Not sure if they'd fit - you'd have to stock up on 4 Heritage Druids and Nettle Sentinels to compensate. A couple maindeck Decays and more consistent Glimpses don't sound bad either way. A more Shardless-esque direction seems like a good place to go, anyway. And you'd have to slot in a land because even if Cradles suck, they're still the second land often enough.
Cradle-less Chaos Elves, 61 cards:
4 Deathrite Shaman
2 Llanowar Elves
3 Quirion Ranger
4 Elvish Visionary
4 Wirewood Symbiote
4 Nettle Sentinel
4 Heritage Druid
2 Birchlore Rangers
1 Craterhoof Behemoth
1 Wren's Run Packmaster
1 Shaman of the Pack
1 Reclamation Sage
1 Gaddock Teeg
1 Scavenging Ooze
4 Green Sun's Zenith
4 Glimpse of Nature
1 Sylvan Library
2 Abrupt Decay
4 Wooded Foothills
2 Misty Rainforest
1 Windswept Heath
1 Verdant Catacombs
2 Bayou
1 Savannah
1 Forest
3 Cavern of Souls
1 Pendelhaven
1 Dryad Arbor
Originally Posted by Lemnear
Lemnear is right about the fact, that Eldrazi is not an uncommon Matchup or random Tier2 stuff like MUD. While i knew both - Eldrazi and Elves - well enough i would say matchup can still be 50:50, because Elves aren't defeated with only Chalice @1, it still needs pressure like fast Seer/Smasher, some Removal and/or Wastelands (to avoid Decay/Sage).
Cavern helps (against Eldrazi without Wastelands) against Chalice and Elves can still be a force on the field thanks to all the green dudes especially Best Friend Combo or stuff like Packmaster. You simply should be prepared to fight G1 against Chalice, because Chalice belongs to DtB section for a while
I would recommend 1 Packmaster and 1 R. Sage Main and (at least) 1 more Sage at Side (Lemnear is right here, because a tutorable and cavernwise uncounterable removal on a stick for Chalice&Counterbalance is way better than one more Decay/answer that needs Splashcolor). The good news for Elves are, that DnT is DtB again and all the BGx decks (that are good vs Eldrazi/Stompy) are also good matchups for Elves. Thanks to Eldrazi performance Storm and other Combo Decks are on the decline.
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Delvers, Gaddock Teeg and assorted other buggers (since we're talking about MD'ing them). It's rather that it can't be countered and costs 1 mana less. Running GSZ + 3 Sage = running GSZ + 1 Sage + 2 Abrupt Decay (to some extend, obviously). That 1 mana can be the difference between life and death.
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CA and recycling are useless when you're dead. In my opinion we're comparing a 2 mana answer to a 3/4 mana answer.
Blow stuff up first, generate CA later.
Delver kills in three turns? Or is in regards to being locked under Chalice while opponent "goes kratos" with Eldrazi beatz (which is a point to consider for sure)?
Jokes aside, my friend. I support stocking up MB removal for Enchantments/Artifacts since the rise of SFM/Vial/Jitte/Chalice/SneakAttack/Omniscience/etc. in general and just want to discuss pros & contras of mono-green vs. Green/Black mana as well as the value of being an Elf & 2/2 vs being uncounterable in regards to several possible matchups with Eldrazi among them. I think of potential value of the 2/2 body after destroying a counterbalance to create cardadvantage AND put up a clock with a single card against Miracles to make up for Terminus trades, or the cmc restriction in case of one of the befordmentioned enchantments and of course also about Decay as a tool to stall certain decks clocks. :)
Edit: I think, that if we leave NO behind, we finally have the slots for new tools, but have to remain a certain access to our toolbox even with 4 less tutors
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I guess it'd be best to do some testing with it. The validity of either is probably very metagame dependant. Vs. Miracles you'll probably get away with GSZ into Reclamation Sage, vs. Eldrazi you'd probably prefer to AD their lockpiece T2 so you can start fighting back ASAP.
Don't forget Reclamation Sage is only 2/1 though, no matter how beautiful they are.
My bad about the toughness ;p
Every choice is metagame dependant, but we seem to agree that trying to get away with 4 GSZ + 1 Sage with such an oppression by Miracles & Eldrazi is tad lose and adding only 3 SB Decay is no turning point to reliable fight back games 2 & 3 in common matchups. Its up to testing which density tool or actual solution to common permanents fares best across the possible matchups
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Hello all! I'm new to the discussion here, and I was wondering if this is the place to talk about ALL Elf decks or just the Glimpse of Nature combo builds? I've got a more aggro-based list that I want some opinions on.
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And yes, that's 2 p's.
Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.
It's been a while though. He never really managed to recover after Ogre Tea. It's hard to follow up such a masterpiece. No wonder the pressure got to him, poor guy.
Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.
Better deploy the hatebears. This is a budget list, but I'm tinkering it slowly.
Creature (34)
1x Craterhoof Behemoth
4x Elvish Archdruid
4x Elvish Champion
3x Elvish Mystic
1x Ezuri, Renegade Leader
2x Fyndhorn Elves
3x Imperious Perfect
4x Llanowar Elves
4x Priest of Titania
1x Quirion Ranger
1x Reclamation Sage
1x Scavenging Ooze
3x Sylvan Messenger
1x Terastodon
1x Wirewood Symbiote
Sorcery (7)
4x Green Sun's Zenith
3x Natural Order
Land (19)
1x Dryad Arbor
18x Forest
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Uhm... Lemnear..?
Please be gentle.
Maybe a power ballad. Or a slow jam.
*braces for impact*
Yes, I'm new to legacy. No, I'm not in a super competitive setting. This is mostly for the occasional LGS event. Yes, this is a more aggro based approach, and I understand that there are a lot of things that need to be fixed with this list. That's why I'm posting it. Again, this was a budget list I found that I'm using as a template. I just want to see what needs to be added.
Annndddddd I just noticed the inexcusable absence of Elvish Visionary.
Maybe I deserve to die now.
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