Hi long time lurker here deciding to post. I've been reading the thread since the DTT ban and pretty much settled on reanimator as my MTGO legacy deck of choice. Just have some last minute doubts to shake off. Pretty much everyone I asked says DRS really hampers reanimator game plan and I want to ask the experts some questions.Thanks
- Are the side board cards enough to fight through the hate or its something I have to accept as something any combo deck has to deal with?
- There are three variants. One has lotus petals to power turn one reanimation. One has hapless researcher to be more resilient and one that splashes red for Izzet charms for utility (damage/counter/discard). Do I have this correct?
Welcome to the source! I'll be quick
Against Deathrite Shaman you can:
- be faster (lotus petals and gemstone mines help here)
- use some show and tell maindeck
- use some kind of removal maindeck (izzet charm is one of the most used because it double as discard outlet and counter)
- play some castable threat maindeck (grave titan comes into mind)
- cast exhume with two creatures in your grave, since exhume doesn't target but let you choose a creature on resolution. Hapless researcher helps you in this way, because you can sac him after a DRS/tormod/relic/surgical to put another creature in the grave for exhume
Post side you can bring pithing needle, decay and massacre to deal with it, since they are cards you're likely to play against a number of decks.
The lines above should have answered both your questions, but feel free to ask for more ^_^
Cheers.
Ignorance is strength
@King thanks for you response. I feel like though there is a lot of hate out there this deck has all it need to fight through it. Maybe I just needed someone to verify to make me shake off some doubts.
Another question for you guys. How does this deck plays the grindy game? What I've been doing is just dig dig dig and use my counter and such just to live long enough to dig some more.
The selling feature of Reanimator is its blazing speed: turn 1 or 2 Griselbrand are quite often and some decks cannot do anything about it. Then in G2/3 they bring in hate, but still they have to draw it and be able to cast it before you combo off: this is no small task since our speed is our best weapon.
Unfortunately this backfire in long games because this deck is not well equipped to fight grindy gamee. The concept alone to "cheat" a big monster into play is based on the principle to have a gamestate that your opponent cannot answer in proper time, but if some decks are given time they can deal with our monsters.
This means that the long game is not where this deck want to play.
However against some decks, most of all tempo, you can play the grindy game because they really don't have ways to deal with us apart from counters and speed (reanimator is a kind of tempo deck itslef): we have counters, discards and some removals, so we can tailor a temporal window to combo off.
I once played a very long and grindy game against UWB stoneblade which involved casting S&T for griselbrand, attacking with him and casting another S&T for grisel (in order to have a blocker, since I was low on life), casting a grave titan and finally hardcasting griselbrand with my last petal. I won that game, and it was very fun to play for both me and my opponent, but it was a very peculiar situation.
Ignorance is strength
I am not sure about Tombstalker in the sideboard. First off all you make yourself more graveyard dependant postboard but in the same way you will face graveyard hate post sideboard. This should not be the main aim postboard.
I think in g2/3 you shouldnt rely
on the graveyard more then in g1
You can give it a try and tell us how it worked for you.
Cockatrice: Deckerator
(
) Reanimator
Shardless BUG
Death&Taxes
Another really cheeky way of dealing with DRS is to hide until the las second that you are en Reanimator. If they dont ser it coming is usual for them to get leap of mana in their turn.
Another card that i really like having in my board is Mindshrieker.
How is Mindshrieker? What are the matchups that it helps in?
Ignorance is strength
I'm going to be trying a main-deck Engineered Explosives soon. It's in my list but I haven't been able to play another League for a while.
Pithing Needle is another completely defensable main deck inclusion, but with all of the Eldrazi on MTGO at this point I want another main-deck answer to Chalice of the Void.
On the topic of Eldrazi I will say that Blazing Archon is the truth. It is so great against them, and also helps against decks that want to make Marit Lage. Good times.
I wrote about my lists here: http://www.mtggoldfish.com/articles/...acy-reanimator - Feel free to let me know what you think. One reader commented about my omission of the DRS workaround involving Exhume, and that is a fair point. Maybe in another article someday...
Team America F$%& Yeah!
I'm intrigued: can you post your list and explain how you side (what other cards you bring in and what you take out) and what is your strategy when you bring in the Bird?
Good article, I agree with all your points.
As you are writing now, I think that Engineered Explosives deserves a mention because it can handle different types of hate at the same CC as instant speed (once deployed ofc), eg DRS + Relic + Cage + spellbomb, or Counterbalance + RIP + Containment priest.
Indeed you should have talked a little about the priest because it invalidates both reanimate and S&T: maybe in your next article you could talk about the versions without the petals and with some removals maindeck like izzet charm, which is useful to fight creature based hate.
Just my two cents.
Ignorance is strength
Hi guys.
So, I was thinking, considering that the deck already runs Entomb and some green producing lands, wouldn't be viable to use 1 Ray of Revelation and 1 Ancient Grudge as ways to instant deal with RIP, Relic, Tormod... Since the deck have some Lotus Petal is even possible to cast with the normal cost. Also, considering the topic, 1 Crippling Fatigue in the SB could be used to deal with Deathrite and the Priest.
Anyway, just some ideas. What do you guys think?
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Yea, I do know that we don't usualy wants to waste Entomb, but still is nice to have the option.
About the RIP point, my suggestion was, naturally about the situation: Opponent plays RIP, you respond with Entomb to Ray of Revelation, RIP hits the field and triggers goes to stack, you respond with the flashback of Ray. Ok, you lose your grave, but RIP is no longer in play.
I know is kinda narrow, but anyway... it's an idea.
What you're looking for on-color is Stifle, the card pitches to force and can run interference vs RiP, Karakas, Faerie Macabre, Lilly, Maze, etc...
Hey, y'all, thinking about sleeving up Reanimator for a monthly at my LGS tomorrow. I have all the pieces for the BUg build, which I've played in a few events.
Some questions:
- Presently I'm running maindeck Ponders. I've only really seen Hapless Researcher in the four-color versions, and it doesn't look like those are doing as well as the three-color ones. Do they play Researcher because Izzet Charm's loot mode allows you to see enough cards? Or is it due to the slower nature of the deck and the need to, say, block a Tarmogoyf sometimes? I like the utility of Researcher, but I wonder if it's as effective as Ponder in a more explosive shell.
- Looks like 7 maindeck reanimation targets is the norm now. That true? I've been running 8 guys/9 reanimation spells (0 Show and Tell). And is Archetype of Endurance a mainstay now? If so, when is he the first Entomb target? My guess is against DnT and maybe Miracles game 1.
Thanks!
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