I think the decks core is strong enough that if your a good player you will make it work. That gives space for weird shit to go in, because the deck will let you do things like this.
I dislike 2 Bond over 4 Exploration though. When you side in non lands your somewhat forced to side out the Bonds. That to me makes the Exploration more useful if not as strong game one.
anyone tried gigapede as alternate wincon?
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I may be crazy but how do people feel about nissa vast wood seer?
Mr. 9th place
This card is pretty busted in Standard. However it's a different environment:
Nissa can get Karakased
It doesnt always get your basic Forest (you may have fetched it)
But...
If you flip it you basically have built your own Exploration.
The token it makes from -2 is legendary and that's not real solid.
♀
Tabernacle won't work as good as you might think against Miracles (unless we're talking about Mental Mentor Miracles, but then again Tabernacle will keep them in check -not really deal with the prowess which can kill you with ease)
Why is Worm Harvest not in sync with RGCL? Plenty of people have had succes with it, so I'm curious what you mean with 'choose cards that are synergistic'. Just because it doesn't really works well with Tabernacle doesn't mean it isn't a solid choice for RGCL.
Harvest is more versatile g1 to fight CB and more "synergistic" than pede. Terminus on pede sucks, so try it out if you want but Harvest sticks around for all of g1 and has much less instances to be Clique'd, too. Tab vs angels is a last ditch effort if you don't have Marit out already or pfire loop behind a chasm lock.
Miracles has been putting more effort into punishing nonbasic lands with Back to Basics and Blood Moon. I guess it's possible to have Riftstone Portal in the graveyard, but that only helps against Blood Moon, so I don't feel particularly enthused about Worm Harvest.
I've recently put Tireless Tracker in my sideboard, but I have not gotten to put it into play yet (I sure do dredge it a lot, though). Gigapede and Nissa both seem awful, to be honest. Nissa is a highly conditional "Exploration". Tracker can more easily and more quickly create card advantage, while making itself larger.
Over the past few weeks of attending small (8-16 person) tournaments, I'm finding that Miracles is just one of many decks out there. It may be a tougher matchup, but I don't face it nearly as much as I thought I would given how much people talk about it.
If miracles is casting entreat, you've most likely already lost. Tabernacle will make no difference there. Anecdotally, ive never had an issue. When both worm harvest and tabernacle are live, i wasteland/rotate my tabernacle. It might not be graceful but it works.
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Current Depths List: http://tappedout.net/mtg-decks/bg-hexmage-depths/
I think people talk about the miracles MU so much because
1) it's the best deck in the format (according to many).
2) it's miserable to lose to.
3) People are always innovating miracles and there's always new SB or MD tech to consider or be aware of.
4) If you end up doing well at a large event, then it's very likely that miracles will be popular at the top tables and you'll have to play it when the stakes are high.
So I think it makes sense to want to improve this MU as much as possible
Does anyone have any advice for approaching the UR delver MU, including what the best post board plan is? I always think it should be an easy MU and I play it just as I would any other delver MU, but between SB blood moons and maindeck PoPs it ends up being a much harder MU than I think it should be. It feels like they had the best parts of the delver plan and the burn plan smashed together. Getting a wastelock is hard due to a decent number of basics (this is the kind of MU where ghost quarter would be great), and they have the selection to find PoP and SB cards.
You need your combo online asap. Also very good is CR into Chasm, because most UR Delver-pilots don't play Wasteland (I know I'm not). Good SB-cards are imo TT (almost impossible to burn to death when you have him online), perhaps a K-grip or two-three (I've seen lists with our nemisis Blood Moon), and Chalice (does not stop prowess, mind you). Still, your best chance is Chasm, and just keep dropping your combo.
So I'm trying 1 world breaker main tomorrow at my local fnm. I'm thinking it will help sure up my D&T and Miracles matchup. I originally was playing worm harvest main but didn't help me in the D&T matchup up. How's anyone tested with this card? I know someone top 8ed with it main last week at the classic so I'm sure it has some legs.
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