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Thread: [Deck] U/R Delver

  1. #2221

    Re: [Deck] U/R Delver

    Quote Originally Posted by jattra View Post
    Hello, I am about to play this deck in next few tournaments.
    Can you help me to build a good SB for my meta?
    I expect other delver decks, lands!, miracles, elves and storm.
    Thx. for any hints.
    I believe that a good starting point for everyone here to help you would be that you share your MD list.
    There are obviously some generic answers to certain decks we can all suggest and which you can find yourself by reading the last 6 pages of this thread... or basically any posts written post DTT ban. ;)

  2. #2222
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    Re: [Deck] U/R Delver

    Anybody have a report from the GP last weekend? It looks like there were 2 UR Burn lists in 28th and 29th at Prague, with basically the same 75.

    I ended up running UR Burn with Snapcaster/Pierce (no Daze), to these results:

    GP Columbus Day 1 (5-4):
    Suicide Zoo [2-0] (he made day two)
    Lands [1-2]
    Deathblade [1-2]
    Imperial Painter [2-0]
    Death & Taxes [0-2]
    Elves [2-1]
    Burn [2-0]
    Merfolk [1-2] <-- dead here
    Shardless [2-0]

    GP Columbus Super Sunday (4-4):
    MUD [2-1]
    BUG Delver [1-2]
    Shardless [1-2] <-- dead here
    Miracles [1-2]
    Oops All Spells [2-1]
    Food Chain [2-0]
    4c Loam [2-0]
    Tin Fins [1-2]

    Overall the deck felt pretty solid, most likely I missed some match wins that could have been possible with better play. I'm not totally sure about Daze - I didn't have many situations where I clearly missed it, but Snapcaster->Price never actually came up either across 17 rounds. Snap->Bolt won two or three games that Daze would not have. Biggest issue was dealing with multiple Tarmogoyfs out of the BUG decks. I'm considering going up to 3 Submerge in the board for them.

    For many of the matchups, in post-board games where the opponent can either fetch basics or sandbag lands, Price is a lot weaker and the game is a lot harder. Facing a couple early removal spells also slows us down a lot, usually enough to beat us. I ended up 15-2 in game 1's across the weekend, but obviously lost a lot of post-board games. Considering even coming up with a plan to bring in Lava Spike or something like that in those games, not sure.

  3. #2223
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Rocco111 View Post
    I believe that a good starting point for everyone here to help you would be that you share your MD list.
    There are obviously some generic answers to certain decks we can all suggest and which you can find yourself by reading the last 6 pages of this thread... or basically any posts written post DTT ban. ;)
    I am sorry for an incomplete post. Yeah, this is what I currently have
    http://deckbox.org/sets/1389963

    Can you help me to build a good SB for my meta?
    I expect other delver decks, lands!, miracles, elves and storm.

    Thx for any hints.
    Last edited by jattra; 06-16-2016 at 08:04 AM.

  4. #2224
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    Re: [Deck] U/R Delver

    Quote Originally Posted by paradigm72 View Post
    It looks like there were 2 UR Burn lists in 28th and 29th at Prague, with basically the same 75.
    Link to lists for those curious: http://www.mtggoldfish.com/deck/430220#paper

    I've been testing different configurations of UR Delver in prep for Eternal Extravaganza 4, and I came to a very similar mainboard list. My only difference is running 1 Vapor Snag over the 4th Chain Lightning.

    Their sideboards are really interesting. They went with zero graveyard hate to make room for more counterspells. Also, really surprising is zero smash to smithereens.


    Quote Originally Posted by paradigm72 View Post
    Overall the deck felt pretty solid, most likely I missed some match wins that could have been possible with better play. I'm not totally sure about Daze - I didn't have many situations where I clearly missed it, but Snapcaster->Price never actually came up either across 17 rounds. Snap->Bolt won two or three games that Daze would not have. Biggest issue was dealing with multiple Tarmogoyfs out of the BUG decks. I'm considering going up to 3 Submerge in the board for them.
    I honestly can't picture ever cutting Daze from this deck, as bad as it can be in certain situations. Do you have a list somewhere?

  5. #2225
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Xerlic View Post
    I honestly can't picture ever cutting Daze from this deck, as bad as it can be in certain situations. Do you have a list somewhere?
    It's not much changed from a couple months ago:
    http://sales.starcitygames.com//deck...cks_legacy-tab

    After April I cut the SB Dismembers for Lavamancer/Pyroblast for the GP, since I found that even trying to remove TKS/Reality Smasher/Goyf was not as good as just racing, and losing 4 life doesn't help the race at all.

    I might be totally wrong about Daze, not sure. My thinking was that it hampers the plan of getting to 4 mana to be able to Snapcaster -> Price. I also have found that the deck is very play/draw dependent, so I was looking for ways to even that out and run more cards that are impactful on the draw. I did run Daze at SCG Milwaukee (went 4-3), and a bunch of locals in between. I'm not really convinced either way yet.

  6. #2226
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    Re: [Deck] U/R Delver

    Hey folks,

    So I'm getting into this deck as my intro to blue decks. I've been playing Scapeshift Nic Shift and Eldrazi previously, but the allure of Force of Will and Brainstorm was too much. I'll probably slowly buy into Grixis Delver from here if I enjoy it, but that's gonna be a slow progression.

    But my actual question is about Young Pyromancer vs Stormchaser Mage. What are the pros and cons of each build? I know Mage builds tend to run more Chain Lightning and Fireblast to take advantage of the Prowess triggers, while YP can more easily leverage instant speed interaction like Spell Pierce. I'm curious as to what the opinions are on running one versus the other.

    Thanks in advance.

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    Re: [Deck] U/R Delver

    Quote Originally Posted by 3mag5num7 View Post
    Hey folks,

    So I'm getting into this deck as my intro to blue decks. I've been playing Scapeshift Nic Shift and Eldrazi previously, but the allure of Force of Will and Brainstorm was too much. I'll probably slowly buy into Grixis Delver from here if I enjoy it, but that's gonna be a slow progression.

    But my actual question is about Young Pyromancer vs Stormchaser Mage. What are the pros and cons of each build? I know Mage builds tend to run more Chain Lightning and Fireblast to take advantage of the Prowess triggers, while YP can more easily leverage instant speed interaction like Spell Pierce. I'm curious as to what the opinions are on running one versus the other.

    Thanks in advance.
    If grixis is your desired destination than you should go the peezy route. It is a more controlling game plan going wide with tokens and swinging. The stromchaser mage version is focused on out aggroing your opponent and finishing the game with reach spells like rice of progress and other burn spells.

  8. #2228

    Re: [Deck] U/R Delver

    @parad - I don't think snap aster price is really the end goal. It's definitely a solid and even game winning play against some decks, but I don't think you should build your deck around that one interaction. If you ever find yourself facing lands or something you can always side out daze. Also having daze is so valuable in many cases. I really like it against miracles and combo, since you really have to put something on the board and disrupt as quickly as possible. Often going second you don't want to have to choose against playing a delver or holding up pierce for counterbalance because miracles is more than happy to sit back and just play with their dradle.

    @3mag - why only go with one or the other? I'm assuming you have 4 delver and 4 swift spear. I don't really like just having 12 creatures. And I think most successful lists on the Margo league play somewhere between 14-16. And while they both have similar damage outputs, how your opponent needs to answer them is different and if they don't have the right answer at the right time it can get awkward. Pyroclasm vs young peezy can make your opponent do a dance but against stormchaser, they can cry. Stp against stormchaser is solid, but if you went pyromancer, probe, bolt; single target removal spells don't really alleviate the pressure. I guess what I'm saying, is if there isn't a clear cut winner, diversifying threats can be helpful.

  9. #2229
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    Re: [Deck] U/R Delver

    I took UR Delver to GP Columbus. I did terrible to the point I'm switching off UR Delver, I'm debating UR Standstill or UR Splinter Twin.

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    Re: [Deck] U/R Delver

    Quote Originally Posted by GreatWhale View Post
    I took UR Delver to GP Columbus. I did terrible to the point I'm switching off UR Delver, I'm debating UR Standstill or UR Splinter Twin.
    Would you mind giving us some more information about your performance/games?


    @3mag5num7:
    As others have already mentioned, there is no "clear" way to go. Personally, i'm on the pyromancer route because i don't like the all in approach of stormchaser. You can also easily run Chain Lightning/PoP beside YP, at least i've made good experiences with that set up.

  11. #2231

    Re: [Deck] U/R Delver

    I feel like twin is a worse sneak and show. Requires two cards to win, but you have to cast them both. Can easily be stopped by single target removal. I think miracles boards out 4-6 removal spells against sneak and show where they all become super live against twin. It's better against Karakas I suppose.

  12. #2232
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    Re: [Deck] U/R Delver

    I really appreciate the advice to try out Young Pyromancer some more even in the burn-heavy list, Bericson1989 and Jonny. I just did some paper tests of sample hands against Eldrazi, and realized I had forgotten how strong Young Pyro is because of his ability to block before turning the corner. I expect similar results being able to chump Tarmogoyf for a turn or two. Right now I'm thinking:
    4 Delver
    4 Swiftspear
    3 Young Pyro
    3 Stormchaser
    to get that "diversified threats" aspect. My feeling is that some number of Stormchaser is still needed for matchups where the ground will clog, or to kill planeswalkers, but it needs more testing.

  13. #2233
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    Re: [Deck] U/R Delver

    Went 6-2-1 with ur delver this weekend at eternal extravaganza. My only loses came to elves which seemed to have perfect hands against me but overall the deck was a ton of fun, price of progress was absurd and definetly feel comfortable piloting it again!!

    My list!
    4x delver
    3x swiftspear
    1x grim lavamancer
    2x snapcaster mage
    4x stormchaser mage

    4x lightning bolt
    3x force of will
    1x misdirection
    4x daze
    4x brainstorm
    4x ponder
    4x gitaxian probe
    1x forked bolt
    1x fireblast
    1x chain lightning
    3x price of progress

    4x scalding tarn
    4x polluted delta
    3x volcanic island
    1x mountain
    2x island
    2x wooded foothills

    SB
    1x sulfuric elemental
    1x price of progress
    1x flustersturm
    1x dismember
    1x exquisite firecraft
    2x rough tumble
    2x spell pierce
    2x smash to smithereens
    3 x eidolon of the great revel
    1x pyroblast

    quick report
    rd1 cloud post 2-1
    ryan happel a local and a friend of mine, sadly he dosent draw well and I rip Price to finish game 3

    rd2 lands 2-0 JD Nir
    again price of progress is absurd

    rd 3 cloud post again 2-0
    again price destroys this deck

    rd 4 elves 0-2
    game 1 he overruns me
    game 2 he turn 2's a runic thar gg.....

    rd 5 lands 2-0
    hasty threats and a price of progress for 18!!!!
    game 2 storm chasers win this while I play through a trinisphere!!!

    rd 6 ub omnishow 2-1
    close games but snapcaster shines with flusterstorms

    rd 7 elves 0-2
    I cant get a early threat fast enough even my rough tumbles don't hold off the hoard long enough

    rd 8 infect
    tight plays seal this game, very nice opponent though

    rd 9 cant make top 8 and they are paying on record so we split

  14. #2234
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    Re: [Deck] U/R Delver

    So...for stormchaser builds, 3 PoP + 1 Fireblast is the "default" configulation of "finishing" spells?
    I hear they got twisters miles wide in the Midwest.

  15. #2235

    Re: [Deck] U/R Delver

    I still think 2 fireblast. I think 5 is a good number for finishing instants. Maybe some metas would do better with 4 PoP/1 Fireblast and I also play a second Chain Lightning. I feel like in a Stormchaser version, more burn is better.

  16. #2236
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    Re: [Deck] U/R Delver

    1 fireblast is fine, you rarely wanna draw the second. After playing 9 rounds with the deck I can easily say swiftspear is the worst creature in the deck and definetly want him replaced. Snapcaster was great and stormchaser was mediocre it did help having 3 power against punishing fire decks and being evasive though the real MVPof the entire deck is price of progress. I think the deck can still race but have more reach and run out of gas less if we change our creature utility. I was thinking of something of this sort.

    3x snapcaster Mage
    4x delver of secrets
    2x grim lavamancer
    3x true name nemesis (this guy beats eldrazi or holds them off long enough to PoP them out)

    3x price of progress
    2x forked bolt (won me a handful of games and can be the first card u side out vs mircles etc..)
    4x lightning bolt
    3x force of will
    1x misdirection (I like the 3-1 split with force as misdirection leads to some much blowouts ie ancestral visions, hymns, opposing bolts etc..)
    4x brainstorm
    4x ponder
    4x Probe
    1x fireblast, or thunderous wrath
    4x daze
    1x vapor snag
    1x spell pierce/dismember

    16 lands

  17. #2237
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    Re: [Deck] U/R Delver

    Quote Originally Posted by militiaman89 View Post
    1 fireblast is fine, you rarely wanna draw the second. After playing 9 rounds with the deck I can easily say swiftspear is the worst creature in the deck and definetly want him replaced. Snapcaster was great and stormchaser was mediocre it did help having 3 power against punishing fire decks and being evasive though the real MVPof the entire deck is price of progress. I think the deck can still race but have more reach and run out of gas less if we change our creature utility. I was thinking of something of this sort.

    3x snapcaster Mage
    4x delver of secrets
    2x grim lavamancer
    3x true name nemesis (this guy beats eldrazi or holds them off long enough to PoP them out)

    3x price of progress
    2x forked bolt (won me a handful of games and can be the first card u side out vs mircles etc..)
    4x lightning bolt
    3x force of will
    1x misdirection (I like the 3-1 split with force as misdirection leads to some much blowouts ie ancestral visions, hymns, opposing bolts etc..)
    4x brainstorm
    4x ponder
    4x Probe
    1x fireblast, or thunderous wrath
    4x daze
    1x vapor snag
    1x spell pierce/dismember

    16 lands
    I like where you're heading, I find when I have them on the ropes a swiftspear off the top is just terrible, but I have having trouble using snapcaster with even 17 lands, I'm thinking Eidolon of the Great Revel might be good or a Scab Clan Bezerker.

  18. #2238
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    Re: [Deck] U/R Delver

    Re: cutting Swiftspear, are you guys not finding that you need the speed against slower midrange decks by overloading damage on turns 2-4? I don't know if I could give up the turns where I'm hitting for 6-9 with Swiftspear(s) and a couple Bolts/Chain Lightnings and putting the game away early. No question Swiftspear is bad in the late game, but I feel like cutting it would force us into grindy games a higher percentage of the time, and I don't want to grind with this deck.

  19. #2239
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    Re: [Deck] U/R Delver

    I would consider 8 one drops to be necessary for the Aggro-Burn builds.
    Swiftspear may not be the best topdeck (at least she has haste) but you have your cantrips for setting up most of your later draws and i had no issues with her so far. Those openings where you lead with Delver into Spear + Probe + Bolt while holding up Daze/FoW ist just great.

    Swapping out Swiftspear for Snapcaster would require running more lands to reliable flashback PoP.
    If you are going that "slower" route, Lavamancer seems like a nice addition too.

  20. #2240
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Jonny Tempel View Post
    I would consider 8 one drops to be necessary for the Aggro-Burn builds.
    Swiftspear may not be the best topdeck (at least she has haste) but you have your cantrips for setting up most of your later draws and i had no issues with her so far. Those openings where you lead with Delver into Spear + Probe + Bolt while holding up Daze/FoW ist just great.

    Swapping out Swiftspear for Snapcaster would require running more lands to reliable flashback PoP.
    If you are going that "slower" route, Lavamancer seems like a nice addition too.

    Most of the time swiftspear gets eatin up by the board or cant push through eldrazi. Snapcaster has been fine atq 16 and actually have been getting flooded alot which is why i been switching to a heavier 2 drop build. You want your real pay off cards to carry and not run off steam which is what my build above does.

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