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Thread: Miracle Control

  1. #10261
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    Yeah, not sure what that's about.
    Super awesome congrats to Joe (oarsman) for those that don't know! He ran the table day one with a perfect 9-0 record and played some really really good magic all weekend long. Definitely great to see him do so well at the event, with his trademark legends build! Keep it up sir!
    Totally agree! Congratulated him on his stream, but worth another shoutout here!! You rock Joe!!

  2. #10262

    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    One last thing I don't get, if we board in 4th Snapcaster Mage in every matchup why isn't in the main deck?
    BTW I'm trying out predictable miracles and it works just fine, do you feel having a 3rd mentor in sb fulfill a similar role to a miser blood moon Vs. midrange decks?
    the 4th snapcaster mage so far doesn't merit a mainboard slot because the mainboard targets for snapcaster mage are not strong enough. postboard getting to buy back w/t, fluster, surgical, etc is huge. preboard you really only have plows and counterspells and draw spells. so the impact of the last snapcaster is not as high as other cards like the 3rd mentor or counterspell

    re: mentor - kind of? its a very powerful threat in a lot of grindy matchups where games go long, as well as a great threat in a bunch of poor matchups where games need to end fast. it has its own list of pros and cons, as does something like blood moon, but yes functionally they serve the same purpose of that sideboard slot

  3. #10263

    Re: [DTB] Miracle Control

    Ok great!
    Congrats to Joe Lossett on his finish at GP Columbus, I suppose that his decklist is basically suited on his playstyle, he is unbelievably good at evaluating tactical and strategical roles in really various situations, so I think that no one can do as well as him piloting his Legendary build.
    Do you guys think that CJ is cuttable from the main? I'd like to cut it because I found it pretty clunky but there are lots of cards that we risk to fold G1 to: (Sword of Fire and Ice, Chalice, Sylvan library) don't you found that with predictable the D&T matchup gets a little worse?

  4. #10264

    Re: [DTB] Miracle Control

    Sorry if this is off topic but

    m.imgur.com/nq1AVQx

    I finally finished my miracle (hopefully top is not going to be banned). So, I am not really convinced about "my" list so I was thinking to try mentor (a card that I always hated for some reason, peobably because I am just bad with ut) ...did somebody try the mentor's list from gp colombus or have any tips for playing mentor?

  5. #10265

    Re: [DTB] Miracle Control

    Quote Originally Posted by Gros View Post
    Do you guys think that CJ is cuttable from the main? I'd like to cut it because I found it pretty clunky but there are lots of cards that we risk to fold G1 to: (Sword of Fire and Ice, Chalice, Sylvan library) don't you found that with predictable the D&T matchup gets a little worse?
    The Predict lists have moved to Engineered Explosives in the non-targeted removal slot that was occupied by Council's Judgment. Council's Judgment is an excellent card if your manabase is built to get . The Predict lists have transitioned to (both because Mentor only needs one, and to streamline fetching basics). Engineered Explosives only needs single White for it to be live. Engineered Explosives requires more mana investment: 1 mana threats costs the same as Council's Judgment; 2 mana threats cost more (which may be another turn); 3 mana threats require 3-color fixing/fetching and cost more than a Council's Judgment. (The big upside to EE is that it might get card advantage by getting more than one permanent).

    In my D&T testing (both Imperial and mono-White), I've found that the strongest active defensive card is Entreat the Angels. It's usually bigger than their threats--sometimes even bigger than one of their creatures equipped with a Sword--and because it can be cast at instant-speed. (As mentioned the Predict lists usually pare down to a single basic ). In general, the Mentor/Predict versions rely more heavily on casting spells for accumulating value, so tax effects like Thalia affect the strategic angle.


    Quote Originally Posted by FNTwin View Post
    Sorry if this is off topic but

    m.imgur.com/nq1AVQx

    I finally finished my miracle (hopefully top is not going to be banned). So, I am not really convinced about "my" list so I was thinking to try mentor (a card that I always hated for some reason, peobably because I am just bad with ut) ...did somebody try the mentor's list from gp colombus or have any tips for playing mentor?
    My strongest impression of Mentor is that it creates a sub-game to his presence on the battlefield. Similar to Blood Moon, Mentor is strongest when the opponent has somehow committed to a strategic angle: if the Miracles player is behind, then the opponent will have to devote tempi and/or cards* to deal with Mentor. The threat of Mentor getting out of hand* is usually stronger than actually trying to use one to win if the game isn't totally under control. I've encountered situations where the correct line has been to cast Mentor with the intention of casting Terminus shortly after forcing the opponent (somehow) spend cards on it. (This is my understanding; please keep in mind I'm not the strongest pilot on this forum).

    Other times, however, jamming a Mentor just wins. Sometimes the opponent can't deal with it, and it's just too fast.

    Also: I love the Masques-block cards and the Portal 2nd Age Island (Islands?)!

  6. #10266

    Re: [DTB] Miracle Control

    anyone see this?

    http://www.mtggoldfish.com/deck/432166#paper

    interesting rather than splashing red, they splash black....

  7. #10267
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    Re: [DTB] Miracle Control

    It's called "Dark Miracles" and consensus was–when this was floating around a couple years ago–that the red splash is just better.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  8. #10268
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    It's called "Dark Miracles" and consensus was–when this was floating around a couple years ago–that the red splash is just better.
    Thoughtseize and SB options vs the Probe, Therapy and Mentor engine are very different things.

    Maybe it's not good, but I wouldn't disregard it on those grounds. This build is taking the shell into a midrange environment, something we haven't really seen before.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  9. #10269

    Re: [DTB] Miracle Control

    I have seen the GP lists that include snapcaster mage in the sideboard. Just wondering what kind of matchups is he being used for?

    Lists thats dont play entreat the angels. Do you guys ever miss have at least one in the main?

  10. #10270
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    Re: [DTB] Miracle Control

    Quote Originally Posted by mike1987 View Post
    I have seen the GP lists that include snapcaster mage in the sideboard. Just wondering what kind of matchups is he being used for?

    Lists thats dont play entreat the angels. Do you guys ever miss have at least one in the main?
    1) Almost every matchup. Post board vs a lot of decks, you'll notice we board in a LOT of spells, like multiple blasts and flusterstorms, etc. Snapcaster's power level is amplified here because we board out clunky cards for streamlined cards and therein get to abuse the power of snapcaster mage plus cheap spells. It becomes the best card post board a LOT of the time.

    2) Sometimes, but it literally only comes up to us missing it in two matchups: DnT and Shardless BUG. Otherwise, we are pretty easily able to grind them out utilizing predict and Monastery Mentor + tokens. Don't underestimate the power of just one token!

  11. #10271

    Re: [DTB] Miracle Control

    Quote Originally Posted by mike1987 View Post
    I have seen the GP lists that include snapcaster mage in the sideboard. Just wondering what kind of matchups is he being used for?

    Lists thats dont play entreat the angels. Do you guys ever miss have at least one in the main?
    If you read the two previous pages I asked the "Snapcaster question" and AnziD answered that, regarding the missing ETA I have no test withuot it yet.

  12. #10272

    Re: [DTB] Miracle Control

    I am going to play in a big tournament here in italy this weekend (it is called "King of Magic") and, obviously, I am going to play miracle. The list I am planning to play is this :
    4x scalding tarn
    4x flooded strand
    1x arid mesa
    3x tundra
    2x vulcanic island
    4x island
    2x plains
    4x brainstorm
    4x top
    4x ponder
    4x swords to plownshares
    1x EE
    4x counterbalance
    3x Snapcaster Mage
    2x counterspell
    2x predict
    2x ETA
    4x Force of will
    2x jace, the mind sculptor
    4x terminus

    I choose to play the 0 mentors version because I am Just bad With this card and much more confident with Entreat (Every time I have a mentor in hand it bothers me...not a really good reason I know), also I didn't have so much time for testing newer lists due to some exams.
    Now the sideboard :
    1x Mountain
    2x pyroblast
    2x red elemental blast
    1x snapcaster mage
    2x blood moon
    2x vendilion clique
    1x surgical extraction
    1x wear//tear
    1x disenchant
    2x flusterstorm

    I am not sure about 2x vendilion (Maybe just 1), 2x blood moon and the split of the artifact hate (probably I am going to play Just 2 wear//tear).
    Any input about my list and the side board?

  13. #10273
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    Re: [DTB] Miracle Control

    Quote Originally Posted by FNTwin View Post
    I am going to play in a big tournament here in italy this weekend (it is called "King of Magic") and, obviously, I am going to play miracle. The list I am planning to play is this :
    4x scalding tarn
    4x flooded strand
    1x arid mesa
    3x tundra
    2x vulcanic island
    4x island
    2x plains
    4x brainstorm
    4x top
    4x ponder
    4x swords to plownshares
    1x EE
    4x counterbalance
    3x Snapcaster Mage
    2x counterspell
    2x predict
    2x ETA
    4x Force of will
    2x jace, the mind sculptor
    4x terminus

    I choose to play the 0 mentors version because I am Just bad With this card and much more confident with Entreat (Every time I have a mentor in hand it bothers me...not a really good reason I know), also I didn't have so much time for testing newer lists due to some exams.
    Now the sideboard :
    1x Mountain
    2x pyroblast
    2x red elemental blast
    1x snapcaster mage
    2x blood moon
    2x vendilion clique
    1x surgical extraction
    1x wear//tear
    1x disenchant
    2x flusterstorm

    I am not sure about 2x vendilion (Maybe just 1), 2x blood moon and the split of the artifact hate (probably I am going to play Just 2 wear//tear).
    Any input about my list and the side board?
    Your list looks great! I would advocated for 2x wear//tear and 1 vendilion clique, 3 flusterstorm personally, but the rest looks great! best of luck! I'm obviously not an overall fan of blood moon, but the rest of the deck looks fine!

  14. #10274
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    Re: [DTB] Miracle Control

    Quote Originally Posted by FNTwin View Post
    I am going to play in a big tournament here in italy this weekend (it is called "King of Magic") and, obviously, I am going to play miracle. The list I am planning to play is this :
    4x scalding tarn
    4x flooded strand
    1x arid mesa
    3x tundra
    2x vulcanic island
    4x island
    2x plains
    4x brainstorm
    4x top
    4x ponder
    4x swords to plownshares
    1x EE
    4x counterbalance
    3x Snapcaster Mage
    2x counterspell
    2x predict
    2x ETA
    4x Force of will
    2x jace, the mind sculptor
    4x terminus

    I choose to play the 0 mentors version because I am Just bad With this card and much more confident with Entreat (Every time I have a mentor in hand it bothers me...not a really good reason I know), also I didn't have so much time for testing newer lists due to some exams.
    Now the sideboard :
    1x Mountain
    2x pyroblast
    2x red elemental blast
    1x snapcaster mage
    2x blood moon
    2x vendilion clique
    1x surgical extraction
    1x wear//tear
    1x disenchant
    2x flusterstorm

    I am not sure about 2x vendilion (Maybe just 1), 2x blood moon and the split of the artifact hate (probably I am going to play Just 2 wear//tear).
    Any input about my list and the side board?
    I agree with Minniehajj's changes to Wear//Tear and Clique numbers (you almost always want to see multiple copies of Wear//Tear in MUs you bring it in–which is often all of them because of things like Null Rod and Pithing Needle). I will suggest: cutting 1 Blood Moon for something else. The current meta doesn't really ask for more than 1 since Eldrazi is on the low, which was the only reason we really wanted 2 to begin with. See if you can turn that into a 3rd Flusterstorm or a Meddling Mage.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  15. #10275

    Re: [DTB] Miracle Control

    Quote Originally Posted by FNTwin View Post
    I am going to play in a big tournament here in italy this weekend (it is called "King of Magic") and, obviously, I am going to play miracle. The list I am planning to play is this :
    4x scalding tarn
    4x flooded strand
    1x arid mesa
    3x tundra
    2x vulcanic island
    4x island
    2x plains
    4x brainstorm
    4x top
    4x ponder
    4x swords to plownshares
    1x EE
    4x counterbalance
    3x Snapcaster Mage
    2x counterspell
    2x predict
    2x ETA
    4x Force of will
    2x jace, the mind sculptor
    4x terminus

    I choose to play the 0 mentors version because I am Just bad With this card and much more confident with Entreat (Every time I have a mentor in hand it bothers me...not a really good reason I know), also I didn't have so much time for testing newer lists due to some exams.
    Now the sideboard :
    1x Mountain
    2x pyroblast
    2x red elemental blast
    1x snapcaster mage
    2x blood moon
    2x vendilion clique
    1x surgical extraction
    1x wear//tear
    1x disenchant
    2x flusterstorm

    I am not sure about 2x vendilion (Maybe just 1), 2x blood moon and the split of the artifact hate (probably I am going to play Just 2 wear//tear).
    Any input about my list and the side board?
    2 wear/tear seems legit, I would cut that mountain or a miser blood moon for a second surgical extraction, BTW Nicolas Tholance played that mountain in St and told that he would have cut that after the GP.
    Playing ETA MD with 0 mentors I would play CJ over EE as an additional response to planeswalkami, which you are a little softer to in G1 IMHO

  16. #10276

    Re: [DTB] Miracle Control

    Thanks for the answers guys, so...
    3rd flusterstorm: probably the only one option I can't choose because I have only tuo of these (damn, they are so hard to find...at least the non foil version)
    2nd wear//tear: Yeah, the disenchant is out and the wear//tear is in. I thought disenchant for mu like Eldrazi and d&t (and other wastelands heavy deck) but wear is just too good
    1 vendlion clique: I usually like a lot this card but in the meta right now it is not a lot strong, I agree... So 1 will be
    1 Blood moon: the 2nd one was a choice from a friend who plays storm, probably just to make me lose in a more serious tone, yes, it is a sideboard card exclusively for Eldrazi.
    So now I have 2 free sideboard slots, I thought about From the Ashes but I am not a lover of playing blood moon with FtA, maybe next time I am going to play FtA...
    Right now I was thinking to add the 2nd Surgical extraction (I am a little light on the graveyard hate maybe) and a predict (with this I will be playing 3 copy of that card... I just Like it a lot). Or maybe I just follow the tip about meddling mage (never played that card and really don t know in what mu I am going to board this in... Except storm)

    About the weak spot against planeswalker, I agree, "my" list is soft against them but I think I can work it out with EE... The only planeswalker that I have to counter is jace ... Council judgment was a standard 1x in my main board but EE is just less clunky and more useful in a bunch of mu (d&t, delver, preside shardless bug).

  17. #10277
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    Re: [DTB] Miracle Control

    http://sales.starcitygames.com//deck...lando&state=FL

    Three Miracles decks in the top 16 of the SCG Orlando Classic. One list is Legend Miracles with 2 Nahiri and Emrakul, one is normal Legend Miracles, other is straight UW with main deck back to basics and no ponders. So that's 2 Ponders, 6 Vendilion Cliques, and zero predicts across the three lists. Still want to tell me that Vendilion Clique is poorly positioned and Legend Miracles is a worse version of the deck that only Joe can win with?

  18. #10278
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    Re: [DTB] Miracle Control

    Quote Originally Posted by phg22 View Post
    http://sales.starcitygames.com//deck...lando&state=FL

    Three Miracles decks in the top 16 of the SCG Orlando Classic. One list is Legend Miracles with 2 Nahiri and Emrakul, one is normal Legend Miracles, other is straight UW with main deck back to basics and no ponders. So that's 2 Ponders, 6 Vendilion Cliques, and zero predicts across the three lists. Still want to tell me that Vendilion Clique is poorly positioned and Legend Miracles is a worse version of the deck that only Joe can win with?
    I don't know that anyone actually ever said that? And this classic had a fairly low turnout overall. That being said, I think the deck is quite strong and I think we've noted the power level of it. It's always been on the "power" side of the power v. consistency debate, while the Predict/Ponder lists fall on the consistency side. It doesn't necessarily make one approach better than the other, at all!

    Both varieties have merit to be sure, but one classic result does not trump that of 2 Legacy GP results, for what it's worth. No need to assume that people think only Joe can win with the deck, because that's just not true =P.
    Also, don't forget the Joe did just get to the finals of a Legacy GP, so many people are going to at least try out his deck and style of deck as a departure from the traditional 4p/Predict lists. I know I intend to revisit legends at some point in testing, since there aren't any big GP's to prepare for.

    I think a lot of people (myself included) tend to get hung up on lists and card choices in particular, but technical play is far more important than any deck or list that you play. I had a tendency to just dwell on my card choices and a lot of my technical play suffered because if this. I now intend to just not worry about "innovating" or what not and just focus on my technical play. I have been playing Wilson Hunter's Top 8 list from GP Columbus and it's been a blast since I just focus on playing instead of worrying about my card choices. I intend to repeat this experience with pretty much any variant, and just focus on tightening up my technical play.

  19. #10279

    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    I don't know that anyone actually ever said that? And this classic had a fairly low turnout overall. That being said, I think the deck is quite strong and I think we've noted the power level of it. It's always been on the "power" side of the power v. consistency debate, while the Predict/Ponder lists fall on the consistency side. It doesn't necessarily make one approach better than the other, at all!

    Both varieties have merit to be sure, but one classic result does not trump that of 2 Legacy GP results, for what it's worth. No need to assume that people think only Joe can win with the deck, because that's just not true =P.
    Also, don't forget the Joe did just get to the finals of a Legacy GP, so many people are going to at least try out his deck and style of deck as a departure from the traditional 4p/Predict lists. I know I intend to revisit legends at some point in testing, since there aren't any big GP's to prepare for.

    I think a lot of people (myself included) tend to get hung up on lists and card choices in particular, but technical play is far more important than any deck or list that you play. I had a tendency to just dwell on my card choices and a lot of my technical play suffered because if this. I now intend to just not worry about "innovating" or what not and just focus on my technical play. I have been playing Wilson Hunter's Top 8 list from GP Columbus and it's been a blast since I just focus on playing instead of worrying about my card choices. I intend to repeat this experience with pretty much any variant, and just focus on tightening up my technical play.
    Oh I saw that list, how is it? It seems really powerful but I am not sure about the mirror match with that deck

  20. #10280
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    Re: [DTB] Miracle Control

    Quote Originally Posted by FNTwin View Post
    Oh I saw that list, how is it? It seems really powerful but I am not sure about the mirror match with that deck
    I've been talking to Wilson about it for quite some time, even before the GP, and almost audibled to it before the GP but was talked out of it by my testing buddies. I took it the a Super Sunday Series top 8 finish on Sunday of GP Columbus, and it felt fantastic. That being said, I DO believe it needs some work when approaching the mirror because if people boarded like AnziD and I do in mirrors, this list would get demolished. Definitely something needs work in regards to it, but it is for sure a TON of fun.

    EDIT: I wrote a Report on it, actually, if you haven't seen it:
    http://www.mtgthesource.com/forums/s...adness-Series!

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