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Thread: [Primer] R/G Lands

  1. #2621
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    Re: [Deck] R/G Combo Lands

    Not interested in Aggro loam. I want more of the prison aspect game one without playing RUG, since I traded my trops away. I like the aspect of having a combo and a way to stall. I will try to do some testing soon and post results.

  2. #2622
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    Re: [Deck] R/G Combo Lands

    Any lands players at the gp hanging out?

  3. #2623

    Re: [Deck] R/G Combo Lands

    In to day two with 6-2-1. Lost to the mirror and painter. Drew with death and taxes :(

    Tireless tracker is insane when uncontested. I had a 15/14 tracker vs miracles. But finished with punishing fire! Got him in game 3 just with fire/grove. Chalice on 1 ftw.

    Sent from my Nexus 6 using Tapatalk

  4. #2624

    Re: [Deck] R/G Combo Lands

    Some more notes:

    * I didn't side in Spheres at all. I didn't play against any spell combo decks in 10 rounds. Wasted slot.
    * Every person that wrecked by chalice of the void was surprised that lands was playing the card. Clearly I need more than 1.
    * Worm Harvest was surprisingly good...against death and taxes. It would have been good (game 1) against miracles to stabilise vs mentor but I couldn't find it. Would play again.
    * Never saw Teeg all weekend, brought in one twice. Would not play again (tracker is way better than Teeg)
    * 61st card, ghost quarter, wasn't worth it. I never had time to lock people. Although I did strip one miracles player's single plains, so that was nice.
    * Horizon canopy is a trap! Don't play it. Thicket is way better. I lost the mirror because I has canopy and he had thicket. If you have white it's still not worth it.

    Deck is still good, but I played a sub optimal version for the weekend.

    Sent from my Nexus 6 using Tapatalk

  5. #2625

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barfly View Post
    Some more notes:

    * I didn't side in Spheres at all. I didn't play against any spell combo decks in 10 rounds. Wasted slot.
    * Every person that wrecked by chalice of the void was surprised that lands was playing the card. Clearly I need more than 1.
    * Worm Harvest was surprisingly good...against death and taxes. It would have been good (game 1) against miracles to stabilise vs mentor but I couldn't find it. Would play again.
    * Never saw Teeg all weekend, brought in one twice. Would not play again (tracker is way better than Teeg)
    * 61st card, ghost quarter, wasn't worth it. I never had time to lock people. Although I did strip one miracles player's single plains, so that was nice.
    * Horizon canopy is a trap! Don't play it. Thicket is way better. I lost the mirror because I has canopy and he had thicket. If you have white it's still not worth it.

    Deck is still good, but I played a sub optimal version for the weekend.

    Sent from my Nexus 6 using Tapatalk
    How did you place? What decks did you face (win / lose)? Why wouldn't you side in spheres versus miracles?

    Sent from my STV100-1 using Tapatalk

  6. #2626

    Re: [Deck] R/G Combo Lands

    In the current meta, I have been wondering about playing Chalice of the Void (or Sphere of Resistance) in the main deck.

    With Lands always struggling against combo decks and having a tougher matchup against Miracles (which was heavily represented this weekend at GP Columbus), I am beginning to think it makes sense to bulk up against those match-ups (even if without tax effects like Chalice or Sphere, but something else).

    I personally don't splash black in my build as I don't like the addition of a third color. That said, if we want to go into the next tournament with a leg up on Miracles, how might each of you go about it? Is Tireless Tracker really that effective (especially against Mentor Miracles)?

  7. #2627
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    Re: [Deck] R/G Combo Lands

    Thinking about thorn instead of sphere main deck, definately want more than 2 chalices main, want to test an ancient tomb + lodestone golemns, More PRISON ASPECT

  8. #2628

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    In the current meta, I have been wondering about playing Chalice of the Void (or Sphere of Resistance) in the main deck.

    With Lands always struggling against combo decks and having a tougher matchup against Miracles (which was heavily represented this weekend at GP Columbus), I am beginning to think it makes sense to bulk up against those match-ups (even if without tax effects like Chalice or Sphere, but something else).

    I personally don't splash black in my build as I don't like the addition of a third color. That said, if we want to go into the next tournament with a leg up on Miracles, how might each of you go about it? Is Tireless Tracker really that effective (especially against Mentor Miracles)?
    Tireless tracker is way better than Bob. It is an unbeatable disgusting card advantage engine if it isn't answered immediately. Play it when you can play a fetch, or two lands in the same turn and you'll be ahead. Tracker's clues help protect loam too.

    I would run chalice for storm and other similar decks. Thorn isn't good in the corner car when you play UR delver on the play.

    I dropped at 6-4-1. Made day two at 6-2-1.

    Sent from my Nexus 6 using Tapatalk

  9. #2629

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barfly View Post
    Tireless tracker is way better than Bob. It is an unbeatable disgusting card advantage engine if it isn't answered immediately. Play it when you can play a fetch, or two lands in the same turn and you'll be ahead. Tracker's clues help protect loam too.

    I would run chalice for storm and other similar decks. Thorn isn't good in the corner car when you play UR delver on the play.

    I dropped at 6-4-1. Made day two at 6-2-1.

    Sent from my Nexus 6 using Tapatalk
    What did you lose against and what did you beat?

    Tireless tracker is great, I play 2 in the side considering going up to a full 4. Just side out my 4 loams against the graveyard hate.

  10. #2630

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    What did you lose against and what did you beat?

    Tireless tracker is great, I play 2 in the side considering going up to a full 4. Just side out my 4 loams against the graveyard hate.
    I'll post something fuller when I have a real keyboard tonight:)

    Sent from my Nexus 6 using Tapatalk

  11. #2631
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    Re: [Deck] R/G Combo Lands

    quick report, will probably write something more detailed later.
    R3 beat abzan veteran explorer (2-1)
    R4 lost to reanimator (1-2)
    R5 beat slivers (2-0)
    R6 beat G/W eldrazi (2-0) (didn't actually see g/w cards until he showed me after the match, similar to _barook_'s build)
    R7 beat miracles (2-1)
    R8 beat shardless (2-1)
    R9 beat Elves (2-1)

    R10 beat grixis delver (2-0)
    r11 lost to noah walker grixis delver (0-2)
    r12 beat D+T (2-1)
    R13 beat sam roukas miracles (2-0)
    R14 beat miracles (2-1)
    r15 beat Gerry Thompson grixis control (2-1)

    r1 of t8 lost to infect 1-2

    I'm still 1 point short of gold level pro status, unfortunately... #firstworldproblem.

    Decklist was pretty good, but there are a few things I'd change going forward (not maindecking Karakas, and playing the 4th fetchland instead)....

  12. #2632

    Re: [Deck] R/G Combo Lands

    It would have been awesome to see you take it down again, but congratulations on an excellent run. Happy to see that straight RG is still as good as ever.

  13. #2633

    Re: [Deck] R/G Combo Lands

    Jarvis> how were tireless during the weekend ?

  14. #2634
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by P-E View Post
    Jarvis> how were tireless during the weekend ?
    good backup engine that doesn't rely on graveyard. i beat miracles senseless twice with it.

  15. #2635

    Re: [Deck] R/G Combo Lands

    great lands is on my deck to test for euro eternal weekend in october so i'll buy some trackers and test them

  16. #2636
    Hey guys, let's do it! The blue yonder awaits! Yahoo!
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jarvisyu View Post
    quick report, will probably write something more detailed later.
    R3 beat abzan veteran explorer (2-1)
    R4 lost to reanimator (1-2)
    R5 beat slivers (2-0)
    R6 beat G/W eldrazi (2-0) (didn't actually see g/w cards until he showed me after the match, similar to _barook_'s build)
    R7 beat miracles (2-1)
    R8 beat shardless (2-1)
    R9 beat Elves (2-1)

    R10 beat grixis delver (2-0)
    r11 lost to noah walker grixis delver (0-2)
    r12 beat D+T (2-1)
    R13 beat sam roukas miracles (2-0)
    R14 beat miracles (2-1)
    r15 beat Gerry Thompson grixis control (2-1)

    r1 of t8 lost to infect 1-2

    I'm still 1 point short of gold level pro status, unfortunately... #firstworldproblem.

    Decklist was pretty good, but there are a few things I'd change going forward (not maindecking Karakas, and playing the 4th fetchland instead)....

    Congrats! Quick question: why the 4th fetch?
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  17. #2637
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Congrats! Quick question: why the 4th fetch?
    only 13 t1 red-green sources w/o it. i'd prefer to have 14.

  18. #2638

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jarvisyu View Post
    quick report, will probably write something more detailed later.
    R3 beat abzan veteran explorer (2-1)
    R4 lost to reanimator (1-2)
    R5 beat slivers (2-0)
    R6 beat G/W eldrazi (2-0) (didn't actually see g/w cards until he showed me after the match, similar to _barook_'s build)
    R7 beat miracles (2-1)
    R8 beat shardless (2-1)
    R9 beat Elves (2-1)

    R10 beat grixis delver (2-0)
    r11 lost to noah walker grixis delver (0-2)
    r12 beat D+T (2-1)
    R13 beat sam roukas miracles (2-0)
    R14 beat miracles (2-1)
    r15 beat Gerry Thompson grixis control (2-1)

    r1 of t8 lost to infect 1-2

    I'm still 1 point short of gold level pro status, unfortunately... #firstworldproblem.

    Decklist was pretty good, but there are a few things I'd change going forward (not maindecking Karakas, and playing the 4th fetchland instead)....

    Great job dude! Your the reason I got into lands, you make the deck look easy to play ;-)

    BTW you beat my buddy R14, he said you turned 2ed him one of the games.

    I always have difficulties in that match. How was tireless tracker for you? Personally I love that card. What decks did you bring it in for?

  19. #2639
    Do you have a moment to talk about Primeval Titan?

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    Re: [Deck] R/G Combo Lands

    Notes from the GP. Decklist is a couple pages back.

    Round 1: Bye
    Round 2: RG Lands. Loss

    I lost this because I didn't keep a hand with acceleration and lost because of it. I kept Ghost Quarter and Loam. It wasn't enough.

    Game 2 I lost because he had a Tranquil Thicket and I didn't. I did Bog him late to score a HUGE hit but it was too late.

    Learn from me: Be sure to play Tranquil Thicket and keep hands with acceleration.

    1-1

    Round 3: Death & Taxes. Win

    Guy greets me as he sits down with "M'lady" - seriously? LOL. Nothing notable. Easy win. Primeval Titan ftw.

    2-1

    Round 4: Death & Taxes. Draw

    I win game 1 with Worm Harvest, no loams. Didn't expect that at all! Just honest to goodness retracing.

    Punted the hell out of this round. I make a Tireless Tracker and Crop Rotated for a Tabernacle at the end of his turn to have more open mana on my own turn (don't ask). He decided ("forgot") to not pay for his 5 creatures (with Worship on board to boot) so I start beating him up. Eventually he landed Mangara to go with his Karakas. Resigned to my fate I untap, attack again, fail to find an answer (my hand was 2 Moxes and 2 Exploration). He untaps and exiles my Tracker to ensure the draw.

    What I should have done was copy his Karakas with an on-board Thespian's Stage when he cast Mangara so I could bounce the damn thing and beat him up with my Tireless Tracker. Instead, I decided ("forgot") on the draw.

    2-1-1

    Round 5: RW Painter. Loss

    I double crop rotate in game 2 for the combo. I dredge away all my Krosan Grips in game 3 and lose to bridge the turn before I could have killed him.

    Consolation prize: I sided in Grafdigger's Cage blind to hedge against Nahiri and Goblin Welder and got rewarded.

    This is basically unbeatable.

    Round 6: BUG Delver. Win

    This match is auto-win. Nothing notable.

    Round 7: Grixis Delver. Win

    Another auto-win. Nothing notable.

    Round 8: Abzan Loam. Win

    Tireless Tracker is bonkers, play it. Opponent stumbled in game 3 on mana and I punished him.

    Round 9: UW Miracles. Win

    This was a weird game. I lost game 1 and then won games 2 and 3 by Punishing Fire. He was able to make a Monastery Mentor in game 2 to stonewall my 15/14 Tireless Tracker (Sense a pattern on how nuts this card is??) but he was low enough and unlucky enough to miss blind flips and scooped to inevitable punshing fire combo. He learned that it's legal with Surgical Extraction to NOT exile the targeted card.

    I crushed him so bad in game 2 that I thought I won game 1 retroactivly. Embarrassing.

    Game 3 I chalice for 1 on my first turn and he doesn't really cast very many spells. Punishing Fire gets it done after he tries to run spells into the Chalice as a last ditch effort.

    I made it to day 2 as 6-2-1. I was going to drop and play Aluren in the Super Series (it's a pet deck). I slept poor as SHIT going into Sunday and so I wasn't expecting much.

    Round 10: Grixis Painter/Counterbalance. Loss

    Local player. I don't know him super well, but we've seen each other arond.

    Turn 1 Island into Top. Ugh. Anyways, he crushes me.

    Game 2 I get him with a turn 2 Tracker as he stumbles on mana, unable to deploy Ensnaring Bridge.

    Game 3 I keep a slow hand that has a turn 4 Marit Lage. He plays a Welder and then a Baleful Strix. Shit. I'm locked. I need a Grip for the Counterbalance then Punishing Fires to deal with BOTH Welders before I can attack in for value! He locks me out and I lose.

    Cool deck.

    Round 11: UW Miracles(?). Loss. Drop.

    Another local-ish player. We've played before.

    He goes out of control with Mentor and controls Marit Lage with two plows. I can't find Worm Harves, Glacial Chasm or Tabernacle and then die to Mentor + 9 Monks. I hate that card.

    Then I mulligan to 5 and have no resources. He plows a turn 3 Tracker (mistake: should have played it on turn 4 to ensure the landfall).

    I'm not even sure he was playing Miracles! I didn't see Counterbalance or any miracle cards. That's how bad I got wrecked.

    I drop here since I can see the future and it doesn't include me at 6-4-1.

    To reiterate: Tireless Tracker is really bonkers. Worm Harvest has weird applications that I didn't expect. Gaddock Teeg is awful, don't bother. Play Tranquil Thicket and not Horizon Canopy.

  20. #2640

    Re: [Deck] R/G Combo Lands

    Not a fancy GP report, but I did go to the weekly Legacy tournament at my LGS tonight playing a list almost identical to Jarvis Yu's Lands (I play Karakas in SB with Riftstone main and I have 3 Choke instead of Boseiju and Boil).

    Match 1 - Storm - Win 2-1
    Game 1 - So that went pretty quickly. He plays Gitaxian Probe early, but I don't know for certain that he is on Storm until he goes off. My start (a decent one) is irrelevant.
    Game 2 - Turn 2 Sphere, Turn 4 Choke. He Abrupt Decay's the Choke, I topdeck... Choke.
    Game 3 - Turn 1 Chalice on 1, Turn 2 Sphere, Turn 3 Choke. I felt almost guilty.

    Match 2 - Jund Control? - Win 2-0
    Game 1 - I get an early Marit Lage and I don't see much from him other than a Forest, Mountain, Swamp and Deathrite.
    Game 2 - He turn 1 Thoughtseizes me: I have Crop Rotation, Exploration, Punishing Fire and Gamble. He takes Crop Rotation because I have Stage in hand (I later tell him I think Exploration is the better target).

    Two turns later, he has Wasteland and proxied Bayou, but I thought it was a swamp based on the big skull logo. I have Exploration and play Thespian Stage and Grove, thinking that if he Wastes my Stage, I can make it a Swamp in response. Nope. Stage hits the bin followed by opponent's Surgical Extraction--goodbye Stages. On his Turn 3, he plays Nihil Spellbomb and Deathrite. I have Loam in hand and Punishing Fire in graveyard. I tap Grove to trigger Fire, he Spellbombs in response. Next turn I topdeck... Punishing Fire #2, kill the Deathrite, cast loam and play out two lands. With Loam online I get multiple Groves, Rishadan Ports and one Dark Depths that I slowly tick of 1-2 counters each of his End Steps. He concedes after playing a Wasteland one turn too late.

    Match 3 - NicFit? (Veteran Explorer + Cabal Therapy) - Win 2-1

    Game 1 - I've never played this match-up before, I don't even really know what it is. He suspects I'm playing Lands and says he's not optimistic. An early Cabal Therapy on a Veteran Explorer whiffs. He has Karakas, but I have Rishadan Port and enough lands to tap Karakas and make Marit Lage on his end of turn.
    Game 2 - I don't sideboard well, not knowing what I should bring in. I keep a slow hand (mistake, I should have mulliganed). He gets his land count very high (higher than mine), Surgically Extracts my Loams. I have recurring Punishing fire to kill his threats (including Thragtusk, the 3/3 token, and a 6 cmc Sorin). He plays a Grave Titan which I don't have the mana to deal 6 damage to in one turn. I make a Marit Lage and hope to fly over and kill him in two attacks (I used Grove a ton, so he's at 30). I'm at 10, and I P. Fired the 2/2 zombies. I can survive one attack and hit him a second time to win. As I enter combat to make my 1st attack, he casts Path to Exile. Game over.
    Game 3 - I P. Fire his early Deathrite. His Cabal Therapy whiffs. I get a Turn 3-4 Marit Lage and he has nothing.

    Match 4 - Delver (Grixis, I believe) - Win 2-1
    We agree to split the store credit ($20 each) and play for fun.
    Game 1 - I don't remember much from this. I think he Dazes a Gamble, I P. Fire a Delver. I Wasteland lock him and have plenty of time to assemble Marit Lage.
    Game 2 - Surgical Extraction gets my Loams, I kill something with P. Fire. I play Chalice of the Void and think maybe I can still assemble the combo, then he plays Gurmag Angler. I don't have Maze, so it goes the distance. I die with a measly P. Fire in my hand.
    Game 3 - Mox Diamond, Mox Diamond, Taiga, Loam two lands back into hand, play Manabond (no Force of Will), dump 3-4 more lands onto table. He plays Underground Sea and a Deathrite. I Crop Rotation into Tabernacle, untap, play Wasteland to kill his Underground Sea. He concedes after I cast Loam targeting all three lands in my graveyard (guaranteeing Deathrite won't be able to pay for itself).

    I never played Miracles, which is the matchup I want to test (as I expect to see it more than combo decks like Storm, which I did surprisingly well against). I feel that Chalice of the Void is an important card to have against a number of decks. I only have two, but I wonder if a third would be warranted.

    I don't have Tireless Trackers yet, but I've got one coming in the mail from Pucatrade. I need 1 Boil in order to switch over to a 1 Boseiju/2 Boil sideboard. Admittedly, Choke was very effective against Storm. Although the fact that I topdecked a second Choke after losing the first one to Abrupt Decay is telling.

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