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Thread: [Deck] BUG "Shardless" Control

  1. #1761
    The Agonistic Antagonist
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    Re: [DTB] BUG "Shardless" Control

    Strix is the best answer to Eldrazi, though. Draws you 2 in addition to killing a TKS or eats a 6/6 Endless One.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  2. #1762

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    4-1 in a league today with Lejay build.

    Death and Taxes: 2-1
    Death and Taxes: 2-0
    Mirror: 2-0
    Maverick: 1-2 (won g1 because I saw a Deluge, lost the next 2 because I couldn't find deluge and he had mom openings followed by Thalias).
    Grixis Delver: 2-0

    I am really feeling this version much more than the previous builds with Hymns and such. The 5 planeswalkers make it feel impossible to lose to slow decks, and the sideboarding is easier in general. The only thing I am iffy on is the Swords to Plowshares in the sideboard, it just feels a bit too greedy. I might replace with a Dismember or Disfigure.
    Well when saying you feel this version, you should take into account that you went against decks that this version is build for (exept G Delver maybe). What about Eladrazi, ANT and so on. This deck seems to be positioned worse to me than a version with discard main.

    The one StoP seems really greedy. Against delver or DnT you want to fetch a Savannah just to cast your 1 SB card? Either there should be more then 1 or none in my opinion.

  3. #1763
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Yeah, I have actaully been losing to Eldrazi now that I am Strixless and Hymnless. One thing I didn't really think about before switching versions is that Goyf is usually a 5/6 because there is a sorcery in addition to artifact. Without the discard you lose your sorcery for the gy to make goyf big enough to stop their dudes. Also Toxic Deluge gets blown out by Warping Wail, which feels REALLY bad after paying 5 life.
    Yeah, the thing that pushed me over the edge on MD discard (rather than Lejay + Strix) for my last tournament was that I wanted more Sorceries. The 5/6 body has become a lot more relevant (which also lends additional attraction to Sylvan Library and Bitterblossom). Getting Deluge countered is the actual worst.
    Last edited by btm10; 03-31-2016 at 12:57 AM.

  4. #1764

    Re: [DTB] BUG "Shardless" Control

    Went 2-3 again in yesterday's league.

    2-1 in a close, grindy match versus the mirror.
    0-2 to Goblins. Difficult matchup, didn't see sideboard cards that may have helped. Was ahead on board game 2, but Krenko took over in the late game.
    0-2 to Doomsday. Lost a close game 1 after he found a Doomsday off the top when I had him dead on board the next turn. Game two he had zero cards by the third turn due to my discard, but never found a threat until turn 12.
    2-1 versus Stoneblade. Lost to T2 SFM, T3 Batterskull in game 1. I double Wastelanded him out of the game in the second game. Third game saw me with T2 Goyf, T3 True-Name Nemesis, and he couldn't race me with Lingering Souls tokens and Snapcaster Mage.
    1-2 in a close, grindy match versus the mirror.

    Been playing the deck for four months and I still make a lot of mistakes. Not always clear about trying to jam Deathrite Shaman into 3-drop or leading with discard and playing Hymn or Goyf on turn 2. Lost a couple games due to fetching the wrong sources. Versus decks with Wastelands it's always a difficult choice to make whether to fetch basics and risk not being able to cast your double-black or double-blue spells, or just getting Wastelanded out of the game.

  5. #1765
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by grahilah View Post
    Went 2-3 again in yesterday's league.

    2-1 in a close, grindy match versus the mirror.
    0-2 to Goblins. Difficult matchup, didn't see sideboard cards that may have helped. Was ahead on board game 2, but Krenko took over in the late game.
    0-2 to Doomsday. Lost a close game 1 after he found a Doomsday off the top when I had him dead on board the next turn. Game two he had zero cards by the third turn due to my discard, but never found a threat until turn 12.
    2-1 versus Stoneblade. Lost to T2 SFM, T3 Batterskull in game 1. I double Wastelanded him out of the game in the second game. Third game saw me with T2 Goyf, T3 True-Name Nemesis, and he couldn't race me with Lingering Souls tokens and Snapcaster Mage.
    1-2 in a close, grindy match versus the mirror.

    Been playing the deck for four months and I still make a lot of mistakes. Not always clear about trying to jam Deathrite Shaman into 3-drop or leading with discard and playing Hymn or Goyf on turn 2. Lost a couple games due to fetching the wrong sources. Versus decks with Wastelands it's always a difficult choice to make whether to fetch basics and risk not being able to cast your double-black or double-blue spells, or just getting Wastelanded out of the game.
    I generally like to clear the way with discard or have Force backup for high-impact spells like Liliana, assuming I'm playing against counter magic out of a non-combo deck. Otherwise it's board-state dependent. Fetching is going to take practice, but make sure that your fetches are optimally configured to accommodate your manabase. I've bit by my 4/4/1 Catacombs/Delta/Misty split more than once, so I've made a conscious effort to play the second Misty over the fourth Delta. The judgement call on basics vs. duals is very dependent on the board state and your hand. You want to sit on fetches as long as possible, obviously, but you also want to be able to play your spells on time. There's no hard and fast rule, but I'd err toward fetching duals whenever possible. We aren't splashing a third color like Miracles and Esper do - this is a real 3 color deck, and you need them all most of the time. I tend to fetch Sea, Bayou, Trop in that order and sometimes a second Sea before finding the Swamp and Forest. If you're on a list like Lejay's you can operate pretty well off of Sea, Forest, Swamp since the colored requirements aren't quite as stringent.

  6. #1766

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by btm10 View Post
    I generally like to clear the way with discard or have Force backup for high-impact spells like Liliana, assuming I'm playing against counter magic out of a non-combo deck. Otherwise it's board-state dependent. Fetching is going to take practice, but make sure that your fetches are optimally configured to accommodate your manabase. I've bit by my 4/4/1 Catacombs/Delta/Misty split more than once, so I've made a conscious effort to play the second Misty over the fourth Delta. The judgement call on basics vs. duals is very dependent on the board state and your hand. You want to sit on fetches as long as possible, obviously, but you also want to be able to play your spells on time. There's no hard and fast rule, but I'd err toward fetching duals whenever possible. We aren't splashing a third color like Miracles and Esper do - this is a real 3 color deck, and you need them all most of the time. I tend to fetch Sea, Bayou, Trop in that order and sometimes a second Sea before finding the Swamp and Forest. If you're on a list like Lejay's you can operate pretty well off of Sea, Forest, Swamp since the colored requirements aren't quite as stringent.
    Thanks, I appreciate the advice. I do tend to fetch in the order you suggest, but occasionally just get blown out by double wasteland. Sometimes it can't be helped. Wasteland is a good Magic card!

  7. #1767
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    Some hands force you to get nonbasics early and you can get wrecked that way for sure.

    I played in 3 leagues today (I am rallying because I am moving soon and probably wont be able to play at all for a while).

    First league results: 2-3

    ANT: 2-0
    Miracles: 2-1
    Eldrazi: 0-2
    Shardless: 1-2
    Eldrazi: 1-2

    At this point I was really missing Strix and really hating Swords to Plowshares in the sideboard, so I moved 2 Baleful main instead of Sylvan and Ponder, cut Duress and STP from sideboard, and replaced with Disfigure and Sylvan Library

    Second league results: 1-4

    Shardless: 1-2
    ANT: 1-2
    Miracles: 2-1
    Miracles: 1-2
    Infect: 1-2

    Third league results: 4-1

    Grixis Delver: 2-0
    TES: 0-2
    Grixis Delver: 2-0
    Food Griffin: 2-1
    Miracles: 2-1

    I have a question for you guys, vs Storm how many outs to Empty the Warrens do you guys have? I usually board out 1 Toxic Deluge leaving me with 2 outs, but I don't know if that is correct.

  8. #1768
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post

    I have a question for you guys, vs Storm how many outs to Empty the Warrens do you guys have? I usually board out 1 Toxic Deluge leaving me with 2 outs, but I don't know if that is correct.
    It depends on what they show you game 1. I always have some answers to Empty (oher than blocking), but when I see clear signs that they're likely to have it g2 I tend to pack lots of answers to it. So typically it's:

    -4 Decay
    -2 Strix
    -1 Goyf
    -1 Forest
    -1 Tar Pit

    +2 Grave hate
    +2 Duress
    +2 Deluge (or 1 Deluge, 1 Golgari Charm)
    +1 Thoughtseize
    +1 Null Rod
    +1 Flex (might be 3rd piece of GY hate, might be additional discard, might be Clique)

    note that Maelstrom Pulse stays in.

    Good luck with the move. What are you moving for?

  9. #1769
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    To be close to my wife's family, and to get a change of pace/cheaper housing. It doesn't hurt that the legacy scene is thriving XD

  10. #1770

    Re: [DTB] BUG "Shardless" Control

    I've seen a sideboard guide for the Meddling Mage sideboard previously, but for some reason can't seem to find it now. Does anyone happen to have a link for this?

    I'm pretty new to the deck coming from BUG Delver and have been trying the BoM winning list http://www.tcdecks.net/deck.php?id=19740&iddeck=150305. Recently I've found I've been having trouble with infect and lands locally. If anyone as suggestions here they would be appreciated.

    Next week I'm planning on changing my sideboard as so:
    - 1 Baleful Strix
    - 1 Dismember

    +1 Pithing Needle
    +1 Submerge.

  11. #1771
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control


    2 Baleful Strix
    4 Deathrite Shaman
    4 Shardless Agent
    4 Tarmogoyf

    4 Abrupt Decay
    4 Brainstorm
    4 Force of Will

    1 Maelstrom Pulse
    1 Toxic Deluge
    3 Hymn to Tourach
    4 Ancestral Vision

    1 Jace, the Mind Sculptor
    2 Liliana of the Veil

    1 Forest
    1 Misty Rainforest
    1 Swamp
    1 Tropical Island
    2 Bayou
    2 Creeping Tar Pit
    3 Underground Sea
    3 Wasteland
    4 Polluted Delta
    4 Verdant Catacombs

    Sideboard
    1 Pithing Needle
    1 Disfigure
    1 Submerge
    1 Golgari Charm
    1 Grafdigger's Cage
    3 Meddling Mage
    1 Null Rod
    1 Scrubland
    1 Surgical Extraction
    1 Sylvan Library
    2 Thoughtseize
    1 Vendilion Clique


    Here is how I would board vs some popular decks (in order of popularity on MTGGoldfish):

    Miracles:

    IN: 1 Pithing Needle, 1 Null Rod, 1 Sylvan Library, 1 Vendilion Clique
    OUT: 1 Hymn to Tourach, 2 Baleful Strix, 1 Deathrite Shaman

    Eldrazi:

    IN: 1 Disfigure, 1 Sylvan Library, 1 Null Rod, 1 Pithing Needle
    OUT: 4 Force of Will

    Shardless Mirror

    IN: 1 Disfigure, 1 Sylvan Library, 1 Vendilion Clique, 1 Submerge
    OUT: 4 Force of Will

    Grixis Delver:

    IN: 1 Goglari Charm, 1 Disfigure, 1 Scrubland, 1 Vendilion Clique
    OUT: 1 Jace, the Mind Sculptor, 3 Hymn to Tourach

    BUG Delver (Hymn version):

    IN: 1 Disfigure, 1 Submerge, 1 Sylvan Library, 1 Vendilion Clique
    OUT: 4 Force of Will

    BUG Delver (Stifle):

    IN: 1 Disfigure, 1 Submerge, 1 Sylvan Library, 1 Golgari Charm (if Dark Confidant/TNN), 1 Scrubland, 1 Vendilion Clique
    Out: 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 2 Ancestral Vision

    Burn:

    IN: 1 Disfigure, 1 Vendilion Clique
    OUT: 1 Jace, the Mind Sculptor, 1 Toxic Deluge

    Death and Taxes:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Sylvan Library, 1 Vendilion Clique, 1 Scrubland, 1 Pithing Needle, 1 Null Rod, 2 Thoughtseize
    OUT: 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 4 Force of Will, 1 Tarmogoyf

    Lands (RG Combo):

    IN: 1 Pithing Needle, 1 Submerge, 3 Meddling Mage, 1 Scrubland, 1 Surgical Extraction, 1 Vendilion Clique
    OUT: 2 Abrupt Decay, 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 1 Toxic Deluge, 1 Maelstrom Pulse

    Bant Stoneblade:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Vendilion Clique, 1 Null Rod, 1 Pithing Needle, 1 Submerge, 1 Sylvan Library
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Tarmogoyf, 1 Ancestral Vision

    Deathblade:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Vendilion Clique, 1 Null Rod, 1 Pithing Needle, 1 Sylvan Library
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Tarmogoyf

    ANT:

    IN: 1 Scrubland, 3 Meddling Mage, 1 Vendilion Clique, 1 Golgari Charm, 1 Grafdigger's Cage, 1 Surgical Extraction, 1 Null Rod, 2 Thoughtseize
    OUT: 1 Creeping Tar Pit, 4 Tarmogoyf, 2 Baleful Strix, 4 Abrupt Decay

    Dredge:

    IN: 1 Disfigure, 1 Grafdigger's Cage, 1 Null Rod, 2 Thoughtseize, 1 Surgical Extraction
    OUT: 3 Hymn to Tourach, 2 Liliana of the Veil, 1 Jace, the Mind Sculptor

    Reanimator:

    IN: 1 Pithing Needle, 1 Grafdigger's Cage, 1 Scrubland, 3 Meddling Mage, 1 Surgical Extraction, 2 Thoughtseize, 1 Vendilion Clique
    OUT: 2 Tarmogoyf, 4 Abrupt Decay, 3 Hymn to Tourach, 1 Creeping Tar Pit

    Infect:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Submerge, 1 Pithing Needle, 2 Thoughtseize, 1 Vendilion Clique
    OUT: 2 Tarmogoyf, 1 Maelstrom Pulse, 1 Jace, the Mind Sculptor, 2 Hymn to Tourach, 1 Ancestral Vision

    Elves:

    IN: 1 Disfigure, 1 Submerge, 1 Golgari Charm, 1 Pithing Needle, 1 Grafdigger's Cage, 1 Scrubland, 3 Meddling Mage
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Jace, the Mind Sculptor, 2 Tarmogoyf, 1 Creeping Tar Pit

    Let me know if you are interested in any other matchups. Some people prefer to leave Hymn to Tourachs in the fair matchups like Blade/Bant and instead board out some number of Force of Will. Also, some people like Meddling Mage vs Dredge, but I think naming Cabal Therapy or Dread Return is too cute. Also, some people leave some number of Hymn to Tourach in vs Reanimator, but I am not a fan.

    At the end of the day, trust your intuition. This is how I would board, but there are actually many different ways of sideboarding with this deck and as long as you have a good reason to leave in/take out/board in a card go with your gut.
    Last edited by ironclad8690; 04-01-2016 at 09:41 PM.

  12. #1772

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post

    2 Baleful Strix
    4 Deathrite Shaman
    4 Shardless Agent
    4 Tarmogoyf

    4 Abrupt Decay
    4 Brainstorm
    4 Force of Will

    1 Maelstrom Pulse
    1 Toxic Deluge
    3 Hymn to Tourach
    4 Ancestral Vision

    1 Jace, the Mind Sculptor
    2 Liliana of the Veil

    1 Forest
    1 Misty Rainforest
    1 Swamp
    1 Tropical Island
    2 Bayou
    2 Creeping Tar Pit
    3 Underground Sea
    3 Wasteland
    4 Polluted Delta
    4 Verdant Catacombs

    Sideboard
    1 Pithing Needle
    1 Disfigure
    1 Submerge
    1 Golgari Charm
    1 Grafdigger's Cage
    3 Meddling Mage
    1 Null Rod
    1 Scrubland
    1 Surgical Extraction
    1 Sylvan Library
    2 Thoughtseize
    1 Vendilion Clique


    Here is how I would board vs some popular decks (in order of popularity on MTGGoldfish):

    Miracles:

    IN: 1 Pithing Needle, 1 Null Rod, 1 Sylvan Library, 1 Vendilion Clique
    OUT: 1 Hymn to Tourach, 2 Baleful Strix, 1 Deathrite Shaman

    Eldrazi:

    IN: 1 Disfigure, 1 Sylvan Library, 1 Null Rod, 1 Pithing Needle
    OUT: 4 Force of Will

    Shardless Mirror

    IN: 1 Disfigure, 1 Sylvan Library, 1 Vendilion Clique, 1 Submerge
    OUT: 4 Force of Will

    Grixis Delver:

    IN: 1 Goglari Charm, 1 Disfigure, 1 Scrubland, 1 Vendilion Clique
    OUT: 1 Jace, the Mind Sculptor, 3 Hymn to Tourach

    BUG Delver (Hymn version):

    IN: 1 Disfigure, 1 Submerge, 1 Sylvan Library, 1 Vendilion Clique
    OUT: 4 Force of Will

    BUG Delver (Stifle):

    IN: 1 Disfigure, 1 Submerge, 1 Sylvan Library, 1 Golgari Charm (if Dark Confidant/TNN), 1 Scrubland, 1 Vendilion Clique
    Out: 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 2 Ancestral Vision

    Burn:

    IN: 1 Disfigure, 1 Vendilion Clique
    OUT: 1 Jace, the Mind Sculptor, 1 Toxic Deluge

    Death and Taxes:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Sylvan Library, 1 Vendilion Clique, 1 Scrubland, 1 Pithing Needle, 1 Null Rod, 2 Thoughtseize
    OUT: 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 4 Force of Will, 1 Tarmogoyf

    Lands (RG Combo):

    IN: 1 Pithing Needle, 1 Submerge, 3 Meddling Mage, 1 Scrubland, 1 Surgical Extraction, 1 Vendilion Clique
    OUT: 2 Abrupt Decay, 3 Hymn to Tourach, 1 Jace, the Mind Sculptor, 1 Toxic Deluge, 1 Maelstrom Pulse

    Bant Stoneblade:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Vendilion Clique, 1 Null Rod, 1 Pithing Needle, 1 Submerge, 1 Sylvan Library
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Tarmogoyf, 1 Ancestral Vision

    Deathblade:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Vendilion Clique, 1 Null Rod, 1 Pithing Needle, 1 Sylvan Library
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Tarmogoyf

    ANT:

    IN: 1 Scrubland, 3 Meddling Mage, 1 Vendilion Clique, 1 Golgari Charm, 1 Grafdigger's Cage, 1 Surgical Extraction, 1 Null Rod, 2 Thoughtseize
    OUT: 1 Creeping Tar Pit, 4 Tarmogoyf, 2 Baleful Strix, 4 Abrupt Decay

    Dredge:

    IN: 1 Disfigure, 1 Grafdigger's Cage, 1 Null Rod, 2 Thoughtseize, 1 Surgical Extraction
    OUT: 3 Hymn to Tourach, 2 Liliana of the Veil, 1 Jace, the Mind Sculptor

    Reanimator:

    IN: 1 Pithing Needle, 1 Grafdigger's Cage, 1 Scrubland, 3 Meddling Mage, 1 Surgical Extraction, 2 Thoughtseize, 1 Vendilion Clique
    OUT: 2 Tarmogoyf, 4 Abrupt Decay, 3 Hymn to Tourach, 1 Creeping Tar Pit

    Infect:

    IN: 1 Disfigure, 1 Golgari Charm, 1 Submerge, 1 Pithing Needle, 2 Thoughtseize, 1 Vendilion Clique
    OUT: 2 Tarmogoyf, 1 Maelstrom Pulse, 1 Jace, the Mind Sculptor, 2 Hymn to Tourach, 1 Ancestral Vision

    Elves:

    IN: 1 Disfigure, 1 Submerge, 1 Golgari Charm, 1 Pithing Needle, 1 Grafdigger's Cage, 1 Scrubland, 3 Meddling Mage
    OUT: 3 Hymn to Tourach, 2 Baleful Strix, 1 Jace, the Mind Sculptor, 2 Tarmogoyf, 1 Creeping Tar Pit

    Let me know if you are interested in any other matchups. Some people prefer to leave Hymn to Tourachs in the fair matchups like Blade/Bant and instead board out some number of Force of Will instead. Also, some people like Meddling Mage vs Dredge, but I think naming Cabal Therapy or Dread Return is too cute. Also, some people leave some number of Hymn to Tourach in vs Reanimator, but I am not a fan.

    At the end of the day, trust your intuition. This is how I would board, but there are actually many different ways of sideboarding with this deck and as long as you have a good reason to leave in/take out/board in a card go with your gut.

    Oh wow, thank you very much. That was a lot more in depth than I was expecting and better than the previous guide I had seen.

  13. #1773
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    You're welcome! Gotta look out for our own ;)

  14. #1774
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    Re: [DTB] BUG "Shardless" Control

    Does anyone else board out decays vs Reanimator? Are we concerned if our DRS gets needled? DRS feels like such a silver bullet, that you want to keep it working.

  15. #1775
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Jaytron View Post
    Does anyone else board out decays vs Reanimator? Are we concerned if our DRS gets needled? DRS feels like such a silver bullet, that you want to keep it working.
    You could leave 2 decays for the last 2 goyfs

  16. #1776

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    You're welcome! Gotta look out for our own ;)
    I noticed you board out a couple goyfs in certain matches ex. Infect. Why is it you board out your strongest beater?

  17. #1777
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Whit3boy316 View Post
    I noticed you board out a couple goyfs in certain matches ex. Infect. Why is it you board out your strongest beater?
    The matches I bring it out in are less about establishing a strong board presence and more about controlling the stack/the opponent's hand/the opponents creatures. Playing 4 Tarmogoyf is unnecessary if you don't think any of them will die.

    Gerry Thompson goes as far as board all 4 out in some matchups, and he doesn't even play the Meddling Mage sideboard (MM sideboard is important for keeping threat density and FoW blue count high enough in post board games).

  18. #1778

    Re: [DTB] BUG "Shardless" Control

    How do you like the idea of boarding in Meddling Mages against Decks that have exclusivly StoP as a removal spell? Like Bant or Esper Stonblade maybe? I have tried it a couple of times in MU where I thought Strix was bad and I still wanted to keep the blue count up. Depending on your build I can also see it against Miracles and name Terminus, so that they have to use 2 cards to wipe your board.

  19. #1779
    MTGO Name: Adelorenzi
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by MorphBerlin View Post
    How do you like the idea of boarding in Meddling Mages against Decks that have exclusivly StoP as a removal spell? Like Bant or Esper Stonblade maybe? I have tried it a couple of times in MU where I thought Strix was bad and I still wanted to keep the blue count up. Depending on your build I can also see it against Miracles and name Terminus, so that they have to use 2 cards to wipe your board.
    I could totally see doing that. I sometimes worry about adding the 4th color vs Miracles because of their Blood Moon plan, but maybe it isn't so bad after all.

  20. #1780
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    I could totally see doing that. I sometimes worry about adding the 4th color vs Miracles because of their Blood Moon plan, but maybe it isn't so bad after all.
    I board out a Wasteland and a Trop against them, so I did this sometimes when I was on the Meddling Mage plan. Terminus is the better name since you want to be running creatures out anyway, and then they're forced to either use Snapcaster Mage inside of combat (when he's least effective), or 1-for-1 you when you have multiple creatures out. I think it's strongest if you're willing to take a fairly aggressive stance, so boarding -1 Trop (or Bayou), -1 Wasteland, -2 Strix, +3 Meddling Mage, +1 Savannah/Scrubland (in addition to your other sideboarding).

    Quote Originally Posted by ironclad8690 View Post
    To be close to my wife's family, and to get a change of pace/cheaper housing. It doesn't hurt that the legacy scene is thriving XD
    That's how I ended up in Philly. Good luck with the move!

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