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Thread: [Deck] Jund

  1. #1941
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  2. #1942
    get outta here, humanity.
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    Re: [Deck] Jund

    Quote Originally Posted by Hmmm_Really? View Post
    omg the tech.

    I'm being serious when I say that this is probably one of the best suggestions so far. Wish it was a bit more robust tho. Gets trampled over and hit by all their removal including Warping Wail.
    Quote Originally Posted by sdematt View Post
    tits.

  3. #1943
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    Re: [Deck] Jund

    Quote Originally Posted by iamajellydonut View Post
    Heyo, I'm cross-posting this to the main and relevant non-blue decks. This coming Saturday I'm going to be running a brew that I'm not too familiar with and I'm under the firm impression that at some point during the night I'll have to face Eldrazi as it's gotten rather popular. I don't believe it's a particularly poor match-up, but I do believe that since it's one I'm going to have to face that I should be ready for it. Trouble is, I can't think of any fucking hate.

    So, what I'm asking for is dedicated Eldrazi hate. Any non-blue and preferably without in the mana cost, but it has to be game ending and it has to impact the board. I'm already rocking Blood Moon with some decent acceleration, but it doesn't stop an already active board and it sucks in multiples.
    This depends a lot on what you play yourself. Do you have access to lots of mana? There are a couple of expensive planeswalkers that are strong against Eldrazi and still have solid applications elsewhere, like Ob Nixilis Reignited and Vraska the Unseen.

    Other than that, I'd +1 the Ensnaring Bridge. They hate that thing.

  4. #1944
    The Fire of Justice Burns Like Nothing Else
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    Re: [Deck] Jund

    I've played 23 lands in this deck forever. But lately I've come to realize that I absolutely lose more games due to mana screw than mana flood, so I'm going to try cutting something for a 24th land.

    A possible alternative would be to add a maindeck copy of Loam in lieu of a 24th land. I'm all about cutting lands for Ponders...this is sort of the same thing right?

    Ironically, the card getting cut is probably the 4th Liliana, despite the fact that I have told people I would play 5 Lilianas if I could.

    Thoughts?

  5. #1945
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    Re: [Deck] Jund

    Quote Originally Posted by Seraphix View Post
    Ironically, the card getting cut is probably the 4th Liliana, despite the fact that I have told people I would play 5 Lilianas if I could.

    Thoughts?
    As bad as this is going to sound, when I ran my Jund variant for a few weeks again, I had cut the fourth Liliana for another Kolaghan's Command. :(

    Granted I was cutting a Liliana for a relatable card, but I think that stands as testament to the fact that you don't need the fourth Liliana.

    That being said, I wouldn't go for the twenty-fourth land. 100% of other decks that run twenty-three lands function just fine, and Jund has a sickeningly low curve (aside from Bloodbraid Elf). Is it "screw" problems or is it just your deck getting bitchy with Grove of the Burnwillows and basic land distribution?
    Quote Originally Posted by sdematt View Post
    tits.

  6. #1946
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    Re: [Deck] Jund

    I'm running 21 and a Loam, which is probably on the dicey side, but whatevs. Fuckin' Avalanche Riders, get got.

  7. #1947
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    Re: [Deck] Jund

    Quote Originally Posted by iamajellydonut View Post
    As bad as this is going to sound, when I ran my Jund variant for a few weeks again, I had cut the fourth Liliana for another Kolaghan's Command. :(

    Granted I was cutting a Liliana for a relatable card, but I think that stands as testament to the fact that you don't need the fourth Liliana.

    That being said, I wouldn't go for the twenty-fourth land. 100% of other decks that run twenty-three lands function just fine, and Jund has a sickeningly low curve (aside from Bloodbraid Elf). Is it "screw" problems or is it just your deck getting bitchy with Grove of the Burnwillows and basic land distribution?
    Groves and basic Forest continue to be shitty mana sources, but I think the problem lies more with total land count. So many 2 land hands get blown up by my Deathrite/Bobby dying or a random wasteland and I don't draw more lands quickly enough to recover. I want to be hitting 4 mana reasonably early every game (not just for BBE but also for multiple spells a turn). Our cards are so good that you just want to be able to cast them.

  8. #1948

    Re: [Deck] Jund

    Quote Originally Posted by iamajellydonut View Post
    As bad as this is going to sound, when I ran my Jund variant for a few weeks again, I had cut the fourth Liliana for another Kolaghan's Command. :(

    Granted I was cutting a Liliana for a relatable card, but I think that stands as testament to the fact that you don't need the fourth Liliana.

    That being said, I wouldn't go for the twenty-fourth land. 100% of other decks that run twenty-three lands function just fine, and Jund has a sickeningly low curve (aside from Bloodbraid Elf). Is it "screw" problems or is it just your deck getting bitchy with Grove of the Burnwillows and basic land distribution?
    I went down to two P-Fire and two Bolt to make room for Loam and a second Sylvan. I run 23 lands. It has worked well for me. Grove is a sad sad land, and this configuration let me go down to three. Removal.deck hasn't put me in a position, yet, where I'm lamented the slight dearth in burn. I usually want it for reach at the end, and Sylvan means I will have seen it by then.

  9. #1949

    Re: [Deck] Jund

    This list has been working nicely for me. My battle-ax has been a tremendous asset in closing out games.

    4x Deathrite Shaman
    3x Dark Confidant
    4x Tarmogoyf
    3x Bloodbraid Elf
    2x Thundermaw Hellkite

    3x Liliana of the Veil

    3x Lightning Bolt
    3x Thoughtseize
    3x Abrupt Decay
    3x Punishing Fire
    3x Hymn to Tourach
    1x Sylvan Library
    1x Life from the Loam
    1x Kolaghan's Command

    4x Verdant Catacombs
    4x Bloodstained Mire
    2x Bayou
    2x Badlands
    1x Taiga
    1x Swamp
    1x Forest
    1x Mountain
    3x Grove of the Burnwillows
    4x Wasteland


    Not posting my SB, its my secret. This has gotten solid results versus Sultai Delver, Shardless Sultai, Esper Stoneblade/Deathblade, Elves, Goblins, and your odd Chalice deck. Nic Fit is still a bit of a struggle, though Hellkite gives you some muscle in that MU that's been helpful where I'd usually fold to their threats. The Taigas are there to get max benefits from P-Fire. I could add more basics if you think it would be better.

    More basics make it so I can Blood Moon in safety, too.

  10. #1950
    Stomping blue decks with "dead" decks, as usual.
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    Re: [Deck] Jund

    Quote Originally Posted by The Crow's Eye View Post
    This list has been working nicely for me. My battle-ax has been a tremendous asset in closing out games.

    4x Deathrite Shaman
    3x Dark Confidant
    4x Tarmogoyf
    3x Bloodbraid Elf
    2x Thundermaw Hellkite

    3x Liliana of the Veil

    3x Lightning Bolt
    3x Thoughtseize
    3x Abrupt Decay
    3x Punishing Fire
    3x Hymn to Tourach
    1x Sylvan Library
    1x Life from the Loam
    1x Kolaghan's Command

    4x Verdant Catacombs
    4x Bloodstained Mire
    2x Bayou
    2x Badlands
    1x Taiga
    1x Swamp
    1x Forest
    1x Mountain
    3x Grove of the Burnwillows
    4x Wasteland


    Not posting my SB, its my secret. This has gotten solid results versus Sultai Delver, Shardless Sultai, Esper Stoneblade/Deathblade, Elves, Goblins, and your odd Chalice deck. Nic Fit is still a bit of a struggle, though Hellkite gives you some muscle in that MU that's been helpful where I'd usually fold to their threats. The Taigas are there to get max benefits from P-Fire. I could add more basics if you think it would be better.

    More basics make it so I can Blood Moon in safety, too.
    Thundermaw Hellkite seems great. But flipping it with Bob hurts A LOT. Has that ever happened?
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  11. #1951

    Re: [Deck] Jund

    Rarely. Sylvan Library and DRS help when it does happen though. The discard spells usually ensure that the dragon sticks, and when its flipped I can usually plug up the game by dropping it ASAP.

  12. #1952

    Re: [Deck] Jund

    Quote Originally Posted by The Crow's Eye View Post
    Rarely. Sylvan Library and DRS help when it does happen though. The discard spells usually ensure that the dragon sticks, and when its flipped I can usually plug up the game by dropping it ASAP.
    I have to admit, in all my struggles with the awkwardness of this deck, I hadn't considered upping the curve or doubling down on red. A 5/5 hasty flier that can't be blocked on it's first swing is pretty friggin' awesome, though. I don't know that I'm ready to try it, but I'd love to see more tournament reports as your experimentation continues.

  13. #1953

    Re: [Deck] Jund

    Eh, I'm hardly the first to do this. You'll find a list or two on TC that uses the Ob Nixilis from the last Zendikar block. Its also 5cc, but may or may not draw you gas to get there while Hellkite sticks em on a turn 4 clock at worst.

  14. #1954

    Re: [Deck] Jund

    I never could get behind the Ob Nixilis builds. I will be curious to see what happens with Hellkite.

  15. #1955
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    Re: [Deck] Jund

    I think I'm taking this to GP Columbus. I feel like the deck is pretty well positioned right now.

    That being said: If I wanted to skew my sideboard towards beating miracles and eldrazi, what would be the best way to handle it?
    Last night I won my local legacy event with this board:

    2 Choke
    2 Extirpate
    2 Null Rod
    2 Ensnaring Bridge
    2 Grafdigger's Cage
    2 Pyroblast
    1 Scavenging Ooze
    2 Golgari Charm


    Side note - Got a funny free win vs storm with extirpate last night. He stacked his deck EoT with brainstorm, draws for turn plays rituals, etc, then plays probe and cracks L.E.D. I extirpated his brainstorm to make him shuffle and he drew a lotus petal xD. GG.
    Once you go Legacy...

  16. #1956
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    Re: [Deck] Jund

    Quote Originally Posted by Manroe View Post
    I think I'm taking this to GP Columbus. I feel like the deck is pretty well positioned right now.

    That being said: If I wanted to skew my sideboard towards beating miracles and eldrazi, what would be the best way to handle it?
    Last night I won my local legacy event with this board:

    2 Choke
    2 Extirpate
    2 Null Rod
    2 Ensnaring Bridge
    2 Grafdigger's Cage
    2 Pyroblast
    1 Scavenging Ooze
    2 Golgari Charm


    Side note - Got a funny free win vs storm with extirpate last night. He stacked his deck EoT with brainstorm, draws for turn plays rituals, etc, then plays probe and cracks L.E.D. I extirpated his brainstorm to make him shuffle and he drew a lotus petal xD. GG.
    I haven't played against Leldrazi with this deck yet, but it seems like a rough time given the general inadequacy of a Bolt/Fire/Decay removal suite against them. If I was preparing for that deck I would at least have a Pulse and a D-Edict in the 75.

    You don't really need to go "deep" in the board to beat Miracles IMO. Blasts, Null Rod, and Golgari Charm are cards I'd be playing anyway.

  17. #1957

  18. #1958
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    Re: [Deck] Jund

    Quote Originally Posted by The Crow's Eye View Post
    Are you having any sustained success with the Moon strategy?
    Once you go Legacy...

  19. #1959
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    Re: [Deck] Jund

    I tried a new version with Oath of Nissa, Nissa voice of Zendikar, and 1 Arlinn Kord.

    Oath of Nissa is really good. Nissa VoZ is probably not. Never drew Arlinn Kord, but seems ok in theory.

  20. #1960
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    Re: [Deck] Jund

    I've always been torn between the power of the Punishing Fire engine and the awful manabase associated with running four Groves. I've been playing an Un-Punishing Jund list for a while to enjoy the manabase. Here's where I am currently, after trying a variety of the non-traditional lists.

    4 Deathrite Shaman
    4 Dark Confidant
    4 Tarmogoyf
    3 Bloodbraid Elf

    4 Thoughtseize
    4 Hymn to Tourach
    4 Lightning Bolt
    4 Abrupt Decay
    2 Kolaghan's Command

    2 Sylvan Library
    3 Liliana of the Veil

    1 Forest
    2 Swamp
    1 Wooded Foothills
    4 Bloodstained Mire
    4 Verdant Catacombs
    3 Bayou
    3 Badlands
    1 Taiga
    3 Wasteland

    -----Sideboard-----
    1 Grafdigger's Cage
    2 Nihil Spellbomb
    4 Duress
    2 Golgari Charm
    2 Diabolic Edict
    1 Ancient Grudge
    1 Boil
    1 Garruk Relentless
    1 Xenagos, the Reveler


    This version's manabase is great. The split of B/G/R casting costs in the maindeck is 32/17/9, which justifies the basic Forest, although it can be awkward. The average casting cost for Bob is 1.25.

    The Kolagahan's Commands have been really excellent for me, enough that I'm running a second one over a fourth Liliana. Similarly the Sylvan Libraries are great by themselves and especially good with the Dark Confidants and Bloodbraids.

    It's tough to narrow the sideboard down to just 15 cards. My local metagame includes Miracles, Eldrazi, lots of Elves, Grixis Delver, Death and Taxes, and Stoneblade. I want to try a Xenegos against Miracles-haste makes a big difference in the 2/2s.
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