This is the current list:
Maindeck (61 cards):
2 Misty Rainforest
2 Verdant Catacombs
1 Windswept Heath
3 Forest
2 Savannah
1 Bojuka Bog
1 Eye of Ugin
1 Thespian's Stage
1 Dark Depths
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
1 Karakas
1 Maze of Ith
1 Vesuva
4 Cloudpost
4 Glimmerpost
1 Dryad Arbor
2 Knight of the Reliquary
4 Tireless Tracker
1 Courser of Kruphix
2 Primeval Titan
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
4 Mox Diamond
3 Crop Rotation
2 Sensei's Divining Top
1 Engineered Explosives
4 Green Sun's Zenith
2 Warping Wail
2 Enlightened Tutor
1 Crucible of Worlds
1 Ensnaring Bridge
1 Trinisphere
1 Expedition Map
Sideboard:
1 Reclamation Sage
2 Warping Wail
1 Krosan Grip
1 Gadock Teeg
1 Crop Rotation
1 Engineered Explosives
2 Ghostly Prison
2 Choke
1 Song of the Dryads
1 Coercive Portal
1 Ethersworn Canonist
1 Circle of Protection: Red
This list is far less tested than my other list, and i'm still undecided on some cards.
Do i want Pithing Needle somewhere? Probably, just whenever i had it in play i had to play Engineered Explosives for 1 shortly after, so i cut it eventually.
Candelabra is probably not that great in my build in general, i tested it for a few games and didn't like it. Exploration was even worse. Still could be options.
Are 2 Top enough with the 2 Tutors to find it? I had to make room somewhere.
Is the lack of graveyard hate a problem? I cut my Surgicals from the board, tried Rest in Peace but didn't like it so far, so i cut all my additional graveyard hate and it still seems fine, but that probably needs more testing. Tormods Crypt or Relic of Progenitus would be other options that don't interfer with my graveyard.
Is CoP Red worth it? Don't know yet. Same with Song of the Dryads, with my other list i tested that a little bit and it was ok enough to keep it in mind, with Tutor it might be good enough (in that spot could be another Krosan Grip, or maybe a Seal of Primordium - something that can deal with Blood Moon).
Compared to my other list, i replaced Titania with a second Primetime (mostly because i was planning to play Rest in Peace, but overall it might be better) and cut the Ghost Quarter/Wasteland because that got a lot weaker without Titania. I replaced Oracle with Courser, overall i think Oracle is slightly better, but the option to tutor up Courser is relevant.
Coercive Portal i added after some testing against Shardless, that looked really bad until i went up to 4 Tracker, 4 GSZ and the Portal in the board. Might still be not that great.
The combination of Choke and Ghostly Prison, maybe even with Tabernacle, can be a lock against many blue-based creature decks, especially every Delver deck, but it's good against Miracles too. Storm is probably fine (i started with much more hate, but this seems to be enough). Eldrazi is a good matchup anyway, Bridge maindeck makes it even better.
Alright, what is you guys' plan vs Aluren? I feel the matchup is nearly unwinnable. Miracles probably feels like this playing vs us... Now I know the feeling...
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
It's pretty bad. I have a guy at my LGS who likes to troll with it. Generally, game 1 is absolutely awful unless you nut draw or know what you're playing and get down an early Needle for Cavern Harpy. After that, Grip can do a lot of work since they can't respond to it. The last thing to remember, that people seem to often forget, is that Aluren is symmetrical. This usually won't matter, but if you're running something like Ethersworn Canonist out of the board, you might have an opportunity to interrupt them.
Yes, you probably need Candelabra if you're running a Cloudpost deck.
Hey guys,
I'm going to record my 12 Post games and give my best commentary for players that are interested in improving their game.
My plan is to upload them on Youtube (link will be provided later when I have my channel setup) to archive my progress as well as entertainment value for streaming.. I plan to attend 2 Legacy GPs next year so I want to win them and understand every match to the best of my ability and adjust my list to the meta. This is the start of my build 09/04/2016.
find me at Twitch.tv/ehhhhhhh [Today's Past Broadcast will include Games and Commentary]
3 Green Sun's Zenith
1 Knight of the Reliquary
2 Moat
4 Primeval Titan
1 Veteran Explorer
1 Emrakul, the Promised End
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
1 Glacial Chasm
2 Ugin, the Spirit Dragon
2 Warping Wail
1 Oracle of Mul Daya
3 Crop Rotation
4 Sensei's Divining Top
2 Swords to Plowshares
1 Bojuka Bog
1 Eye of Ugin
1 The Tabernacle at Pendrell Vale
1 Dark Depths
1 Dryad Arbor
4 Cloudpost
4 Glimmerpost
1 Vesuva
4 Windswept Heath
3 Savannah
1 Snow-Covered Plains
3 Snow-Covered Forest
1 Karakas
1 Thespian's Stage
2 Cavern of Souls
2 Pithing Needle
1 Dawnstrider
2 Circle of Protection: Red
3 Leyline of Sanctity
2 Ethersworn Canonist
2 Thought-Knot Seer
1 Reclamation Sage
1 Krosan Grip
1 Gaddock Teeg
2 Rest in Peace
[QUOTE=TTX;967655]TLK, I have played with a similar deck around six months ago, it suffers from not having Crop Rotation, and late game dead draws. However it can be very explosive, dropping huge threats early. I feel the deck benefits a lot from 1 Staff of Nin and 2 Coercive Portals.
Hi TTX,
I have played UG Post before and it has a lot of mana screw in colors, the MUD Based Post you've piloted before uses those draw acceleration. but My list is more accurate to cast biggies asap than the MUD based build you've tried.
I also tried the more aggro build, that uses City of Traitors and with Wurmcoils.
For me, just my opinion. I really prefer the MUD Based Post because of accuracy and mana stability the deck has compared to the colored Posts.
I think Riftstone Portal can find a home here...
10 ways to get a land in the graveyard, plus 4 lands that dont tap for mana + bog + fetchlands when they can no longer fetch
When i used portal in RG Lands, a mox/portal in the opener was nearly an auto keep. (sidenote, i've since cut it to make room for a ghost quarter, but when it was there, it was good)
https://www.youtube.com/channel/UCE0...sUZmMrbGqmIjEg
here is my youtube account just for starters. I uploaded a few of my recent sessions with G/W 12 Post also Twitch.tv/ehhhhhhh is where I stream if you guys want to check me out follow!
Current Decklist -
3 Green Sun's Zenith
2 Moat
4 Primeval Titan
1 Veteran Explorer
1 Emrakul, the Promised End
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
1 Glacial Chasm
2 Ugin, the Spirit Dragon
2 Warping Wail
1 Oracle of Mul Daya
3 Crop Rotation
4 Sensei's Divining Top
3 Swords to Plowshares
1 Bojuka Bog
1 Eye of Ugin
1 The Tabernacle at Pendrell Vale
1 Dark Depths
1 Dryad Arbor
4 Cloudpost
4 Glimmerpost
1 Vesuva
4 Windswept Heath
3 Savannah
1 Snow-Covered Plains
3 Snow-Covered Forest
1 Karakas
1 Thespian's Stage
2 Cavern of Souls
2 Pithing Needle
1 Dawnstrider
2 Circle of Protection: Red
3 Leyline of Sanctity
2 Ethersworn Canonist
2 Thought-Knot Seer
1 Reclamation Sage
1 Krosan Grip
1 Gaddock Teeg
2 Rest in Peace
Alrighty Lads, I have never posted here but have read the entire thread back to back. I have been playing 12 post for a while, about a year. I have changed the version of the deck i had been playing over the time I had this deck. My first iteration was John Kassari's deck with his double dryad arbor Green Sun package. The first thing i am going to do is show off my current deck list and chomp into the cards: why i have included or excluded popular pics.
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Maindeck (60)
LANDS:::
Cloudpost x4
Tabernacle x1
Ancient tomb x2
Glimmerpost x4
Vesusva x4
Wooded Foothills x3
Forest x4
Nephalia Academy x1
Maze of Ith x1
Karakas x1
Bojuka Bog x1
Glacial Chasm x1
Cavern of Souls x1
Eye of ugin x1
CREATURES:::
Emrakul, the Aeons Torn x1
Ulamog, The Ceaseless Hunger x1
Kozilek, The Great Distortion x1
Emrakul, The Promised End x1
PRIME TIME x4
WALKERS:::
Ugin x2
Sorceries/Instants:::
Ancient Stirrings x4
Crop Rotation x4
Warping Wail x4
Artifact:::
Sensei's Diving Top x3
Expodition Map x2
Candelabra of Tawnos x4
Sideboard (15)
Surgical Extraction x1
Platinum Angel x1
Krosan Grip x2
Silent arbiter x1
Oblivion Stone x1
Splendid Reclamation x1
Pithing Needle x3
Elephant Grass x2
Leyline of Sanctity x3
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"Woah, where is the blue?????"
"Ancient Tomb?"
"4 Candles???"
Ya, ya. This is Mono green. I have reasons. First, show and tell is a weird card; SOT creates and ultimatum about showing against a fast deck or having nothing else to do in the face of disruption from decks like Delver.
Ancient Tomb is a monster. We only need 2, The Tomb digs us out of a hole caused by wastelands and other denial effects. Fast mana really quick allows for sticks of a Prime Time very effectively and they are a great target for Crop Rotations. When you are done with their use, Rotate again to trade them for Posts. The Tomb bridges a gap in disruptive match ups. A Titan resolved is often enough to win you the game all by its self.
Candle is stupidly powerful. This deck plays a bit like a Greener, Toolboxier, more efficient version of MUD. Turning a few posts into ridiculous mana or making 1 forest produce 2 mana for a Prime Time is just Gravy.
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Lets talk the important lands: Academy, Tomb, 3 Fetches, No dark depths/ Stage, including tabernacle and chasm maindeck.
Academy is the fight against discard. Personally this comes in mostly against storm as crop rotation can get this at instant speed and allow for the storm matchup to be much easier. This can combine with top to prevent a storm player from ever stripping your Warping wail/ crop rotations.
Tomb has been explained above :)
3 Fetches, optimal shuffles. Got three tops. Need it . Can use other green fetches.
Stage and depths, if i wanted this, i would be playing lands. That's not how i roll.
Tabernacle/chasm: We can tutor for bullets easy. Keep them main, it pays off. Also Chasm and tomb interact very well. I find myself prime timing early with help from a tomb to get a chasm and something else. The titan will win the game before our self clock runs out.
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Soceries and stuff
Warping Wail: Yes, this is actually the butter for the bread. Counters, tokens, exile effects, it really is that good. Trust me. x4 everyday m8.
Rotate and stirrings: Rotate for posts, stirrings for threats and candles
NO GSZ. It's just too slow. Dryad arbor is a dead card, greensun gets hit by Teeg. There are reason i have strayed from it. It's good, not for me or my meta.
NO Show and Tell. Not my cup of tea. Going for this put you behind in hard casting BIG MAMA herself. Emrakul seals games and throws the key away when you hard cast her.
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Artifacts:
Candle: Explained above
Map: gets cavern agaisnt blue, gets post when i need to be fast
No Amulet of Vigor: IT's good, way better than the community treats it. When comboed with candle it can provide for explosive starts so ridiculous it hurts. The card seems Win More, i am trying it out in my spare time. I haven't given up hope.
TOP: Need as many as possiable, you want one each game but hate multiples. 4 is too many, 1/2 might be correct, IDK.
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Sideboard is a work in progress and very meta dependent. Customize side for what you face. I would love to hear thoughts.
I tried it for a few games, but i don't really see it making the cut. I have to cut a colored source for it, and so far every time i had it, i would have prefered a Forest instead. If you get it with Mox Diamond it's nice, but that's just not often enough compared to the games where you want the colored mana and have a Riftstone Portal instead. Usually, when i can put a Riftstone Portal into the graveyard that means i already have access to green mana, so it get's less useful. Lands is playing more land that can't produce mana, can get it much more reliably into the graveyard and for Lands it can solve issues with Blood Moon much better - when i lose to Blood Moon it's usually not because i don't have green or white mana, it's because i can't ramp with Cloudposts.
Yes. I don't know if it's good enough, but that was one of the first ideas i had. Academy Ruins fits with Explosives, Expedition Map and (what i would definitely play with it) Tormod's Crypt as a Sideboard card, and can of course get a lot of other stuff back. I had that idea even before i came up with this list, i tried Trinket Mage before i went to Enlightened Tutor instead for the bigger and much better toolbox. And then i cut the Ruins because there were no blue cards left in the deck.
From the games i tested with Academy Ruins, about as often as the Ruins did something useful, it mattered that the mana was slightly worse. I really can't tell yet what's better - if i had other reasons to splash blue i would probably play with the Ruins, but there just aren't many reasonable sideboard cards. (Of course i could go heavy blue and put cards like Flusterstorm in the board, but that's not my plan with this deck. What i'm looking for would be interesting 1-ofs for the board. The only card i found so far is Chill.)
I'm even playing around with a 4-color version, but that one is probably just worse than any of the other options (might still give me some ideas though).
I've been silent for a loooong time now, but still playing and loving this deck! Met Loxmatii @BOM Straßbourg, great guy and player! This is the list I'm playing for some time now, with some success as well:
25 Lands:
4 Misty Rainforest
1 Eye of Ugin
2 Vesuva
4 Tropical Island
4 Glimmerpost
4 Cloudpost
1 Island
1 Karakas
1 Glacial Chasm
1 Cavern of Souls
1 Forest
1 Bojuka Bog
6 Creatures:
1 Emrakul, the Aeons Torn
1 Emrakul, the Promised End
4 Primeval Titan
29 Spells:
2 Perilous Vault
2 Song of the Dryads
2 Grapple with the Past
2 Pithing Needle
2 Expedition Map
3 Crop Rotation
1 Candelabra of Tawnos
4 Show and Tell
4 Brainstorm
4 Sensei's Divining Top
1 Selvala's Stampede
2 Ugin, the Spirit Dragon
15 Sideboard:
2 Swan Song
4 Flusterstorm
3 Krosan Grip
4 Surgical Extraction
1 Platinum Emperion
1 Wasteland
Selvala's Stampede is my flex-slot. Will cut this card, but not sure what to put in this slot. Maybe Shifty Doppelganger again? No Repeals, no Warping Wails for me atm. Repeal can be funny, but doesn't do enough in certain MUs. Warping Wail is similar, can be great, can be almost useless. I really like the Songs! They are great on the own, and insane with Vesuva. THX Rock LeeEven used one to turn a Dark Depth into a Forest against Lands... Perilous Vault is a nice sweeper, decay-proof and can stick on the board to slow opponents down. Won me several games. Grapple with the Past was a nice idea of Leshrac82, if I remember correct? Very useful EOT - tool to recover 1-off lands, countered/discarded Titans and / or see 3 new cards with SDT. 1-off Wasteland in the Sideboard looks weird, I know. Used to be a meta-call against Omni-Tell after losing to Boseju with 2-3 counters in hand, but it really helps against Infect, Lands etc. as well. Maybe I will have to cut the 2 Swan Songs without Repeal, because an early swan can cause big trouble (like 12 damage!). Not sure, what counter spell I will take, any suggestions?
With Conspiracy S&T at only $20, I'm thinking about picking up a set and actually giving UG a try. Should I go a Trinket Mage toolbox route? And how many Candles is optimal in UG? And should I run Force of Will?
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As far as trinket mage I like 1 when when I played UG as it basically gives you a second copy of whatever you need; top, needle, candle, expo map, explosives et la. It lets you run a tool box of whatever you want. One issue I found is BUg brings in null rod which is already a bad matchup. That being said I think pro's definitely outweigh con's. That being said it depends the room you have, and want to commit, also I am running the post fit (nicfit version) so I might not give an appropriate response for today's meta. I normally only had 1 candle, but others may run more.
This is my current U/G List. If you're not running selvala's stampede then 1 trinket mage is pretty good. I like force of will in the sideboard a lot but you might want a few more blue cards then what I'm running. Condescend isn't a terrible maindeck option, it catches a lot of people off guard and it's nice to have a permanent answer to things like creatures. Now that green has a sort of mini-eureka/show and tell in stampede I'm actually considering trying R/G with Kozilek's return and either sneak attack or stronghold gambit in the sideboard.
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
2 Ugin, the Spirit Dragon
2 Forest
2 Island
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Glacial Chasm
4 Glimmerpost
4 Misty Rainforest
3 Tropical Island
2 Vesuva
1 Eye of Ugin
1 Karakas
1 Candelabra of Tawnos
3 Expedition Map
3 Pithing Needle
3 Sensei's Divining Top
4 Brainstorm
3 Crop Rotation
3 Show and Tell
3 Repeal
3 Selvala's Stampede
SB: 2 Flusterstorm
SB: 4 Force of Will
SB: 3 Krosan Grip
SB: 1 Surgical Extraction
SB: 2 Relic of Progenitus
SB: 1 Engineered Explosives
SB: 2 Moment's Peace
I play 1 candle to make room for Omni's (respect to rocklee for suggesting!). I feel the strength of adding blue is in snt and Omni's really maximize them. Force of Will doesn't have enough blue cards to support it I've found, even when I've really tried to get up the numbers. I prefer Spell Pierce and Flusterstorm as they're consistently solid. A lot of people like fow in the sb but I think the slots are better used for the delver matchups. so many times I've been holding up 1 or 2 hate cards and storm duress's you, therapies you, then you die, so I conceded a few sb slots for this bad matchup. If there's a lot of storm/belcher/random t1 combos, I could definitely see it. Trickbind is a nice addition from blue, it fills a similar role to needle except it has nice corner cases where its really good.
I've had great success with Cyclonic Rift over Repeal as Repeal feels too mana intensive. it's nice with tops/candles but I'd rather be able to bounce a Gbrand or something large for cheap. if I'm getting wasted all the time it can be hard to repeal a 3-drop and still hold mana for top activations and crop rotation. plus it's better against chalice x1. plus you get the edh style blowouts against fair decks when you hit 7 mana. definitely considering going to 2.
Omni's are really sweet....they speed up your clock by like a turn and give you INSANE nut draws. the Boseiju in the sb helps the snts resolve against blue decks and we're very good at closing the game once we've got Omni in play. it usually only takes a turn where snt->titan takes several turns. they can be clunky but they're great material to board out g2. they've given me several outs in recent games where I probably would've gotten PoP'd or Lage'd out of the game if I wasn't able to drop an eldrazi cast trigger off snt or tutor eye->cast emmy in one turn.
I've been meaning to seriously test your mono-g list but I have a hard time getting away from snt. this list has done me well at several tourneys already am I'm still a newb.
here's a little different list if you want to try playing omni's.
2 Island
3 Tropical Island
1 Cavern of Souls
1 Eye of Ugin
1 Glacial Chasm
2 Vesuva
4 Cloudpost
4 Glimmerpost
4 Misty Rainforest
1 Forest
1 Karakas
1 Bojuka Bog
1 Thespian's Stage
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
4 Primeval Titan
1 Kozilek, the Great Distortion
4 Brainstorm
4 Show and Tell
2 Omniscience
1 Ugin, the Spirit Dragon
3 Sensei's Divining Top
1 Candelabra of Tawnos
2 Pithing Needle
2 Expedition Map
4 Crop Rotation
1 Cyclonic Rift
2 Trickbind
1 Warping Wail
SB: 2 Krosan Grip
SB: 2 Surgical Extraction
SB: 2 Flusterstorm
SB: 1 Spell Pierce
SB: 1 Sylvan Library
SB: 1 Boseiju, Who Shelters All
SB: 1 Nephalia Academy
SB: 2 Dismember
SB: 1 Carpet of Flowers
SB: 1 Hydroblast
SB: 1 Engineered Explosives
Hm.. i tend to disagree. Currently i'm tackling a list with 2 mages MB. it gets easier when u run 1-2 tombs. mage definitely isn't a power house on its own, but it does help to overcome many weaknesses. i guess it depends on the build and style of play. i won many games with mage fetching the right tool at the right time. Its also a creature (can block or get sacked instead of your big guys...). it's also nice when the opponent has to force your second rate card![]()
I was running a 1 of Mage main board for the longest time but have moved away to it due to moving away from the artifact toolbox it felt like I was diluting my plan too much in the UG version. Also Omniscience is something like a 4% hit on t2 t3 with your current list which IMO isn't worth it. If you top deck it late game as well it feels like a pretty crap card to draw. The SNT into Prime Time is something like 8-11% t2-t3 with my list. My plan now consists of hitting a snt into titans more consistently. As well as disrupting hands with TKS.
Current list is something like this:
3 Ancient Tomb
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Eye of Ugin
1 Forest
1 Glacial Chasm
4 Glimmerpost
1 Island
1 Karakas
4 Misty Rainforest
4 Tropical Island
2 Vesuva
1 Emrakul, the Aeons Torn
4 Primeval Titan
3 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
1 World Breaker
2 Ancient Stirrings
4 Brainstorm
4 Crop Rotation
1 Repeal
4 Show and Tell
1 Ugin, the Spirit Dragon
2 Candelabra of Tawnos
1 Expedition Map
3 Sensei's Divining Top
SB: 1 Emrakul, the Promised end
SB: 2 Flusterstorm
SB: 1 Grafdigger's Cage
SB: 3 Krosan Grip
SB: 1 Moment's Peace
SB: 4 Surgical Extraction
SB: 3 Swan Song
How important is Cavern to UG builds? How often do you actually tutor for it?
(I've never really cared about countermagic too much with Cg, since my only creatures are Eldrazi. Besides S&T, it's the only major UG card I don't have already.)
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In G/r I run one Cavern because it really does help.
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
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