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Thread: [Primer] R/G Lands

  1. #2801
    Do you have a moment to talk about Primeval Titan?

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    So I'm trying 1 world breaker main tomorrow at my local fnm. I'm thinking it will help sure up my D&T and Miracles matchup. I originally was playing worm harvest main but didn't help me in the D&T matchup up. How's anyone tested with this card? I know someone top 8ed with it main last week at the classic so I'm sure it has some legs.

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    Worm Harvest is excellent against Death & Taxes to gum up the ground. So is every other card in our deck. I'm not sure where you need help because Death & Taxes is a very positive matchup.

  2. #2802

    Re: [Deck] R/G Combo Lands

    Had a very short tourney experience this weekend.

    Round 1 - Mono-Red Sneak Attack
    Game 1 - He has a Turn 2 Blood Moon (4 main deck) and I have no answer in the main deck.
    Game 2 - He has a Blood Moon, but I have a Grip and Depths in hand and Stage and Forest in play. So I have two turns in which I can Grip the Moon and make a 20/20. The next turn (in which I would Grip his Moon), he plays Blood Moon #2. I have two Grips in the graveyard from dredging, so I'm pretty much dead.

    Very horrid matchup to face Round 1 (or any Round).

    Round 2 - Eldrazi with White hatebears and Stoneforge?!
    Game 1 - He has the Eldrazi that flickers creatures, but I wasteland a land and he doesn't have another, giving me the freedom to make a 20/20.
    Game 2 - He plays Rest in Peace. I go for an early 20/20 in my turn after I port his Wasteland. He promptly plays Karakas during his main phase. I really should have been more patient.
    Game 3 - He plays Batterskull, I Grip it. He plays creatures, I play Mazes. He finds Pithing Needle on Maze, I draw nothing in the 3 turns I have to live.

    0-2 drop. I definitely screwed up a lot in my Eldrazi/Stoneforge matchup. Not a deck I'd really seen before. And mono-red Sneak Attack with 4 Blood Moon is a crazy bad matchup. I asked him how he deals with having no library manipulation and searching: he just said "I play a lot of redundant copies of cards." I can't imagine that it's better than U/R Sneak & Show, but who knows.
    Last edited by jhport12; 07-02-2016 at 03:17 PM.

  3. #2803
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    Round 2 - Eldrazi with White hatebears and Stoneforge?!
    Game 1 - He has the Eldrazi that flickers creatures, but I wasteland a land and he doesn't have another, giving me the freedom to make a 20/20.
    Game 2 - He plays Rest in Peace. I go for an early 20/20 in my turn after I port his Wasteland. He promptly plays Karakas during his main phase. I really should have been more patient.
    Game 3 - He plays Batterskull, I Grip it. He plays creatures, I play Mazes. He finds Pithing Needle on Maze, I draw nothing in the 3 turns I have to live.

    My local shop has a D&T player that runs eldrazi displacer...
    Funny thing, I supplied him with the 3x displacers since he had none.

  4. #2804

    Re: [Deck] R/G Combo Lands

    It was a real integration of the two decks in some form or fashion. He had Reality Smashers, too. I assume he played Though-Knot Seers, but I never saw one. He did play Phyrexian Revokers main deck.

    It was like "Eldrazi & Taxes". Oh... AND he had Mox Diamonds!!! This helped him power out a Turn 1 Rest in Peace, I believe. I had played Mox Diamond, land, Loam back the land I had discarded, Go. He went Mox Diamond, land, Rest in Peace.

    Unless somebody else knows the meta better, it must have been a home brew. Mono-red Sneak Attack sounds like a Homebrew, too, but maybe it isn't.

  5. #2805

    As a sidenote, what are most people's strategies against Sneak & Show (and affiliated) decks?

    I just pray to draw Spheres, Ports and Wastes. I'm debating putting Pithing Needles in my deck because they are very versatile (hits Deathrite, Top, Karakas, Relic of Progenitus, etc.).

    And just because I can't stop typing, have people seen the new Thalia, Cathar Heretic? It seems custom built to hurt Dredge AND Sneak & Show in Legacy (while also hurting us somewhat, too).
    Last edited by Dice_Box; 07-03-2016 at 12:02 AM. Reason: Merged posts.

  6. #2806

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    It was a real integration of the two decks in some form or fashion. He had Reality Smashers, too. I assume he played Though-Knot Seers, but I never saw one. He did play Phyrexian Revokers main deck.

    It was like "Eldrazi & Taxes". Oh... AND he had Mox Diamonds!!! This helped him power out a Turn 1 Rest in Peace, I believe. I had played Mox Diamond, land, Loam back the land I had discarded, Go. He went Mox Diamond, land, Rest in Peace.

    Unless somebody else knows the meta better, it must have been a home brew. Mono-red Sneak Attack sounds like a Homebrew, too, but maybe it isn't.
    Check out the Eldrazi Stompy thread in the DTB section here. The white/white-green/white-black versions are all discussed to some extent in there.

  7. #2807
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    Unless somebody else knows the meta better, it must have been a home brew. Mono-red Sneak Attack sounds like a Homebrew, too, but maybe it isn't.
    It's called Big Red and has been out for a while. An option for players that don't have blue part of s&t and lack volcs or like prison+combo decks. Pretty rough since they start t1 with chalice or bloodmoon most games.

  8. #2808

    Re: [Deck] R/G Combo Lands

    Top 4'd a local legacy monthly event with Lands yesterday. I didn't anticipate doing well, but I had some matches go my way early that I was able to ride into the playoffs.

    R1: 2-0 Shardless BUG - Opponent was borrowing the deck and somewhat inexperienced. He had no basic island in the deck, so it wasn't hard to keep him locked out of blue. Game 2, I sided in Spheres and the game ground to a halt. Eventually found Dark Depths and won with about 6 minutes left on the clock.

    R2: 2-0 Elves - Game 1 early Tabernacle crushed him and he scooped. Game 2, P Fire kept insects under control and prevented a board presence from accumulating. Crop Rotation found Tabernacle, Wasteland kept him off black, and Sphere locked out his spells. He spent several turns recasting the same Elvish Mystic just trying to keep his head above water but it wasn't enough.

    R3: 2-0 Burn - Game 1 I took two hits off a Guide, scooping up two lands that helped push out early Marit Lage from Exploration. Game 2, he had a few Bolts but no pressure, then found Eidolon while I was digging like a madman off Loam + Horizon Canopy. Price of Progress on his turn forced me to combo, fetch for nothing, and end up at 3 life to avoid Barbarian Ring killing me. It was close.

    R4/5: Double draw.

    QF: 2-1 Shardless BUG - Different (better) player. Game 1 ran long but went to me when he ran out of pressure. Game 2 he killed my Exploration and countered a Sphere, and his two Goyfs 6/7 Goyfs made quick work of me. Game 3 went very long, and we both had several dead draws. He had a turn 0 Leyline, which I managed to K Grip. A second Leyline came later, but by then I had two P Fires in the yard to snag back for Deathrites. We played fair Magic for a while as he tried to beat 3 Mazes without Lillianas still in the deck. Eventually I found Dark Depths and won.

    SF: 1-2 Sneak and Show - Game 1 I just flat out stole. The player SnT'd in Griselbrand while I had an active Maze rather than the Emrakul in his hand. He eventually forgot to pay for Tabernacle, giving me an opening. Game 2 he combo'd with Omniscience and I couldn't find a Grip, so in spite of taking 3 turns to go off he won. Game 3 I had a turn 1 Sphere, built a board up, kept him off red mana, and kept Porting his Islands. It was going my way, but he drew a City, paid 4 for SnT, and in came Emrakul. I had 10 live draws in my deck I had yet to see any of: 4 Gamble, 4 Crop Rotation, 1 Karakas, 1 Sylvan Scrying. Didn't find a damn one.

    Sneak Attack is a bad matchup in general, but it's especially irritating to feel like a game is well in hand but have it all come crashing down. Still had a nice payout, and spent a little more to go home with a consolation Chaos Orb. Not a bad Saturday, imo.

  9. #2809

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cambriel View Post
    Top 4'd a local legacy monthly event with Lands yesterday. I didn't anticipate doing well, but I had some matches go my way early that I was able to ride into the playoffs.

    R1: 2-0 Shardless BUG - Opponent was borrowing the deck and somewhat inexperienced. He had no basic island in the deck, so it wasn't hard to keep him locked out of blue. Game 2, I sided in Spheres and the game ground to a halt. Eventually found Dark Depths and won with about 6 minutes left on the clock.

    R2: 2-0 Elves - Game 1 early Tabernacle crushed him and he scooped. Game 2, P Fire kept insects under control and prevented a board presence from accumulating. Crop Rotation found Tabernacle, Wasteland kept him off black, and Sphere locked out his spells. He spent several turns recasting the same Elvish Mystic just trying to keep his head above water but it wasn't enough.

    R3: 2-0 Burn - Game 1 I took two hits off a Guide, scooping up two lands that helped push out early Marit Lage from Exploration. Game 2, he had a few Bolts but no pressure, then found Eidolon while I was digging like a madman off Loam + Horizon Canopy. Price of Progress on his turn forced me to combo, fetch for nothing, and end up at 3 life to avoid Barbarian Ring killing me. It was close.

    R4/5: Double draw.

    QF: 2-1 Shardless BUG - Different (better) player. Game 1 ran long but went to me when he ran out of pressure. Game 2 he killed my Exploration and countered a Sphere, and his two Goyfs 6/7 Goyfs made quick work of me. Game 3 went very long, and we both had several dead draws. He had a turn 0 Leyline, which I managed to K Grip. A second Leyline came later, but by then I had two P Fires in the yard to snag back for Deathrites. We played fair Magic for a while as he tried to beat 3 Mazes without Lillianas still in the deck. Eventually I found Dark Depths and won.

    SF: 1-2 Sneak and Show - Game 1 I just flat out stole. The player SnT'd in Griselbrand while I had an active Maze rather than the Emrakul in his hand. He eventually forgot to pay for Tabernacle, giving me an opening. Game 2 he combo'd with Omniscience and I couldn't find a Grip, so in spite of taking 3 turns to go off he won. Game 3 I had a turn 1 Sphere, built a board up, kept him off red mana, and kept Porting his Islands. It was going my way, but he drew a City, paid 4 for SnT, and in came Emrakul. I had 10 live draws in my deck I had yet to see any of: 4 Gamble, 4 Crop Rotation, 1 Karakas, 1 Sylvan Scrying. Didn't find a damn one.

    Sneak Attack is a bad matchup in general, but it's especially irritating to feel like a game is well in hand but have it all come crashing down. Still had a nice payout, and spent a little more to go home with a consolation Chaos Orb. Not a bad Saturday, imo.
    Great job dude, can you post a decklist?

    Any tireless tracker in the board? I was considering going up to 3 trackers, the card is just so good.

    For sneak and Show I have Primeval in my side and has won me a lot of matches verses that deck.

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  10. #2810

    Re: [Deck] R/G Combo Lands

    I find myself losing a lot to shardless. Not sure if I just sideboarding incorrect.

    I don't bring in Chalice or Spheres and I'm thinking maybe I should be?

    I sideboard out all of my loams as they have a ton of graveyard hate.

    I generally just sideboard in my tireless trackers, boils, and primeval.

    I just find there creatures to be a pain to deal with and they run wasteland so trying to make a token is nearly impossible before they kill you.

    Any sideboard advice would be helpful.

    Thank you.

  11. #2811
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by CovenantElite30 View Post
    I find myself losing a lot to shardless. Not sure if I just sideboarding incorrect.

    I don't bring in Chalice or Spheres and I'm thinking maybe I should be?

    I sideboard out all of my loams as they have a ton of graveyard hate.

    I generally just sideboard in my tireless trackers, boils, and primeval.

    I just find there creatures to be a pain to deal with and they run wasteland so trying to make a token is nearly impossible before they kill you.

    Any sideboard advice would be helpful.

    Thank you.
    You certainly dont board out loams in this match. Getting Exploration online with Loam and Wasteland is very good. Bojuka Bog is very good in this match, as it often weakens deathrite, and goyf to some extent. The deck also doesn't run alot of counters, so crop rotation is good. Punishing fire is very good in this match. You just have to determine if you have a hand that you can go the denial route or if you have a hand where you can jam a quick combo.

    As far as boarding goes, I don't board in much here, Maybe Tracker, and some number of K Grips to kill a Needle or Strix.

  12. #2812

    Re: [Deck] R/G Combo Lands

    Anyone on here go to the MTGFirst legacy tournament today https://www.facebook.com/events/105513479864653/?ti=cl ? If so how did you guys do. From what I saw on camera lands got destroyed. I heard Jarvis Yu was at the event. I guess there was 5 lands decks out of 106 players.

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  13. #2813
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    Re: [Deck] R/G Combo Lands

    Hi all! I recently started assembling the pieces for this deck. I've been able to trade for the vast majority of the pieces. I do not have Tabernacle yet, but if that's the only card I have to pay out of pocket for, it'll put the total of what I spend building RG Lands significantly lower than what I spent to build Canadian Threshold.

    In the meantime, I've been doing a lot of homework on the archetype, I've been watching SCG vids of lands against various decks, I've read the primer, and analyze a bunch of deck-lists. Today I came up with a 75 which I think might be viable, but I would love to get feedback on it before taking it to the LGS.

    Here's the list:

    4x Mox Diamond
    4x Exploration
    4x Crop Rotation
    4x Gamble
    4x Life From the Loam
    2x Manabond
    3x Punishing Fire

    1x Bojuka Bog
    1x Boseiju Who Shelters All
    3x Dark Depths
    1x Forest
    1x Ghost Quarter
    1x Glacial Chasm
    4x Grove of the Burnwillows
    1x Karakas
    3x Maze of Ith
    4x Rishadan Port
    2x Taiga
    1x Tabernacle at Pendrell Vale
    4x Thespian's Stage
    1x Tranquil Thicket
    4x Wasteland
    2x Windswept Heath
    1x Wooded Foothills

    Sideboard:

    2x Sphere of Resistance
    1x Trinisphere
    3x Tireless Tracker
    2x Boil
    2x Krosan Grip
    2x Ray of Revelation
    1x Buried Ruin
    1x Dark Depths

    I feel like Riftstone Portal wants to be in the main somewhere as a hedge against Bloodmoon - which sees quite a bit of play in my local meta - not sure what I could cut to include that though. Any feedback or ideas you guys have would be great!

  14. #2814

    Re: [Deck] R/G Combo Lands

    has anybody tried putting smokestack to control the board? any inputs on my idea?


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  15. #2815
    Hey guys, let's do it! The blue yonder awaits! Yahoo!
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Drake0525 View Post
    4x Mox Diamond
    4x Exploration
    4x Crop Rotation
    4x Gamble
    4x Life From the Loam
    2x Manabond
    3x Punishing Fire

    1x Bojuka Bog
    1x Boseiju Who Shelters All
    3x Dark Depths
    1x Forest
    1x Ghost Quarter
    1x Glacial Chasm
    4x Grove of the Burnwillows
    1x Karakas
    3x Maze of Ith
    4x Rishadan Port
    2x Taiga
    1x Tabernacle at Pendrell Vale
    4x Thespian's Stage
    1x Tranquil Thicket
    4x Wasteland
    2x Windswept Heath
    1x Wooded Foothills

    Sideboard:

    2x Sphere of Resistance
    1x Trinisphere
    3x Tireless Tracker
    2x Boil
    2x Krosan Grip
    2x Ray of Revelation
    1x Buried Ruin
    1x Dark Depths

    I feel like Riftstone Portal wants to be in the main somewhere as a hedge against Bloodmoon - which sees quite a bit of play in my local meta - not sure what I could cut to include that though. Any feedback or ideas you guys have would be great!
    Hi Drake, if you want a Portal in your 60, drop a Manabond.

    Quote Originally Posted by lichking61601 View Post
    has anybody tried putting smokestack to control the board? any inputs on my idea?


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    Against what deck would you board Smokestack? I personally haven't tried it, and don't see against what decks I would use it. Seems unneccesary boardcontrol at the moment.
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  16. #2816
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    Re: [Deck] R/G Combo Lands

    Went to BoM Strasbourg at the weekend.

    W - 2-1 Goblins (Game loss for not registering my Punishing Fires...)
    W - 2-0 Omni Tell (He mulled G1 and I made a quick Witch, G2 I had spheres and he had some misplays)
    W - 2-1 Omni Tell (Won G1 with some ports and waste, G2 he had the turn 1 kill, G3 I had the turn 3 kill. We both laughed.)
    W - 2-1 UR Delver (Ghost quarter got his only mountain and I dealt with his creatures, G2 I go for the Lage and die to Price for exact, G3 He stumbles and doesn't find the third land for Blood Moon and I win)
    W - 2-1 Dredge (G3 comes down to a Gamble for Bog, 1/3 to hit but he doesnt, it puts the game out of his reach)
    At this point I am 5-0. Win the next and I top8 BoM again with 2 IDs as I am Table 1 for Round 6.
    L - 0-2 Eldrazi Anton Karlinski (Eventual winner. Games on Twitch. Nothing of note happens. I just don't do anything and he has Chalice on 1 and 2. G2 is a bit closer but a surgical and some quick Eldrazi get him there.)
    L - 1-2 GUb Opposition my friend Pierre Canali (PT champion Pierre also got Top8. Games on Twitch. Should have got a draw but I forgot to pay for Chasm in turns. Felt rather ill all day, just a shame to make a mistake at this point)
    L - 1-2 UB Tokens. (Won g1 after a couple of loams and he conceded. Didn't know what he was on but boarded for SFM deck after seeing a plains and Marshflats. Lost G2 to a t1 chalice on 1 and a RIP. G3 was back and fourth until he played Humility. I had just used my Kgrip on a RIP. Probably shouldn't have as now I have a 1/1 Marit Lage... urgh. Turns out he had MD Humility. Nice previous Dredge opponent came over and said the Grip on RIP was the correct play but I am not sure. I don't think I needed to get it off the board as I did't have much going. I should have waited till I needed to do it and might have seen the Humility or one of the Ensnaring Bridges I found he had brought in. Pretty tired at this point so I didn't think carefully enough/didn't know about what kind of board his Tokens deck would have. This is the guy who had built Pierre's GUb Opposition deck and lent it him, so he was a bit of a brewer.)

    5-3 for 36th place.

    Pretty heart breaking....

    Winning round 6 would have got me Top8. Winning either of the other games would have put me in Top16 for the points I need to reach the Invitational Finals. A draw would have got me Top32 for some points and prizes to get a lot closer.
    36th got me bugger all.

    Meta seemed odd from the floor but I will investigate the breakdown more from the BoM site when I have some time.
    Tireless Tracker seemed like the real deal. Someone needs to make a deck based around that card.

    I can add more detail if people want.

    Sib


  17. #2817
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Drake0525 View Post
    I feel like Riftstone Portal wants to be in the main somewhere as a hedge against Bloodmoon - which sees quite a bit of play in my local meta - not sure what I could cut to include that though. Any feedback or ideas you guys have would be great!
    What is this supposed to accomplish? You can't do anything if moon lands g1.

  18. #2818
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by snorlaxcom View Post
    What is this supposed to accomplish? You can't do anything if moon lands g1.
    Hmm, your right of course. There is no way to remove it without sideboard cards. Maybe I'll just leave manabond where it is.

  19. #2819
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Drake0525 View Post
    Hmm, your right of course. There is no way to remove it without sideboard cards. Maybe I'll just leave manabond where it is.
    If you need to hedge main deck play Riftstone AND Worm Harvest. Then you have a small out to Moon decks and slightly improved miracles MU.

    Sib

  20. #2820

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    If you need to hedge main deck play Riftstone AND Worm Harvest. Then you have a small out to Moon decks and slightly improved miracles MU.

    Sib
    I've been playing main a one of World Breaker, has helped me out a great deal against Miracles. It's a little slow but it's a uncounterable way of removing a annoying counter balance.

    I originally had Worm Harvest main and it didn't really do much for me. In the majority of the matchups I would side it out a bunch.

    With World Breaker I find I've been leaving it in a lot after sideboard. It's a house against a lot of the grindy matchups.

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