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Thread: Miracle Control

  1. #10641

    Re: [DTB] Miracle Control

    Is Shattering Pulse too narrow? it's good against DnT and all the Chalice decks like Eldrazi, along with Null Rod, Winter Orb.

  2. #10642
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Is Shattering Pulse too narrow? it's good against DnT and all the Chalice decks like Eldrazi, along with Null Rod, Winter Orb.
    Wouldn't you want EE instead since there's a chance it hits more things? Like, if you wanted a targeted removal on Chalice well putting EE on 0 will also hit any Mox Diamonds (which are common in Chalice decks). And if there are no artifacts you want to hit, EE can take care of creatures.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  3. #10643
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Is Shattering Pulse too narrow? it's good against DnT and all the Chalice decks like Eldrazi, along with Null Rod, Winter Orb.
    Do you intend to buy it back? 5 mana to destroy 1 artifact seems bad against decks that want to limit your mana and when you can kill artifacts with so many other things. Wear//tear destroys both enchantments and artifacts and can be snapped back. Engineered explosives gets most of those things too and can 2 for 1.
    mise 'miz v alter. of might as well (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn

  4. #10644
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    Re: [DTB] Miracle Control

    BoM Paris Legacy finished yesterday, with the wonderful Johannes Gutbrod finishing on top! 2 Miracles in the top 8, you'll see some familiar cards here :P
    http://www.bazaar-of-moxen.com/fr/ur...vent=21&evt=21
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  5. #10645

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    Wouldn't you want EE instead since there's a chance it hits more things? Like, if you wanted a targeted removal on Chalice well putting EE on 0 will also hit any Mox Diamonds (which are common in Chalice decks). And if there are no artifacts you want to hit, EE can take care of creatures.
    Quote Originally Posted by Misersoneof View Post
    Do you intend to buy it back? 5 mana to destroy 1 artifact seems bad against decks that want to limit your mana and when you can kill artifacts with so many other things. Wear//tear destroys both enchantments and artifacts and can be snapped back. Engineered explosives gets most of those things too and can 2 for 1.
    EE vs Shattering Pulse

    EE pro
    generic solution
    doesn't target

    EE con
    sunburst requires tricky mana at times
    almost no shot at sorcery speed against Port + Wasteland deck
    cannot be flashback-ed
    vulnerable to flickerwhisp, Korsan Grip, or the 3/2 Thalia, if you cannot activate immediately
    too slow at times

    Shatter Pulse pro
    huge against DnT, 4 Vials, 2 or more equipments, revoker
    can be flashback-ed

    Shatter Pulse con
    artifact only can be narrow, doesn't deal with Choke

    If you manage to survive the early game, in which I assume decent Miracles players will be able to do, certainly you will be able to pay 5 Mana at opponent's eot to buyback. In MU against chalice/needle/null rod/winter orb/inkmoth nexus, don't need to buy it back. Even if you don't, being able to flash it back is already huge. I just listed a lot of cards, is pulse really that narrow?

    So~ Tired of Cavern -> recruiter -> Prelate on 1 -> later Prelate on 6
    So~ Tired of post Terminus Cavern -> recruiter to rebuild the board, it's like Goblins sandbagging matron/ringleader.
    Last edited by twndomn; 09-11-2016 at 08:19 PM.

  6. #10646

    Re: [DTB] Miracle Control

    Kozilek Return / Izzet Staticaster / StP

    Anyway yes. DnT has become much worse.

  7. #10647
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    Re: [DTB] Miracle Control

    Shattering Pulse is (close) to being strictly worse than both Wear/Tear and Disenchant.

    1: It's red, which requires you to play Mountain (which is not a problem, and something most of us do anyhow)
    2: Doesn't do anything against enchantments, which means you have to have Wear/Disenchant anyhow, as you don't want to lose to sylvan/Choke/Whatever random enchantment you might lose to anyhow.

  8. #10648

    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    BoM Paris Legacy finished yesterday, with the wonderful Johannes Gutbrod finishing on top! 2 Miracles in the top 8, you'll see some familiar cards here :P
    http://www.bazaar-of-moxen.com/fr/ur...vent=21&evt=21
    Interesting to see both Miracles playing Pyroclasm or Kozilek's Return to fight the new D&T. The Return seems better against Mother of Runes and Rishadan Port but the Pyroclasm better against Wasteland and Thalia.

  9. #10649

    Re: [DTB] Miracle Control

    Report from BoM Paris for those, who are interested:

    http://www.mtgthesource.com/forums/s...713#post970713

  10. #10650

    Re: [DTB] Miracle Control

    DnT everywhere!! Do we try back again the Esper Miracle?

    Massacre is great with Mentor. You just need 1 spell before it and every token of yours is safe.

    It's very playable with the new Instant Vindicate. Sure, your lose Pyroblast Sulfur Elemental Pyroclasm and Izzet Staticaster.

    Maybe it's not worth it..

  11. #10651

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    DnT everywhere!! Do we try back again the Esper Miracle?

    Massacre is great with Mentor. You just need 1 spell before it and every token of yours is safe.

    It's very playable with the new Instant Vindicate. Sure, your lose Pyroblast Sulfur Elemental Pyroclasm and Izzet Staticaster.

    Maybe it's not worth it..
    Calm down, this is just what it feels like to have an unfavorable matchup. I know it's a new feeling for a Miracles player, but the rest of us feel similarly often. You'll get used to it.

    Sent from my SM-N920V using Tapatalk

  12. #10652

    Re: [DTB] Miracle Control

    don't worry, Sulfur Elemental and Izzet Staticaster will do the trick for us

  13. #10653

    Re: [DTB] Miracle Control

    I think it's worthwhile to consider the conditions under which it might be worth it to switch red mana in for black in the context of this DnT menace. Only then could we possibly decide whether it's worth it.

    1. Red blasts wouldn't be better than discard like Thoughtseize.
    2. Black mana would have to unequivocally solve DnT, with Dread for example.
    3. Red's additional tools Blood Moon, Wear Tear, etc would need to have equals in the black pool or substitutes elsewhere.
    4. Enough DnT would have to exist to be worth solving.

    While I think (2), that a few black spells added to the Miracles shell are enough to completely swing the matchup, holds solidly, I don't think any of the others do.

  14. #10654
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    Re: [DTB] Miracle Control

    Why not simply use Kozileks return or pyroclasm like we always have? I don't think black would ever need to be added.

  15. #10655

    Re: [DTB] Miracle Control

    They kill Sufur Elemental which is our best friend.

    Seen how strong it is I was thinking about Electrickery in that matchup instead of Pyroclasm) alongside the third Sulfur and second Staticaster.

    This way you can still play Clique and everything..
    Only problem: you can't Snapmage into Overload cost

  16. #10656

    Re: [DTB] Miracle Control

    You would dedicate that many slots to the white aggro matchup? I understand that there are a couple other niche applications, but 6?

    Sent from my SM-N920V using Tapatalk

  17. #10657

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    They kill Sufur Elemental which is our best friend.
    Sulfur Elemental and Pyroclasm/Kozilek's Return are mutually exclusive. You don't play both as answers to the same matchup.

    Quote Originally Posted by Poron View Post
    ...which is our best friend.
    And not for any Mentor-heavy builds.

  18. #10658

    Re: [DTB] Miracle Control

    I'd an interesting situation come up, opponent on Esper Deathblade has a lethal Jitte + TNN with Wasteland. I have 2 Islands, Plains, Arid Mesa, Top, 3 life and no cantrip or lifegain in hand. End of his turn, top into Engineered Explosives, Island, Tundra. Do you fetch to find Terminus/cantrip into Terminus or do you draw EE and Island? If so, main phase or end of turn?

  19. #10659
    Predictor of Miracles
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Varal View Post
    I'd an interesting situation come up, opponent on Esper Deathblade has a lethal Jitte + TNN with Wasteland. I have 2 Islands, Plains, Arid Mesa, Top, 3 life and no cantrip or lifegain in hand. End of his turn, top into Engineered Explosives, Island, Tundra. Do you fetch to find Terminus/cantrip into Terminus or do you draw EE and Island? If so, main phase or end of turn?
    Any relevant cards in either players hand? Number of cards in opponent's hand? And how much life do you have? Are you able to fetch more than once?
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  20. #10660

    Re: [DTB] Miracle Control

    Opponent has a few cards, know nothing about them. We have nothing that can help us survive, No lands, Have StP and Mentor. At 3 life with only 3 basics and 1 Fetch. 3 Terminus left, 0 Council's Judgment, 1 Engineered Explosives.

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