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Thread: [Deck]BUx Reanimator

  1. #1901
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    Re: [Deck] Reanimator

    I've been playing the black/red version with great success so far. I'll chalk it up to beginners luck. However, this thing is a buzz saw.

  2. #1902

    Re: [Deck] Reanimator

    Quote Originally Posted by Xanthos View Post
    I've been playing the black/red version with great success so far. I'll chalk it up to beginners luck. However, this thing is a buzz saw.
    Nice! What decks have you played against so far?

  3. #1903
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    Re: [Deck] Reanimator

    Quote Originally Posted by RPS View Post
    Nice! What decks have you played against so far?
    It's hard to tell because I've won so fast. Delver, Storm, Death Blade perhaps? Nothing as quite as satisfying as comboing out faster than Storm. My only worry is running out of gas… More testing is needed but definitely a lot of fun.

  4. #1904

    Re: [Deck] Reanimator

    Quote Originally Posted by Deckerator View Post
    Do you not miss the cards like FoW or Daze to react with the T1 hate or to get the counter protection for the fatty? How is the Chancellor a counter for Surgical? Surgical is quite annoying. Do you play B/R Reanimator online or paper?


    Collective Brutality seems interesting enough to test it. :)
    I played the deck both online (Cockatrice) and paper. Good to decent results overall. As am also playing UR Delver a lot, I can tell you that no, in this version of Reanimator, I do not miss Daze or FoW. Point is, the deck has more acceleration than the UB version due to Simian Spirit Guide. And Chancellor is here to prevent any interaction from your opponent.
    'Any' is obviously a bit too much, since you can turn around Chancellor the way you would a Daze.

    Another major strength of the deck is its ability to be able to hadcaest some/most of its fatties (depending on your version), i.e. Sire of Insanity (often MVP is played T1/2), Titans (Grave but also Inferno) and even Griselbrand.

    At last, you can also lean towards TinFins is you include Children of Korlis/Sickening Dreams (or Grapeshot).

    Overall, the major pluses for this deck is that it is an underdog in the meta and people do not expect Reanimator to be this fast. And it is tons of fun to play.

    M2c

  5. #1905

    Re: [Deck] Reanimator

    Quote Originally Posted by Rocco111 View Post
    I played the deck both online (Cockatrice) and paper. Good to decent results overall. As am also playing UR Delver a lot, I can tell you that no, in this version of Reanimator, I do not miss Daze or FoW. Point is, the deck has more acceleration than the UB version due to Simian Spirit Guide. And Chancellor is here to prevent any interaction from your opponent.
    'Any' is obviously a bit too much, since you can turn around Chancellor the way you would a Daze.

    Another major strength of the deck is its ability to be able to hadcaest some/most of its fatties (depending on your version), i.e. Sire of Insanity (often MVP is played T1/2), Titans (Grave but also Inferno) and even Griselbrand.

    At last, you can also lean towards TinFins is you include Children of Korlis/Sickening Dreams (or Grapeshot).

    Overall, the major pluses for this deck is that it is an underdog in the meta and people do not expect Reanimator to be this fast. And it is tons of fun to play.

    M2c
    do yuo have a list b/r reanimator? THANKS

  6. #1906

    Re: [Deck] Reanimator

    http://tcdecks.net/deck.php?id=20855&iddeck=159429
    Not mine, but very good example for a 'stock' Dindon Rea.

    Then this is the one I played during a BoM Annecy Trials. The REB n Pyro were purely metagame-oriented and could be replaced with better options, more suitable to what you expect... I did 4-1 with it:
    1 Tendrils of Agony
    4 Entomb
    1 Red Elemental Blast
    1 Pyroblast
    2 Firestorm
    4 Faithless Looting
    4 Dark Ritual
    4 Lotus Petal
    4 Reanimate
    2 Animate Dead
    4 Exhume
    4 Chancellor of the Annex
    1 Sire of Insanity
    1 Grave Titan
    1 Iona, Shield of Emeria
    1 Children of Korlis
    4 Simian Spirit Guide
    4 Griselbrand
    4 Badlands
    2 Swamp
    1 Mountain
    4 Bloodstained Mire
    1 Verdant Catacombs
    1 Marsh Flats
    SB: 2 Blood Moon
    SB: 1 Inferno Titan
    SB: 1 Ashen Rider
    SB: 1 Blazing Archon
    SB: 1 Elesh Norn, Grand Cenobite
    SB: 1 Rakdos Charm
    SB: 1 Sickening Dreams
    SB: 3 Stronghold Gambit
    SB: 3 Sneak Attack
    SB: 1 Pithing Needle

    You are welcome.

  7. #1907

    Re: [Deck] Reanimator

    What's the appeal of playing the "dindon rea" version, which plays Firestorms and Spirit Guides, over my version with Thoughtseize and Unmask? Are there any matchups you are looking to make better? I guess it's a bit easier to kill Containment Priest / DRS with Firestorm and a bit easier to hardcast some fatties with 4 Spirit Guides, but if you're only hardcasting Sire it's really not good enough sometimes.

    If someone who plays the Firestorm / Spirit Guide version could chime in here that would be great.

    Also, I think I am going to start writing a primer on the B/R version that me and some others have been jamming. It will be in the new/developmental decks section eventually.

  8. #1908

    Re: [Deck] Reanimator

    I think both the Firestorm and Unmask tech's will be out dated in a few weeks as Collective Brutality becomes legal. Gives you the best of both worlds.

  9. #1909
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    Re: [Deck] Reanimator

    Unmask runs quite a bit quicker than Coll. Brutality can, B/R versions aren't really known for getting to 2 mana to fire off their discard (otherwise they'd have likely been using Hymn).

  10. #1910
    The crazy nastyass honey badger

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    Re: [Deck] Reanimator

    Quote Originally Posted by Jojja View Post
    I think both the Firestorm and Unmask tech's will be out dated in a few weeks as Collective Brutality becomes legal. Gives you the best of both worlds.
    You do know you can activate every mode only once, right..?

  11. #1911

    Re: [Deck] Reanimator

    Quote Originally Posted by Echelon View Post
    You do know you can activate every mode only once, right..?
    Very true, that.
    Although I still agree with the statement that Collective Brutality looks really sexy in a BR build.

    Now to answer the question as to why Firestorm version over Unmask/Thoughtseize version.
    1/ CD
    - You need to pitch a black card to get to have your opponent to discard a card. And this is not even granted if you get countered.
    - More often than I wish did I see players pitching Griselbrand or a reanimation spell to cast Unmask... Besides the above, I mean, you are forcing yourself to litteraly get rid of a win-con to "maybe" discard a card... This is like "über-CD" imho.
    2/ Life
    - Playing Reanimate, Griselbrand, fetchlands and sometimes Gitaxian Probes, your life points can already get really low sometimes. So it is really worth losing even more life points which would probably have given you the possibility of drawing 14 instead of 7?
    3/ Reactivity
    - Like Entomb, Firestorm can be played at the end of turn of your opponent.
    - It can be played 'in response' to something, said an Infect player pumping up his threat or this Esper-player trying to equip a creature.
    4/ Additional Win-Con
    - You can kill your opponent (or his PWs) with Firestorm. You cannot with Unmask or Thoughtseize. And so, it never is a bad topdeck.
    5/ Speed
    - With 4 additional mana accelerators, the Firestorm is by default faster than the discard version.

    This being said, a crossover of both is totally doable... Haven't done it, but why not.

    M2c

  12. #1912
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    Re: [Deck] Reanimator

    Quote Originally Posted by DNSolver View Post
    What's the appeal of playing the "dindon rea" version, which plays Firestorms and Spirit Guides, over my version with Thoughtseize and Unmask? Are there any matchups you are looking to make better? I guess it's a bit easier to kill Containment Priest / DRS with Firestorm and a bit easier to hardcast some fatties with 4 Spirit Guides, but if you're only hardcasting Sire it's really not good enough sometimes.

    If someone who plays the Firestorm / Spirit Guide version could chime in here that would be great.

    Also, I think I am going to start writing a primer on the B/R version that me and some others have been jamming. It will be in the new/developmental decks section eventually.
    I think the big selling point is the sideboard. SCG and the COT gives you the ability to actually cast you monsters for little investment and support the card Sneak Attack properly which is a large commitment in a 14 land deck. If you look at the sideboard as a way to skirt graveyard hate such like leyline (and to some extend the Cage/DRS/RIP etc) then SCG and the COT gives you the ability work around that while also giving you a more threat dense plan. I wouldn't personally run it but I am pretty sure that's the point.

    Do people ever resolve Stronghold Gambit and stick a monster? in 100 matches I have played online I am not sure I have ever resolved it.
    Last edited by Rampart; 07-07-2016 at 10:37 AM.

  13. #1913

    Re: [Deck] Reanimator

    Quote Originally Posted by Rampart View Post
    I think the big selling point is the sideboard. SCG and the COT gives you the ability to actually cast you monsters for little investment and support the card Sneak Attack properly which is a large commitment in a 14 card deck. If you look at the sideboard as a way to skirt graveyard hate such like leyline (and to some extend the Cage/DRS/RIP etc) then SCG and the COT gives you the ability work around that while also giving you a more threat dense plan. I wouldn't personally run it but I am pretty sure that's the point.

    Do people ever resolve Stronghold Gambit and stick a monster? in 100 matches I have played online I am not sure I have ever resolved it.
    Sideboard options are also a good point, although I cannot see why would the Discard version not be able to play Sneak Attack. Won't be as efficient, sure.

    For S.Gambit, I think you should also tell vs which deck did you try to cheat a criter in? Like, typically, S.Gambit is auto-win vs combo decks (including Sneak n Show) and aside from Blue-based combo decks, it never gets countered... If you attempt S.Gambit versus aggro decks (incl. Burn), there's little chance this plan will ever work (obv).

  14. #1914

    Re: [Deck] Reanimator

    I have used Stronghold Gambit against Lands and Storm. I typically take out 4 Faithless Looting and put in 4 Gambit, with the reasoning that I would rather put a creature into play than discard it. I could also see cutting discard spells / Firestorm for it.

    What is CoT? Chancellor of the Annex? I don't know what you're referring to here. @Rampart

    @Rocco:

    1) If you are casting Unmask on your opponent, which you are in most cases, then you are fine with it getting countered because you can then combo off. If it doesn't get countered, you take their counterspell or Surgical or whatever and that is worth two cards to us. I do understand the card disadvantage argument, though Firestorm is the same way sometimes. If you pitch two cards to kill Deathrite, you are investing three cards from your hand. I have used Unmask on myself a bunch of times to turn a mediocre hand into a turn 1. Plus, after some draw 7s you can cast two of these and there's no way your opponent will be dealing with your stuff anymore after taking two key cards out of their hand.

    2) I can understand the life loss argument with Thoughtseize and I bet that Firestorm is better on the draw against Deathrite.

    3) I remember playing Firestorm to good effect against Infect to kill creatures. fair argument

    4+5) fair argument

    I just think that having discard spells seems so good against the decks that are willing to mulligan a lot to try to interact. If someone mulligans to 4 or 5 looking for a Surgical or Faerie Macabre, I would like to be able to cast a discard spell and take their Surgical rather than get blown out. It just seems like you are colder to a lot of free hate from hand. That being said, if you are all-in on ignoring that with the Sneak Attack / Stronghold Gambit plan, then you should be all-in on it with 4 of each I think. But then without discard Gambit is so much worse.

    I am still writing the R/B primer and it's going to be great. Feel free to PM me with any information you want to make sure I include, even just bullet points that I will elaborate on myself.

  15. #1915
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    Re: [Deck] Reanimator

    Quote Originally Posted by Rocco111 View Post
    Sideboard options are also a good point, although I cannot see why would the Discard version not be able to play Sneak Attack. Won't be as efficient, sure.
    Because a 4 mana enchantment can be difficult to cast either on time or ahead of time. Especially one that is heavy on Red in you mana. The discard Version runs less Red sources in general too so you can get color-screwed slightly more often.

    Quote Originally Posted by Rocco111 View Post
    For S.Gambit, I think you should also tell vs which deck did you try to cheat a criter in? Like, typically, S.Gambit is auto-win vs combo decks (including Sneak n Show) and aside from Blue-based combo decks, it never gets countered... If you attempt S.Gambit versus aggro decks (incl. Burn), there's little chance this plan will ever work (obv).
    I have only been siding it in against elves. In all honesty I bring S. Gambit against all the decks that S.Gambit is strong against? Lands, Show and Tell based decks, Ritual Based Combo, I also add a couple for the Eldrazi matchup to hedge against Leyline. Gambit has just never worked out for me I guess, I think i have resolved it one time against storm and they put in a Bob () it ether gets stripped, or reanimating is the better option or I never draw it, etc.. I am not sure that I even want it in those matchup's to be honest as the hate is minimal or not effective like Flusterstorm out of storm. I think I am going to try something else that make the eldazi match up better

    @DNSolver - CoT - City of Traitors

  16. #1916

    Re: [Deck] Reanimator

    Quote Originally Posted by Rampart View Post
    Because a 4 mana enchantment can be difficult to cast either on time or ahead of time. Especially one that is heavy on Red in you mana. The discard Version runs less Red sources in general too so you can get color-screwed slightly more often.



    I have only been siding it in against elves. In all honesty I bring S. Gambit against all the decks that S.Gambit is strong against? Lands, Show and Tell based decks, Ritual Based Combo, I also add a couple for the Eldrazi matchup to hedge against Leyline. Gambit has just never worked out for me I guess, I think i have resolved it one time against storm and they put in a Bob () it ether gets stripped, or reanimating is the better option or I never draw it, etc.. I am not sure that I even want it in those matchup's to be honest as the hate is minimal or not effective like Flusterstorm out of storm. I think I am going to try something else that make the eldazi match up better

    @DNSolver - CoT - City of Traitors
    vs Elfball good one.
    I think that you did the right choice in the MUs you boarded it in. But as I was more than once pointed at, variance is also part of the equation. Versus Storm, yes, if they put Bob, Gambit sucks... but well, sh*t happens.

    It is not so much a Hate card as a 'Dodge' card, allowing you to bypass their hate.
    But I can totally understand that it may not appeal to all. :)

  17. #1917
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    Re: [Deck] Reanimator

    Quote Originally Posted by Rocco111 View Post
    vs Elfball good one.
    I think that you did the right choice in the MUs you boarded it in. But as I was more than once pointed at, variance is also part of the equation. Versus Storm, yes, if they put Bob, Gambit sucks... but well, sh*t happens.

    It is not so much a Hate card as a 'Dodge' card, allowing you to bypass their hate.
    But I can totally understand that it may not appeal to all. :)
    OK

    Anyone else have any success running S.Gambit and getting monsters in to play?

  18. #1918

    Re: [Deck] Reanimator

    I noticed that that the winning reanimator lists are all unanimously UBg, with minor differences in number of duplicates and perhaps reanimation targets. Has reanimator been "solved"?

    I feel that reanimator has hit it's ceiling as they are unlikely to print more tools (reanimation spells>reanimate, free counterspells, disruption>thoughtseize, anti-hate>abrupt decay). With that in mind I splurged on a stock UBg reanimator list (I know that reanimator may not be the most competitive, but it's the coolest deck ever imo and i had the cash lying around) My only worry is that reanimator will never get any new cards outside reanimation targets :(

  19. #1919

    Re: [Deck] Reanimator

    I can't say that this is certain, since I haven't tested it yet, but I feel really good about Collective Brutality coming out in the next set, I think it will be a big tool for some reanimator players.

    As an aside, I think that there are two camps of reanimator players (Decks?):

    1)All in on the Combo: We see this style in the lower land count + lotus petal builds, i.e. the decks that CAN go off on turn one.

    2)More interaction: We see this style in the slightly higher land count, no petals, but more interactive pieces, similar to my 4c GP build.

    Back to your question, if you fall in the second camp, I think that new toys can and will come your way, but if you fall in the first camp, you're less likely to get new cards because of how streamlined the list is.

  20. #1920

    Re: [Deck] Reanimator

    Quote Originally Posted by Stryfo View Post
    As an aside, I think that there are two camps of reanimator players (Decks?):

    1)All in on the Combo: We see this style in the lower land count + lotus petal builds, i.e. the decks that CAN go off on turn one.

    2)More interaction: We see this style in the slightly higher land count, no petals, but more interactive pieces, similar to my 4c GP build.
    Haha what camp would you say this list falls in?

    Creatures (8)
    • 4x griselbrand
    • 1x iona
    • 1x sire of insanity
    • 1x elesh norn
    • 1x archetype of endurance

    Reanimation spells (9)
    • 4x reanimate
    • 4x exhume
    • 1x animate dead

    Dig (14)
    • 4x brainstorm
    • 2x ponder
    • 4x careful study
    • 4x entomb

    Disruption (9)
    • 4x FoW
    • 3x daze
    • 2x thoughtseize

    Misc (5)
    • 3x lotus petal
    • 2x show and tell

    Lands (15)
    • 3x underground sea
    • 1x bayou
    • 1x tropical island
    • 4x polluted delta
    • 1x flooded strand
    • 1x marsh flats,
    • 2x bloodstained mire
    • 1x swamp
    • 1x island

    Sideboard
    • 1x ashen rider
    • 1x tidespout tyrant
    • 4x abrupt decay
    • 2x show and tell
    • 2x thoughtseize
    • 2x echoing truth
    • 3x pithing needle


    It is not exactly all in, but it does have the ability to get griselbrand out T1. It seems like the build is already streamlined though, just about tweaking card ratios but the card choices (other than reanimation targets) seem to be set in stone. Hell, I don't even know what I'd cut for Collective Brutality!

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