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Thread: [Primer] R/G Lands

  1. #2181
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    http://imgur.com/klJp5wY

    That's the list. The 6 cards down the side are all fighting for a spot as the last card in the 75. I am not yet decided on what goes where.
    You don't need a 4th Depths. You just don't.
    Riftstone is worse than Urborg for the splash.
    You only need 2 Tabernacle if you want to show off how baller you are. Don't play it.
    Karakas should be in your main deck
    Ghost Quarter would never be sided in so it's a main deck card, but it punishes you for dredging (decays away) to it so don't play it.

    Summary:
    Play Karakas in your main. Cut a Crop Rotation.
    Play Urborg in the sideboard. Cut a Chains.

  2. #2182

    Re: [Deck] R/G Combo Lands

    Has anyone considered tireless tracker as a sideboard option instead of dark confidant in the black version or just as an option in r/g? Lets go over the pros and cons of tireless tracker compared to Bob

    Cons: costs more to play, and have to invest more mana into it to draw cards, and you have to have land drops to make it effective.

    Pros: Does not cost a black mana to cast, starts as a bigger body, can grow to beat a goyf or other large creatures. Can finish out a game faster then Bob. You can dredge the card draws from the clue tokens, and if you have explorations you can start drawing more cards then dark confidant would. Fetch lands also allow for more triggers.

    I am going to try it out at my weekly and see how it goes. It will at least be interesting. Any other thoughts on the card would be appreciated.

  3. #2183
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Domri Rade View Post
    Has anyone considered tireless tracker as a sideboard option instead of dark confidant in the black version or just as an option in r/g? Lets go over the pros and cons of tireless tracker Cons: costs more to play, and have to invest more mana into it to draw cards, and you have to have land drops to make it effective. Pros: Does not cost a black mana to cast, starts as a bigger body, can grow to beat a goyf or other large creatures. Can finish out a game faster then Bob. You can dredge the card draws from the clue tokens, and if you have explorations you can start drawing more cards then dark confidant would.

    I am going to try it out at my weekly and see how it goes. It will at least be interesting. Any other thoughts on the card would be appreciated.
    Let us know how it goes! I'm curious if the 3 mana point will be too much.

  4. #2184

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Let us know how it goes! I'm curious if the 3 mana point will be too much.
    Will do. I am trying out the black splash for the firs time and going to have 3 tireless tracker and 1 bob in my board.

  5. #2185

    Re: [Deck] R/G Combo Lands

    On Tireless Tracker:

    Seems feasible to me for RG. Obviously if you feel you need to run black then you should probably just run Confidant, but for RG could probably contend with Prime Time or Vortex for a sideboard slot. Not as big as a bomb as Primeval, but comes down sooner and gets good value over time. At that point, though, we need to compare it to Courser of Kruphix and Oracle of Mul Daya, which net you cards faster. Not sure, but I'll likely test it.

  6. #2186
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    Re: [Deck] R/G Combo Lands

    Ok, Chains was a waste of time, Decay rocks. I will think on it some more and come up with a report tonight but in short I did badly. Lost to storm, beat Delver, my round 3 opponent dropped to go home and then I lost to Miracles due to a mix of not knowing how I should side with this board I had and never seeing one of my 5 Enchantment removals to kill Needle when I had the combo live.

    I like the Black splash for Decay, but I think I will go back to a more common sideboard. Maybe its because that is what I know but I felt the one I had was lacking.

    Just to add. Chains sucks when you do not back it up with Pressure, something this deck can not do quickly. So while someone may not be able to cast Brainstorm, they can wait an extra turn if they have Basics and then Ponder, discarding what they do not like. Chains is a bad fit for Lands sadly.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  7. #2187
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Domri Rade View Post
    Has anyone considered tireless tracker as a sideboard option instead of dark confidant in the black version or just as an option in r/g? Lets go over the pros and cons of tireless tracker compared to Bob

    Cons: costs more to play, and have to invest more mana into it to draw cards, and you have to have land drops to make it effective.

    Pros: Does not cost a black mana to cast, starts as a bigger body, can grow to beat a goyf or other large creatures. Can finish out a game faster then Bob. You can dredge the card draws from the clue tokens, and if you have explorations you can start drawing more cards then dark confidant would. Fetch lands also allow for more triggers.

    I am going to try it out at my weekly and see how it goes. It will at least be interesting. Any other thoughts on the card would be appreciated.
    I'm also curious. I would imagine that Riftstone Portal makes this angle slightly better since this card is a giant mana sink.

  8. #2188
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    Ok, Chains was a waste of time, Decay rocks. I will think on it some more and come up with a report tonight but in short I did badly. Lost to storm, beat Delver, my round 3 opponent dropped to go home and then I lost to Miracles due to a mix of not knowing how I should side with this board I had and never seeing one of my 5 Enchantment removals to kill Needle when I had the combo live.

    I like the Black splash for Decay, but I think I will go back to a more common sideboard. Maybe its because that is what I know but I felt the one I had was lacking.

    Just to add. Chains sucks when you do not back it up with Pressure, something this deck can not do quickly. So while someone may not be able to cast Brainstorm, they can wait an extra turn if they have Basics and then Ponder, discarding what they do not like. Chains is a bad fit for Lands sadly.
    This is good input. I was considering trading for one, as I wanted to try out Jund Depths with Smallpox, but after doing well with this list I planned on staying here for a while. Chains looks good on paper though, but I can see that being a problem.

    @barcode Thrun sounds interesting. Have you has a chance to try it? I could be up for that. I have been siding in Bobs against Miracles, and that could be a recipe for disaster, but could be a risk worth taking if it does well for you. Let me know!

  9. #2189
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Emrakul503 View Post
    This is good input. I was considering trading for one, as I wanted to try out Jund Depths with Smallpox, but after doing well with this list I planned on staying here for a while. Chains looks good on paper though, but I can see that being a problem.

    @barcode Thrun sounds interesting. Have you has a chance to try it? I could be up for that. I have been siding in Bobs against Miracles, and that could be a recipe for disaster, but could be a risk worth taking if it does well for you. Let me know!
    Thrun has been in my sideboard for one tournament and I didn't play against any miracles players. So I don't know how it's going! :)

  10. #2190
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    I get the feeling you really hate miracles with these sideboard choices
    The boseiju is a maindeck hedge against miracles eh? Hows it been working for you?
    I've noticed a local shift from ANT to Reanimator and TES. I can't say this phenomenon is happening elsewhere (eldrazi meta adaption perhaps), but I think sphere and trinisphere are either too slow against those matchups or don't do enough. Chalice seems quite good though. Your list seems fine if your meta is heavy on miracles or light on fast combo.
    You are so right. Miracles is the bane of my existence. Boseiju is unreal against miracles game 1 but has to be played correctly. It's best to try and slow roll it because they are going to be looking to get counter top online as soon as possible. If you show boseiju too early they will just look for entreat which is much harder to beat earlier in the game. Boseiju also helps against the combo decks playing counterspells like infect and reanimator when they only need to delay me. Post board boseiju is really good when chalice and spheres come in. Trinisphere is something that I have been back and forth on. It doesn't affect krosan grips cost which I see as a positive. It's good against combo and makes storm cringe. The chalice is something that i felt was necessary at 3 if I was going to play 3ball so I went up on that. Also it makes the infect match up slightly better. I have a good friend who is a reanimator player and he has told me that Trinisphere is back breaking as well as chalice. I tested for a few hours against doomsday and storm and the chalices were very good on zero. Reanimator is a good match up in my opinion. If they have the turn 1 they have it but we are able to just kill them on turn 2 also. One thing I'm not crazy about is the manabond. Not sure if I want it to be a worm harvest or not. Worm harvest is the stones against eldrazi and miracles and while that is a huge percent of the meta I don't know if it's worth it.
    Mr. 9th place

  11. #2191

    Re: [Deck] R/G Combo Lands

    @croprot, I think you may have answered your own question. Add the Worm Harvest.

    Do you guys find Chalice to hinder yourself at all? Chalice on 1 is game breaking vs. a lot but huts us too. I have not played with them so I'm curious. I also don't like the idea of a Boseju/Sphere requirement with Chalice out. Yea it works but its quite the requirement and reliability on one another.

  12. #2192
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by zombie_sky_diver View Post
    @croprot, I think you may have answered your own question. Add the Worm Harvest.

    Do you guys find Chalice to hinder yourself at all? Chalice on 1 is game breaking vs. a lot but huts us too. I have not played with them so I'm curious. I also don't like the idea of a Boseju/Sphere requirement with Chalice out. Yea it works but its quite the requirement and reliability on one another.
    Chalice should be brought in in matchups where it hurts the opponent more than you.

  13. #2193

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by zombie_sky_diver View Post
    Do you guys find Chalice to hinder yourself at all? Chalice on 1 is game breaking vs. a lot but huts us too. I have not played with them so I'm curious. I also don't like the idea of a Boseju/Sphere requirement with Chalice out. Yea it works but its quite the requirement and reliability on one another.
    The only games I have ever lost to eldrazi was when they drop chalice on 1 early in the game t1, or t2.

  14. #2194
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    Re: [Deck] R/G Combo Lands

    The question with Chalice is, who does it hurt more. Chalice does not stop us winning, Storm on the other hand has a hell of a time winning though Chalice. Thats the balancing act.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #2195

    Re: [Deck] R/G Combo Lands

    I have a couple of questions for the group.

    When do the legacy leagues start back up?

    @Gigapatrick when can we expect to get another video series with the black splash?

    Has anyone tried playing 3-4 Courser of Kruphix in the side? Seems like a great sideboard card against a lot of decks.

    Thanks all!

  16. #2196

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    I have a couple of questions for the group.

    When do the legacy leagues start back up?

    @Gigapatrick when can we expect to get another video series with the black splash?

    Has anyone tried playing 3-4 Courser of Kruphix in the side? Seems like a great sideboard card against a lot of decks.

    Thanks all!
    Leagues return the fifteenth. That's when I'll start the black splash video set.

    I've tried both courser and Oracle of mul daya. At their best, they're as good as confidant. Trouble is they aren't consistent, even in a deck that is half lands.

  17. #2197
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    Has anyone tried playing 3-4 Courser of Kruphix in the side? Seems like a great sideboard card against a lot of decks.
    What decks would you bring it in against?

  18. #2198

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    What decks would you bring it in against?
    I would bring it in against burn, D &T and maybe a bloodmoon type deck.

    Basically gains you a lot of life, helps you decide whether you want to dredge or not.

    It's a great blocker, doesn't die to bolt. Just seems like overall great value.

    Seems a little better then Bob in a lot more matchups.

    But again, I'm new to lands. I would definitely listen to what @Gigapatrick has to say about it.


    Side note guys, any SOI cards that we could see used in lands?

  19. #2199
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by zombie_sky_diver View Post
    @croprot, I think you may have answered your own question. Add the Worm Harvest.

    Do you guys find Chalice to hinder yourself at all? Chalice on 1 is game breaking vs. a lot but huts us too. I have not played with them so I'm curious. I also don't like the idea of a Boseju/Sphere requirement with Chalice out. Yea it works but its quite the requirement and reliability on one another.
    I was very hesitant at first about putting chalice in my board. I hadn't had too much trouble with combo and didn't really see a need for it. Also this was during the dig through time format so the Sideboard was very slanted towards omni tell. After that banning I toyed with it a little but only felt safe with it when I was able to have boseiju to allow my casts to go through. Boseiju has been a Sideboard card for me for a long time against miracles. I never really liked giving up game 1 to them so input boseiju in the main to shore up that match up. Without boseiju it is harder to justify chalice. I personally have never had an issue with getting all the parts together to start casting through chalice. It is only a few match ups that I bring in chalice and sphere effects that I also keep boseiju in.
    Mr. 9th place

  20. #2200

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    Has anyone tried playing 3-4 Courser of Kruphix in the side? Seems like a great sideboard card against a lot of decks.
    I tried it once when i was in a meta expecting a lot of GY hate. Courser + Sylvan Library was great when loam was not an option to get pure card advantage.

    It worked well vs D&T, but was dead vs abrupt decay and discard decks. never played burn with it but i know burn sometimes can't handle the slightest life gain.

    I even recall one time casting a gamble with an empty hand (aka entomb) just to get a reshuffle to hopefully get a land on top. it didnt work out

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