We need to be able to beat the meta decks and random brews. Everything else is non-existent. Take the built(rhino fit, sfm fit, etc.) and work on it. keep this enchantress stuff and whatever else in its own thread. Jain has put in a lot of effort on SFM fit and many of us have spent hours on rhino fit. By polluting the thread will all these not nic fit deck brews, it dilutes the waters and makes it an unnavigable body of thoughts.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
I agree with all of this.
I will also re-assert that Thought-Knot Seer is likely one of the best ways to fix a couple of these problems. I understand that there are problems with that, probably better than some people in this thread due to the raw amount of time I've tried to work on diamond builds. 4 Therapy, 4 Thought-Knot is a very potent maindeck combination assuming that you have enough ramp to accel into the Thought-Knot early enough to matter. If they have the turn 1 and we didn't open a Therapy, oh well, you move on with your life. That's the price we pay.
Glen Elendra is a blue way to fix the middle two items on your list. This runs into a similar problem based on mana cost, but if you have enough early interaction / stall to be able to drop a Glen with U open, you're in pretty damn good shape.
The more I've theorycrafted and debated, the more I am firmly of the opinion that we've simply gone too far. In our constant need for evolution and adaptation, we over-evolved and missed our mark. We lost our identity by trying to be more than we were previously. Clearly there were metagame implications and impetuses for why this happened, and we do need to consider those when returning to our roots: but return is what we should do.
One likely place to look (where I am unable to do so, due to not owning large numbers of Taigas and Badlands anymore) is in Jund -- not Punishing Fires, not Scapeshift -- just Jund. Jund has reasonable sideboard options, and is naturally suited to the grindy card-advantage generating style of deck. You just play a billion 2-for-1s and removal spells and work the rest out from there against aggro. Furthermore, Jund has things like Xenagos (pw) and Kessig Wolf Run to tip the scales in the mid/late game. Thrag and Gitrog are both great 5s, and you have Broodmate and Primeval at 6 if you wish to go there. 4 drops offer Thrun (with Kessig), Nylea, Chameleon Colossus, and other beefy items. Etc.
Something that I want to look into is just how many colorless sources we would want to be reliably able to splash Thought-Knot into otherwise tricolor builds. 1 Wastes goes a long way in Nic Fit, especially if we're on Sakura Tribe Elder, and we're usually running 1-2 Towers and 1-2 other utility lands anyway. I acknowledge that it's greedy to consider, but I earnestly believe that Thought-Knot fixes way too many of our problems and steals way too many games for us not to give it a /thorough/ look.
If you wanted a Liege wouldn't the G/B one be better? It pumps Rhino by the same amount, pumps Vet the same, pumps DRS more, and since it makes tokens it forces a Terminus on it's own.
I like Jund, as I've said a couple times if I can find a 2 or 4 drop CA piece that fits into the engine I've been using that's in red, I'll go Jund in an instant. I don't know if the Punishing engine is what you want, but it's definitely good. The 5's are a little worse in Xenagod and Gitrog than what Sigarda offers, but they're not horrible either.
If you want to splash colorless, Jund is the color to do it. Almost everything you want is single mana symbols and there's already Groves and maybe Kessig so it's the least painful splash. I'm still skeptical of 4c though because to go alongside the easy access to colorless comes the highest vulnerability to Wasteland and making Wasteland bad is one of our biggest advantages.
A few weeks ago though I tried Jund and it just didn't work well. I don't know if it was my build or the color combination just isn't as good as I thought it was. I got absolutely crushed by Eldrazi though going something like 0-7 in games before I called it quits.
Edit: Been reading through the Zoo thread and they've reported success with both Domri and 4 cmc Chandra. I'm not sure about Domri in this archetype, I've tried him but the creature density just isn't there, he's a bit weak without a Top for setup though he does fill the role of CA+Removal. Chandra is interesting though, it fits the 4 slot I'm looking for a CA piece in, works well with top, but is also evasion or there's Xenagos as a combat walker. With any of these options I think I need to give up Bob and look for something else in the 2 slot.
Blue is certainly a way to solve some of those issues. Access to Fow and other hard counters allows the deck to really play the long game effectively. Baleful strix is the best 2 drop for nic fit (cantrip, blue for fow, and lessens the chance you get blown away by aggro). Jace is the best planeswalker or really 4 drop in general as we have early discard and deed to back him up. BS is a better GSZ as its not as targeted but can smooth out the hands to ensure you dont die to land flood/screw.
The problem with blue in my view has been kind of 2 fold. The first is that the deck is way slower than any other nic fit. Even pfire has primeval titan into wolfrun to just win when you get to 6-7 land. Blue has that issue. The second is I see a lot of people in this thread want to be "creative". Blue decks tend to play a lot of the same cards other legacy decks do like BS, Fow, Jace, etc so the deck doesnt have as much of a rogue feel. Maybe thats wrong idk.
Haha, nah. There is no formula here. If there was then this thread would be way less active. It was a fun short ride with Siege Rhino, but trading those for SFM and the utility brigade is better. Well for me at least. I do like having 1 Rhino to carry equipment, just for Trample. Lightning Bolt to the face can sometimes be relevant.
Having access to Jitte was most valuable. Against BigRed to protect it from Inferno Titan (with Swords to clean up) and against Marit Lage to get above 20 life, and thus having a full turn extra. Narrow cases where creativity is rewarded.
Played some meta choices in the 75 like having Gaddock Teeg main (for BigRed/Storm) and Siege Rhino over Thrun (for Goblins).
Games where intersting, felt a little behind on RG Lands. Fair games are super grindy until Sun Titan makes it unfair. Although i must admit that Veteran/Therapy and SFM package can also feel like cheating at the right times. To the very least, it was like good old times.
The only thing i felt missing was Flip Nissa, but i just love playing that card.
So morale of this is that there is nothing set in stone. Play what feels comfortable and know how to metagame. Tweaking this deck can be a pain and causes headaches. But its worth it.
Main 61;
3 Veteran
3 DRS
3 SFM
1 Scooze
1 Teeg
1 E.Witness
1 Rhino
1 Meren
1 SwagTusk
1 Sigarda
1 Sun Titan
4 GSZ
3 SDT
4 Therapy
3 Deed
2 Decay
1 McPulse
3 Swords
1 Batterskull
1 Jitte
1 Dryad Arbor
1 Karakas
1 P.Tower
5 Duals
7 Basics
7 Fetch
Board:
3 Thoughtseize
2 Surgical
1 Garruk R
1 Peedle
1 Toxic Deluge
1 G.Charm
2 Cannonist
1 C.Priest
1 Revoker
1 Thalia
1 QPM
On a side note. Swords to Plowshares can feel real awkward. While trying to slowly close down games, plow just seems a timewalk in out opponents advantage. The argument of PtE given tempo in the early game is true, but negated by the grindy nature of the deck (on top of the symmetry of Veteran Explorer). I do like PtE more in a Rhino list, but Swords can feel so wrong at times. The only actual deck where i like Plow over Path is in the Miracles MU, where you'd typically do not want to give away free lands.
Miracles, i am thinking more in terms like, if we can't seem to effectively win that MU, then why bother to force a suboptimal list just to improve a couple percentages while decreasing maybe more percentages over the total span of the field.
At the moment I'm just trying to calm down after ****ing up casting a surgical extraction in G3 against reanimator in game I would have won in an otherwise very successful league -.- Casting surgical extraction online isn't very intuitive. My computer is lucky I haven't thrown it out of the window. If I win my last match tomorrow evening and 4-1 the league, can we all pretend I 5-0'd it instead? I guess not.
@ Ricardio, thank you for the recognition, I'm very happy being known as "the SFM guy"
@Navsi, I will reply to your post and am very much looking forward to some productive sideboarding discussion that this thread deserves :) just been super busy, will attempt tomorrow.
I'm very happy with my SFM list and will post it tomorrow with the miracles discussion for those that care.
Would like to thank you for the bump of awareness regarding this :) Honestly, I was on the Eldrazi Train (I still rumble with Legacy Eldrazi sometimes) and it caught up to me that my favourite Legacy deck can actually power out Eldrazi with the GB Vet + Therapy shell. The T2 Thought-Knot consistency is disgustingly consistent with DRS, Vets and Eldrazi Temples.
The Oath of Nissa is mostly for the flexibility to dig for wider range of stuff like you have explained but also growing Goyf. No doubt Goyf is a singleton in my list, I have added another in my current build. Stirrings in testing had a lot of feel bads, I stirred and found that coloured creature / planeswalker in the 5 felt SO BAD.
I guess Ugin is much better, we can even add 1 Haven of the Spirit Dragon for LuLz.
The whole Eldrazi package is un-zenithable which is a major minus in jamming the Eldrazi shell into Nic Fit. Most of the time vs Miracles the game becomes a top deck and the World Breaker + Drownyard Temple loop felt better in testing vs Ulamog 2.0 and Kozilek 1.0 (7 mana is leagues easier than 10 mana, could be because I ran Temples instead of Loci lands for faster and more consistent >T4 Thought-Knot Seers). Kozilek 2.0 just sucks, argument may be brought in for his second "counterspell" ability but he suffers from being an ignorable threat that does not affect the battlefield.
Thought-Knot on T2 or 3 is really the key in me winning those previously bad matchups ala Miracles and Lands. It is a fast clock (1/5 of the starting life total afterall) and it disrupts even better than clique (in the sense they only get the card back after the deal with Thought-Knot opposed to getting the card right away). To me, splashing for Thought-Knot is a great idea, but it is a bad idea if you do not have a plan to accelerate it out. Relying on Vets dying, Sakura Tribe Elders and those random utility lands will likely result in a T4 and beyond Thought-Knot Seer where his effectiveness has been greatly diminished.
I always run Nic Fit with this mentality, but I guess the Eldrazi sub core makes me want to run less GSZ due to a smaller pool of targets.
Anyways below is my new list where I 5-0 my LGS Wednesday Legacy night. Getting that EXP Dust Bowl is SWEET.
Won against R1 - BUGr Delver, R2 - Shardless BUG, R3 - Lands, R4 - ANT, R5 - Infect
GB<> Nic Fit
[20] Creatures
4 Veteran Explorer
1 Deathrite Shaman
2 Tarmogoyf
1 Sakura-Tribe Elder
2 Tireless Tracker
1 Eternal Witness
1 Meren of Clan Nel Toth
4 Thought-Knot Seer
1 Titania, Protector of Argoth
1 Thragtusk
1 Primeval Titan
1 Endbringer
[8] Spells
4 Cabal Therapy
3 Green Sun's Zenith
1 Toxic Deluge
[5] Enchantments
3 Oath of Nissa
2 Pernicious Deed
[2] Artifacts
2 Sensei's Divining Top
[2] Planeswalker
1 Garruk Relentless
1 Karn Liberated
[23] Lands
4 Forest
1 Swamp
1 Wastes
4 Verdant Catacombs
2 Windswept Heath
2 Bayou
4 Eldrazi Temple
1 Llanowar Wastes
2 Cavern of Souls
1 Eye of Ugin
1 Karakas
Sideboard
1 Nihil Spellbomb
2 Disfigure
2 Abrupt Decay
2 Surgical Extraction
2 Warping Wail
1 Krosan Grip
1 Toxic Deluge
1 Scavenging Ooze
1 Reclamation Sage
1 Thragtusk
1 Reality Smasher
Ended up going 2-2 in a small local today.
Lost to burn 0-2
Lost to miracles 0-2
Beat lands 2-0
Beat burning reanimator 2-0.
Highlight was revealing a siege rhino from sorin against lands. And also blocking a marit lage token with a 9/11 dromaka.
Current Build: Punishing Rhinos http://www.mtgthesource.com/forums/s...l=1#post927726
I so want to be able to cast Thought-Knot Seer, but that manabase... I may do my sudokus in pen, but I'm not brave enough to run that.
Not much to report here, our Legacy tournaments on Thursdays have morphed into people wanting to test for the GP, and as I'm told all the time Nic Fit isn't a real deck (aka, not T1 or Burn) so no one wants to test against it, and that limits my games. So I only have a mere 1 round to report against Eldrazi and Taxes.
Had a close game 1, I should have won it but I screwed up with my top, which caused Bob to kill me. Had lethal on the next turn otherwise.
Game 2, I was down and I was able to get a loop going with Shriekmaw/Volrath's Stronghold and completely crush them. It's a pretty good matchup with Rhinos in the first place, but endless removal sure does feel good.
In game 3 I faced the dreaded double Vial hand, and in short order faced 3x Phyrexian Revoker (DRS, Deed, SDT), and a Thalia... in my hand was Golgari Charm. Sometimes things just work out.
Still wanting to go Jund, but every time I'm ready to take the plunge and get the parts I'm missing, the white cards to something stupid, like get me out of a jam that red never could.
For the colorless manabase, if you want to go three colour, it looks to me like there are two basic options:
- Painland heavy - this is more reliable in a lot of ways IMO - you get more sources of every colour and support Punishing Fire, but the manabase does a lot of damage to itself and doesn't accelerate you like sol lands do.
5 Fetchlands in whatever configuration
1 Bayou
1 Taiga
1 Badlands
3 Llanowar Wastes
3 Grove of the Burnwillows
2 Sulfurous Springs
2 Forest
2 Swamp
1 Mountain
1 Wastes
This puts us on 22 lands, 15G/14B/13R/9C without including Vets and other ways of fetching Wastes. The second Swamp could potentially become a Wolf-Run if we aren't heavy on the BB spells - but we're playing Punishing Fire, so Liliana might be in the list too. Grove and Wolf Run don't like Wasteland, but it might be possible to play Loam in here too?
- Sol Lands - this is a lot less stable but potentially very explosive. Basically we need to keep our G/B/R sources high, so we end up running more fetchlands to compensate for the mono-colorless sources we're taking.
9 Fetchlands in whatever configuration
2 Bayou
1 Badlands
1 Taiga
3 Eldrazi Temple
2 Forest
2 Swamp
1 Mountain
1 Wastes
With the same 22 lands, we're on 14G/14B/12R/4C, so we have a lot more trouble casting our TKS without a Vet/STE, but when we do it can come down on turn two. The list will also run Tireless Tracker and Gitrog really well due to the abundance of fetchlands.
Hello,
in my meta there is many D&T, Miracles and grixis Delver so I would like to try NicFit.
I played this list (by Sean Griffith):
Main:
1 Eternal Witness
1 Glissa, the Traitor
1 Meren of Clan Nel Toth
1 Reclamation Sage
1 Scavenging Ooze
1 Sigarda, Host of Herons
2 Deathrite Shaman
4 Siege Rhino
4 Veteran Explorer
3 Path to Exile
4 Abrupt Decay
1 Maelstrom Pulse
2 Painful Truths
4 Cabal Therapy
4 Green Sun's Zenith
3 Pernicious Deed
2 Sensei's Divining Top
1 Karakas
1 Savannah
1 Scrubland
1 Taiga
2 Bayou
2 Phyrexian Tower
2 Plains
2 Swamp
3 Forest
3 Verdant Catacombs
3 Windswept Heath
Sideboard:
1 Engineered Explosives
1 Pithing Needle
1 Golgari Charm
2 Surgical Extraction
1 Gaddock Teeg
1 Garruk Relentless
3 Slaughter Games
3 Thoughtseize
1 Toxic Deluge
1 Tsunami
How should I adapt this list to my metagame?
I'm going to try some cards like Thragtusk, Broodmate Dragon or Dragonlord Dromoka...
Grixis & D&T are MUs you don't specifically need to adapt to so that's out the window.
Broodmate is a card that shouldn't even be considered for Junk Fit. Dromoka falls to all problems Miracles present. It dies to both StP and Terminus, so it isn't going to help you there.
If you want to be better equiped to deal with Miracles Thragtusk is a thing, and so are combat planeswalkers. Elspeth, Knight Errant, Garruk and Sorin are the go-to PWs.
I think it's about my tiny contribution and the ones that came out already working on that kind of option you're talking about here.
Sorry, I'm new in this thread and forum. So I don't know if you're a troll or just some conservator. So I will answer it. Perhaps I should just ignore it. So be it.
If you refer to the very first post of this thread, you will find that an enchantements fit fits (ah!ah!) properly 90% of the core which define a Nic Fit deck. So this is the proper thread for it. No Argothian Enchantress in here, so it would be rude to post it in an Enchantress thread...
You're not the only one to have spent hours on a Nic Fit way, I'm on my list since several months before puting a brew here to go ahead.
You know, Rhino fit is quite new too in Nic Fit history. And since your time seems really precious, I will give you an abstract of the last pages about Rhino Fit (hope to not spoil you too much..): Rhino was great on paper and good on a previous meta. But actually, it didn't fill it's main purpose. It's not a big enought threat against miracle, not the finisher it would be expected to be. It was already a bit weak against a good tharmo or a gurmag angler. But now it tends to be totally overcomed by Eldrazis... All the recent posts I read about it was about no or less rhino and find a proper substitute.
Sorry and go ahead man.
So the "creatures pool" is enough good for my meta?
I saw this list, so I wrote that...
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