Song of the Dryads is ok, but against Abrupt Decay its going to let you down time and again. I advise find something else, the card is just too pervasive. Beast Within also costs 3, works at instant speed and has the same chance of getting countered. Good against moon/magus/chalice. If against control switch out for krosan grip.
@Ponders - With regards to previous discussion, if you were going to try running Scapeshift then it is likely sweet alongside Splendid Reclamation. Especially if you have the mana to cast both in the same turn. You could potentially get a long of land out of your deck to increase your chances of top decking action. Not too mention you are basically guaranteed the mana to tutor with eye of ugin and get emrakul the following turn.
Last edited by Ponders; 07-22-2016 at 09:15 AM.
Just thought I'd give everyone an update, I played in my local monthly and got 5/19 which was satisfactory as I haven't been able to test the deck as much as I'd like
First match was 2-0 vs Slivers. T3 Show and Tell Primeval Titan and T4 Emrakul with Karakas for game. Similar situation for game 2, he tried to hide under a Bridge but I got the boardwipe with Ugin and generated around 30 mana off the Candelabra to bounce Ulamog and recast
Game 2: 2-0 vs Eldrazi Stompy. Very similar to the first match, SnT has remained a consistent rockstar even after going down to 2 mainboard
Game 3: 0-2 vs Infect. Deck durdled first game, game 2 he became immense and dropped Berserk to hit me for like 16 infect after Wastelanding my Glacial Chasm
Game 4: 2-0 vs Thopter Sword. I got Emrakul, Shoalzaliek and Ulamog out both games with Karakas and Candelabra, he insisted on playing through the Emrakul lock both games.
Game 5: 1-2 vs Burn. It's burn, I'm about 30-60 against it, Eidolon hurts.
I'm definitely going to be adding Moment's Peace to the 75; do you guys prefer it MB or is it pretty much exclusively SB?
I've also got a Gr list that's almost finished up, in early testing it's just okay, but it could be fun to mess around with. I'm not sold on Punishing Fire/Grove, but I like the interaction, I am leaning away from the combo in the board though
@ Leshrac82 Well this is not an actual list. I just want to test the engine (4x loam/exploration, tracker, grapple), everything else I just threw in there without too much thought at this point. I’m certain the list requires another color...
@ maCHOOga I’m having reservations regarding discard as it doesn’t run well with loam? Maybe as a SB option, but then again you could just splash blue for counters? The suggested grisly salvage looks like it could be very good in a loam build (didn’t know that card existed!).
@ Ponders I think it was perilous vault. Agreed on Song, except if you want to capitalize on song – vesuva combo.
@ TheCorgiKing burn is always a though match-up. Without SnT – Plat i always found g1 to be a losing battle (if you can get plat down g1 you win since they don't have answer for it pre-board), besides plat a well timed chasm is your only hope g1. You need to be sure they don't have the kill when you let go of the chalice. A good way to do it is to exile their lands with ulamog (or breaker if you run him).
MP does wonders against many decks (including infect). Running it MB is a meta call I guess…
Are ppl still on ensnaring bridge md?
I'm on traditional u/g and feel like i get run over by beaters alot. there's a ton of shardless and eldrazi and lands in my meta. what's the best configuration/cards to consider for this meta?
Thanks!
I've been playing around with some of my sideboard plans, which still haven't totally settled since Warping Wail claimed a full 4x maindeck slots in Cg Post. I've been finding myself boarding out Chasm in many matchups that I didn't before, mostly because I needed to free a slot and had no other good cuts. It feels awkward to lose my panic button in matchups like Shardless and Delver, but I just need the space. Aside from the obvious ones like Burn and Elves, where do y'all think Chasm is a card that *needs* to be main?
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I didn't get to test Song as much as i wanted (it's actually bugged on xmage, if you use it against Blood Moon every non-basic land is now a Mountain that doesn't tap for mana anymore, at least that happened to me). But my conclusion wasn't much better:
It's catch-all spot removal, but that's not really what i want. I think this deck, no matter how you build it, doesn't really want spot removal. We play more lands than other decks, our cards can't really just always trade 1-for-1 with our opponents. That's why i prefer Engineered Explosives to any other option, in a 2-color list that can work against Blood Moon or Magus of the Moon too.
It's also important against Infect imo, and of course can be situationally good in many matchups. I thought about cutting it from my mainboard too for the same reasons, so far i don't think i want to.
Of course that's not the final list, but it's a start. And Depths seems like a very clear fit into that list unless you change a lot.
For the splash, i think white (for Knight and maybe sideboard cards) or red (for punishing fire and kozileks return) or even black (for a number of different things that might work or not) are the options, blue is the only splash you definitely don't want in that shell. Maybe test all the different splashs, and maybe even two splashs at the same time can work (at one point i was splashing all 3 colors, until i cut red because it didn't add enough, and black sideboard cards could do a similar job - that's why i'm playing cards like Toxic Deluge and Engineered Plague in my sideboard, at one point that was 2x Kozileks Return).
About Burn: That's one of the matchups where Dark Depths really shines. I'm 15-4 against Burn with my deck, and i always board out all the Eldrazi and Eye of Ugin, go allin on Depths or beatdown with smaller creatures, and it works great. Even preboard it's not really bad.
Something else i just wanted to post, because it came up yesterday, my opponent clearly didn't see it (because he cliqued me and didn't take anything) and i didn't even realize it until that moment: New Emrakul + Tabernacle = Plague Wind.
So that's definitely a way for New Emrakul to win you the game even if you're very far behind on board, and not helping there is usually the biggest weakness it has.
Remember that Tabernacle says destroy so it can't destroy legendary Token from Dark Depths.
Just witnessed the power of @Leshrac82 's Gbw build on xmage. I was interested in that build before...now i'm sold. It rocked my RG Lands deck, seemed to always have the exact answer needed at the exact time...which is what a toolbox deck should be. Tracker was amazing, and I play tracker in my board too and have seen it's power, but it did more work in Leshrac82s build than I've ever been able to pull off...without attacking.
Yeah, the small creatures in my deck can do a lot of work, attacking is just a bonus. Tracker is amazing, right now i'm playing 3 - more than ever before, but it seems to work. Knight is also more a tutor, it can attack, but i usually don't attack with Knight unless i have to or i really don't need to keep it up.
But as i said, Lands is a very good matchup - now i'm 29-2 against it. If you know what you're doing you won't lose often against Lands - they need basically the nuts to have a chance, and even then we might win. You had good starting hands in both games (Exploration and Loam both games i think), definitely the hands i could lose against, still i had enough answers every time.
This is the most recent list i'm testing right now:
2 Windswept Heath
1 Verdant Catacombs
1 Wooded Foothills
1 Misty Rainforest
3 Forest
1 Savannah
1 Bayou
1 Bojuka Bog
1 Eye of Ugin
1 Thespian's Stage
1 Dark Depths
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
1 Karakas
1 Maze of Ith
1 Ghost Quarter
1 Vesuva
4 Cloudpost
4 Glimmerpost
1 Dryad Arbor
1 Deathrite Shaman
1 Veteran Explorer
2 Knight of the Reliquary
3 Tireless Tracker
2 Oracle of Mul Daya
1 Titania, Protector of Argoth
1 Primeval Titan
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Promised End
1 Emrakul, the Aeons Torn
2 Mox Diamond
3 Crop Rotation
3 Sensei's Divining Top
2 Engineered Explosives
4 Green Sun's Zenith
2 Warping Wail
2 Crucible of Worlds
Sideboard:
1 Reclamation Sage
2 Warping Wail
1 Krosan Grip
1 Golgari Charm
1 Crop Rotation
2 Ensnaring Bridge
1 Engineered Plague
3 Leyline of Sanctity
1 Toxic Deluge
2 Surgical Extraction
Some things might change.
1. New Emrakul or Ugin (or even something else) isn't decided yet. I tried that with the assumption i would change it back quickly, but more and more i think New Emrakul might stay.
2. Have to see if i miss the Gitrog Monster at any point. For now that slot is the third Tracker, and from the very limited testing it seems better.
3. Also cut some utility lands (Volraths Stronghold, Sea Gate Wreckage) for another fetchland, overall down a land, and got down from 3 to 2 Mox Diamonds. Another Tracker and another Oracle for these. Mostly because i seemed to struggle more than i wanted against Shardless (almost down to 50/50), so i cut some bad topdecks for more creatures - and then decided i didn't really need the utility lands for grindy matchups any more, the additional fetch is better for consistency. Have to see how this works out. (Note: After these changes i lost a lot to Delver, that was fine before. But might just be variance, don't see how these changes alone could have made that matchup bad.)
4. Ghost Quarter over Wasteland. That's very experimental, but i think it might actually work in this deck. Against decks i might waste early it's usually no difference, because they play no basics (mostly Delver, when they are stuck on 1 land - otherwise there is no point in just wasting a random land, ramping is much more important than mana denial). If i ever set this up with Crucible and some Oracles, a real lock takes a little longer with Ghost Quarter, but it can actually take out all our opponents lands. If i just want to take out an utility land, i usually don't care about the extra land my opponent gets, so it's slightly worse than Wasteland, but maybe doesn't matter. And most importantly: Ghost Quarter is a way to fix my own mana. Sometimes green mana can be an issue. Sometimes i actually want to take out my own land to help a Knight or Titania. I think if there is any deck in legacy where Ghost Quarter is better than Wasteland, it's probably this one. But i'm not that sure of myself to say i won't change it back - just so far it felt good, never seemed to be worse than Wasteland and actually won a game.
Right now i'm trying to find out if my recent changes made the grindy matchups like Shardless or Aggro Loam better (both decks i think i should be able to beat, but i'm down to 15-14 against Shardless, was much better, and i'm just 5-8 against Aggro Loam), if Delver is still a decent matchup (overall now BUG Delver 10-11, Grixis Delver 11-10, UR-Delver 6-8, RUG Delver 1-3 - but after my last changes i lost actually 9 matches in a row against different Delver decks, that doesn't feel good), what to do against Infect (5-7) and if i need to do someting more against Sneak&Show (9-7 overall, but after they added Omniscience it seems it got harder). Everything else with enough data is fine. (Well, High Tide is not fine. I can never beat that deck, but it doesn't see enough play to really matter anyway.)
I'm just fooling around with this shell for kicks. It probably doesn't have any competitive potential. I'd like to sample master Rock's brew from his UG brewery...? What are the rest of you UG players tinkering with nowadays, any breakthroughs with the new card pool?
my current list:
// Lands
4 [MR] Cloudpost
1 [LG] Karakas
1 [WWK] Eye of Ugin
4 [ZEN] Misty Rainforest
4 [SOM] Glimmerpost
1 [WWK] Bojuka Bog
2 [TSP] Vesuva
1 [AVR] Cavern of Souls
1 [R] Forest (3)
1 [IA] Glacial Chasm
1 [ST] Island (1)
4 [A] Tropical Island
1 [LG] The Tabernacle at Pendrell Vale
// Creatures
1 [ROE] Emrakul, the Aeons Torn
1 [BFZ] Ulamog, the Ceaseless Hunger
4 [M11] Primeval Titan
2 [EMN] Emrakul, the Promised End
2 [JU] Krosan Wayfarer
// Spells
3 [UL] Crop Rotation
3 [CHK] Sensei's Divining Top
3 [OGW] Warping Wall
4 [ZEN] Expedition Map
2 [ME4] Candelabra of Tawnos
4 [10E] Pithing Needle
3 [FNM] Brainstorm
2 [US] Show and Tell
// Sideboard
SB: 4 [NPH] Surgical Extraction
SB: 3 [TSP] Krosan Grip
SB: 2 [FNM] Dismember
SB: 2 [SHM] Faerie Macabre
SB: 1 [OD] Moment's Peace
SB: 3 [ZEN] Mindbreak Trap
The 1 moment's peace could become 1 rec sage, song of the dryads, a 4th grip, or a nature's claim. And Mindbreak trap is mostly a work in progress atm. I like going with a "tap out and still have answers" build without having the blue count for force of will.
I find the krosan wayfarer interesting. I'm assuming it is for the ability to get an extra land into play and have a creature for emrakul. The fact that it plays similar to Sakura tribe elder in that it can chump a turn then do it's thing is relevant. Have you considered potentially trying some number of elephant grass to get an enchantment into the yard as well as well blunt the assault? That was an idea I had to try and decrease the cost of new emrakul while still being a relevant card for us.
i'm not fan new printed cards i mean for us here are just bad cards what we can use it for fun from first impression i was praying for some broken card but nothing just trash maybe nic fit and d&d can find something but why make changes i'm satisfied with my current list against actual meta so i just switch a deck sometime ..
for side i'm using two titania, protector of argoth for eldrazi,canterbalance,bug,jund,d&d this card i'm wondering great potential especialy with enters the battlef. trigger fetch or crop rotate in response nice to have fast win con to another turn and ramp ..
Seems good. I have designed a list with Grapple as well. I am finally on expedition maps to get an artifact into the yard, grapple to recover posts and creatures. I originally had elephant grass main as a way to on demand get an enchantment, but instead I am going to try courser of cruphix since it can slow down and help against aggro, should it die after a chump block it will count as an enchantment and creature towards Emrakul. My build is also on 2 new emmy and 1 old one. I also have the new legends over the old ones to reduce the chance of milling into a shuffle effect. Here is my updated Gw list except it may end up mono green dropping white from the board so I can run more basics.
Deck: 12 post Gw (61)
Lands 28
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Eye of Ugin
4 Forest
4 Glimmerpost
1 Karakas
2 Savannah
1 The Tabernacle at Pendrell Vale
4 Vesuva
4 Windswept Heath
Creatures 12
3 Courser of Kruphix
1 Emrakul, the Aeons Torn
2 Emrakul, the Promised End
1 Kozilek, the Great Distortion
4 Primeval Titan
1 Ulamog, the Ceaseless Hunger
Spells 22
1 All Is Dust
2 Candelabra of Tawnos
4 Crop Rotation
3 Expedition Map
4 Grapple with the Past
3 Pithing Needle
3 Sensei's Divining Top
2 Ugin, the Spirit Dragon
Sideboard
1 All Is Dust
1 Glacial Chasm
3 Krosan Grip
1 Maze of Ith
2 Rest in Peace
2 Sacred Ground
4 Sphere of Resistance
1 Surgical Extraction
I like the list, it is very close to mine. Really just dropping the blue brainstorm/show for grapple/courser, which makes complete sense. Minimize dead draws with courser, and be able to play everything, means brainstorm is less required. Grapple makes me wonder about the merits of eternal witness, but perhaps that is too cheeky.
The sideboard seems a bit hodge podge, but I understand the G/w splash for this purpose. I simply loath the idea of dying to turn 1-2 plays before sphere is online.
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