.
I don't think his post is entirely correct either. He's right about stifling the dark depths trigger in that case it'll just go on the stack again. I don't think he's correct about the other part though, while the dark depths trigger is on the stack if you have some way to destroy the depths then the trigger just can't resolve because there is no depths to sac. Obviously a judge/rules forum question but that is how i've seen it work with all the lands players around me.
7/15/2006: Dark Depths's last ability is a state trigger. It will not trigger again while the ability is on the stack, but if the ability is countered and Dark Depths is still on the battlefield with no ice counters on it, it will trigger again immediately.
By your explanation then, if i stifle the depths, hold priority, and wasteland the depths. When the stfile resolves the ability should not trigger again.
And also,
Reading the depths combo write up in the lands forum agrees with my explanation. So does the judge explanation....
The trigger checks twice. One, to triger on the first place and the second on resolution (when its dead from wasteland).
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Confirmed, your wrong.
If you have wasteland and they combo you will 2:1 them (multiple sources). The only way they can get passed it is a port or waste on your waste prior to the combo.
As it is a statebased effect if will just retrigger from stifle.
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I think I may have explained myself poorly. You don't need to stifle at all, you just need some way to destroy the dark depths while the make merit lage trigger is on the stack. Stifling does nothing in this situation unless you are trying to stifle the thespian stage copy effect.
Stifle won't make a difference, so don't bother. Also, RGCL will never combo without Wasteland or Port when an opponent has Wasteland open.
Question: do you guys have a lot of RGCL-hate? Winter Orb is a pain in the ass, obviously, but real dedicated hate? Or do you guys play the tempo-game? (Which by the way can be enough)
Stifle was not the main point of discussion. It was mainly the clarification on when to wasteland your opponent during the combo.
The correct answer is to wait until the legend rule has happened then kill the other remaining land with the trigger on the stack.
As for fighting lands its not that great of a MU and generally revolves around loam, mainly it not resolving.
Bash with goose and watch your opponent stare at thier hand of mazes and punishing fires.
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My bad, just dropped in, didn't read the whole discussion. Anyway, like I said: I'll never combo without my own Wasteland, when facing a Wasteland.
Don't forget the mana-denial plan (Tabernacle, Wasteland, the occasionsl Ghost Quarter, and Rishadan Port), though bashing with Goose sounds like a solid plan![]()
How do you make the sideboard agains miracles?
Which cards you normally take off?
My go to board is something like this
OTP:
-4 wasteland
2 dismember
4 bolt/daze (depends how they play, how many mentors they have, etc)
+2 Pyro
2 fluster
1 sylvan
1 vortex
1 surgical
1 null rod
1 sulfur elemental
1 vendilion clique
OTD
-4 wasteland
2 dismember
4 daze
+2 Pyro
2 fluster
1 sylvan
1 vortex
1 surgical
1 null rod
1 sulfur elemental
1 vendilion clique
Orb is really good too if you have it.
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I think sb winter orb is almost mandatory at this point. The miracles matchup is like night and day depending on if you stick an orb or not. I've won games on turn 10+ just because of winter orbs and cantrips finding replicable armies of mongooses.
Good morning fellows!
Great news, I played a 26 players tournment yesterday with canadian and I got 2nd place. 5v-1l.
I'll write some considerations after the list appears in tcdecks.
Bye
2x0 TES
2x1 Omni-Sneak
2x1 Eldrazi
0x2 Deadguy Ale (BWg Blade)
2x0 RUG Delver
Deadguy Ale won the tournment.
=D
My last 4 legacy tournments:
Canadian - 5V-2L - 5th
Grixis - 3V-1D-2L - 8th
Canadian - 5V-1L - 1th
Canadian - 5V-1L - 2th
Very nice, congrats! I wish there were more Legacy tournaments in my area, but they are few and far between, unfortunately. I've 4-1'd the last two online Leagues i played in, though, with 2 Git Prbes, 2 Tarfire, and 2 Spell Snares in the flex spots. As opposed to killing 5/5's with Dismember, i just want to get Goyf big and the extra burn has been good for DRS's and overall reach. Pierce always felt like the weakest card in the deck, i've been happy with Snares.
http://deckstats.net/decks/56084/451448-rug-delver
Hmmmm, very interesting using 2 tarfire to increase Tarmogoyf... I don't like probe and snare, I used once and it was terrible, i guess I did 2-5 in a tournment..
You can check the list I used yesterday here> http://www.ligamagic.com.br/?view=decks/view&id=403848
No big secret, is a generic list, but this main deck is really strong. I repeated this main in last 3 tournments.
Does anyone feel like this deck is never a good deck to main constantly at your LGS? I've always found that I can do well at large events locally and even better abroad when people don't know what I'm on. Then when I play weekly 4 round events I average probably 2/2 - 3/1. I'm just curious if anyone else also feels that this deck is at a huge disadvantage when people know you're on it vs when they're blind.
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