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Thread: [Deck] U/G Infect

  1. #1081
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    Re: [Deck] U/G Infect

    Quote Originally Posted by KingOfThePanda View Post
    Is the wasteland super important, or can I just use another forest? Out of all the games I've seen, the single wasteland hasn't done a lot and if we ever get Blood Mooned, I feel like being able to fetch the 2 Forests early game makes the long game much less horrid. It's not that I think this is a great idea, I just don't want to buy Wasteland. But I figured I'd ask anyway.
    I'm by no means an Infect expert, but if Wasteland is that prohibitive, wouldn't Ghost Quarter be an easy, low-cost replacement with low downside? I realize you run soft counters, but if you're using Wasteland primarily as an answer to utility lands, giving up a small amount of Daze equity is probably worth it. It's basically Strip Mine against a huge chunk of the format anyway.

  2. #1082

    Re: [Deck] U/G Infect

    The Wasteland never seems that important until you lose to a Glacial Chasm, Grove of the Burnwillows, Dark Depths, or a Maze of Ith. If you want to add another basic I think it's probably preferable to drop a Tropical Island.

  3. #1083
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    Re: [Deck] U/G Infect

    Quote Originally Posted by btm10 View Post
    I'm by no means an Infect expert, but if Wasteland is that prohibitive, wouldn't Ghost Quarter be an easy, low-cost replacement with low downside? I realize you run soft counters, but if you're using Wasteland primarily as an answer to utility lands, giving up a small amount of Daze equity is probably worth it. It's basically Strip Mine against a huge chunk of the format anyway.
    Yeah, Ghost Quarter seems like a good suggestion. I'm assuming the guy is on a budget. Gotta say, though, Wastelands are comparatively very cheap now, so it's a great time to buy.

  4. #1084
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Svyelunite View Post
    The Wasteland never seems that important until you lose to a Glacial Chasm, Grove of the Burnwillows, Dark Depths, or a Maze of Ith. If you want to add another basic I think it's probably preferable to drop a Tropical Island.
    I'm actually thinking of sideboarding a second Wasteland, since Lands is gaining popularity and it's at least good in so many other match ups. Had the Glacial Chasm situation come up this weekend in a side event at GP Portland and would've loved a second WL in game three of that match.

  5. #1085

    Re: [DTB] U/G Infect

    has anyone tried the winning list from this past sunday? https://www.mtggoldfish.com/archetyp...ct-24416#paper he was running 4x vines 4x probe 4x daze 4x force

  6. #1086
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    Re: [DTB] U/G Infect

    Quote Originally Posted by choice19 View Post
    he was running 4x vines 4x probe 4x daze 4x force
    This isn't exactly new technology.

  7. #1087

    Re: [DTB] U/G Infect

    Quote Originally Posted by ESG View Post
    This isn't exactly new technology.
    I usually don't see list run those all as 4 ifs. Usually 3x fow 3x daze 3x probe and 2-3x vines

  8. #1088

    Re: [DTB] U/G Infect

    His list is very streamlined, and that makes you very threatening vs. a specific meta. The problem, IMO, is that you cost yourself the flexibility vs. a lot of decks that aren't part of that meta. Personally, I wouldn't recommend, or do it myself, but you can argue that it has a place.

  9. #1089

    Re: [DTB] U/G Infect

    Quote Originally Posted by Svyelunite View Post
    very threatening vs. a specific meta.
    in what specific meta is this streamlined config most threatening?

  10. #1090
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    Re: [DTB] U/G Infect

    In game 2 against ANT, how reasonable is it to side in 1-2 removal spells against expected Xantid Swarm? Pretty much talking only about Swords to Plowshares here as it has additional uses in saving you from Tendrils.

    Without removal, your answers are Berserk and Nexus but they both result in triggering the Swarm.

    This also begs the question of whether Swarm is even played in numbers that make this consideration relevant.
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  11. #1091

    Re: [DTB] U/G Infect

    In my opinion, no. Piracy Charm would be perfectly reasonable, however.

  12. #1092
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    Re: [DTB] U/G Infect

    Quote Originally Posted by Hopo View Post
    In game 2 against ANT, how reasonable is it to side in 1-2 removal spells against expected Xantid Swarm? Pretty much talking only about Swords to Plowshares here as it has additional uses in saving you from Tendrils.

    Without removal, your answers are Berserk and Nexus but they both result in triggering the Swarm.

    This also begs the question of whether Swarm is even played in numbers that make this consideration relevant.
    I play against ANT probably two or three times per month, and I don't encounter Xantid Swarm much in this matchup. If I did, I would probably have Swords in postboard. My impression is that ANT pilots added in more copies of Abrupt Decay and more copies of Dread of Night or Massacre due to the prevalence of Miracles and Death and Taxes here, and I believe they trimmed the number of Xantid Swarm or just dropped it entirely due to lack of sideboard space. I did lose a game once when someone played Ad Nauseam on my attack step, found Chain of Vapor, bounced my infector, then stormed off on his turn.

  13. #1093

    Re: [DTB] U/G Infect

    Quote Originally Posted by choice19 View Post
    in what specific meta is this streamlined config most threatening?
    His list is probably better vs. Lands, Burn and DnT, especially G1. I wouldn't want to be running no Spell Pierce if I expected much Storm or Sneak and Show however. This list is also probably weaker against Miracles.

  14. #1094

    Re: [DTB] U/G Infect

    Hey, guys! How is the Miracles match up? I really am thinking about trading into this deck, and I want to know about some key match ups. My local Meta is a bunch of death and taxes and miracles. It also has a couple eldrazi and lands players. Hoe are those match ups?

  15. #1095
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    Re: [DTB] U/G Infect

    Quote Originally Posted by KingOfThePanda View Post
    Hey, guys! How is the Miracles match up? I really am thinking about trading into this deck, and I want to know about some key match ups. My local Meta is a bunch of death and taxes and miracles. It also has a couple eldrazi and lands players. Hoe are those match ups?
    In a nutshell d&t is one of your better matchups. Infect is one of the few decks that has a game against miracles. The matchup is very fun and enjoyable to play also. You can't say that with many other decks.

    I don't know how the new printings affect d&t but since the new power cards all seem to be 3cc, I doubt it changes anything.
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  16. #1096

    Re: [DTB] U/G Infect

    Quote Originally Posted by KingOfThePanda View Post
    Hey, guys! How is the Miracles match up? I really am thinking about trading into this deck, and I want to know about some key match ups. My local Meta is a bunch of death and taxes and miracles. It also has a couple eldrazi and lands players. Hoe are those match ups?
    DnT = Very Good
    Miracles = Good
    Lands = Even to slightly unfavorable
    Eldrazi = Even

    If your meta is heavy on those decks, Infect is a good choice. Also, you can pretty easily shore up Lands and Eldrazi with the right SB pieces. Rest in Peace and Viridian Corruptor specifically.

  17. #1097

    Re: [Deck] U/G Infect

    Quote Originally Posted by Svyelunite View Post
    I think there were only 2 matchups where I would have preferred to be on the White splash version. Lands, and Punishing Maverick. Every other time, I think the current configuration was equal or preferable.
    Hi guys, I'm new with this deck and I'm interesting in the white splash, so I quote Svyelunite but the question is for everyone: why NOT add white to this deck? IMHO, it can only add powerful cards, I don't see any downsides doing this. But, quickly looking at big events, I don't see the white splash on top positions....it's just a matter of taste or there is a real difference between UG and UGW?

  18. #1098

    Re: [DTB] U/G Infect

    The manabase is one reason. One Savannah and 8 fetch means you have 9 lands for white mana, not a lot. Noble helps, but make no mistake, it is much less reliable than a land. Sometimes you need to choose between fetching white or blue, which can be awkward.

  19. #1099

    Re: [DTB] U/G Infect

    Quote Originally Posted by Cartesian View Post
    The manabase is one reason. One Savannah and 8 fetch means you have 9 lands for white mana, not a lot. Noble helps, but make no mistake, it is much less reliable than a land. Sometimes you need to choose between fetching white or blue, which can be awkward.
    yeah, I think the same basically, but it's worth it in my opinion. Knowing you are facing infect, would you "waste" your bolt/swords on noble and your wasteland on savannah or would you keep them for infect creatures and inkmoth?
    anyway I still have to build and test the deck, maybe I will change completly idea during next months :D

  20. #1100

    Re: [DTB] U/G Infect

    As someone who has experience with both the white splash and the straight U/G deck, I can say they both have their advantages.

    I was on the white splash for a long time but fairly recently I reverted back, now that lands isn't such a popular deck. Let's see what we really get with the white splash -- common SB options with white splash include:
    RiP x2
    StP x2-3
    Absolute Law x1-2
    Savannah x1

    This is, on average, about 6-7 sideboard slots dedicated to the white splash, which feels like quite a lot. What you get is some very good game against decks like Lands, Dredge and Reanimator but none of these decks are very popular right now, at least in my area. The other thing that was already mentioned, is the land base is not as consistent playing the Savannah as it normally would be. Despite it being only one land, when you see your hand with some blue cards, a Savannah and a basic forest/Wasteland/Inkmoth, you'll be forced to mull regardless of how powerful your hand is in most cases. This edge case comes up much more often than I expected it to.

    Now I've been running a copy of Grafdiggers Cage against Reanimator/Elves and a copy (or two, depending) of Surgical Extraction. This opens up an extra 4-5 sideboard slots I can use for other, better utility cards.

    Which one is better? There's not really an answer for that question, like anything, it really depends on what you're expecting to play against. I found I was dedicating way too many SB slots for decks that I wasn't playing very often but as with any meta, your millage may vary.

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