I'm by no means an Infect expert, but if Wasteland is that prohibitive, wouldn't Ghost Quarter be an easy, low-cost replacement with low downside? I realize you run soft counters, but if you're using Wasteland primarily as an answer to utility lands, giving up a small amount of Daze equity is probably worth it. It's basically Strip Mine against a huge chunk of the format anyway.
The Wasteland never seems that important until you lose to a Glacial Chasm, Grove of the Burnwillows, Dark Depths, or a Maze of Ith. If you want to add another basic I think it's probably preferable to drop a Tropical Island.
I'm actually thinking of sideboarding a second Wasteland, since Lands is gaining popularity and it's at least good in so many other match ups. Had the Glacial Chasm situation come up this weekend in a side event at GP Portland and would've loved a second WL in game three of that match.
has anyone tried the winning list from this past sunday? https://www.mtggoldfish.com/archetyp...ct-24416#paper he was running 4x vines 4x probe 4x daze 4x force
His list is very streamlined, and that makes you very threatening vs. a specific meta. The problem, IMO, is that you cost yourself the flexibility vs. a lot of decks that aren't part of that meta. Personally, I wouldn't recommend, or do it myself, but you can argue that it has a place.
In game 2 against ANT, how reasonable is it to side in 1-2 removal spells against expected Xantid Swarm? Pretty much talking only about Swords to Plowshares here as it has additional uses in saving you from Tendrils.
Without removal, your answers are Berserk and Nexus but they both result in triggering the Swarm.
This also begs the question of whether Swarm is even played in numbers that make this consideration relevant.
Some of my friends sell records,
some of my friends sell drugs.
In my opinion, no. Piracy Charm would be perfectly reasonable, however.
I play against ANT probably two or three times per month, and I don't encounter Xantid Swarm much in this matchup. If I did, I would probably have Swords in postboard. My impression is that ANT pilots added in more copies of Abrupt Decay and more copies of Dread of Night or Massacre due to the prevalence of Miracles and Death and Taxes here, and I believe they trimmed the number of Xantid Swarm or just dropped it entirely due to lack of sideboard space. I did lose a game once when someone played Ad Nauseam on my attack step, found Chain of Vapor, bounced my infector, then stormed off on his turn.
Hey, guys! How is the Miracles match up? I really am thinking about trading into this deck, and I want to know about some key match ups. My local Meta is a bunch of death and taxes and miracles. It also has a couple eldrazi and lands players. Hoe are those match ups?
Deck I'm working towards: http://tappedout.net/mtg-decks/02-05-16-miracles/
In a nutshell d&t is one of your better matchups. Infect is one of the few decks that has a game against miracles. The matchup is very fun and enjoyable to play also. You can't say that with many other decks.
I don't know how the new printings affect d&t but since the new power cards all seem to be 3cc, I doubt it changes anything.
Some of my friends sell records,
some of my friends sell drugs.
DnT = Very Good
Miracles = Good
Lands = Even to slightly unfavorable
Eldrazi = Even
If your meta is heavy on those decks, Infect is a good choice. Also, you can pretty easily shore up Lands and Eldrazi with the right SB pieces. Rest in Peace and Viridian Corruptor specifically.
Hi guys, I'm new with this deck and I'm interesting in the white splash, so I quote Svyelunite but the question is for everyone: why NOT add white to this deck? IMHO, it can only add powerful cards, I don't see any downsides doing this. But, quickly looking at big events, I don't see the white splash on top positions....it's just a matter of taste or there is a real difference between UG and UGW?
The manabase is one reason. One Savannah and 8 fetch means you have 9 lands for white mana, not a lot. Noble helps, but make no mistake, it is much less reliable than a land. Sometimes you need to choose between fetching white or blue, which can be awkward.
yeah, I think the same basically, but it's worth it in my opinion. Knowing you are facing infect, would you "waste" your bolt/swords on noble and your wasteland on savannah or would you keep them for infect creatures and inkmoth?
anyway I still have to build and test the deck, maybe I will change completly idea during next months :D
As someone who has experience with both the white splash and the straight U/G deck, I can say they both have their advantages.
I was on the white splash for a long time but fairly recently I reverted back, now that lands isn't such a popular deck. Let's see what we really get with the white splash -- common SB options with white splash include:
RiP x2
StP x2-3
Absolute Law x1-2
Savannah x1
This is, on average, about 6-7 sideboard slots dedicated to the white splash, which feels like quite a lot. What you get is some very good game against decks like Lands, Dredge and Reanimator but none of these decks are very popular right now, at least in my area. The other thing that was already mentioned, is the land base is not as consistent playing the Savannah as it normally would be. Despite it being only one land, when you see your hand with some blue cards, a Savannah and a basic forest/Wasteland/Inkmoth, you'll be forced to mull regardless of how powerful your hand is in most cases. This edge case comes up much more often than I expected it to.
Now I've been running a copy of Grafdiggers Cage against Reanimator/Elves and a copy (or two, depending) of Surgical Extraction. This opens up an extra 4-5 sideboard slots I can use for other, better utility cards.
Which one is better? There's not really an answer for that question, like anything, it really depends on what you're expecting to play against. I found I was dedicating way too many SB slots for decks that I wasn't playing very often but as with any meta, your millage may vary.
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