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Thread: Miracle Control

  1. #10381
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    Re: [DTB] Miracle Control

    hi guys. you perhaps know me from the eldrazi deck. i have now switched to miracles. if you got some advice on this list. i whould love to hear it:

    3 Monastery Mentor
    1 Vendilion Clique

    2 Counterspell
    4 Brainstorm
    4 Force of Will
    4 Swords to Plowshares
    1 Entreat the Angels
    2 Council's Judgment
    4 Terminus
    2 Back to Basics
    4 Counterbalance
    3 Jace, the Mind Sculptor
    4 Sensei's Divining Top

    1 windswepth heath
    1 Tundra
    2 Polluted Delta
    2 Scalding Tarn
    4 Flooded Strand
    4 Plains
    8 Island

    side:

    2 stoneforge mystic
    1 batterskull
    1 pithing needle
    1 grafdiggers cage
    2 containment priest
    2 Rest in Peace
    2 Disenchant
    1 spell snare
    2 Flusterstorm
    1 Karakas


    notice the grave hate. there are a lot of reanimate and sneaky show players in my local tournaments.
    Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam

    sideboard guide can be found on page 84

  2. #10382
    Predictor of Miracles
    Minniehajj's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Noloam_ View Post
    hi guys. you perhaps know me from the eldrazi deck. i have now switched to miracles. if you got some advice on this list. i whould love to hear it:

    3 Monastery Mentor
    1 Vendilion Clique

    2 Counterspell
    4 Brainstorm
    4 Force of Will
    4 Swords to Plowshares
    1 Entreat the Angels
    2 Council's Judgment
    4 Terminus
    2 Back to Basics
    4 Counterbalance
    3 Jace, the Mind Sculptor
    4 Sensei's Divining Top

    1 windswepth heath
    1 Tundra
    2 Polluted Delta
    2 Scalding Tarn
    4 Flooded Strand
    4 Plains
    8 Island

    side:

    2 stoneforge mystic
    1 batterskull
    1 pithing needle
    1 grafdiggers cage
    2 containment priest
    2 Rest in Peace
    2 Disenchant
    1 spell snare
    2 Flusterstorm
    1 Karakas


    notice the grave hate. there are a lot of reanimate and sneaky show players in my local tournaments.
    Hey NoLoam, we've played each other on MTGO a lot =P what made you switch over to our side?
    Secondly, what things do you want to improve regarding your list? It's kind of all over the place at the moment it would seem, and would also likely get demolished by anyone playing the mirror.

  3. #10383

    Re: [DTB] Miracle Control

    Quote Originally Posted by Noloam_ View Post
    hi guys. you perhaps know me from the eldrazi deck. i have now switched to miracles. if you got some advice on this list. i whould love to hear it:

    3 Monastery Mentor

    1 Entreat the Angels
    2 Council's Judgment
    4 Terminus
    2 Back to Basics


    notice the grave hate. there are a lot of reanimate and sneaky show players in my local tournaments.
    This list doesn't make much sense. You have 3 spells that require WW, and Back to Basics interferes with White Mana production. To utilize Back to Basic better, either you commit to single W via Mentor, or you need to commit to Legend build, using Venser to bounce your own Back to Basic when needed. Just start with a main-stream build, MD Back to Basics requires specific list and a different planning during game-play, maybe something that requires Mystic Gate if you insist on double W spells.

  4. #10384
    Cabal Therapist
    TheArchitect's Avatar
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    Re: [DTB] Miracle Control

    I'll be headed to SCG Worcester (I have to defend my title) and I'll be playing this list:

    2 Arid Mesa
    4 Flooded Strand
    4 Island
    1 Plains
    4 Scalding Tarn
    3 Tundra
    2 Volcanic Island


    4 Sensei's Divining Top
    4 Counterbalance

    4 Brainstorm
    4 Ponder
    2 Predict

    2 Counterspell
    4 Force of Will

    2 Jace, the Mind Sculptor
    2 Monastery Mentor

    3 Snapcaster Mage

    1 Engineered Explosives
    4 Swords to Plowshares
    4 Terminus

    Sideboard:
    2 Flusterstorm
    1 Engineered Explosives
    1 Monastery Mentor
    1 Mountain
    4 Pyroblast
    2 Surgical Extraction
    2 Vendilion Clique
    2 Wear // Tear

    I ran that 75 at a local 1k last weekend, and went 5-0-1 beating BURg Delver, Bant blade, Junk Nic fit, Eldrazi and D. I then lost in the top 8 to MzFroste's list after mulling to hand of 5 with 2 white cards in game 1 and then getting too aggressive in game 3.

    After lots of testing (mostly on cockatrice) the list has performing very well for me and even the eldrazi matchup does not feel bad. Grixis and shardless BUG feel favored. Entreat and moon have not been missed and EE has overperformed. If you are still playing council's judgment, stop doing that.

  5. #10385

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    This list doesn't make much sense. You have 3 spells that require WW, and Back to Basics interferes with White Mana production. To utilize Back to Basic better, either you commit to single W via Mentor, or you need to commit to Legend build, using Venser to bounce your own Back to Basic when needed. Just start with a main-stream build, MD Back to Basics requires specific list and a different planning during game-play, maybe something that requires Mystic Gate if you insist on double W spells.
    He has 4 basic Plains. How is Back to Basics going to interfere with his white mana production?

  6. #10386

    Re: [DTB] Miracle Control

    Quote Originally Posted by lutz View Post
    He has 4 basic Plains. How is Back to Basics going to interfere with his white mana production?
    Yes, you're correct in that I did not make myself clear. Say you want to play B2B mid game without any drawbacks, either you float it or you have it in your hand, hence you start the game with Island Island because you want to land a turn 2 CB. Now, you are a bit far from casting CJ, yes SDT, cantrips, and fetch would fix that, but depending on MU, this could become a problem.

  7. #10387
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    Re: [DTB] Miracle Control

    Minniehajj, could you talk about the third counterspell and the fourth snapcaster mage in the board. I'm assuming the fourth snapcaster mage is when you want additional removal against agressive decks, and the counterspell is for the control/combo matchups?

  8. #10388

    Re: [DTB] Miracle Control

    Hello everyone I'm new to legacy, and my favorite deck is miracles. I like the legend version very much, so I want to ask about its advantages as well as disadvantages. Joe said that "you may take a risk to use it cause it is very slow". So is it the best version so far? Thanks for helping. (I'm a Chinese, so my English is not so native, just ignore my mistakes XD

  9. #10389
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    Re: [DTB] Miracle Control

    Quote Originally Posted by NiCHolAs View Post
    Hello everyone I'm new to legacy, and my favorite deck is miracles. I like the legend version very much, so I want to ask about its advantages as well as disadvantages. Joe said that "you may take a risk to use it cause it is very slow". So is it the best version so far? Thanks for helping. (I'm a Chinese, so my English is not so native, just ignore my mistakes XD
    In general legends is better against combo, because you have more disruption in the form of Vendilion Clique and Venser, Shaper Savant. Cavern of Souls + Venser, Shaper Savant + Karakas also helps out in the mirror as well. However, because of the fewer cantrips and higher curve the deck is a little more inconsistent than the ponder/predict variants. This causes your fair matchups like delver to be worse.

    TLDR; Legends better against combo/mirror, but less consistent.

  10. #10390

    Re: [DTB] Miracle Control

    How many versions does miracles have so far? What are they? And there difference is what (style?)

  11. #10391

    Re: [DTB] Miracle Control

    Quote Originally Posted by skyout View Post
    In general legends is better against combo, because you have more disruption in the form of Vendilion Clique and Venser, Shaper Savant. Cavern of Souls + Venser, Shaper Savant + Karakas also helps out in the mirror as well. However, because of the fewer cantrips and higher curve the deck is a little more inconsistent than the ponder/predict variants. This causes your fair matchups like delver to be worse.

    TLDR; Legends better against combo/mirror, but less consistent.
    Thanks for replying. So which version is the most stable and the most consistent?

  12. #10392
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    Re: [DTB] Miracle Control

    Quote Originally Posted by NiCHolAs View Post
    Thanks for replying. So which version is the most stable and the most consistent?
    The ponder/predict variant is definitely the most stable and most consistent because of all of the cantrips and lower curve. Something like this: http://mtgtop8.com/event?e=12671&d=273452&f=LE

  13. #10393

    Re: [DTB] Miracle Control

    Quote Originally Posted by skyout View Post
    The ponder/predict variant is definitely the most stable and most consistent because of all of the cantrips and lower curve. Something like this: http://mtgtop8.com/event?e=12671&d=273452&f=LE
    Can someone explain me why Nicolas Tholance's version has a split in 3 CS / 3 CB, why not 4 CB as usually?

  14. #10394
    Predictor of Miracles
    Minniehajj's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by mainactivenet View Post
    Can someone explain me why Nicolas Tholance's version has a split in 3 CS / 3 CB, why not 4 CB as usually?
    Tholance is a testing buddy of ours and gathered inspiration from our theories. I'll refer to this post of my own from before the GP:
    http://www.mtgthesource.com/forums/s...l=1#post948961

  15. #10395

    Re: [DTB] Miracle Control

    Yep Min :). I was writing this before seeing your post :


    I'm often asked why there is a 3cs/3cb split in the list. I'll answer it here once and for all :) :

    It's first and foremost a metagame call : People will be prepared against chalice and cb, be it thanks to abrupt decay (Shardless), Out of Curve Threats (Show & Tell) or Cavern of Souls (Eldrazi). CS is a better card in all these MUs.

    It also has to do with the relative draw go aspect that predict brings to the deck. Even if we have maindeck Mentor (that are there because Miracle needs to pressure the opponent nowadays - Eldrazi mainly), they are played quite late in most Match ups. Before that, it s desirable to keep open mana for predict, cspell, Snapcaster and counterspell better fits that plan.

    With a 4th Snapcaster in the board, the 3rd Counterspell is also nice to have.

    Towards the gp list. After some thoughts, I would switch the containment priest for a meddling mage in the sb and keep the mountain. This way, you can
    1. switch gear postboard and go tap out like some 3-4 mentor miracle list do in some Mus
    2. Better dodge Boseiju +Omniscience, and generally have a better clock vs combo.

    In a general sense, MM would be like the 4th MD CB.
    I don't have a reliable internet connection right now so I won t be able to answer further inquieries.

  16. #10396
    The Agonistic Antagonist
    CutthroatCasual's Avatar
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    Re: [DTB] Miracle Control

    Joe is the only 9-0 after Day 1. Damn, he is a god of Legends Miracles.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  17. #10397

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Joe is the only 9-0 after Day 1. Damn, he is a god of Legends Miracles.
    So the most difficult part of this version is how to survive in the early games?(not the tournament)

  18. #10398
    Predictor of Miracles
    Minniehajj's Avatar
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    Re: [DTB] Miracle Control

    Quote Originally Posted by NiCHolAs View Post
    So the most difficult part of this version is how to survive in the early games?(not the tournament)
    Essentially yes.

    Won a 76 person IQ today with a variation of Wilson's list from GP Columbus and Mackan (Truckis) on MTGO won the Magic Online Legacy Challenge today as well, with an evolution of his Predictable Miracles list (I finally got him to play Monastery Mentor!)

    Will do a formal write up tomorrow!

  19. #10399

    Re: [DTB] Miracle Control

    Meanwhile, Das, or AnziD was featured on camera round 1 vs Duke's elves.

    https://www.twitch.tv/scglive/v/77109593?t=0h16m0s
    Last edited by Aggro_zombies; 07-10-2016 at 01:23 PM.

  20. #10400

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Meanwhile, Das, or AnziD was featured on camera round 1 vs Duke's elves.

    https://www.twitch.tv/scglive/v/77109593?t=0h16m0s
    I am pretty surprised that anziD didn't make day 2
    Last edited by Aggro_zombies; 07-10-2016 at 01:23 PM.

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