I cut Choke for this event, but I might try to find a way to squeeze it back in the board. I think it would have helped at least some against decks that are about casting and bouncing Batterskulls. Against Pox, I think he just had better hands in games 2 and 3. For instance in game 2 I had 2x Goyfs at 6/7 that were positioned to kill him in 2 turns. He was able to find 2x Smallpox back-to-back, as well as the third Smallpox to answer my BBE. And that left me at 1 land to his 1 Forest, 1 Factory that dealt the last 9 damage. I'm sure I should have possibly mulliganed somewhere in there. So could be my error, too.
Originally Posted by Jack Burton
Hi, I've played Jund off and on for a couple of years, and I'm wondering, How dumb am I for wanting to try the following list:
3x Bloodbraid Elf
2x Young Pyromancer
4x Dark Confidant
4x Deathrite Shaman
3x Tarmogoyf
2x Lightning Bolt
3x Punishing Fire
2x Cabal Therapy
3x Thoughtseize
1x Inquisition of Kozilek
4x Abrupt Decay
1x Maelstrom Pulse
1x Life From The Loam
3x Liliana Of The Veil
2x Sylvan Library
3x Wasteland
4x Grove Of The Burnwillows
4x Verdant Catacombs
4x Bloodstained Mire
2x Badlands
2x Bayou
2x Swamp
1x Forest
SIDEBOARD
1x Null Rod
2x Pyroblast
2x Toxic Deluge
1x Pithing Needle
1x Maelstrom Pulse
1x Cabal Therapy
1x Thoughtseize
1x Surgical Extraction
2x Grafdigger's Cage
1x Krosan Grip
2x Ensnaring Bridge
Feel free to be brutal.
Last edited by alohazendo; 05-08-2016 at 02:47 PM.
Looks sweet tbh. I'd love to see some kind of Jund deck with Pyroman. It seems like good value with access to stuff like Loam, Punishing Fire, and Cabal Therapy. I also think Kolaghan's Command would be great in a Jund Pyro deck.
Is it worth cutting Tarmogoyf though? I don't know, but caring less about graveyards and being able to go wide are certainly real things.
I've made more changes to the list above. Now am I crazy?
OK, so I came in second in a 24 person tournament today. I chickened out and did not try the above deck list. Instead, I went with the following:
3 Bloodbraid Elf
4 Deathrite Shaman
4 Dark Confidant
4 Tarmagoyf
4 Abrupt Decay
1 Maelstrom Pulse
3 Hymn to Tourach
3 Thoughtseize
1 Life from the Loam
2 Punishing Fire
2 Lightning Bolt
2 Sylvan Library
4 Liliana of the Veil
4 Verdant Catacombs
4 Bloodstained Mire
3 Bayou
2 Badlands
4 Wasteland
3 Grove of the Burnwillows
2 Swamp
1 Forest
SB:
3 Thorn of Amethyst
2 Pithing Needle
1 Grafdigger's Cage
1 Relic of Progenitus
1 Maelstrom Pulse
2 Pyroblast
1 Krosan Grip
1 Toxic Deluge
1 Umezawa's Jitte
2 Ensnaring Bridge
1st Round: vs. Mono-red Prison 2-1 (the extra swamp paid off)
2nd Round: vs. Esper Deathblade 0-2
3rd Round: vs. Infect 2-1
4th Round: vs. Omniscience 2-1 (don't ask me, I'm still confused)
5th Round: vs. Burn 1-2 (I always lose to Burn)
I barely made 8th for the top 8.
1st Round: vs. Grixis Burn 2-1 (top seed got an unlucky match up)
2nd Round: vs. Esper Deathblade 2-0 (same guy as before, this math seems to come down to the luck of the draw)
Final: Ack, Burn again! 0-2 pffft. Too much Burn!
Anyways, Jund is still soo good. It's amazing that it's not played more. I was at 5-0 in the last 1k I played (November, I think) then, I hit burn twice in a row, which kept me out of the top 8.
Last edited by alohazendo; 05-02-2016 at 12:01 AM.
That is its weakest spot. Combo is by no means unwinable. If I had to guesstimate, from my experience only, I'm about 45-55 against storm, 40-60 against Show and Tell decks, and worse against Burn. I haven't seen High Tide in three or four years, but it takes longer to go off, and the longer something takes to go off, the more likely Jund is to take over.
The Sean O'Brien Special A.K.A. - Shaved Ape Jund - AKA Rule of 3 - AKA Painful 3's
2 Tombstalker
2 Scavenging Ooze
4 Tarmogoyf
4 Avalanche Riders
4 Deathrite Shaman
3 Thoughtseize
3 Hymn to Tourach
3 Painful Truths
2 Sylvan Library
1 Life from the Loam
3 Liliana of the Veil
1 Koth of the Hammer
3 Punishing Fire
3 Abrupt Decay
2 Lightning Bolt
1 Swamp
1 Forest
3 Bayou
3 Badlands
1 Taiga
4 Verdant Catacombs
2 Wooded Foothills
3 Grove of the Burnwillows
3 Wasteland
//////////
1 Pithing Needle
1 Null Rod
2 Krosan Grip
1 Toxic Deluge
1 Golgari Charm
1 Sudden Demise
2 Surgical Extraction
1 Boil
1 Ruination
2 Red Elemental Blast
+2 Open
You'd rather not be fighting combo every round with Jund, but at the same time I think its weakness to combo is overstated. You can build your sideboard with tools to beat almost every combo deck.
I've never played Modern Jund, but if you have I'm sure you would enjoy the fully-powered version. Deathrite Shaman, Punishing Fire, Hymn, Sylvan Library, and Bloodbraid Elf add SOOOO much to the deck. I can't imagine playing Jund without access to those cards, hence why I've never played it in Modern.
So is Shaved Ox Asmadi old and busted now?
Agreed.
Easily the hardest part of beating combo is having hate AND creatures in the same game. Unlike Maverick's hatebear cartel, Thoughtseize doesn't attack for two damage each turn. Though Hymn to Tourach is still a beast that can usually just end the game if you have any creature to pair with it.
That being said, Scab-Clan Berserker has proven to be pretty funny.
Yep, that's my weapon of choice against combo right now.
The Berserker can also have its merits against Miracles.
About the Sean O'Brien special: Avalanche Riders. Wow, haven't seen those in a while!
Did the list make a good performance already?
Not yet, still trying it.
But, even though Riders is an overcosted Stone Rain, it still pressures Jace, and blowing up basic lands so you can pressure with Wastelands and Loam isn't terrible. Echo also fuels the yard for Tombstalker/DRS/Scooze. It's not as good as BBE, but again, test of theory to see if running bigger threats and Truths is better than the old version.
Plus, Eldrazi.
I was doing 4-color with my white cards being Plow and Sideboard cards. It's neat against midrange decks and helps against combo (as Plow is helpful for things like Reanimator as well) but you will forfeit against D&T almost right out. Even games where I was decidedly ahead, the garbage manabase of 4-colors, no blue, uncentered around a color, etc.. it's just too susceptible to Ports next to wastes. Given that D&T and Lands are DTB at the moment (or at least, I think they still are) it's your call.
As someone who tried it, I enjoyed Oath of Nissa to help find lands and gain consistency; but the manabase is still difficult against decks that are there to capitalize on it against you.
Heyo, I'm cross-posting this to the main and relevant non-blue decks. This coming Saturday I'm going to be running a brew that I'm not too familiar with and I'm under the firm impression that at some point during the night I'll have to face Eldrazi as it's gotten rather popular. I don't believe it's a particularly poor match-up, but I do believe that since it's one I'm going to have to face that I should be ready for it. Trouble is, I can't think of any fucking hate.
So, what I'm asking for is dedicated Eldrazi hate. Any non-blue and preferably withoutin the mana cost, but it has to be game ending and it has to impact the board. I'm already rocking Blood Moon with some decent acceleration, but it doesn't stop an already active board and it sucks in multiples.
They have a really hard time dealing with Ensnaring Bridge, and it fits nicely into any color combination.
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