of the Void on one. Silent Arbiter interests me though, as it's potentially another way to help make sure Karn Liberated stays alive. Karn keeps coming in and out of my lists because he handles permanents Ugin can't and can also win a game by himself. The problem is protecting him, because Ugin's impact is much more immediate.

    Still, I have more testing to do. I adamantly refuse to buy cards on MTGO that I own in paper, so instead I play on Cockatrice. I will likely be streaming again tonight if anyone is interested. Sometimes people just brew the weirdest decks, though.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  2. #4742

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Zotmaster View Post
    Thank you for perfectly capturing everything I love about this deck in one clip.

    To answer your question from earlier about Forcefield, the verdict is still out. The fact that they die to Abrupt Decay honestly doesn't worry me that much because it falls into the category of "well, so does every other artifact we run". Most of the stuff people bring in against us is artifact hate anyway, so it just is one more on the list. In the mean time, though, it shores up or otherwise reinforces us against basically every deck that relies on a combat step in order to win, with the exceptions of decks that win with Emrakul. So far I've played mostly combo decks in testing. The only fair decks I've played lately were RUG Delver and Deathblade, both of which I crushed. Landing a Forcefield did cause my Lands opponent to concede, however.

    In general, the core is pretty much set. I am back on Sensei's Divining Top and I'm happy. You're a good enough player to where I won't say you're wrong for not running it, but for me I can't imagine being without it. Right now there are just a handful of cards that are in question for me: the aforementioned Forcefield, Oblivion Stone, Ugin, the Spirit Dragon, and Ratchet Bomb in the sideboard. Perhaps I'm going too far and spreading myself too thin, but my goal is to address as many decks that win on the combat step as I can while also being able to deal with hate cards - particularly artifacts - that Ugin just can't handle. Forcefield addresses Infect, Monastery Mentor idiot swarms, and Inkwell Leviathan: taking one-point bug bites is infinitely preferable to taking chunks of 5 or more damage at one time. It's another answer to Elves if you don't have a Crop Rotation for whatever reason. O-Stone handles basically everything else, and Ratchet Bomb was a nod to the idiot swarms and Chalice of the Void on one. Silent Arbiter interests me though, as it's potentially another way to help make sure Karn Liberated stays alive. Karn keeps coming in and out of my lists because he handles permanents Ugin can't and can also win a game by himself. The problem is protecting him, because Ugin's impact is much more immediate.

    Still, I have more testing to do. I adamantly refuse to buy cards on MTGO that I own in paper, so instead I play on Cockatrice. I will likely be streaming again tonight if anyone is interested. Sometimes people just brew the weirdest decks, though.
    Glad you enjoyed it!

    The deck is actually very affordable on MTGO. Without Explorations and Traps, I think my 75 is now only about 250 tix. I played on Cockatrice for years, and -- for all MTGO's many, many faults -- buying the deck on it has been a great investment. Between the client's internal rules enforcement (especially passing priority and visually representing the stack) and the increased competitiveness, it's helped me improve tremendously as a player.
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  3. #4743

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Glad you enjoyed it!

    The deck is actually very affordable on MTGO. Without Explorations and Traps, I think my 75 is now only about 250 tix. I played on Cockatrice for years, and -- for all MTGO's many, many faults -- buying the deck on it has been a great investment. Between the client's internal rules enforcement (especially passing priority and visually representing the stack) and the increased competitiveness, it's helped me improve tremendously as a player.
    I play UG in paper, and I've actually been considering getting the monogreen online so I can test it out and start to try and build value to buy up into the UG version online so I can get more testing in. I used to have it years ago but I sold all my MTGO stuff a few years ago since I wasn't playing it much and needed the money (plus MTGO was heading into dark times...now it looks like they're starting to get things fixed, especially with legacy leagues actually being viable...legacy events back when I had the deck were sparse...wasn't worth it)

  4. #4744

    Re: [Deck] Turbo Eldrazi

    The video is just awesome

  5. #4745
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Replay of one of the most awesome games I've played in a long time:
    http://youtu.be/COdPVWeWS1Q
    Why didn't your opponent let his World Breaker die to Tabernacle and then recycle + recast it on the same turn, nuking your Cloudposts? Seems like a major oversight on his part, especially since he had mana to keep his Endbringer alive, too.

    Edit: Pithing Needle might have stopped you from being dead on board, but I don't think your position was favorable. He could have pinged you to 1 where you could either Needle World Breaker recursion or Endbringer to prevent you from dying.

  6. #4746

    Re: [Deck] Turbo Eldrazi

    Well... that was brutal to watch in a good way.

  7. #4747

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Glad you enjoyed it!

    The deck is actually very affordable on MTGO. Without Explorations and Traps, I think my 75 is now only about 250 tix. I played on Cockatrice for years, and -- for all MTGO's many, many faults -- buying the deck on it has been a great investment. Between the client's internal rules enforcement (especially passing priority and visually representing the stack) and the increased competitiveness, it's helped me improve tremendously as a player.
    Nice clip Booze, fun times...

    I don't know why you guys dislike xMage? It has its bugs granted, but most of the time it's more than playable. I'm also one of those "red bastards" who refuses to pay for online "cards"...

    Anyhow I’ve been playing with a monoG crucible / exploration build. I'm having much fun with it and my W/L ratio isn't all that bad, compared to my standard U/G list. Booze didn't you run a crucible list back in the old days? can you give me some pointers or a reference list?

    The main conclusion is that with crucible the down side of exploration is reduced, as you often want to draw it mid – late game. Furthermore 2 explorations can be desirable as well, depending on the situation: 2 explores + crucible + 1 fetch give you 4 green mana in one turn… wasteland can lock your opponent out, glacial chasm can be played indefinitely, Horizon Canopy can draw a shit load of cards etc. WW also fits in the build very nicely, it helps protect your GY from the DRS menace along with everything else it does. The new eldrazi enable your GY to stay put and take full advantage of crucible. I don’t know, if such a build is feasible for competitive play, but I’ve been beating decks to beat with it regularly. Maybe a refined list could have some potential?

    After running this list I really like 4x top + 4x AS in the deck, finds anything you’d like. I’ve been looking at 8 + cards when finding answers, usually more with the recurring fetch lands. Basically I always find what I’m looking for… Additionally it makes you less depended on eye and makes ugin / karn / SB colorless cards much better.

    EDIT: here's my current list 4 reference:

    Land (27)
    1x Bojuka Bog
    2x Cavern of Souls
    4x Cloudpost
    1x Eye of Ugin
    6x Forest
    1x Glacial Chasm
    4x Glimmerpost
    1x Horizon Canopy
    1x Karakas
    2x Misty Rainforest
    2x Vesuva
    2x Wasteland

    Creature (8)
    1x Emrakul, the Aeons Torn
    1x Kozilek, the Great Distortion
    1x Platinum Emperion
    4x Primeval Titan
    1x Ulamog, the Ceaseless Hunger

    Artifact (8)
    1x Candelabra of Tawnos
    3x Crucible of Worlds
    4x Sensei's Divining Top

    Instant (8)
    4x Crop Rotation
    4x Warping Wail

    Planeswalker (1)
    1x Ugin, the Spirit Dragon

    Sorcery (4)
    4x Ancient Stirrings

    Enchantment (4)
    4x Exploration

    Sideboard (15)
    3x Krosan Grip
    1x Oblivion Stone
    1x Ratchet Bomb
    1x Silent Arbiter
    3x Sphere of Resistance
    4x Surgical Extraction
    1x Thought-Knot Seer
    1x Ugin, the Spirit Dragon

  8. #4748
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    Replay of one of the most awesome games I've played in a long time:
    http://youtu.be/COdPVWeWS1Q


    Sent from my iPhone using Tapatalk
    That was phenomenal! The only thing that is missing is either some commentary or some Ulamog chewing noises.

    Is that at 1x speed, if so, how the heck do you click so fast?

    Quote Originally Posted by Corazu View Post
    I play UG in paper, and I've actually been considering getting the monogreen online so I can test it out and start to try and build value to buy up into the UG version online so I can get more testing in. I used to have it years ago but I sold all my MTGO stuff a few years ago since I wasn't playing it much and needed the money (plus MTGO was heading into dark times...now it looks like they're starting to get things fixed, especially with legacy leagues actually being viable...legacy events back when I had the deck were sparse...wasn't worth it)
    I'm in the same boat as you are. I have UG foiled in paper and this year's goal is to break into magic online. I bought in to mtgo with standard ramp (since there is overlap) which I seem to always go 3-2 in the leagues for a net zero profit or loss. From what I've seen, it's a phenomenal way to practice.

    I suspect that show and tell will be in eternal masters, which releases in June. Likewise, the existence of modern hinges on the reprinting of zendikar fetches. They are coming back, it's just a matter of when. Maybe it's worth waiting and starting with Mono Green.
    Last edited by maCHOOga; 02-29-2016 at 03:17 PM.

  9. #4749

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    That was phenomenal! The only thing that is missing is either some commentary or some chewing noises.

    Is that at 1x speed, if so, how the heck do you click so fast?



    I'm in the same boat as you are. I have UG foiled in paper and this year's goal is to break into magic online. I bought in to mtgo with standard ramp (since there is overlap) which I seem to always go 3-2 in the leagues for a net zero profit or loss. From what I've seen, it's a phenomenal way to practice.

    I suspect that show and tell will be in eternal masters, which releases in June. Likewise, the existence of modern hinges on the reprinting of zendikar fetches. They are coming back, it's just a matter of when. Maybe it's worth waiting and starting with Mono Green.
    Playing some EMA online when it releases might be the good gate for me to get back in. I also had a foiled out UG 12 post deck but I flipped it to cover real life expenses in a period where I wasn't playing very much (was totally worth). My buddy ended up throwing the deck together last year and now I just use it :)

  10. #4750

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Anyhow I’ve been playing with a monoG crucible / exploration build. I'm having much fun with it and my W/L ratio isn't all that bad, compared to my standard U/G list. Booze didn't you run a crucible list back in the old days? can you give me some pointers or a reference list?
    I don't have a list handy, but you might be able to find one if you search through the old thread when this was still in the developing decks subforum. Offhand, I'd say it would most likely have been posted during 2011-12. When I ran it, I don't think I had all of my Candles yet and was also facing a very Lands-heavy local meta.

    As you've noticed, the main value of Crucible to my list was threefold:
    1) Mitigating the harm from opposing Wastelands
    2) Getting extra value from Crop Rotation
    3) Recurring Wasteland to lock opponents.
    I never tried Horizon Canopy, but that seems a very reasonable addition.

    As I recall, I cut Wasteland before I cut Crucible. Wasteland was very high variance, as its value was very much dependent on the matchup. And while the same is true of other utility lands like Bog and Tabernacle, I didn't find that Wasteland got me the same sort of blowouts in the matchups where it was good (unless I also had both Crucible and Exploration in play). Most of the time, it just felt like a suboptimal land drop.

    I later cut Crucible for lack of room. I initially moved them to the board, then cut them entirely. They were frequently dead cards unless your opponent had Wasteland, so I decided it was better to add more maindeck Pithing Needles to address the issue proactively. I eventually cut them from the board to make room for more combo hate. Horizon Canopy would certainly keep Crucible from being a dead card as often, but I still don't know if that's enough to be worth it.

    If you're set on going the land-recursion route, I think you're on the right path. You might want to search this thread for a list I posted shortly after DTK came out for a Lands/Post hybrid (it's hard to search on my phone). The basic idea was to give up Eldrazi, which would keep your graveyard intact and allow you to use Loam/Crucible to recur Ugin and big artifact creatures with Haven of the Spirit Dragon and Academy Ruins. It's a VERY rough list, but it might give you some ideas to develop further.


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  11. #4751

    Re: [Deck] Turbo Eldrazi

    Nobody went to Philly? I would like to know how the deck worked out on paper against a variety of others.

  12. #4752

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TheBoozeCube View Post
    I don't have a list handy, but you might be able to find one if you search through the old thread when this was still in the developing decks subforum. Offhand, I'd say it would most likely have been posted during 2011-12. When I ran it, I don't think I had all of my Candles yet and was also facing a very Lands-heavy local meta.

    As you've noticed, the main value of Crucible to my list was threefold:
    1) Mitigating the harm from opposing Wastelands
    2) Getting extra value from Crop Rotation
    3) Recurring Wasteland to lock opponents.
    I never tried Horizon Canopy, but that seems a very reasonable addition.

    As I recall, I cut Wasteland before I cut Crucible. Wasteland was very high variance, as its value was very much dependent on the matchup. And while the same is true of other utility lands like Bog and Tabernacle, I didn't find that Wasteland got me the same sort of blowouts in the matchups where it was good (unless I also had both Crucible and Exploration in play). Most of the time, it just felt like a suboptimal land drop.

    I later cut Crucible for lack of room. I initially moved them to the board, then cut them entirely. They were frequently dead cards unless your opponent had Wasteland, so I decided it was better to add more maindeck Pithing Needles to address the issue proactively. I eventually cut them from the board to make room for more combo hate. Horizon Canopy would certainly keep Crucible from being a dead card as often, but I still don't know if that's enough to be worth it.

    If you're set on going the land-recursion route, I think you're on the right path. You might want to search this thread for a list I posted shortly after DTK came out for a Lands/Post hybrid (it's hard to search on my phone). The basic idea was to give up Eldrazi, which would keep your graveyard intact and allow you to use Loam/Crucible to recur Ugin and big artifact creatures with Haven of the Spirit Dragon and Academy Ruins. It's a VERY rough list, but it might give you some ideas to develop further.


    Sent from my iPhone using Tapatalk
    Hi, main deck and side list please. Thanks..nice video on YouTube

  13. #4753

    Re: [Deck] Turbo Eldrazi

    Most recent form of the colorless list I attempted when BFZ was spoiled. Since the Oath came out I just have to add Deceiver and Endbringer. List went 4-0-1 at the last FNM Legacy event.

    Deck Mud Post Eldrazi (60)

    Lands 24
    2 Ancient Tomb
    3 Cavern of Souls
    4 Cloudpost
    4 Eldrazi Temple
    2 Eye of Ugin
    4 Glimmerpost
    1 The Tabernacle at Pendrell Vale
    4 Vesuva

    Creatures 14
    4 Conduit of Ruin
    2 Deceiver of Form
    1 Emrakul, the Aeons Torn
    2 Endbringer
    1 Kozilek, Butcher of Truth
    1 Ruin Processor
    1 Ulamog, the Ceaseless Hunger
    2 Wurmcoil Engine

    Spells 22
    2 All Is Dust
    3 Candelabra of Tawnos
    4 Expedition Map
    4 Pithing Needle
    4 Sensei's Divining Top
    3 Trinisphere
    2 Ugin, the Spirit Dragon

    Sideboard 15
    4 Chalice of the Void
    2 Grafdigger's Cage
    3 Sphere of Resistance
    1 Trinisphere
    3 Warping Wail
    2 Wurmcoil Engine

  14. #4754

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Most recent form of the colorless list I attempted when BFZ was spoiled. Since the Oath came out I just have to add Deceiver and Endbringer. List went 4-0-1 at the last FNM Legacy event.

    Deck Mud Post Eldrazi (60)

    Lands 24
    2 Ancient Tomb
    3 Cavern of Souls
    4 Cloudpost
    4 Eldrazi Temple
    2 Eye of Ugin
    4 Glimmerpost
    1 The Tabernacle at Pendrell Vale
    4 Vesuva

    Creatures 14
    4 Conduit of Ruin
    2 Deceiver of Form
    1 Emrakul, the Aeons Torn
    2 Endbringer
    1 Kozilek, Butcher of Truth
    1 Ruin Processor
    1 Ulamog, the Ceaseless Hunger
    2 Wurmcoil Engine

    Spells 22
    2 All Is Dust
    3 Candelabra of Tawnos
    4 Expedition Map
    4 Pithing Needle
    4 Sensei's Divining Top
    3 Trinisphere
    2 Ugin, the Spirit Dragon

    Sideboard 15
    4 Chalice of the Void
    2 Grafdigger's Cage
    3 Sphere of Resistance
    1 Trinisphere
    3 Warping Wail
    2 Wurmcoil Engine
    Nice list..why 1 ruin processor?

  15. #4755
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    Nice list..why 1 ruin processor?
    Yeah, maybe for Burn? Another option could be Bane of Bala Ged.

    I like the look of the list and I have almost all of it. I might try it out this Friday. One question though is why Deceiver of Forms? He doesn't appear to do much, since you can't copy the Legendary Eldrazi. Is it to copy Conduit, then cast something nearly for free?
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  16. #4756
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    Re: [Deck] Turbo Eldrazi

    For the people who wanted to see some RG action, I started a match in league and have been streaming it. First two games are posted on twitch against burn and elves (2-0!). You can check it out on my channel at rude_eternal on Twitch.


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  17. #4757

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    For the people who wanted to see some RG action, I started a match in league and have been streaming it. First two games are posted on twitch against burn and elves (2-0!). You can check it out on my channel at rude_eternal on Twitch.


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    Hi, post your list r/g thanks

  18. #4758
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    Hi, post your list r/g thanks
    This is what I'm playing online right now:


    // Lands
    4 [MR] Cloudpost
    4 [SOM] Glimmerpost
    2 [TSP] Vesuva
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    1 [WWK] Bojuka Bog
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    1 [GTC] Thespian's Stage
    3 [UG] Forest
    2 [B] Taiga
    1 [DK] Maze of Ith
    4 [ON] Wooded Foothills

    // Creatures
    3 [M12] Primeval Titan
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    1 [OGW] Kozilek, the Great Distortion
    3 [OGW] Thought-Knot Seer

    // Spells
    3 [UL] Crop Rotation
    1 [FRF] Ugin, the Spirit Dragon
    3 [AQ] Candelabra of Tawnos
    3 [CHK] Sensei's Divining Top
    2 [ZEN] Expedition Map
    1 [BFZ] Sylvan Scrying
    3 [SOK] Pithing Needle
    3 [OGW] Warping Wail
    2 [OGW] Kozilek's Return
    4 [ROE] Ancient Stirrings

    // Sideboard
    SB: 1 [FRF] Ugin, the Spirit Dragon
    SB: 3 [DS] Trinisphere
    SB: 3 [TSP] Krosan Grip
    SB: 1 [DKA] Grafdigger's Cage
    SB: 1 [MR] Oblivion Stone
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [B] Red Elemental Blast
    SB: 1 [MI] Cursed Totem
    SB: 2 [AVR] Bonfire of the Damned

    I think the O. stone in the board could honestly be something else but I don't know what.

  19. #4759

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    This is what I'm playing online right now:


    // Lands
    4 [MR] Cloudpost
    4 [SOM] Glimmerpost
    2 [TSP] Vesuva
    1 [WWK] Eye of Ugin
    1 [LG] Karakas
    1 [WWK] Bojuka Bog
    1 [AVR] Cavern of Souls
    1 [IA] Glacial Chasm
    1 [GTC] Thespian's Stage
    3 [UG] Forest
    2 [B] Taiga
    1 [DK] Maze of Ith
    4 [ON] Wooded Foothills

    // Creatures
    3 [M12] Primeval Titan
    1 [ROE] Emrakul, the Aeons Torn
    1 [BFZ] Ulamog, the Ceaseless Hunger
    1 [OGW] Kozilek, the Great Distortion
    3 [OGW] Thought-Knot Seer

    // Spells
    3 [UL] Crop Rotation
    1 [FRF] Ugin, the Spirit Dragon
    3 [AQ] Candelabra of Tawnos
    3 [CHK] Sensei's Divining Top
    2 [ZEN] Expedition Map
    1 [BFZ] Sylvan Scrying
    3 [SOK] Pithing Needle
    3 [OGW] Warping Wail
    2 [OGW] Kozilek's Return
    4 [ROE] Ancient Stirrings

    // Sideboard
    SB: 1 [FRF] Ugin, the Spirit Dragon
    SB: 3 [DS] Trinisphere
    SB: 3 [TSP] Krosan Grip
    SB: 1 [DKA] Grafdigger's Cage
    SB: 1 [MR] Oblivion Stone
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [B] Red Elemental Blast
    SB: 1 [MI] Cursed Totem
    SB: 2 [AVR] Bonfire of the Damned

    I think the O. stone in the board could honestly be something else but I don't know what.
    Nice deck... Matchup easy and matchup hard?

  20. #4760
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cherson View Post
    Nobody went to Philly? I would like to know how the deck worked out on paper against a variety of others.
    I was about to ask the same but you beat me too it. I chose Team Sealed over Legacy in prep for the upcoming GP.

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