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Thread: [Deck] Merfolk

  1. #7841
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    Re: [Deck] Merfolk

    Quote Originally Posted by Figurative View Post
    Hey guys, I'm almost done building folk and for most of the deck's duration I didn't run Daze. However I decided to test it yesterday and it seemed fairly strong but situational. What are you guys' thoughts on it? I'd be taking out 2 MD Harbingers and moving the Echoing Truth to the side (most likely) for it.
    Daze is a fine card, however I would not play dazes if you are running the 4 chalice maindeck version of merfolk.

  2. #7842

    Re: [Deck] Merfolk

    hi guys,

    minireport of MKM series in Milan last Saturday...unfortunately I dropped at 2-3...I think there were 108 players...

    I played same list as last tournament:
    10 island
    10 colourless (4c/4m/2w)

    23 "usual suspects" (8 lords / 4 adept / 4 catcher / 4 nemesis / 3 images)
    1 clique

    4 vial
    4 chalices
    1 jitte

    3 warping wail
    4 fow

    side:
    2 flusterstorm
    2 dismember
    1 manriki-gusari
    2 submerge
    1 echoing truth
    2 tormod's crypt
    1 back to basics
    1 harbinger of the tide
    1 venser shaper savant
    2 null rod

    round1 I lost to bug delver...i won a quick game1 because he went to 4cards on the play,,,he crushed me on game 2 with a nasty fow on my chalice for 1 and lots of spells...game 2 is my turn to mulligan and I never caught up is delver turn1 + flip...I was always behind...

    round2 I won against Aluren...that I did not think it was Aluren as I quickly won on game 1 seeing only shardless and strixes...anyway...2 quick rounds where multiple lords killed him quickly

    round 3 I won against bug delver...an unexperienced french player...that was reading every merfolk card...and was always in doubt on when to stifle abilities...after he stifled 2x my adepts he died orribly against jitte....

    round 4 best matches of the day against aggro loam...i won the first game but then i lost two instense games where we exchanged all type of resources...creatures, submerges, tormod's crypt, liliana etc...three beautiful games that exausted me...

    round 5 I realize is not my day when I lose quickly to burn...0-2...first game he flooded a bit with 6 mountains...but vial is slow to tick up and I do not see chalices...and...he kills me with 3x of fireblast...round 2 I keep muta vial chalice double silvergill adept force after a mulligan and when I found 2nd land for chalice he finished me off with 2x rift bolt suspended...

    I decided to drop to go back home...rest and spend time to visit my family...and because day2 I knew I was going to play modern...
    I am really disappointed by the deck...I basically mulliganed every single match...opening hands with zero lands was so frequent and frustrating...and the two/three games I kept with monoland vial...I never drew the second...I am probably changing the list for Prague Eternal next month...in 10 matches (last two tournaments) warping wail was relevant probably once...perhaps deserves 1/2 slots in sideboard nut I am not completely sold on it...

  3. #7843

    Re: [Deck] Merfolk

    Three quick rounds in Prague tonight...and I even got bye the first round...

    R2 - Esperblade
    I was paired against a young guy that apparently never played against merfolks...game 1 on the play I resolve cursecatcher...he tries to thoughtseize me...I have chalice and backup counter...so I sac Catcher and resolve Chalice...he plays a Nemesis but does not attack...not realizing I have islandwalk...i quickly win the race...game2 I have jitte in opening hand and I feel safe when he plays mystic for jitte (he told me after the match he does not own SOFI...)...i play my one followed by double lord.. and I manage to win quickly...

    R3 I got paired against 4c delver...we played relaxed as we decided to split prizes (everyone with 3-0 or 2-1 gets prizes) and I quickly win 2-0 resolving cavern-vial cavern-chalice and nemesis...g2 I have flusterstorm at right moment for his RB command...

    This was third tournament with land split 10/10 (colorless for warping wail) and I found it quite hard when I keep borderline hands (like cavern-vial-muta-chalice) next tournament I will go -1wasteland +1 island...

    Sent from my SM-G350 using Tapatalk

  4. #7844

    Re: [Deck] Merfolk

    hi guys check the metagame & also my deck in the LIGA ARGENTINA DE LEGACY

    http://legacyarg.blogspot.com.ar/201...-series-6.html

  5. #7845

    Re: [Deck] Merfolk

    tomorrow i go to play with the same deck but i change my SB

    +1 thada adel acquisitor
    +1 back to basics

    -1 laboratory arcane
    -1 hurkys recall

  6. #7846
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    Re: [Deck] Merfolk

    Quote Originally Posted by geselino View Post
    hi guys check the metagame & also my deck in the LIGA ARGENTINA DE LEGACY

    http://legacyarg.blogspot.com.ar/201...-series-6.html
    Nicolas, how many people were at that tournament? How were Harbingers, did they do anything?
    Thada Adel is too slow if your goal is to take their Sword of Fire&Ice or any other threatening Artifact.

  7. #7847

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Nicolas, how many people were at that tournament? How were Harbingers, did they do anything?
    Thada Adel is too slow if your goal is to take their Sword of Fire&Ice or any other threatening Artifact.
    in this tournament 35 players..

    yesterday in a local tournament i play & finish 3-1

    1º game with a new legacy guy .... 2-0

    2º game a loss with STOMPYNG DRAGON 0-2

    i take bad decisions beacouse in the 2 game i have 2 tnn & 1 lord and a attack in 2 time but dont kill hem... he play quickly sarkan, and 2 criatures 1/3 with first strike, double strike & trample equipped with jitte ... and kill me ...

    3º game i win 2-1 to ANT

    1º game chalice in 0 & 1
    2º game he resolve ant
    3º chalice again + back to basic + 2 fow

    3º game vs bug shardless 2-1

    1º he win with shaman, tarmo & shardless
    2º i win with B to B in 3º turn, missdirection to change himn to tourach, chalice in 0 x ancestral visions, and jitte
    3º chalice in 0 + tada in 3º turn i attack i exile null rod + shardless x 3...i kill with lords easly

    thada adel is good for my beacouse my meta have miracles, bug shardless, 4 color delver

  8. #7848
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    Re: [Deck] Merfolk

    Well, if you exiled Null Rod and 3 Shardless Agents that means you attacked 4 times with Thada. She could have been any other merfolk when he had no defense.

  9. #7849

    Re: [Deck] Merfolk

    Hey guys, took this deck to its first tournament today with the following list:

    12 Island
    3 Cavern of Souls
    4 Mutavault
    1 Wasteland

    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    3 Phantasmal Image
    4 Silvergill Adept
    4 True Name Nemesis
    1 Vendillion Clique

    4 Aether Vial
    3 Chalice of the Void
    3 Daze
    4 Force of Will
    2 Umezawa's Jitte

    SB:
    2 Back to Basics
    2 Dismember
    2 Echoing Truth
    1 Flusterstorm
    1 Misdirection
    1 Pithing Needle
    2 Relic of Progenitus
    1 Spell Pierce
    2 Submerge

    Round 1:
    DNT Lost 2-0

    I mentioned to my opponent about how this was one of my first legacy events and my first with this deck, and he said it was his first with his in a while. This made me feel a bit better as it meant my opponent wasn't a legacy expert or anything. Game one was close as I got a true name online, plus a copy of it with image, and eventually a jitte. Sadly he got a batterskull out, then a sword of fire and ice to close the deal. RIP me. Game 2 we both mulled, but I kept a crappy 5 and couldn't draw out of it.

    Round 2:
    Jank Won 2-0

    So this guys's deck was...interesting. Basically it was an artifact themed white weenie deck running everything from signal pest to loyal pegasus, armegeddon to land tax. I crushed him in 2 games without much trouble...not too much to say here. The guy mentioned he mainly played vintage, which I got the impression was just as casual as his legacy deck, just with some randomly powerful vintage cards.

    Round 3:
    Burn Won 2-1

    This was definitely the closest game of the night. Game 1 I had a jitte that I equipped to a cursecatcher turn 3, however it got fireblasted away. He killed me the next turn, thanks to a turn 1 swiftspear, turn 2 eidolon. Game 2 I had chalice + jitte which won me the game without too much trouble. Game 3 I had that as well, however it was way closer since he had turn 1 swiftspear into turn 2 double swiftspear. However, I shut him out of his other cmc 1 spells, which was presumably a good chunk of his hand. The big turning point came when I had an untapped lord of atlantis in play, along with a tapped master of the pearl trident (both 3/3 because of their buffs). He swung with his two prowess-triggered swiftspears and I blocked one with the lord. I pointed out that it died, and he mentioned that he thought it was only a 2/2. He likely was done for anyways, since my jitte got very out of hand, but that sealed the deal.

    Round 4:
    Miracles Lost 2-0
    I noticed I got paired down to a 1-1-1 opponent, which lead me to believe it was miracles. I felt excited as I've heard about what a good matchup it is for merfolk. Be careful what you ask for I guess, as it was Miracles but I got wrecked. Game 1, he dropped a Jace that got out of hand very quickly. However my big mistake was trying to play too fast and not playing a lord before combat -- I had a silvergill adept and mutavault in play which would have been able to KO the jace if I had played my master of the pearl trident, however I forgot to put him in play after tapping the mana and paid the price. I got style points for phantasmal imaging his venser, bouncing his ready to ult jace, but I still lost as I flooded hard, drawing no more creatures besides a true name that got countered. Game 2 I got him down to one but I flooded pretty hard this game too and he had all the answers. He eventually got the karakas-clique lock online that removed my would-be-game-winning true names and game me more lands. Ugh.

    Overall I had fun, and this definitely made me wanna play more legacy. I do feel like I may wanna run more creatures however, given how often I couldn't find any, so I should probably cut either the dazes or the chalices. In addition, I feel like a Mankiri-Gusari in the sideboard would be helpful, given how good it is when equipment gets out of hand. Thoughts?
    Last edited by Figurative; 02-16-2016 at 03:32 PM.

  10. #7850
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    Re: [Deck] Merfolk

    Some of us play 2 Vendilion Clique in the main to steal equipment in response to Mystic activation or to "counter" Terminus or Entreat or cycle useless Vial or make way to cast and equip Jitte next turn or any number of other useful things.
    Daze is a relic of past.

  11. #7851

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Some of us play 2 Vendilion Clique in the main to steal equipment in response to Mystic activation or to "counter" Terminus or Entreat or cycle useless Vial or make way to cast and equip Jitte next turn or any number of other useful things.
    Daze is a relic of past.
    Totally forgot to include it, I actually ran 1 Clique mainboard. I used to counter a Terminus from Miracles, but sadly I didn't see it against DNT.

    According to MTG Top 8, it's still commonly run: http://mtgtop8.com/compare. However, I do have to say it seemed pretty dead most games, so what should I replace it with? Reejerys?

  12. #7852
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    Re: [Deck] Merfolk

    3 Daze can become Clique, Echoing Truth and Wasteland = my maindeck :)
    That way you have max support for three-drops and have better chance for quick Jitte activation, while still maintaining level of control (all are interaction cards).
    Or I am biased. Even if Clique reveals terrifying cards in their hand, the information is gold (the card is almost unplayed in any format but rules in Legacy, hence the price).

    Then you also get a free slot in the sideboard.

    Reej is underwhelming option, always there but meh.

  13. #7853

    Re: [Deck] Merfolk

    When I look at the most successful Legacy decks now, it seems to me like Merfolk is positioned very well. When I last played Merfolk, Chalice was not commonly played main deck, and so my understanding of the match-ups:

    Miracle - favoured: Vials and Caverns go through counter-magic and Counter-Top. They have to have Terminus or Council's Judgment to stop TNN. With Chalice, I would imagine it makes this more in favour of Merfolk.

    Shardless BUG - favoured: Giant island-walkers too fast for their card advantage to matter.

    ANT - even: Does main-deck Chalice now make this one favoured?

    Delver - even: Isn't this one also favoured now since Chalice wrecks Delver?

    Death and Taxes - even?: Not sure about this.

    Elves - unfavoured: Pretty sure it was highly unfavourable back then, but doesn't Chalice just stop Elves cold? Does it make this one favoured for Merfolk now?

    Aggro Loam - unfavoured: Correct me if I'm wrong, but I remember Merfolk never fared well against non-blue mid-range fatties. Also, they're largely unaffected by Chalice, since well, they use it too.

    Sneak Attack - even?: Not sure about this. I thought Merfolk was just pretty even against most combo decks.

    Lands - unfavoured: I remember Lands was just tough for any aggro deck. Can't imagine Chalice would change this much.

    Infect - even: Infect wasn't prevalent back then, but I understand Modern Merfolk has a tough time fighting Modern Infect. Then again, Chalice would do a lot of work against Infect. I would think this makes Merfolk favoured here.


    How close is this? If this is pretty close, Merfolk is really only weak to Aggro Loam and Lands out of the top decks. Everything else is close to even or favoured. Am I completely out to lunch on this?

  14. #7854
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    Re: [Deck] Merfolk

    I talked at length for most of those matchups, not going to repeat all.

    Just few thoughts:
    D&T is favored since they have Mystic for Sword of Fire&Ice, we have to race. Good thing is that we could always employ Warping Wail and start killing everything (or use Clique, Venser, Manriki, Truth...).
    We are favored over most Delver decks (not all), because Chalice is, well, Chalice.
    Elves is really poor us, Chalice or not, one of the worst matchups. Some games I had everything I could possibly want against them (Chalice on one, Cage, Jitte... but they have Decays, etb Elves that destroys Artifacts, Grip...).
    I actually think Aggro Loam and Lands are not bad, Relic of Progenitus and TNN are all stars. Loam's strategy of Chalice on 1 and Wastelanding everything is not the best against us. Chalice on 2 might be a problem but we also have Vial, Cavern and enough three drops. Lands can not deal with TNN and we have many tools for 20/20: Relic, Truth, Sumberge, Venser, some even play Harbinger. We have other tools for these two in 75.

    We are playing Chalice for... years?, it isn't a new thing. Chalice is one of the reasons why Merfolk and Aggro Loam are great choice in the right hands.

  15. #7855
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    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Elves is really poor us, Chalice or not, one of the worst matchups. Some games I had everything I could possibly want against them (Chalice on one, Cage, Jitte... but they have Decays, etb Elves that destroys Artifacts, Grip...).
    Cursed Totem and Arcane Laboratory help a lot. Totem is good against many other decks (e.g. Maverick, MUD, Aluren, etc). Laboratory is less helpful now after the demise of Omnitell, but still good enough against decks that rely on casting multiple spell per turn (Elves, Storm, Cantrip-heavy decks) and perhaps is a better alternative to Back to Basics as we run 8 to 10 non-basics ourselves.
    ---
    Carpe Diem

  16. #7856

    Re: [Deck] Merfolk

    quick question, if I have out a lord of atlantis and a silvergill and my opponent has an island and I enter my attack phase, can my opponent bolt my lord and then be able to block my silvergill? or will i be able to decide not to attack with the silvergill once he bolts my lord? I probably wrote that weird, but hopefully you can see what Im going for. please let me know. thank you

  17. #7857
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    Re: [Deck] Merfolk

    Quote Originally Posted by sirgubster9 View Post
    quick question, if I have out a lord of atlantis and a silvergill and my opponent has an island and I enter my attack phase, can my opponent bolt my lord and then be able to block my silvergill? or will i be able to decide not to attack with the silvergill once he bolts my lord? I probably wrote that weird, but hopefully you can see what Im going for. please let me know. thank you
    The parts of combat go:

    1) Begin Combat
    2) Declare Attackers
    3) Declare Blockers
    4) Damage
    5) End of Combat

    If you are the attacking (active) player, each of these steps is gone through. Your opponent will have an opportunity at the end of each phase to play instants.

    Here is what I think you mean:

    You have Lord of Atlantis and Silvergill Adept. You have to declare your attackers once the Declare Attackers step is reached. If your opponent Bolts your Lord of Atlantis at the end of the Begin Combat step, you can hold back the Silvergill. If your opponent lets you Declare Attackers, he can then Bolt the Lord and be able to block the Silvergill Adept.

    I think that is what you mean?

  18. #7858

    Re: [Deck] Merfolk

    Quote Originally Posted by ironclad8690 View Post
    The parts of combat go:

    1) Begin Combat
    2) Declare Attackers
    3) Declare Blockers
    4) Damage
    5) End of Combat

    If you are the attacking (active) player, each of these steps is gone through. Your opponent will have an opportunity at the end of each phase to play instants.

    Here is what I think you mean:

    You have Lord of Atlantis and Silvergill Adept. You have to declare your attackers once the Declare Attackers step is reached. If your opponent Bolts your Lord of Atlantis at the end of the Begin Combat step, you can hold back the Silvergill. If your opponent lets you Declare Attackers, he can then Bolt the Lord and be able to block the Silvergill Adept.

    I think that is what you mean?
    Yes thats exactly what I was trying to figure out, so basically you can get super screwed to instant removal and there is pretty much nothing you can do about it. Ok thank you

  19. #7859

    Re: [Deck] Merfolk

    Has anyone tried running Spatial Contortion or Warping Wail MD? How did it turn out? I feel that the deck really needs removal for some problematic creatures (e.g. SFM, DRS, Flipped Delver) and these cards seem like a good solution for improving our situation G1.

  20. #7860
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    Re: [Deck] Merfolk

    I haven't. People have used Dismember in the past when they needed removal. For the record, Clique can largely invalidate SFM, and bouncing your other two examples with active Chalice works. The difference is that Clique, Truth, and Chalice aren't quite as good at direct removal, but they're so useful in other circumstances.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

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