"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
You just need one of the many infinite mana combos available in Legacy, and a Gut Shot. This deck has practically built itself already.
Edit: Actually, based on the gatherer rulings of the other tree, the counters stay on it and still apply after the switch. So I think it works like this:
Opponent at 20
Tap: opponent goes to 13, tree is 0/20
Untap: opponent goes to 19, tree is a -1/12
Tap: opponent goes to 12, tree is -1/18
Untap: opponent goes to 17, tree is -2/10
Tap: opponent goes to 10, tree is -2/15
and so on. I think it's actually less mana than I originally thought because the counters essentially work double time. You wouldn't be able to finish them off though, and actually I guess their minimum life total you can achieve is kinda based on where they start too, as eventually you'll accumulate enough counters that you can't swap back. Someone better than me at math can probably come up with some simple formula for how much mana you have to spend to get them to x life based on their starting point.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Originally Posted by Lemnear
Why have not one discussed Curious Homunculus. Seems like the best card from the set by far.
I guess because if you're using it for Prowess then Monastery Mentor is better, and if you're using it for spell cost Goblin Electromancer is better.
Latest Emerge card:
Elder Deep-Fiend 8
Creature - Eldrazi Octopus
Flash
Emerge 5UU (you may cast this spell by sacrificing a creature and paying the emerge cost, reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents
5/6
Thoughts: Let's say you go Turn 1 Sol land, Accel into Matter Reshaper . . . the double blue of the Emerge costs prevents you from going turn 2 sac reshaper into EDF. So initial thoughts are that it's pretty bad. I guess if you go turn 1 Sol land --> Chalice whatever, turn 2 Caverns --> Matter Reshaper and then turn 3 --> land that produces U, sac reshaper plus accel --> you can play this at the beginning of opponents step. Then it basically gives you a free turn since you shut off all their lands. In that scenario, it is pretty good! However, that scenario requires that you sac a 3 mana eldrazi or higher . . .
I could see the new tree going in some shitty Necrotic Ooze deck in Modern.
Asylum EDH: Foil or go home.
Seems like the point is to use it for neither. It's a 2 mana 3/4 prowess creature in the decks that would play it. The cost reduction is just a disregardable bonus.
Tarmogoyf is better, but this being blue means tempo decks can inch closer to mono blue splash X rather than 3 colors.
So he's basically like a slow Tarmogoyf. Having to wait until your next upkeep leaves him vulnerable to the ever-present Lightning Bolt. *But*, his flip side is colorless which is occasionally relevant. Furthermore, he decreases your spells by 1, which might be relevant on occasion (and is also helpful if you're facing against D&T's Thalia or Wingmare, as he undoes their taxing effect).
Prowess is no joke, but honestly, Tarmogoyf is better most of the time simply by virtue of nearly always being a 4/5 or bigger, especially as he enters the battlefield (thus being Bolt-proof). Goyf also doesn't require spells to pump him to massive proportions.
But Homonculus has the advantage of being a pseudo-Goyf with situational upside, but perhaps MOST relevant is the fact that he costs Blue, not Green.
A Delver deck, closely resembling RUG, could be built as straight UR, perhaps with a splash color or some other secondary/tertiary colors. This allows you to run Basic Island (and perhaps other basic lands), making Blood Moon a smaller problem than it traditionally was. His cost reduction also makes it so that cards like Impulse, Intuition, Price of Progress and etc. are much more feasible to cast. Perhaps worthwhile to avoid issues with Chalice @1 or SDT/Cbalance.
While Homonculus is similarly affected by grave hate, at least if you manage to flip him *before* Rest in Peace he will remain as a 3/4. Definitely a card with potential, but I think you are somewhat over-estimating his power.
The flash is pretty huge on this though. You don't have to commit anything more to the board than Thought-Knot Seer or a single Smasher or whatever. Wait until they are forced to deal with the guy, then you can deploy a pretty cheap 5/6 in its place? At which point, the tapping of permanents isn't so hot. Too bad it doesn't have the clause preventing the 4 permanents from untapping next untap. That'd be slick.
I don't think the tier 1 Eldrazi decks really want to be this reactive though.
Yeah that's why best case scenario its a card that you use as a time skip on your opponents turn 3 (when you have a 3+ mana Eldrazi, a Sol land and 2 sources of blue out). Sac your matter reshaper, tap his lands. Then beat down with 5/6 on your turn. Is that good enough? Probably not :/
Yep. You could also try to abuse Aethersnipe,Mulldrifter or Ingot Chewer to accelerate the body out before the evoke trigger resolves. (This is a bad idea, but there might be something better in the same vein.)
Green got a 2 power one drop with no drawbacks - that's interesting - it's not that strong, but it's interesting if only for that reason.
Kessig Prowler
G
Creature - Werewolf Horror
4G: Transform Kessig Prowler.
2/1
//
Sinuous Predator
Creature - Eldrazi Werewolf
Sinuous Predator can't be blocked by more than one creature.
4/4
Ol' Eyeballs is actually pretty good, but I don't think you're looking at it quite the right way. He's a 1U mana dork, and then when he transforms, you get to both attack with a 3/4 AND you're still getting his benefit as a mana dork. Does that make sense? You don't have to choose whether to attack or tap for mana, which is exactly what made Noble Hierarch so potent. It's a solid card.
The trouble is... how many 2cc mana dorks see play in eternal? Not many!
Well, anyway, this set has lots of great transform creatures; they really went all-out this time. The 2/1 Werewolf for G who upgrades to 4/4 if you have 4G sitting around is really solid.
That's expensive, but perhaps Modern-worthy...
Evoke Ingot Chewer (R)
Flash in Deep-Fiend, sacing Ingot Chewer (UU)
And you end up tapping 4 dudes and killing an artifact and having a 5/6 for RUU. You know what? I'm not even sure that's good enough. Adding Shriekmaw to this equation, killing a creature and paying 1BUU, actually seems sexier to me.
Elder Deep-Fiend is unplayable in Legacy Eldrazi due to double color requirement. One colored mana is already challenging enough. Two is inpossible without the manabase going FUBAR.
Still hoping for a Naturalize Eldrazi with Emerge.
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