Hi, I will just share my decklist. You can comment or reply based on your opinions.
[26 Lands]
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Vesuva
3 Wasteland
1 Eye of Ugin
1 The Tabernacle at Pendrell Vale
1 Karakas
[12 Creatures]
4 Thought-Knot Seer
4 Lodestone Golem
2 Wurmcoil Engine
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
[20 Artifacts]
4 Sphere of Resistance
4 Grim Monolith
3 Candelabra of Tawnos
4 Expedition Map
3 Pithing Needle
2 Coercive Portal
[2 Planeswalkers]
2 Ugin, the Spirit Dragon
SB:
4 Chalice of the Void
4 Leyline of the Void
3 Ratchet Bomb
2 All is Dust
1 Duplicant
1 Phyrexian Metamorph
Usually I'm having a hard time dealing with Grixis Delver decks and also Infect. but all in all I'm fine.
Thanks!
I don't like the idea of City of Traitors for 2 reasons.
1)without crucible it's only going to provide speed into monolith and sphere early then have to get sacrificed because of the trigger. In 12 post you really want as much land as possible and city just doesn't play well with other lands, especially if you are only drawing City of Traitors.
2)no crucible so you can't even go back and replay them later. City is really better in metalworker style decks where you just need to power out a chalice at 1, then drop a metalworker and from there you don't care about your land producing mana.
If anything I would suggest thespians stage in the city slot since it can act like posts 13-16 and it can tap early for your 1 drops without being sacrificed later.
So wanting to add warping wail to the main to help fight combo etc... Looking toward this..
3x warping wail
2x candelabra of tawnos
3x Green sun zenith
3x pithing needle
4x ancient stirrings or explore (not sure which I want yet)
4x primeval titan
1x kozilek
1x ulamog
1x emrakul
1x ugin
3x crop rotation
3x living wish
3x sensei diving top
1x oracle of mul daya
1x knight of the reliquary
1x veteran explorer
1x dryad arbor
4x cloudpost
4x glimmer post
4x windswept heath
3x forest
1x plains
1x karakas
2x savannah
1x maze of ith
3x vesuva
1x eye of ugin
SB: 1 Peacekeeper
SB: 1 Vesuva
SB: 1 Warping wail
SB: 1 Bojuka Bog
SB: 1 Reclamation Sage
SB: 1 Gaddock Teeg
SB: 1 Ethersworn Canonist
SB: 1 The Tabernacle at Pendrell Vale
SB: 1 Magus of the Tabernacle
SB: 4 Leyline of Sanctity
SB: 1 Bane of Progress
SB: 1 Platinum Emperion
Played this list yesterday:
//Creatures
2 Phyrexian Revoker
4 Primeval Titan
1 Platinum Emperion
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
//Spells
4 Brainstorm
3 Crop Rotation
1 Candelabra of Tawnos
2 Expedition Map
2 Pithing Needle
4 Sensei's Divining Top
3 Warping Wail
3 Show and Tell
3 Terminus
1 Ugin, the Spirit Dragon
//Lands
1 Bojuka Bog
2 Cavern of Souls
4 Cloudpost
1 Eye of Ugin
1 Forest
4 Glimmerpost
1 Island
1 Karakas
4 Misty Rainforest
1 Savannah
3 Tropical Island
1 Tundra
1 Vesuva
//Sideboard
3 Krosan Grip
1 Platinum Emperion
3 Flusterstorm
2 Blue Elemental Blast
4 Sphere of Resistance
1 Moment's Peace
1 Glacial Chasm
5 rounds, 21. Losses against Merfolk (G1 Mulligan to 4) and Aggro Loam, Draw against Elves (1:1), Wins against Miracles and Omnitell. Not the best result, but Terminus was insane! No mana problems, and it improved the aggro MUs a lot (yes, I know, I lost those games, but Terminus was still great). Maybe I will try Peacekeeper in the SB as well, really like that card
impressive, my list is 95% identical. I suppose you lost with aggro loam 'cause he put chalice on turn 1/2.......
terminus is OP: 7 times over 10 saved my life, 2 times was useless, 1 I had no white mana to cast it. It's a solid confirmation.
Pacekeeper is very nice, but he is good only against infect.......he dies to bolt, decay, StP, everything......
I wouldn't run either. Maybe the monogreen/colorless builds have room for a few more lands, but the 2+ color versions definitely do not. By the time you run a full package of cloudposts and glimmerposts, you're at 8. Then usually 1-2 vesuva, 1-2 cavern of souls, that's 11, say. +1 for Karakas, 12. Basics (generally forest + island + wastes) is 15, Eye of Ugin is 16, 4 fetches and duels, 24. Then you've gotta consider Tabernacle, Bojuka Bog and Glacial Chasm, in addition to Sea-Gate Wreckage and Thespian's Stage, all utility lands that can see play in the main or the side.
I just don't see what Wasteland does for us. We have no clock to support it, and there's really not any lands aside from Inkmoth Nexus that I can really see being a problem. Plus, I want to land Needle on Wasteland like 90% of the time, so I'm killing my own card in that scenario.
Eldrazi Temple generates less mana than my other lands, frankly. It doesn't do anything to help accelerate a Titan or any spell other than Thought-Knot Seer (which is a sideboard card in a lot of builds), and really doesn't help all that much for the big Eldrazi comparatively. I'd rather have the utility of a Sea-Gate Wreckage or a Thespian's Stage than the edge cases where a temple does anything for me, frankly.
So I haven't played my mono blue list yet but made some changes and will try the deck out later this week/early next week.
New list:
Creatures (6)
4x Wurmcoil Engine
1x Ulamog, the Ceaseless Hunger
1x Emrakul, the Aeons Torn
Artifact (12)
4x Expedition Map
4x Sensei's Divining Top
4x Pithing Needle
Instant (16)
4X Brainstorm
4x Repeal
4x Warping Wail
4x Thirst for Knowledge
Land (26)
4x Cloudpost
4x Glimmerpost
2x Vesuva
4x Polluted Delta
3x Flooded Strand
7x Island
1x Karakas
1x Eye of Ugin
Sideboard (15)
3x Flusterstorm
3x Mindbreak Trap
2x Relic of Progenitus
2x Grafdigger's Cage
3x Spatial Contortion
2x Dismember
What do you guys think? Does it have legs? Or do you believe it is just strictly worse than the traditional UG build?
The user and I are talking about a colorless build so I'm not sure what your first point is trying to prove.
The pithing needle point against wasteland has already been brought up.
Stage has already been suggested as well. Although Sea-Gate Wreckage as a 1 or 2 of may not be a bad idea. His list does have the ability to tutor it.
I think Repeal took a big hit from the SoI ruling change, with Delver's flip side now being cmc 1. Maybe it's not as big a deal but it makes me sad.
I've been pondering blue myself, as you might have read in my earlier posts, and really the only card holding me in blue is Show and Tell. I do strongly think that Green holds this deck together, but I can see the appeal of blue (I'd probably try and slot some Wastes in there, 1 or 2 maybe in place of an Island or 2, also Sea-Gate Wreckage is a house - although with Thirst for Knowledge maybe not as necessary). I do feel like on paper it looks weaker than UG, because Crop Rotation is big, but you do have 4 expedition maps. It's certainly worth a test.
Also I think you want some Thought-Knot Seers somewhere. They're so good.
Woow didn't know that. This really sucks ass. Why the f*** would they do such a thing?? the stupid flip cards suck anyway, now they are making them suck even more... Agreed repeal took a hit, not only repeal, but engineered explosives as well. I've been exploding delvers with EE for some time now, makes me sad too.
If you are trying to run a monoU list i think you'd need to run the full SnT package. It's the best blue card in the deck, why drop it? I've been experimenting with monoU impulse build, but after going back to a version of rock lee's UG i rarely lose a game. i think UG is strictly better. RIP my FoW (which i acquired recently and are now getting a reprint - suck my balls wizards...).
Basically what it comes to delvers, it makes Repeal worse but EE better. It's a damn shame for Repeal but maybe the EE boost is enough to compensate.
Some of my friends sell records,
some of my friends sell drugs.
It's bad for us and a stupid change in general. Why is it stupid? Because you'd think they'd print the CMCs on the transformed side if the mana cost is equal on both sides. Is the new Avacyn 5 mana or 6? I don't remember, let's flip it over!
Minus my griping, being able to Repeal a Delver for one mana and replace the card was a huge gain for us and a huge tempo loss for them. It also paired nicely with the very same Engineered Explosives that otherwise seems better in this situation: leave it on zero and watch as the Delvers somehow never flip, leaving them to attack with Fugitive Wizard. We run a lot of CMC 1 ourselves, and only Sensei's Divining Top can protect itself. All in all I don't think I'm very happy with the change.
Yes, you probably need Candelabra if you're running a Cloudpost deck.
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