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Thread: [Deck] 12 Post

  1. #4801

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Chaam View Post
    I've actually just built a mono blue version (replicating mono blue tron in Modern) and will be testing it this week.

    My list:

    Artifact (12)
    4x Expedition Map
    4x Pithing Needle
    4x Sensei's Divining Top

    Instant (22)
    4x Brainstorm
    4x Condescend
    4x Repeal
    4x Warping Wail
    2x Thirst for Knowledge
    4x Force of Will

    Creature (2)
    1x Ulamog, the Ceaseless Hunger
    1x Emrakul, the Aeons Torn

    Land (24)
    4x Cloudpost
    4x Glimmerpost
    2x Vesuva
    4x Polluted Delta
    3x Flooded Strand
    6x Island
    1x Eye of Ugin

    Sideboard (15)
    2x Dismember
    3x Flusterstorm
    1x Blue Elemental Blast
    2x Grafdigger's Cage
    2x Relic of Progenitus
    3x Spatial Contortion
    2x Wurmcoil Engine

    I'm testing this list currently. Although I want to try out several other versions a) more reliance on Thirst for Knowledge and playing MD Wurmcoils/more artifacts b) ponders/more tappout vs leaving mana open and c) multiple jtms version.

    I have trops, Jaces, etc. So this isn't due to budget reasons, I just want to try a more control-y variation that can support MD Forces.
    You are missing a karakas... Wouldn't run the deck without it.

  2. #4802

    Re: [Deck] Turbo Eldrazi

    Hi, I will just share my decklist. You can comment or reply based on your opinions.

    [26 Lands]
    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    3 Wasteland
    1 Eye of Ugin
    1 The Tabernacle at Pendrell Vale
    1 Karakas

    [12 Creatures]
    4 Thought-Knot Seer
    4 Lodestone Golem
    2 Wurmcoil Engine
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    [20 Artifacts]
    4 Sphere of Resistance
    4 Grim Monolith
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    2 Coercive Portal

    [2 Planeswalkers]
    2 Ugin, the Spirit Dragon


    SB:
    4 Chalice of the Void
    4 Leyline of the Void
    3 Ratchet Bomb
    2 All is Dust
    1 Duplicant
    1 Phyrexian Metamorph


    Usually I'm having a hard time dealing with Grixis Delver decks and also Infect. but all in all I'm fine.

    Thanks!

  3. #4803

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cin View Post
    Hi, I will just share my decklist. You can comment or reply based on your opinions.

    [26 Lands]
    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    3 Wasteland
    1 Eye of Ugin
    1 The Tabernacle at Pendrell Vale
    1 Karakas

    [12 Creatures]
    4 Thought-Knot Seer
    4 Lodestone Golem
    2 Wurmcoil Engine
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    [20 Artifacts]
    4 Sphere of Resistance
    4 Grim Monolith
    3 Candelabra of Tawnos
    4 Expedition Map
    3 Pithing Needle
    2 Coercive Portal

    [2 Planeswalkers]
    2 Ugin, the Spirit Dragon


    SB:
    4 Chalice of the Void
    4 Leyline of the Void
    3 Ratchet Bomb
    2 All is Dust
    1 Duplicant
    1 Phyrexian Metamorph


    Usually I'm having a hard time dealing with Grixis Delver decks and also Infect. but all in all I'm fine.

    Thanks!
    I don't like the idea of City of Traitors for 2 reasons.
    1)without crucible it's only going to provide speed into monolith and sphere early then have to get sacrificed because of the trigger. In 12 post you really want as much land as possible and city just doesn't play well with other lands, especially if you are only drawing City of Traitors.
    2)no crucible so you can't even go back and replay them later. City is really better in metalworker style decks where you just need to power out a chalice at 1, then drop a metalworker and from there you don't care about your land producing mana.

    If anything I would suggest thespians stage in the city slot since it can act like posts 13-16 and it can tap early for your 1 drops without being sacrificed later.

  4. #4804
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    Re: [Deck] Turbo Eldrazi

    So wanting to add warping wail to the main to help fight combo etc... Looking toward this..

    3x warping wail
    2x candelabra of tawnos
    3x Green sun zenith
    3x pithing needle
    4x ancient stirrings or explore (not sure which I want yet)
    4x primeval titan
    1x kozilek
    1x ulamog
    1x emrakul
    1x ugin
    3x crop rotation
    3x living wish
    3x sensei diving top
    1x oracle of mul daya
    1x knight of the reliquary
    1x veteran explorer
    1x dryad arbor
    4x cloudpost
    4x glimmer post
    4x windswept heath
    3x forest
    1x plains
    1x karakas
    2x savannah
    1x maze of ith
    3x vesuva
    1x eye of ugin
    SB: 1 Peacekeeper
    SB: 1 Vesuva
    SB: 1 Warping wail
    SB: 1 Bojuka Bog
    SB: 1 Reclamation Sage
    SB: 1 Gaddock Teeg
    SB: 1 Ethersworn Canonist
    SB: 1 The Tabernacle at Pendrell Vale
    SB: 1 Magus of the Tabernacle
    SB: 4 Leyline of Sanctity
    SB: 1 Bane of Progress
    SB: 1 Platinum Emperion

  5. #4805
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    Re: [Deck] Turbo Eldrazi

    Played this list yesterday:

    //Creatures
    2 Phyrexian Revoker
    4 Primeval Titan
    1 Platinum Emperion
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    //Spells
    4 Brainstorm
    3 Crop Rotation
    1 Candelabra of Tawnos
    2 Expedition Map
    2 Pithing Needle
    4 Sensei's Divining Top
    3 Warping Wail
    3 Show and Tell
    3 Terminus
    1 Ugin, the Spirit Dragon

    //Lands
    1 Bojuka Bog
    2 Cavern of Souls
    4 Cloudpost
    1 Eye of Ugin
    1 Forest
    4 Glimmerpost
    1 Island
    1 Karakas
    4 Misty Rainforest
    1 Savannah
    3 Tropical Island
    1 Tundra
    1 Vesuva

    //Sideboard
    3 Krosan Grip
    1 Platinum Emperion
    3 Flusterstorm
    2 Blue Elemental Blast
    4 Sphere of Resistance
    1 Moment's Peace
    1 Glacial Chasm

    5 rounds, 21. Losses against Merfolk (G1 Mulligan to 4) and Aggro Loam, Draw against Elves (1:1), Wins against Miracles and Omnitell. Not the best result, but Terminus was insane! No mana problems, and it improved the aggro MUs a lot (yes, I know, I lost those games, but Terminus was still great). Maybe I will try Peacekeeper in the SB as well, really like that card

  6. #4806

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I don't like the idea of City of Traitors for 2 reasons.
    1)without crucible it's only going to provide speed into monolith and sphere early then have to get sacrificed because of the trigger. In 12 post you really want as much land as possible and city just doesn't play well with other lands, especially if you are only drawing City of Traitors.
    2)no crucible so you can't even go back and replay them later. City is really better in metalworker style decks where you just need to power out a chalice at 1, then drop a metalworker and from there you don't care about your land producing mana.

    If anything I would suggest thespians stage in the city slot since it can act like posts 13-16 and it can tap early for your 1 drops without being sacrificed later.
    Hi do you think wastelands here is good? given the fact that the pithing needles on the main deck usually is named for wasteland itself. I think your suggestion for the city of traitors is good. given that I dont have any CoW on this list.

  7. #4807

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    Played this list yesterday:

    //Creatures
    2 Phyrexian Revoker
    4 Primeval Titan
    1 Platinum Emperion
    1 Ulamog, the Ceaseless Hunger
    1 Emrakul, the Aeons Torn

    //Spells
    4 Brainstorm
    3 Crop Rotation
    1 Candelabra of Tawnos
    2 Expedition Map
    2 Pithing Needle
    4 Sensei's Divining Top
    3 Warping Wail
    3 Show and Tell
    3 Terminus
    1 Ugin, the Spirit Dragon

    //Lands
    1 Bojuka Bog
    2 Cavern of Souls
    4 Cloudpost
    1 Eye of Ugin
    1 Forest
    4 Glimmerpost
    1 Island
    1 Karakas
    4 Misty Rainforest
    1 Savannah
    3 Tropical Island
    1 Tundra
    1 Vesuva

    //Sideboard
    3 Krosan Grip
    1 Platinum Emperion
    3 Flusterstorm
    2 Blue Elemental Blast
    4 Sphere of Resistance
    1 Moment's Peace
    1 Glacial Chasm

    5 rounds, 21. Losses against Merfolk (G1 Mulligan to 4) and Aggro Loam, Draw against Elves (1:1), Wins against Miracles and Omnitell. Not the best result, but Terminus was insane! No mana problems, and it improved the aggro MUs a lot (yes, I know, I lost those games, but Terminus was still great). Maybe I will try Peacekeeper in the SB as well, really like that card
    impressive, my list is 95% identical. I suppose you lost with aggro loam 'cause he put chalice on turn 1/2.......
    terminus is OP: 7 times over 10 saved my life, 2 times was useless, 1 I had no white mana to cast it. It's a solid confirmation.
    Pacekeeper is very nice, but he is good only against infect.......he dies to bolt, decay, StP, everything......

  8. #4808

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cin View Post
    Hi do you think wastelands here is good? given the fact that the pithing needles on the main deck usually is named for wasteland itself. I think your suggestion for the city of traitors is good. given that I dont have any CoW on this list.
    I would much sooner run eldrazi temple just because it produces mana early, can stick around and produces 2 mana for your eldrazi spells.

  9. #4809

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I would much sooner run eldrazi temple just because it produces mana early, can stick around and produces 2 mana for your eldrazi spells.
    I wouldn't run either. Maybe the monogreen/colorless builds have room for a few more lands, but the 2+ color versions definitely do not. By the time you run a full package of cloudposts and glimmerposts, you're at 8. Then usually 1-2 vesuva, 1-2 cavern of souls, that's 11, say. +1 for Karakas, 12. Basics (generally forest + island + wastes) is 15, Eye of Ugin is 16, 4 fetches and duels, 24. Then you've gotta consider Tabernacle, Bojuka Bog and Glacial Chasm, in addition to Sea-Gate Wreckage and Thespian's Stage, all utility lands that can see play in the main or the side.

    I just don't see what Wasteland does for us. We have no clock to support it, and there's really not any lands aside from Inkmoth Nexus that I can really see being a problem. Plus, I want to land Needle on Wasteland like 90% of the time, so I'm killing my own card in that scenario.

    Eldrazi Temple generates less mana than my other lands, frankly. It doesn't do anything to help accelerate a Titan or any spell other than Thought-Knot Seer (which is a sideboard card in a lot of builds), and really doesn't help all that much for the big Eldrazi comparatively. I'd rather have the utility of a Sea-Gate Wreckage or a Thespian's Stage than the edge cases where a temple does anything for me, frankly.

  10. #4810

    Re: [Deck] Turbo Eldrazi

    So I haven't played my mono blue list yet but made some changes and will try the deck out later this week/early next week.

    New list:

    Creatures (6)
    4x Wurmcoil Engine
    1x Ulamog, the Ceaseless Hunger
    1x Emrakul, the Aeons Torn

    Artifact (12)
    4x Expedition Map
    4x Sensei's Divining Top
    4x Pithing Needle

    Instant (16)
    4X Brainstorm
    4x Repeal
    4x Warping Wail
    4x Thirst for Knowledge

    Land (26)
    4x Cloudpost
    4x Glimmerpost
    2x Vesuva
    4x Polluted Delta
    3x Flooded Strand
    7x Island
    1x Karakas
    1x Eye of Ugin

    Sideboard (15)
    3x Flusterstorm
    3x Mindbreak Trap
    2x Relic of Progenitus
    2x Grafdigger's Cage
    3x Spatial Contortion
    2x Dismember

    What do you guys think? Does it have legs? Or do you believe it is just strictly worse than the traditional UG build?

  11. #4811

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Corazu View Post
    I wouldn't run either. Maybe the monogreen/colorless builds have room for a few more lands, but the 2+ color versions definitely do not. By the time you run a full package of cloudposts and glimmerposts, you're at 8. Then usually 1-2 vesuva, 1-2 cavern of souls, that's 11, say. +1 for Karakas, 12. Basics (generally forest + island + wastes) is 15, Eye of Ugin is 16, 4 fetches and duels, 24. Then you've gotta consider Tabernacle, Bojuka Bog and Glacial Chasm, in addition to Sea-Gate Wreckage and Thespian's Stage, all utility lands that can see play in the main or the side.

    I just don't see what Wasteland does for us. We have no clock to support it, and there's really not any lands aside from Inkmoth Nexus that I can really see being a problem. Plus, I want to land Needle on Wasteland like 90% of the time, so I'm killing my own card in that scenario.

    Eldrazi Temple generates less mana than my other lands, frankly. It doesn't do anything to help accelerate a Titan or any spell other than Thought-Knot Seer (which is a sideboard card in a lot of builds), and really doesn't help all that much for the big Eldrazi comparatively. I'd rather have the utility of a Sea-Gate Wreckage or a Thespian's Stage than the edge cases where a temple does anything for me, frankly.
    The user and I are talking about a colorless build so I'm not sure what your first point is trying to prove.

    The pithing needle point against wasteland has already been brought up.

    Stage has already been suggested as well. Although Sea-Gate Wreckage as a 1 or 2 of may not be a bad idea. His list does have the ability to tutor it.

  12. #4812

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Chaam View Post
    So I haven't played my mono blue list yet but made some changes and will try the deck out later this week/early next week.

    New list:

    Creatures (6)
    4x Wurmcoil Engine
    1x Ulamog, the Ceaseless Hunger
    1x Emrakul, the Aeons Torn

    Artifact (12)
    4x Expedition Map
    4x Sensei's Divining Top
    4x Pithing Needle

    Instant (16)
    4X Brainstorm
    4x Repeal
    4x Warping Wail
    4x Thirst for Knowledge

    Land (26)
    4x Cloudpost
    4x Glimmerpost
    2x Vesuva
    4x Polluted Delta
    3x Flooded Strand
    7x Island
    1x Karakas
    1x Eye of Ugin

    Sideboard (15)
    3x Flusterstorm
    3x Mindbreak Trap
    2x Relic of Progenitus
    2x Grafdigger's Cage
    3x Spatial Contortion
    2x Dismember

    What do you guys think? Does it have legs? Or do you believe it is just strictly worse than the traditional UG build?
    I think Repeal took a big hit from the SoI ruling change, with Delver's flip side now being cmc 1. Maybe it's not as big a deal but it makes me sad.

    I've been pondering blue myself, as you might have read in my earlier posts, and really the only card holding me in blue is Show and Tell. I do strongly think that Green holds this deck together, but I can see the appeal of blue (I'd probably try and slot some Wastes in there, 1 or 2 maybe in place of an Island or 2, also Sea-Gate Wreckage is a house - although with Thirst for Knowledge maybe not as necessary). I do feel like on paper it looks weaker than UG, because Crop Rotation is big, but you do have 4 expedition maps. It's certainly worth a test.

    Also I think you want some Thought-Knot Seers somewhere. They're so good.

  13. #4813

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Corazu View Post
    I think Repeal took a big hit from the SoI ruling change, with Delver's flip side now being cmc 1. Maybe it's not as big a deal but it makes me sad.
    Woow didn't know that. This really sucks ass. Why the f*** would they do such a thing?? the stupid flip cards suck anyway, now they are making them suck even more... Agreed repeal took a hit, not only repeal, but engineered explosives as well. I've been exploding delvers with EE for some time now, makes me sad too.

    If you are trying to run a monoU list i think you'd need to run the full SnT package. It's the best blue card in the deck, why drop it? I've been experimenting with monoU impulse build, but after going back to a version of rock lee's UG i rarely lose a game. i think UG is strictly better. RIP my FoW (which i acquired recently and are now getting a reprint - suck my balls wizards...).

  14. #4814
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Corazu View Post
    I think Repeal took a big hit from the SoI ruling change, with Delver's flip side now being cmc 1. Maybe it's not as big a deal but it makes me sad.

    I've been pondering blue myself, as you might have read in my earlier posts, and really the only card holding me in blue is Show and Tell. I do strongly think that Green holds this deck together, but I can see the appeal of blue (I'd probably try and slot some Wastes in there, 1 or 2 maybe in place of an Island or 2, also Sea-Gate Wreckage is a house - although with Thirst for Knowledge maybe not as necessary). I do feel like on paper it looks weaker than UG, because Crop Rotation is big, but you do have 4 expedition maps. It's certainly worth a test.

    Also I think you want some Thought-Knot Seers somewhere. They're so good.
    What is the sol ruling?

  15. #4815
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    What is the sol ruling?
    SoI, Shadows over Innistrad. It comes with rules update regarding DFC's.
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  16. #4816
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hopo View Post
    SoI, Shadows over Innistrad. It comes with rules update regarding DFC's.
    Yeah. I got it eventually. after sifting through a ton of Sol Ring rulings.

    Thanks.

  17. #4817
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    Re: [Deck] Turbo Eldrazi

    Basically what it comes to delvers, it makes Repeal worse but EE better. It's a damn shame for Repeal but maybe the EE boost is enough to compensate.
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  18. #4818

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hopo View Post
    Basically what it comes to delvers, it makes Repeal worse but EE better. It's a damn shame for Repeal but maybe the EE boost is enough to compensate.
    What's your line of thought here? because you can blow up their delvers along with other 1 cmc? Maybe, if you don't have maps or tops in play? In this case you can't do it on your T2, cause you have to pay 1 and 2 to activate...

  19. #4819
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Hopo View Post
    Basically what it comes to delvers, it makes Repeal worse but EE better. It's a damn shame for Repeal but maybe the EE boost is enough to compensate.
    EE just gets different, not better or worse.
    Con: Delver's cost is now X=1, which also the same CMC as all the trinkets we play.
    Pro: You can now take down a delver, monastery swiftspear and deathrite shaman with the same engineered explosives.

  20. #4820
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    What's your line of thought here? because you can blow up their delvers along with other 1 cmc? Maybe, if you don't have maps or tops in play? In this case you can't do it on your T2, cause you have to pay 1 and 2 to activate...
    It's bad for us and a stupid change in general. Why is it stupid? Because you'd think they'd print the CMCs on the transformed side if the mana cost is equal on both sides. Is the new Avacyn 5 mana or 6? I don't remember, let's flip it over!

    Minus my griping, being able to Repeal a Delver for one mana and replace the card was a huge gain for us and a huge tempo loss for them. It also paired nicely with the very same Engineered Explosives that otherwise seems better in this situation: leave it on zero and watch as the Delvers somehow never flip, leaving them to attack with Fugitive Wizard. We run a lot of CMC 1 ourselves, and only Sensei's Divining Top can protect itself. All in all I don't think I'm very happy with the change.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

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