My meta is just getting started. Lots of big creature decks like Eldrazi and reanimator, but Rhino probably gets outclassed there. This is purely for LGS tournaments, like FNM. Also, zero Miracles players.
Sent from my SM-G920V using Tapatalk
Rhino is definitely fine, especially as a budget option. It feels to me like there's a better build out there waiting to be found but Rhinos still hold their own.
Having been present for a few local Legacy metagames forming it has been my experience that new metas trend towards uninteractive and often times combo decks. Oops All Spells, Burn, Storm, and Belcher being 4 very popular ones, and I wouldn't be surprised to see some budget Reanimators either. If that's what you're up against, and that's just a guess on my part I would probably change a few cards. Also, I would definitely have more discard in the main.
One card I'm a big fan of is Faerie Macabre, it's my go to GY hate actually because you can recur it later with Meren (though Meren has fallen out of favor) and if it's useless you can hit the opponents face with it. Actually, that's my mentality in general with this deck... I put a pretty big premium on just being able to hit the opponent using spells that have bodies attached.
Whelp. Finally got a 5-0 in a league. Beat miracles twice, infect, shardless bug and 4 color delver.
Superstars were Sorin, Lord of Innistrad, Garruk Relentless and carpet of flowers out of the board.
Current Build: Punishing Rhinos http://www.mtgthesource.com/forums/s...l=1#post927726
Legacy & Homebrew **ONLY**
Brown Stax
Rainbow SWAT
Dimir Mill
Morph my Ride
Wally Wallah
Corona Syndrome
good job. do u stream or record your games? it is always interesting to see how people play the deck especially against different opponents/decks.
I check twitch frequently but finding nicfit games is rare.
Currently I play Elspeth, Knight Errant. what exactly makes Sorin better? the only thing I can see is the ultimate.
Gratz bone!! Would you mind spoiling your list here?it's always interesting to see online results
Thanks guys for giving my list a try.
Could you precise which list you used (it moved a lot recently and you seems having do your tunnings too)?
Usually, D&T and Shardless are two really good match ups. Deed do a great job and Starfield return their discard against them. You can always grind a lot of turns with just a vet or a rector playing Gandalf on the bridge, facing Gurmag and tarmo.
Reflecting about it. Heliod could be a one slot side solution against miracle. Otherwise he's too manavore from what I see (4 manas to fog a tarmo for exemple is not what we are seeking for) and works badly with Starfield (if devotion 5 enchantements (tokens include), all the tokens will die..)
Retreat to Emeria can be given a try I think (even if it will never be half of Assemble the legion! :D ) Even +1/+1 can be relevant to finish while Starfield is activated.
I still don't think that Bitter Blossom would be relevant in the list unless rebulding all the list around it. I often lock the game will running around 3 life points. And the life spent into bitter will be quite wasted by deed indeed... It's what I deeply think, so I won't try it. But if anyone want to show me I'm wrong, be my guest. And if it do well say it :)
On the other hand, I don't have any moat (and it's too expensive for my purse...) but running both could be an elegant piece of killing lock indeed.
Against miracle, since it's miracle I don't think we have a lot to focus on it for now.Other thoughts
For what I read on several recent articles from pro players running miracles:
http://www.channelfireball.com/articles/ban-miracles/
http://www.channelfireball.com/articles/the-greatwatch/ (great to read)
in its current list, it has no real bad match up. All non favored match up end in 50/50 match up. Because it has basically answers to everything and ways to find them.
Best thing to do: pray for a strong ban (terminus or CB would be the best) for the next announcement.
So from my experience of enchant fit list, and from the opponents experience, I think we are part of the match up they do not like.
On the first, when Starfield is here, they need Council to deal with it.
Stp is almost a dead card because sacrifice and Sterling grove.
We have also answers to evrything they would put in. But a lot less deck manipulating sources. The best way to deal with them is to use their ressources on countering dangerous enchantements. Then call a Starfield and call back the previous countered friends. They are not used to this list. So they usually don't see it coming. Playing control, using baits as discard cards dragging the game further then launching the bomb and closing the round on a 1 winning game is the best line I saw until now.
But if they end up assembling counter top and find every uncurved CCM (3, 4 and 5) on top + Council... Shit happens...
Yesterday I played a local 8 players tournament. I ended 3/0 - (5/1), with a final against miracle. I'll wrote the report later on...
4 Veteran Explorer
1 Sakura-Tribe Elder
1 Eternal Witness
1 Tireless Tracker
1 Nissa, Vastwood Seer
1 Meren of Clan Nel Toth
1 Master of the Wild Hunt
1 Siege Rhino
1 Sigarda, Host of Herons
1 Thragtusk
1 The Gitrog Monster
1 Dragonlord Dromoka
1 Garruk Relentless
1 Sorin, Lord of Innistrad
1 Elspeth, Sun's Champion
4 Cabal Therapy
4 Green Sun's Zenith
3 Path to Exile
2 Abrupt Decay
1 Vindicate
3 Pernicious Deed
1 Toxic Deluge
2 Sensei's Divining Top
1 Sylvan Library
3 Bayou
2 Savannah
1 Scrubland
4 Verdant
4 Heath
3 Forest
2 Plains
1 Swamp
1 Karakas
1 Phyrexian Tower
sb::
2 Thoughtseize
3 Surgical Extraction
2 Ethersworn Canonist
1 Toxic Deluge
1 Gaze of Granite
2 Tsunami
2 Pithing Needle
1 Celestial Purge
1 Krosan Grip
Still debating -Nissa -Gitrog +Thrag #2 +Nightmare.
From what I know of, we have a whopping three Eldrazi Stompy players, an Infect, a Mono Black Reanimator, a Merfolk or two, and a Belcher. I noticed the other list posted here runs Elspeth, Sun's Champion. Is that better than Sorin in my list? What changes should I make before proxying up this deck?
Sent from my SM-G920V using Tapatalk
So here is my little report from yesterday 8 players tournament.
I ended 3/0 (5/0/1)
The list:
1 Savannah
1 Scrubland
2 Bayou
2 Plains
2 Swamp
3 Forest
3 Phyrexian Tower
4 Verdant Catacombs
4 Windswept Heath
1 Chromanticore
1 Courser of Kruphix
1 Doomwake Giant
1 Eternal Witness
2 Eidolon of Blossoms
4 Academy Rector
4 Veteran Explorer
1 Liliana of the Veil
3 Sensei's Divining Top
1 Eldrazi Conscription
1 Faith's Fetters
1 Oblivion Ring
1 Oppression
2 Dead Weight
2 Starfield of Nyx
2 Sterling Grove
3 Pernicious Deed
3 Green Sun's Zenith
4 Cabal Therapy
SB: 2 Carpet of Flowers
SB: 1 Choke
SB: 1 Curse of Death's Hold
SB: 4 Leyline of Sanctity
SB: 1 Humility
SB: 2 Surgical Extraction
SB: 2 Extirpate
SB: 1 Spirit of the Labyrinth
SB: 1 Seal of Primordium
Round 1: D&T 2/0
Game 1, I'm on the play
After a first mulligan, I kept a greedy hand with top, cabal, GSZ, deed, a swamp and a scrub.
T1 top / him ghost quarter Aether vial.
T2 upkeep top, plains, tower and another top. I land scrub for a blind cabal on Thalia. He had 3 revoker 2 Karakas and a cavern.
He put a Karakas and a revoker (I used top to draw) on top.
After that, he put a stoneforge on batterskull then Mangara that get my oblivion ring before being able to be used. And I've got slammed until reaching like 5 life and get a forest. A cabal got ride of 3 revoker in hand, and vet launched me back in the game. Pernicious reset at his turn with Mangara back.
But eventually Mangara would never be active. Batterskull neither. I had rector on top but used other non shuffling solution (faith's fetters, pernicious, doomwake giant..) before ultimately launch him into starfield for the win.
He surrender at 30 life against 6.
Side Humility, Seal of primordium and Curse of death hold in. 1 Eidolon, Lili and oppression out.
Game 2
I started with 3 cabal in hand GSZ and Vet. Don't remember well the rest. He start with land vial. I blind cabal revoker: he don't have any but lands and a flicker.
So flicker got kicked out next turn. Another land is the unknown card.
We got within the time limit when he concede while I was rectoring a Curse killing is deed revoker...
I think my opponnent did a few mistakes (like playing Mangara without keeping a karakas back up). And didn't get his side. But I had the match up.
Round 2: Junk
I was on the draw
G1
He got me on the first with seize on GSZ then HTT on both top and starfield.
I didn't draw any good enought answer (Lily edict, etc..).
Side: 2 Leyline in, Seal, Humility and Curse in ; Oppression and Lily out, Chromanticore, 1 Eidolon and O ring out.
G2
I don't remember well, but I ended locking him into Starfield/deed to concession.
G3
I started with Leyline.
At a moment I saw that I was going to draw the Eldrazi Conscription on courser (protected by grove) while a cabal reveal me a waste and an HTT.
So next turn I sac a vet or rector with a cabal on myself droping the conscription.
A few turns later, with an active starfield on the field, I bring back conscription on Leyline. He was at 12 or 14, there was too much to handle.
Round 3: Miracles
I think I was on the play.
Only one struggling game.
I had like top, vet, cabal, deed and lands (a basic, a fetch and tower?) in hand. I land top.
I quickly saw that he was on miracle (T1 toundra top).
I upkeep top and then successfully blind cabal on brainstorm. He had fow, ponder and monastery with lands.
He cast a counterbalance. Full tap.
I top to get a land, then try a vet. He put top on top to counter it. It was what I was hoping, cause vet is not at his best against miracle.
Then I had 2 rector, a tower, a deed and a starfield in hand. He had like 3 cards in hand.
I don't remember well, but my strat was to waste his ressources then caste a safe Starfield/rector. So I started with deed. He used 2 fetch without being able to manage it with counterbalance. Then after a draw go I sac it EoT to 2, wreching his counterbalance and making him put top on top. On my turn I cast a Rector, tower still in hand. There was no more cabal in the grave (I think I used an Eidolon or Courser to flashback on fow). So he let it in with the intention to Stp it I think. Then with priority I put tower in play.
There was a lot of tricky situations so I don't remember everything. But I know that Doomwake and dead weight managed his mentor. He casted and snap casted council judgement (the best card against the list). Once on starfield, a second on chromanticore (in both situations, sterling was there). When I casted the second starfield, he had one or two cards in hand. He activated top (eated by deed in response) to counter it. but misplaced his cards and show me a fetch instead of a fow (either way, I was expecting fow and had a GSZ to witness next turn).
I managed a Jace with O Rin, another with creatures. An instant terminus make him loose his (2nd or 3d) top but delay me a few turns with a misplay of mine.
At the entrance into additionnal turns, I hit him with enchantements to death.
Conclusion and thoughts
First of all, I was really happy to win miracles !
As it's miracles, depends on prayers. Some times he will find any CCM you cast on counter top and will manage the rest with fow and council's judgement. Some times he will not find his one slot and rare ccm.
Obviously, early cabal are a strong asset here. As is (recursive) deed and grove /enchant creatures. Dead weight manage any of his creatures. Faith's fetters and O ring: Jace.
So he has answers to everything, but so do we. We have at both CA engine (he has Jace, predict and Snap, 2 of each I think. We have Starfield, Eidolons, deed, vet and GSZ), and tutors/deck manipulating (he has brainstorm, ponder, top, we have also top, GSZ, witness, Rector and grove).
So we have to adapt and be sometimes the control deck, sometimes the aggro one.
Vet are symetric at first sight. But when you have a tower or a deed in play, you can choose when you want tou use it. Cracking a vet when ready to resolve a counterbalance, or draw for an instant speed terminus, etc will make him either way loose his top or terminus, miss his CB or don't have any extra lands.
Miracle use to drag the late game. But I do think we have better answers to his finishers than he has to ours.
And we have a big edge: we know very well miracles, but he don't know what to expect from the list.
If we both draw normally (so, if he don't see every and each of his one slot the moment he needs it), I think we can have the first. And overedge him with some surprise will not let him surrender/came back early enought for the game 2.
With Eldritch moon extension, I'm tempted to test to replace new'mrakul for Eldrazi conscription and add From Beyond (the eldrazi enchant, token engine and tutoring eldrazi).
As a big finisher and planeswalkers ultimate stealer mostly.
It can sound very clanky. But I need to give it a try ^^
I do love that Chromanticore. Is that a fun-of or an actual meta consideration?
Sent from my SM-G920V using Tapatalk
Sweet! Congrats Jbone, I look forward to a report :)
@Ulysse, I really liked the faith's fetters because it doesn't die to decay or our own deeds when we kill TNN or Mentor etc, it gains you life, and when you use it on their planeswalker if they play another your fetters ends up in the bin to be used with starfield, why did you change one for an O-ring? Is it just so you can have a cheaper version, or am I missing something?
Junk and Stoned Rhinos.
Ahh right, Eldrazi. I forgot that one is pretty popular too since most of the pieces are cheap and Modern/Standard converts have them. I've always found Eldrazi to be a pretty tough match with Rhinos, they just don't line up well against Reality Smasher.
Elspeth is very good against Eldrazi but getting to 6 mana can be challenging.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
Maybe Sorin is the best choice because of his card advantage? Idk I'll just stick to SaffronOlive's exact list and make things easy for myself.
Sent from my SM-G920V using Tapatalk
Elspeth beats a Reality Smasher, she comes down, you +1 and she's at 5 loyalty. Reality Smasher hits, you block with one token, she takes 4 damage down to 1. Next turn you +1 again and now you have 5 1/1's with her at 2. Smasher attacks and you trade. End result is Smasher dies, you still have Elspeth, and you saved 10 damage.
There are currently 1 users browsing this thread. (0 members and 1 guests)