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Thread: Miracle Control

  1. #9561

    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    Streaming on www.twitch.tv/anzi104 ! its angel time
    Keep it up, man. You're a natural when it comes to streaming, even if you don't realize it.

  2. #9562
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Then take the auto loss and take solace in knowing his deck gets wrecked by everything else.

    Though if he's relying on a single Badlands, seems that a well-timed Blood Moon is killer.
    He also plays four(4!) basics, along with his 3 Deed and 4 Abrupt Decay.

    It's an auto lose, it's just depressing to lose that way :D

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    He also plays four(4!) basics, along with his 3 Deed and 4 Abrupt Decay.

    It's an auto lose, it's just depressing to lose that way :D
    Surgical Extraction when he resolves the first SGames?
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  4. #9564
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Surgical Extraction when he resolves the first SGames?
    Haha, that might be the case. It's not something I fear, as he's a dirty casual who just hates Miracles, but getting Slaughter Games'd multiple times per game is just depressing. Was just a tiny rant, nothing else.

  5. #9565
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I play Jace, Clique, Snapcaster as well as Entreat for threats. He play 3 Deed, 4 Abrupt Decay and 4 Slaughter Games after board. I don't think anything besides something like Keranos beats him.

    He played 11 slaughter Games over 4 post board games. That's close to three per GAME.
    Board in Leyline of Sanctity and blank his slaughter games. If he is bug colors, he might also be soft to blood moon?
    mise 'miz v alter. of might as well (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn

  6. #9566
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Misersoneof View Post
    Board in Leyline of Sanctity and blank his slaughter games. If he is bug colors, he might also be soft to blood moon?
    Haha, Sorry, It seems like I derailed the thread; I don't need suggestions to beat the deck. He plays 3 Jace, Infinite man lands, four basics, Standstill, Deed, Decay and Slaughter Games. I just take my loss, and move on with my life. I'm not fucking my board up to beat him. Was just a little rant, as losing, even with a massive advantage does nothing against slaughter games :D

  7. #9567
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    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    Streaming on www.twitch.tv/anzi104 ! its angel time
    Just saw some of the stream; You said in the volcanic Island Delver matchup, that you aren't that fond of Counterbalance.
    That seems extremely unconventional, at least in game 1 where they don't have any pyroblast, as I often found the matchup come down to you being a two-card combo deck (Terminus > Counterbalance) and usually win with whatever. Why do you think Balance isn't as strong?

  8. #9568
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Just saw some of the stream; You said in the volcanic Island Delver matchup, that you aren't that fond of Counterbalance.
    That seems extremely unconventional, at least in game 1 where they don't have any pyroblast, as I often found the matchup come down to you being a two-card combo deck (Terminus > Counterbalance) and usually win with whatever. Why do you think Balance isn't as strong?
    The game plan doesn't revolve around counterbalance, it revolves around terminus. Yes, counterbalance is overall great vs the deck but not impactful vs a creature heavy board. I was commentating with him for the first 2 matches and that's a conclusion we reach for the most part. Once we get a terminus to resolve, then yes, counterbalance is fine, but it's difficult to find a place to cast it when getting beaten down and vs. soft counters.

  9. #9569
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    The game plan doesn't revolve around counterbalance, it revolves around terminus. Yes, counterbalance is overall great vs the deck but not impactful vs a creature heavy board. I was commentating with him for the first 2 matches and that's a conclusion we reach for the most part. Once we get a terminus to resolve, then yes, counterbalance is fine, but it's difficult to find a place to cast it when getting beaten down and vs. soft counters.
    Exactly; That's why I said it often comes down to being a combo. You resolve Terminus, which is much easier now they don't play stifle as much due to us having a stronger manabase, and then resolvning Counterbalance afterwards. You need it in order to stabilise against the Lightning Bolts they always have, I've found.

    3 Swords to Plowshares and 4 Creatures from their side does make the matchup much better, though...

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Exactly; That's why I said it often comes down to being a combo. You resolve Terminus, which is much easier now they don't play stifle as much due to us having a stronger manabase, and then resolvning Counterbalance afterwards. You need it in order to stabilise against the Lightning Bolts they always have, I've found.

    3 Swords to Plowshares and 4 Creatures from their side does make the matchup much better, though...
    Heh yeah =P. We're banking on drawing "stuff" after the terminus, meaning more counterbalances, etc. We just mean early in the game, trying to play cb is really hard to do

  11. #9571
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    The game plan doesn't revolve around counterbalance, it revolves around terminus. Yes, counterbalance is overall great vs the deck but not impactful vs a creature heavy board. I was commentating with him for the first 2 matches and that's a conclusion we reach for the most part. Once we get a terminus to resolve, then yes, counterbalance is fine, but it's difficult to find a place to cast it when getting beaten down and vs. soft counters.
    I was watching and commenting a bunch in the chat (Whitefaces), very enjoyable and it was good to see you guys pushing Predict as hard as possible to find its sweet spots.

    Grixis has flipped how you need to play the Delver MU from the old plan vs RUG. In the past I'd advocate trying to drop a CB before Terminus while floating a one to counter the stifle, but with the decline of said card I agree with Quasim0ff in that you're looking to assemble this one-two punch. Jace and Snapcaster are just too fragile to base any winning gameplan around, and a good Grixis player will slog through Terminus and save FoW for Entreat or Mentor. Therapy can be really tough though, it's a very tricky matchup.
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  12. #9572
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dissection View Post
    I was watching and commenting a bunch in the chat (Whitefaces), very enjoyable and it was good to see you guys pushing Predict as hard as possible to find its sweet spots.

    Grixis has flipped how you need to play the Delver MU from the old plan vs RUG. In the past I'd advocate trying to drop a CB before Terminus while floating a one to counter the stifle, but with the decline of said card I agree with Quasim0ff in that you're looking to assemble this one-two punch. Jace and Snapcaster are just too fragile to base any winning gameplan around, and a good Grixis player will slog through Terminus and save FoW for Entreat or Mentor. Therapy can be really tough though, it's a very tricky matchup.
    I actually disagree with your last assessment on the matchup. I think Grixis delver is the easiest of the Delver matchups, at least game 1. Counterbalance is actually fairly easy to stick, and Terminus just wrecks them, as it's much easier to set up, when you aren't pressures by Stifle and Hymn's.

    I also like how you just try to test out how aggressive your curve can be with predict; I'd like a 21st land over the 4th I think, if your plan is Entreat.

  13. #9573

    Re: [DTB] Miracle Control

    Grixis after DTT ban?

    Drop a Staticaster, play Pyroclasm
    Look for Entreat or Mentor. Pretty much win from there.

    Counterbalance just helps to resolve/protect these pieces much more than to counter his threaths..
    Counterbalance floating 1 is pretty much an autowin and it's the easist cc to have on top.

    Mentor + Staticaster are all what you need normally.

  14. #9574

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    No. You need a terminus and the Counterbalance. After than, you can win with Goblin Squire.
    Pyroclasm/Staticaster are pretty much synonim for Terminus against Grixis but they are not affected by Stifle and Staticaster gets over Pierce.

    Anyway you should NOT start with CB in the opening 7 as a good rule against black decks.
    And from there you are pretty much favoured

  15. #9575
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I actually disagree with your last assessment on the matchup. I think Grixis delver is the easiest of the Delver matchups, at least game 1. Counterbalance is actually fairly easy to stick, and Terminus just wrecks them, as it's much easier to set up, when you aren't pressures by Stifle and Hymn's.

    I also like how you just try to test out how aggressive your curve can be with predict; I'd like a 21st land over the 4th I think, if your plan is Entreat.
    AnziD is testing the 4th predict, see how far we can go with it =P
    I'm on a 21 land 2 predict list w/ entreat personally.

    I disagree with Grixis Delver being the easiest. UWR is still the easiest, but I think you have to still respect stifle from grixis. We played around it the entire match and likely died because we didn't get the read that if he had cabal therapy and other cards, he likely had to cut stifle somewhere.

    I definitely think that the games were a lot more close due to some incorrect sequencing.

  16. #9576
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    AnziD is testing the 4th predict, see how far we can go with it =P
    I'm on a 21 land 2 predict list w/ entreat personally.

    I disagree with Grixis Delver being the easiest. UWR is still the easiest, but I think you have to still respect stifle from grixis. We played around it the entire match and likely died because we didn't get the read that if he had cabal therapy and other cards, he likely had to cut stifle somewhere.

    I definitely think that the games were a lot more close due to some incorrect sequencing.
    Sure, UWR is easier - I don't really consider that a real deck, as it doesn't really perform (and get played at all, actually).

    I think, what makes Grixis better is the ability to actually stick a balance, much easier than versus RUG as well as balance not getting removed, like versus BUG.

    Sure, you gotta respect Stifle, but he didn't play, at all, like he stifle at any point in the match, which means there's a strong likely hood that he doesn't have it.

    I know, he's testing 4 predict, and I love that he's doing it :p Predict is incredibly strong, but 20 lands is just so few - It makes sense he's on 1 jace then. I've personally been fond of 2 jace/1 entreat with 2 predicts and 20 lands.

  17. #9577

    Re: [DTB] Miracle Control

    if Chalice starts to be spammed everywhere 3 Predict will become pretty much a Staple.

    I suppose we're cutting Ponders for it

    Also Spell Snare is now mandatory for Turn1 Chalice

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    if Chalice starts to be spammed everywhere 3 Predict will become pretty much a Staple.

    I suppose we're cutting Ponders for it

    Also Spell Snare is now mandatory for Turn1 Chalice
    If you reduce the number of t1 cantrips available, predict becomes significantly worse. I don't think it's ever going to be correct to cut ponders for predicts unless specifically against chalice of the void.

    Post board games vs. chalice decks, it's defensible, but never do it otherwise, that's almost always going to be wrong.

  19. #9579

    Re: [DTB] Miracle Control

    I'm currently testing a 4 Predict list with 19 lands, with the MD configuration of cards that actually win the game being 3 Snapcasters and 2 Mentors, as well as another Mentor and 1 Cavern of Souls in the SB.

    So far it feels good, I took the deck to 2 smaller local events and finished 3-1 (loss was my stupitiy and mulligan) and 4-0, so it performs reasonable well. I have the cards online as well, but currently I'm playing Eldrazi Stompy there.

    I have another tournament coming up this weekend, and I expect there to be quite a few Shardless and 4C Loam decks, so I might switch it up for this week. I'm going try to play a Keranos for this meta in the SB, but this isn't doable on 19 Lands, so I might try to squeeze a basic mountain into the maindeck.

  20. #9580

    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    Just saw some of the stream; You said in the volcanic Island Delver matchup, that you aren't that fond of Counterbalance.
    That seems extremely unconventional, at least in game 1 where they don't have any pyroblast, as I often found the matchup come down to you being a two-card combo deck (Terminus > Counterbalance) and usually win with whatever. Why do you think Balance isn't as strong?
    Balance is definitely powerful in the Volcanic Island matchup, but there are a few reasons I don't think its the end-all-be-all. The problem is that these Delver decks can be really, really fast, and for this reason Young Pyromancer, Gurmag Angler, and Nimble Mongoose terrify me. While CounterTop in play is great at controlling the rest of the game vs Delver G1, it (obviously) doesn't do a great job at solving what's already on the board. Depending on my opponent's start, I could be dead as early as turn 4 or 5. So logically it makes sense that my utmost priority is clearing the board so I can "buy" more draw steps, which is important because I know the more draw steps I have, the more favored the game will be for me. If I spend that time setting up a CounterTop lock instead, I am minimizing the amount of effort I can dedicate to clearing the board during the early turns. One of the worst feelings in the world is dying to a Young Pyromancer and its army of tokens with CounterTop in play because you couldn't find your Terminus or your Terminus got countered in a way that you could have played around (searching for your own countermagic, setting up mana to pay for taxes, etc). Additionally, these Volcanic Island Delver decks are now starting to add green for Abrupt Decay, which is unfathomably annoying. It doesn't help that Gurmag Angler is a 7 drop and Young Pyromancer is one card that requires Terminus as an answer. That being said, I want to clarify that I still think Counterbalance is still good, as its late game effect is really hard to beat and buys us a lot of time to Jace, Entreat, or Mentor our opponent. But, I think its value in the early early game is misleading in that its very easy to overvalue and lose sight of what really matters. In fact, given the way the meta has shifted lately with all this Eldrazi nonsense, I'm currently testing out 3 Counterbalance in the main, as vs fair matchups Predict is powerful enough to win the game on its own.

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