What spot does this take-up? It's not really a creature. . . its more like an equipment. One that almost reads
4
Equiped creature has +~3/+0 and trample
Equip 0
So outside the first turn - where it hits for 5, not sure it's worth anything you take out. For example, i was arguing for Skysoveriegn earlier. That vehichle at least acts like removal so it can take over jitte's spot. This doesn't.
im more thinking about moving the 2 endbringers to the sideboard for 2 of these dudes. i think i win about 75% of my games due to reality smasher. so i guess a effect like this should work. altough its hard to cut.
im just speculating. i hope i wont get as disappointed as i got form lodestone golem. That dude ate a bolt all day.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Does anyone else feel like Jitte underperforms nearly always?
That is a card I really don't like MB, but with nearly ubiquitous adoption, it's hard to argue against.
Is this just the 1st card to cut in 80% of g2 sideboards?
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
You dont cut vs delver or shardless?
Depends on which delver deck but I always keep both in against grixis. So good against pyromancer and other problem creatures.
Shardless I usually leave one in but I'm not sure if that's the right decision. I never cut both of them in this matchup.
I do cut both against non mentor miracles and combo. I generally cut both against lands as well...
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Shardless and Delver are still trying to kill you with efficient chip damage and creatures. They can't deal with persistent removal, life gain or significant pressure. Jitte lets you turn your creatures into any of those 3.
I had a Delver opponent tank hard on a turn one thoughseize between Chalice and Jitte. He ultimately took Jitte and gambled on having a blue card to pitch to force by turn 2. It's much better in those matchups than Thorn in many situations.
I don't think that this vehicle is the right card for the deck.
1. It doesn't trigger Mimic for that beautiful "swing you for 10" effect.
2. It gets no Eldrazi-discounts (temple-eye) and it's harder to cast.
3. Its toughness is too low (-> Lightning Bolt, Delver, Mongoose).
4. It does not protect itself: remember that most removals are istant speed.
I must admit that this vehicle is very strong vs sorcery mass removal spells (toxic deluge/supreme verdict) because during your following turn you can cast an eldrazi (say, TKS), crew it and immediately swing because of haste and profit of the empty battlefield. But this is a very niche scenario.
However it appears to me that it's clearly worse than smasher. If I was forced to add another creature, it'd be another eldrazi.
Fuck I guess I've been playing the delver matchup wrong then in regards to jitte. I took em out cuz the creatures Id equip them to would just get bolted. Do you play it later after you established a bolt proof board like with endless one/thought knots/reality smasher or do you rush it out rather than cast a thought knot if you have a creature on board?
The early lines of play with delver are really critical since their game plan is to get just far enough ahead to win. You may have to make early sequencing decisions on the fly.
Bolt is only effective against 8 of our creatures (depending on build) and even if they use it on your creatures, it's not being pointed at you to shorten the clock.
TKS should always be a priority though since Delver has no pure card advantage; just cantrips and card selection. Jitte can virtually end the game in one attack step and two swings lowers their odds into the single digits.
Would appreciate some input on the sideboard.
The list has been ridiculously good all weekend. The only matchup that gave me any difficulty at all this entire weekend was Dredge, and I attribute that to not expecting this matchup and thus not playing 4 Leyline of the Void in the board. Especially with the current build now playing 2 Urborg, Leyline makes perfect sense.
I am more confident than ever that if I find a way to make room for 4 Leylines in the sideboard, the deck is damn near unstoppable in the current meta. The Cloudposts have made the deck more consistently able to overrun opponents and have also made the deck much more resistant to Wasteland, making it much less reliant on Temple/Eye and far better able to recover from Grixis's attempts to mana screw you
However I can't figure out what to cut from my current board, aside from the 2 Fairie Macabre, to make room for 4 Leylines. Every sideboard card I play ended up being useful.
What do you guys think is the least essential card in my current sideboard that should get cut to make room for the last 2 Leylines? This is in reference to the below list...
Would greatly appreciate any input you can provide on this. Because I am convinced more than ever after this past weekend that this is the strongest deck in Legacy at the moment once it fills the vulnerability in the current sideboard to Dredge.
My current inclination is to cut Rachet Bomb and thus go...
SB +4 Leyline of the Void
SB -2 Fairie Macabre
SB -2 Rachet Bomb
However, even Rachet Bomb has been solid, blowing up a ton of Pyromancer tokens, Delvers and even a Counterbalance this past weekend. So I'm not 100% certain this is the best card to cut.
I agree with your points. I think the worst disadvantage is #2. I did some testing with Smuggler's Copter and thought that performed better. Flying was very relevant (blocks Delvers that slip through Chalice), as was the loot ability in a deck that can have clunky hands. I think Mishra's Factory is a natural best friend of the Copter, and it further insulates you from Toxic Deluge. Both of these help vs. Terminus, acting as sleeping creatures held in reserve.
5-0 today
2-0 miracles (he kept a 1 lander with 4 tops. Didnt work out ayyy XD)
2-0 sneaky show
2-0 infect
2-0 ANT
2-1 reanimator
all games my opponent were so darn unlucky LMAO.
Last edited by Noloam_; 09-26-2016 at 09:57 AM.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
@ Noloam, I've continued to experiment with the serum powder list and thought about removing all the removal and going for more beats so I turned to fleetwheel. I'm immensely enjoying the below build. It's not as consistent as regular eldrazi, but I am liking the explosiveness of it.
4 Ancient Tomb
4 Cavern of Souls
4 City of Traitors
4 Eldrazi Temple
4 Eye of Ugin
4 Urborg, Tomb of Yawgmoth
4 Eldrazi Mimic
4 Endless One
4 Eternal Scourge
4 Reality Smasher
4 Thought-Knot Seer
4 Matter Reshaper
4 Chalice of the Void
4 Serum Powder
4 Fleetwheel Cruiser
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