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Thread: [Primer] Eldrazi Stompy

  1. #461

    Re: [DTB] Eldrazi Stompy

    Bought into the hype we'll see how she plays out. Only deck I could grab on MODO for a "decent price". Loving the Caverns Kreygasm
    Quote Originally Posted by Megadeus View Post
    UR Delver man forcing you to play it out then asking for the ID after he got his dick smashed seems scummy.

  2. #462
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    That entirely depends on your meta. I don't think cutting Factories is the right thing to do, as they're great vs control, including Miracles. If you're that worried, try to find some SB space for Wastes. What does your meta look like?
    Miracles, Death & Taxes, Delver, Eldrazi and the odd rogue deck of course. This is still legacy after all
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  3. #463
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    Re: [DTB] Eldrazi Stompy

    vs Burn/Bridge, you can still attack if you deploy Chalice & Co since they can't cast all spells that way so Mimic&Co can go in (and with displacer you can combo Smasher/TKS for more damage after you dodged Bridge^^

    Also note, that Burn will lean mostly on cc2 Artifact Hate, so Chalice at 2 will counter the common answer plus Price of Progress.

    @Spirit, since i knew "our" local meta i would advise my Sideboard (same main* as Barook, but haven't enough time for tournaments yet)

    SB:
    2x All is Dust
    2x Ratchet Bomb
    2x Wastes
    2x Thorn of Amethyst
    3x Faerie Macabre
    1x Bojuka Bog
    1x Dismember
    1x Warping Wail
    1x World Breaker

    *I also switched back to 1 Talisman of Unity over the 3rd Petal at Main. Since i knew that our local Miracle Players are well prepared for the Eldrazi, Wastes are needed because you will face Moon, From the Ashes (and more than enough Aggro Loam/Lands stuff).

    ----
    Graveyard Hate: i am still unsure, i am not sold on the 4 Leylines idea because i hate to take mulligans for them (unless i play vs Dredge etc for autowins), because even vs Storm we can hold more than enough good hands without any leyline and risk dead draws. Against BUG i only board the single Bojuka Bog. Works fine so far, because Gofy/Deathrite can combat with a lot of other tools. Bog can clear the yard, it is another land drop (bonus vs lands), adds B for Dismember (safe some life for grindy matchups) and works with Reshaper and you don't need 4! Slots vs decks that aren't pure GY combos. Against GY-Combos/Storm i am more than happy if they go all-in and try to do stuff only to play a Faerie for a full blowout. With Leyline in play they can/will try a different plan - even if it will be very hard for them, thanks to all the other hate stuff we can deploy.
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  4. #464
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    Re: [DTB] Eldrazi Stompy

    While we are at it, why the approach of playing 0 Wastelands and Lotus Petal? Lotus Petal is just the worst accel you can play in my opinion.
    The two acceleration things I'd play over it any day are Simian Spirit Guide or Mox Diamond.
    Simian Spirit Guide can be cast via Cavern on Apes in a pinch, and an ape wielding a Jitte is still dangerous after all. Well, if you play Jitte, that is (which I think you should as it also mitigates life loss by Tombs). I also like how you can slam your 2nd Turn Seer with your opponent attempting to cast Daze on it, then just surprise-pay with Ape. And being able to Dismember out of nowhere with the ape could also be crucial in a matchup such as Infect (it probably isn't, but I'm certain there are some bad players that you can bust pretty hard with that).
    And another viable accel would be Mox Diamond. It's quite good when you have redundant legendary lands or Cities to recycle into mana.
    I have also seen some lists running Mind Stone. More of a rogue tech, but it would also easily fix issues with Moons (as any mana stone would, but this one can cantrip in a flood situation and hopefully recycle into gas).

    Another player from our region had a completely different approach, he just played Wastes instead of anything that doesn't produce 2 mana (e.g. no Wastelands, no Caverns). So I believe his manabase was
    4 Tomb, 4 City, 4 Temple, 3-4 Eye, 8 Wastes. And he also packed 4 Walker of the Wastes. I also laughed about that initially, but it was crushing the mirror and the build itself didn't care about Moons at all and was less susceptible against Wasteland-locks by Loam.decs

    But anyway, I liked these ideas and wanted to throw them out there, especially for you, Stefan. Don't mindlessly netdeck MTGO lists for paper magic tournaments.

    Quote Originally Posted by MD.Ghost View Post
    vs Burn/Bridge, you can still attack if you deploy Chalice & Co since they can't cast all spells that way so Mimic&Co can go in (and with displacer you can combo Smasher/TKS for more damage after you dodged Bridge^^
    Uhm, they can still play all their spells, it's just that some of them will be getting countered. However, I'd happily do that with a Bridge on the table if it saves me from getting overrun.
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    Re: [DTB] Eldrazi Stompy

    Hehehe, so many familiar faces in this thread. Sweet!

    @Ghost: Do you bring the Bombs in vs Miracles? I would think so, right?
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  6. #466
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by spirit of the wretch View Post
    Miracles, Death & Taxes, Delver, Eldrazi and the odd rogue deck of course. This is still legacy after all
    3 All is Dust and 4 Leyline are not cuttable. I disagree with MD.Ghost who runs only 2 AiDs. The card is too game-winning to not run it.

    The rest of the SB is fair game. Given your meta, you want to keep the Displacer, too (although you could move it to the main in the spot of the 4th Matter Reshaper, despite the low number of white sources - test it if you're comfortable with the mana). By removing the Displacer + Karakas from the board, you would open up 2 slots for Wastes, but make sure to run 4x Displacer in your 75, especially in your meta.

    @Adan: In colorless lists, the Spirit Guides are superior. Note that Lotus Petal are only run in the colored versions that can't cover their white with Guides. Mox effectively loses you mana if you have to discard a SoL land and it increases inconsistency. I started out on Moxen and cutting them for Petals was a very good decision overall.

  7. #467
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    3 All is Dust and 4 Leyline are not cuttable. I disagree with MD.Ghost who runs only 2 AiDs. The card is too game-winning to not run it.

    The rest of the SB is fair game. Given your meta, you want to keep the Displacer, too (although you could move it to the main in the spot of the 4th Matter Reshaper, despite the low number of white sources - test it if you're comfortable with the mana). By removing the Displacer + Karakas from the board, you would open up 2 slots for Wastes, but make sure to run 4x Displacer in your 75, especially in your meta.

    @Adan: In colorless lists, the Spirit Guides are superior. Note that Lotus Petal are only run in the colored versions that can't cover their white with Guides. Mox effectively loses you mana if you have to discard a SoL land and it increases inconsistency. I started out on Moxen and cutting them for Petals was a very good decision overall.
    I honestly didn't have Eldrazi Displacer on my radar. Since you are playing colored Eldrazis, Lotus Petal does have a right to exist. However, in that case I'd still prefer the Mox (which would also synergize better with Jitte), although I see that your manabase in particular isn't well-suited to support Mox Diamond. But having a permanent colored source to slam Displacers and World Breakers under Blood Moon would add some inevitability to the Miracles matchup.
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  8. #468
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Adan View Post
    Uhm, they can still play all their spells, it's just that some of them will be getting countered. However, I'd happily do that with a Bridge on the table if it saves me from getting overrun.
    It is ok, since in this case Burn can't win, while Eldrazi can still go for Bomb/World Breaker if they are save from any relevant Spells (Damage + Price + Artifact Removal)^^ And as i wrote, even Mimics can be dangerous. Bridge is a common Burn tech (thanks to Show&Tell etc.), so it is nothing "New" and should be in mind for most players.

    Quote Originally Posted by spirit of the wretch View Post
    Hehehe, so many familiar faces in this thread. Sweet!

    @Ghost: Do you bring the Bombs in vs Miracles? I would think so, right?
    Nice you follow our Eldrazi swarm!
    No Bombs vs Miracle unless they do weird stuff. I would bring: All is Dust, Wastes, Warping Wail and World Breaker. Key is to be save vs Moon (or random Moat/Humility etc.) + Threat (thats why i like to keep in Jitte too) and i wouldn't lean only to All is Dust, since you are right: Counterspell/Force are still here.

    Thats why i like Wastes here, once you have 1 <c> you should be able to do all the good things (cast all Creatures, cast Warping Wail, active Displacer).

    Quote Originally Posted by Barook View Post
    I disagree with MD.Ghost who runs only 2 AiDs.
    Keep calm bro , i purchased 3 All is Dust as a starter kit for any Eldrazi idea so i always can switch to the 3rd copy, since i love the impact of the card. You should remember that we both run the card from the beginning in most of our Eldrazi.brews. All is Dust is bonkers - i full agree - but i like to have flexible and diverse cards at side. And i only cutted the 3rd All is Dust - for the moment - because i added 2 Bombs (which reads: overall one more sweeper/removal). Still enough time to test the final 75 before the GP

    EDIT:

    Quote Originally Posted by Adan View Post
    I honestly didn't have Eldrazi Displacer on my radar. Since you are playing colored Eldrazis, Lotus Petal does have a right to exist. However, in that case I'd still prefer the Mox (which would also synergize better with Jitte), although I see that your manabase in particular isn't well-suited to support Mox Diamond. But having a permanent colored source to slam Displacers and World Breakers under Blood Moon would add some inevitability to the Miracles matchup.
    We dismissed Mox a while ago - Barook and I played the GW style from the beginning, and while Mox can be a good card they aren't good in this final build (i think the current version is very strong vs the field). Overall i talked with Sedris about Mox/Petal etc. in the current build - since you are right, permanent mana can be good in some situations - that's why i am back to (at least) 1 Talisman over the 3rd Petal. I thinkt that are minimal adjustments, like some SB Slots for local/modo/big tournament meta etc.
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  9. #469
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    Re: [DTB] Eldrazi Stompy

    The strenght of the current Displacer build is the combination of speed and tons of cheap threats. As flexible as Talisman is for mana, it doesn't really fit that plan where you durdle for a turn instead of deploying relevant threats.

    Just my 2 cents.

  10. #470

    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    The strenght of the current Displacer build is the combination of speed and tons of cheap threats. As flexible as Talisman is for mana, it doesn't really fit that plan where you durdle for a turn instead of deploying relevant threats.

    Just my 2 cents.
    Barook, can you link to the page your current build is on? Or post it here?

    Im pretty happy with where the colorless version has got me but im thinking I should finally try out the white splash version.

  11. #471

    Re: [DTB] Eldrazi Stompy

    Coming from playing all the delver variants, my biggest question is what to do with dismember vs DRS. I am currently on the white version of Eldrazi. Is DRS that big a threat in the shardless or even grixis matchup, or should I be saving dismember vs the inevitable gofy or angler?

  12. #472
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by ZEROorDIE View Post
    Barook, can you link to the page your current build is on? Or post it here?

    Im pretty happy with where the colorless version has got me but im thinking I should finally try out the white splash version.
    I believe it's still this:

    Creatures
    4 Endless One
    4 Eldrazi Mimic
    3 Eldrazi Displacer
    4 Matter Reshaper
    4 Thought-Knot Seer
    4 Reality Smasher

    Spells
    4 Chalice of the Void
    3 Lotus Petal
    2 Umezawa's Jitte
    2 Warping Wail
    2 Dismember

    Lands
    4 Ancient Tomb
    2 Brushland
    4 Cavern of Souls
    2 City of Traitors
    4 Eldrazi Temple
    3 Eye of Ugin
    2 Karakas
    3 Mishra's Factory


    Sideboard
    1 Karakas
    2 Thorn of Amethyst
    1 Warping Wail
    1 Dismember
    1 Eldrazi Displacer
    4 Leyline of the Void
    3 All Is Dust
    2 World Breaker

  13. #473

    Re: [DTB] Eldrazi Stompy

    Did anyone thought about Chaos Warp? It's a good response to Blood Moon, Ensnaring Bridge and Moat.

  14. #474
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Alex_UNLIMITED View Post
    Did anyone thought about Chaos Warp? It's a good response to Blood Moon, Ensnaring Bridge and Moat.
    It certainly is an interesting card. But let's assume you even run the RW Painland: How are you getting enough red mana to support outside of Blood Moon situations? That's my main concern, aside from random bad luck in the replacement drops.

  15. #475
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    Re: [DTB] Eldrazi Stompy

    Yeah, the deck can barely handle splashes into non-eldrazi cards in any color other than white (due to Karakas) and black (due to Urborg).

    Edit: to run a colored non-eldrazi card you need at least 8-9 sources of colored mana for that card not including caverns. Not inlcuding Lotud petals you probably need 4-6 lands that produce that color. The simple fact is at this point, running those types of lands instead of wasteland or factory seems to be the inferior choice. I do like expirementing (hey - i'm having fun messing with Riftstone Portal!) though. Chaos warp might be a good choice to fight blood moon decks since the above problems with the mana base wouldn't apply!

  16. #476
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    Re: [DTB] Eldrazi Stompy

    Finished another league run. Another 5-0. 23-2 and still going strong. 92% win rate is insane. 1897 rating - so close.

    R4 vs Miracles. 2-1 (Mentors either MD or SB, can't tell)
    R5 vs Legendary Miracles 2-1

    Lost G2 in both matches to Blood Moon (and the downright stonecold nuts in R4 in general with double Mentor and savage topdecks). Given the increase of it in the current online meta (15% right now), I'm reconsidering my position on it regarding the sideboard. Two Wastes is probably the most reliable tech, but I'm having a hard time finding cuts:

    I really want to keep my third Karakas for Reanimator/S&T bullshit.
    The Leylines and 3 copies of All is Dust are also not debatable.
    3rd Dismember and 3rd Warping Wail are too good to pass, too.

    Which leaves the potential cuts at World Breaker, Thorn & Displacer. I'm considering moving the 4th Displacer to the main in the spot of a Matter Reshaper and cutting a Thorn. I really like World Breaker and want to have more than one out against problematic artifacts/permanents. Thorn has been "okay" for me at best and the decks were we would bring it in are positive in general anyway, especially Storm. But then again, I bring Thorn in against roughly ~21% of the meta vs 15+% (and probably rising) Blood Moons. I'd like to hear feedback regarding 4 Displacers in the main with the current manabase from the people who run a 4 Displacer/3 Matter Reshaper split. Looking at my previous mana math, 11 vs 12 sources are roughly 3% in the early turns, so I might be overreacting in that regard.

    On a different note:

    I want to discuss this particular situation, contents of the opponent's hand are completely unknown. Would you have played All is Dust or World Breaker in my spot?

  17. #477
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    Re: [DTB] Eldrazi Stompy

    I'd cast World Breaker. Your opponent can't Terminus, Force, or Swords, and that leaves you dead to...exactly Jace exactly on top? Vendillion Clique in the top 4 can beat you, but only over the course of two turns and there's no guarantee that your opponent Cliques you rather than themselves. Seems very low risk. He's forced to chump at least once in any other scenario involving Jace, White souce + Plow is +1 life before he attacks, but you'd get to All is Dust the next turn and survive at 1, Terminus on your upkeep is a wash and your cheap Eldrazi are all live topdecks.

  18. #478
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    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by btm10 View Post
    I'd cast World Breaker. Your opponent can't Terminus, Force, or Swords, and that leaves you dead to...exactly Jace exactly on top? Vendillion Clique in the top 4 can beat you, but only over the course of two turns and there's no guarantee that your opponent Cliques you rather than themselves. Seems very low risk. He's forced to chump at least once in any other scenario involving Jace, White souce + Plow is +1 life before he attacks, but you'd get to All is Dust the next turn and survive at 1, Terminus on your upkeep is a wash and your cheap Eldrazi are all live topdecks.
    You forgot about Snapcaster, which was my biggest concern in my calculations.

    I went for All is Dust, which turned out to be the right decision. He found another Snapcaster in his top 3. He could have swung with both Snap and Venser, leaving me at 2 & unable to cast All is Dust while his second Snappy would have chumped my Breaker. I would have died on the backswing then.

    With my line, I was able to cast World Breaker, leaving me at 2 life due to a topdecked Brushland, forcing him on chumping duty and killed him a turn later.

  19. #479

    Re: [DTB] Eldrazi Stompy

    There were more outs for him if you casted World Breaker, so AiD was the right play. I've made that "cast a creature to chump" mistake vs Miracles before, and would love not to make that again in the future. Once again, good job!

    @SB: Would you cut 1 World Breaker? Eye can tutor it up after all. Or 2 is a right number there?

  20. #480

    Re: [DTB] Eldrazi Stompy

    Quote Originally Posted by Barook View Post
    Finished another league run. Another 5-0. 23-2 and still going strong. 92% win rate is insane. 1897 rating - so close.

    R4 vs Miracles. 2-1 (Mentors either MD or SB, can't tell)
    R5 vs Legendary Miracles 2-1

    Lost G2 in both matches to Blood Moon (and the downright stonecold nuts in R4 in general with double Mentor and savage topdecks). Given the increase of it in the current online meta (15% right now), I'm reconsidering my position on it regarding the sideboard. Two Wastes is probably the most reliable tech, but I'm having a hard time finding cuts:

    I really want to keep my third Karakas for Reanimator/S&T bullshit.
    The Leylines and 3 copies of All is Dust are also not debatable.
    3rd Dismember and 3rd Warping Wail are too good to pass, too.

    Which leaves the potential cuts at World Breaker, Thorn & Displacer. I'm considering moving the 4th Displacer to the main in the spot of a Matter Reshaper and cutting a Thorn. I really like World Breaker and want to have more than one out against problematic artifacts/permanents. Thorn has been "okay" for me at best and the decks were we would bring it in are positive in general anyway, especially Storm. But then again, I bring Thorn in against roughly ~21% of the meta vs 15+% (and probably rising) Blood Moons. I'd like to hear feedback regarding 4 Displacers in the main with the current manabase from the people who run a 4 Displacer/3 Matter Reshaper split. Looking at my previous mana math, 11 vs 12 sources are roughly 3% in the early turns, so I might be overreacting in that regard.

    On a different note:

    I want to discuss this particular situation, contents of the opponent's hand are completely unknown. Would you have played All is Dust or World Breaker in my spot?
    All Is Dust. With his board position I prefer to board wipe.
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